package org.bukkit.entity; /** * Represents a wandering trader NPC */ public interface WanderingTrader extends AbstractVillager { /** * Gets the despawn delay before this {@link WanderingTrader} is forcibly * despawned. * * If this is less than or equal to 0, then the trader will not be * despawned. * * @return The despawn delay before this {@link WanderingTrader} is forcibly * despawned */ public int getDespawnDelay(); /** * Sets the despawn delay before this {@link WanderingTrader} is forcibly * despawned. * * If this is less than or equal to 0, then the trader will not be * despawned. * * @param despawnDelay The new despawn delay before this * {@link WanderingTrader} is forcibly despawned */ public void setDespawnDelay(int despawnDelay); /** * Set if the Wandering Trader can and will drink an invisibility potion. * @param bool whether the mob will drink */ public void setCanDrinkPotion(boolean bool); /** * Get if the Wandering Trader can and will drink an invisibility potion. * @return whether the mob will drink */ public boolean canDrinkPotion(); /** * Set if the Wandering Trader can and will drink milk. * @param bool whether the mob will drink */ public void setCanDrinkMilk(boolean bool); /** * Get if the Wandering Trader can and will drink milk. * @return whether the mob will drink */ public boolean canDrinkMilk(); /** * Gets the location that this wandering trader is currently * wandering towards. *
* This will return null if the wandering trader has finished * wandering towards the given location. * * @return the location currently wandering towards, or null if not wandering */ @org.jetbrains.annotations.Nullable org.bukkit.Location getWanderingTowards(); /** * Sets the location that this wandering trader is currently wandering towards. *
* This can be set to null to prevent the wandering trader from wandering further. * * @param location location to wander towards (world is ignored, will always use the entity's world) */ void setWanderingTowards(@org.jetbrains.annotations.Nullable org.bukkit.Location location); }