package org.bukkit; import org.jetbrains.annotations.ApiStatus; /** * Represents the outcome of an explosion. */ @ApiStatus.Experimental public enum ExplosionResult { /** * Represents an explosion where no change took place. * * This is the case when {@link org.bukkit.GameRule#MOB_GRIEFING} is * disabled. */ KEEP, /** * Represents an explosion where all destroyed blocks drop their items. * * This is the case when * {@link org.bukkit.GameRule#TNT_EXPLOSION_DROP_DECAY} or * {@link org.bukkit.GameRule#BLOCK_EXPLOSION_DROP_DECAY} is disabled. */ DESTROY, /** * Represents an explosion where explosions cause only some blocks to drop. */ DESTROY_WITH_DECAY, /** * Represents an explosion where a block change/update has happened. * * For example, when a wind charge is used it will cause nearby buttons, * levers and bells to be activated. */ TRIGGER_BLOCK }