package org.bukkit.block; import org.bukkit.inventory.ItemStack; import org.bukkit.loot.Lootable; import org.jetbrains.annotations.Nullable; /** * Represents a captured state of suspicious sand or gravel. */ public interface BrushableBlock extends Lootable, TileState { /** * Get the item which will be revealed when the sand is fully brushed away * and uncovered. * * @return the item */ @org.jetbrains.annotations.NotNull // Paper public ItemStack getItem(); /** * Sets the item which will be revealed when the sand is fully brushed away * and uncovered. * * @param item the item */ public void setItem(@Nullable ItemStack item); }