package org.bukkit.block; import org.bukkit.inventory.Inventory; import org.bukkit.inventory.ItemStack; import org.jetbrains.annotations.Nullable; /** * Represents a captured state of a campfire. */ public interface Campfire extends TileState { /** * @see Inventory#getSize() * * @return The size of the inventory */ int getSize(); /** * @see Inventory#getItem(int) * * @param index The index of the Slot's ItemStack to return * @return The ItemStack in the slot */ @Nullable ItemStack getItem(int index); /** * @see Inventory#setItem(int, org.bukkit.inventory.ItemStack) * * @param index The index where to put the ItemStack * @param item The ItemStack to set */ void setItem(int index, @Nullable ItemStack item); /** * Get cook time.This is the amount of time the item has been cooking for. * * @param index * @return Cook time */ int getCookTime(int index); /** * Set cook time.This is the amount of time the item has been cooking for. * * @param index * @param cookTime Cook time */ void setCookTime(int index, int cookTime); /** * Get cook time total.This is the amount of time the item is required to * cook for. * * @param index * @return Cook time total */ int getCookTimeTotal(int index); /** * Set cook time.This is the amount of time the item is required to cook * for. * * @param index * @param cookTimeTotal Cook time total */ void setCookTimeTotal(int index, int cookTimeTotal); }