package org.bukkit.entity; /** * Represents a Strider. */ public interface Strider extends Steerable, Vehicle { /** * Check whether or not this strider is out of warm blocks and shivering. * * @return true if shivering, false otherwise */ public boolean isShivering(); /** * Set whether or not this strider is shivering. * * Note that the shivering state is updated frequently on the server, * therefore this method may not affect the entity for long enough to have a * noticeable difference. * * @param shivering its new shivering state */ public void setShivering(boolean shivering); }