From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Sun, 2 Feb 2025 10:57:48 -0800 Subject: [PATCH] Do not record movement for vehicles/players unaffected by blocks If the player is not affected by movement through blocks, then storing the movement would eventually invoke logic to apply effects caused by moving through such blocks. For example, moving through a portal in spectator mode and then later switching to creative mode would portal the player. diff --git a/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/net/minecraft/server/network/ServerGamePacketListenerImpl.java index 90e582ca30851857add5e2d830e9876667fd1807..c569cdfa4cba4f65892ffd4045c611837049f440 100644 --- a/net/minecraft/server/network/ServerGamePacketListenerImpl.java +++ b/net/minecraft/server/network/ServerGamePacketListenerImpl.java @@ -659,7 +659,7 @@ public class ServerGamePacketListenerImpl // CraftBukkit end this.player.serverLevel().getChunkSource().move(this.player); - rootVehicle.recordMovementThroughBlocks(new Vec3(x, y, z), rootVehicle.position()); + if (!rootVehicle.isSpectator() && rootVehicle.isAffectedByBlocks()) rootVehicle.recordMovementThroughBlocks(new Vec3(x, y, z), rootVehicle.position()); // Paper - Do not record movement for vehicles/players unaffected by blocks Vec3 vec3 = new Vec3(rootVehicle.getX() - x, rootVehicle.getY() - y, rootVehicle.getZ() - z); this.handlePlayerKnownMovement(vec3); rootVehicle.setOnGroundWithMovement(packet.onGround(), vec3); @@ -1577,7 +1577,7 @@ public class ServerGamePacketListenerImpl Vec3 vec3 = new Vec3(this.player.getX() - x, this.player.getY() - y, this.player.getZ() - z); this.player.setOnGroundWithMovement(packet.isOnGround(), packet.horizontalCollision(), vec3); this.player.doCheckFallDamage(vec3.x, vec3.y, vec3.z, packet.isOnGround()); - this.player.recordMovementThroughBlocks(new Vec3(x, y, z), this.player.position()); + if (!this.player.isSpectator() && this.player.isAffectedByBlocks()) this.player.recordMovementThroughBlocks(new Vec3(x, y, z), this.player.position()); // Paper - Do not record movement for vehicles/players unaffected by blocks this.handlePlayerKnownMovement(vec3); if (flag) { this.player.resetFallDistance();