package org.bukkit.block; import org.bukkit.loot.Lootable; /** * Represents a captured state of a dropper. */ public interface Dropper extends Container, Lootable { /** * Tries to drop a randomly selected item from the dropper's inventory, * following the normal behavior of a dropper. *

* Normal behavior of a dropper is as follows: *

* If the block that the dropper is facing is an InventoryHolder, * the randomly selected ItemStack is placed within that * Inventory in the first slot that's available, starting with 0 and * counting up. If the inventory is full, nothing happens. *

* If the block that the dropper is facing is not an InventoryHolder, * the randomly selected ItemStack is dropped on * the ground in the form of an {@link org.bukkit.entity.Item Item}. *

* If the block represented by this state is no longer a dropper, this will * do nothing. * * @throws IllegalStateException if this block state is not placed */ public void drop(); }