package org.bukkit.entity; import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.Nullable; /** * Represents a phantom. */ public interface Phantom extends Flying, Enemy { /** * @return The size of the phantom */ public int getSize(); /** * @param sz The new size of the phantom. */ public void setSize(int sz); // Paper start /** * Get the UUID of the entity that caused this phantom to spawn * * @return UUID */ @Nullable public java.util.UUID getSpawningEntity(); /** * Check if this phantom will burn in the sunlight * * @return True if phantom will burn in sunlight */ public boolean shouldBurnInDay(); /** * Set if this phantom should burn in the sunlight * * @param shouldBurnInDay True to burn in sunlight */ public void setShouldBurnInDay(boolean shouldBurnInDay); /** * Gets the location that this phantom circles around when not attacking a player * This will be changed after attacking a player. * * @return circling location */ @org.jetbrains.annotations.NotNull org.bukkit.Location getAnchorLocation(); /** * Sets the location that this phantom circles around when not attacking a player * * @param location circling location (world is ignored, will always use the entity's world) */ void setAnchorLocation(@org.jetbrains.annotations.NotNull org.bukkit.Location location); // Paper end }