package org.bukkit.craftbukkit; import net.minecraft.world.level.ClipContext.Fluid; import org.bukkit.FluidCollisionMode; public final class CraftFluidCollisionMode { private CraftFluidCollisionMode() {} public static Fluid toFluid(FluidCollisionMode fluidCollisionMode) { if (fluidCollisionMode == null) return null; return switch (fluidCollisionMode) { case ALWAYS -> Fluid.ANY; case SOURCE_ONLY -> Fluid.SOURCE_ONLY; case NEVER -> Fluid.NONE; }; } }