package org.bukkit.entity; import java.util.Collection; import java.util.HashSet; import java.util.List; import org.bukkit.Location; import org.bukkit.block.Block; import org.bukkit.inventory.EntityEquipment; import org.bukkit.potion.PotionEffect; import org.bukkit.potion.PotionEffectType; import org.bukkit.projectiles.ProjectileSource; /** * Represents a living entity, such as a monster or player */ public interface LivingEntity extends Entity, Damageable, ProjectileSource { /** * Gets the height of the living entity's eyes above its Location. * * @return height of the living entity's eyes above its location */ public double getEyeHeight(); /** * Gets the height of the living entity's eyes above its Location. * * @param ignoreSneaking if set to true, the effects of sneaking will be * ignored * @return height of the living entity's eyes above its location */ public double getEyeHeight(boolean ignoreSneaking); /** * Get a Location detailing the current eye position of the living entity. * * @return a location at the eyes of the living entity */ public Location getEyeLocation(); /** * Gets all blocks along the living entity's line of sight. *
* This list contains all blocks from the living entity's eye position to
* target inclusive.
*
* @param transparent HashSet containing all transparent block IDs (set to
* null for only air)
* @param maxDistance this is the maximum distance to scan (may be limited
* by server by at least 100 blocks, no less)
* @return list containing all blocks along the living entity's line of
* sight
* @deprecated Magic value
*/
@Deprecated
public List
* The target block will be the last block in the list.
*
* @param transparent HashSet containing all transparent block IDs (set to
* null for only air)
* @param maxDistance this is the maximum distance to scan. This may be
* further limited by the server, but never to less than 100 blocks
* @return list containing the last 2 blocks along the living entity's
* line of sight
* @deprecated Magic value
*/
@Deprecated
public List
* This is the maximum duration in which the living entity will not take
* damage.
*
* @return maximum no damage ticks
*/
public int getMaximumNoDamageTicks();
/**
* Sets the living entity's current maximum no damage ticks.
*
* @param ticks maximum amount of no damage ticks
*/
public void setMaximumNoDamageTicks(int ticks);
/**
* Returns the living entity's last damage taken in the current no damage
* ticks time.
*
* Only damage higher than this amount will further damage the living
* entity.
*
* @return damage taken since the last no damage ticks time period
*/
public double getLastDamage();
/**
* This method exists for legacy reasons to provide backwards
* compatibility. It will not exist at runtime and should not be used
* under any circumstances.
*
* @return damage taken since the last no damage ticks time period
*/
@Deprecated
public int _INVALID_getLastDamage();
/**
* Sets the damage dealt within the current no damage ticks time period.
*
* @param damage amount of damage
*/
public void setLastDamage(double damage);
/**
* This method exists for legacy reasons to provide backwards
* compatibility. It will not exist at runtime and should not be used
* under any circumstances.
*
* @param damage amount of damage
*/
@Deprecated
public void _INVALID_setLastDamage(int damage);
/**
* Returns the living entity's current no damage ticks.
*
* @return amount of no damage ticks
*/
public int getNoDamageTicks();
/**
* Sets the living entity's current no damage ticks.
*
* @param ticks amount of no damage ticks
*/
public void setNoDamageTicks(int ticks);
/**
* Gets the player identified as the killer of the living entity.
*
* May be null.
*
* @return killer player, or null if none found
*/
public Player getKiller();
/**
* Adds the given {@link PotionEffect} to the living entity.
*
* Only one potion effect can be present for a given {@link
* PotionEffectType}.
*
* @param effect PotionEffect to be added
* @return whether the effect could be added
*/
public boolean addPotionEffect(PotionEffect effect);
/**
* Adds the given {@link PotionEffect} to the living entity.
*
* Only one potion effect can be present for a given {@link
* PotionEffectType}.
*
* @param effect PotionEffect to be added
* @param force whether conflicting effects should be removed
* @return whether the effect could be added
*/
public boolean addPotionEffect(PotionEffect effect, boolean force);
/**
* Attempts to add all of the given {@link PotionEffect} to the living
* entity.
*
* @param effects the effects to add
* @return whether all of the effects could be added
*/
public boolean addPotionEffects(Collection
* This uses the same algorithm that hostile mobs use to find the closest
* player.
*
* @param other the entity to determine line of sight to
* @return true if there is a line of sight, false if not
*/
public boolean hasLineOfSight(Entity other);
/**
* Returns if the living entity despawns when away from players or not.
*
* By default, animals are not removed while other mobs are.
*
* @return true if the living entity is removed when away from players
*/
public boolean getRemoveWhenFarAway();
/**
* Sets whether or not the living entity despawns when away from players
* or not.
*
* @param remove the removal status
*/
public void setRemoveWhenFarAway(boolean remove);
/**
* Gets the inventory with the equipment worn by the living entity.
*
* @return the living entity's inventory
*/
public EntityEquipment getEquipment();
/**
* Sets whether or not the living entity can pick up items.
*
* @param pickup whether or not the living entity can pick up items
*/
public void setCanPickupItems(boolean pickup);
/**
* Gets if the living entity can pick up items.
*
* @return whether or not the living entity can pick up items
*/
public boolean getCanPickupItems();
/**
* Returns whether the entity is currently leashed.
*
* @return whether the entity is leashed
*/
public boolean isLeashed();
/**
* Gets the entity that is currently leading this entity.
*
* @return the entity holding the leash
* @throws IllegalStateException if not currently leashed
*/
public Entity getLeashHolder() throws IllegalStateException;
/**
* Sets the leash on this entity to be held by the supplied entity.
*
* This method has no effect on EnderDragons, Withers, Players, or Bats.
* Non-living entities excluding leashes will not persist as leash
* holders.
*
* @param holder the entity to leash this entity to
* @return whether the operation was successful
*/
public boolean setLeashHolder(Entity holder);
}