package org.bukkit.craftbukkit; import net.minecraft.world.level.ClipContext.Fluid; import org.bukkit.FluidCollisionMode; public final class CraftFluidCollisionMode { private CraftFluidCollisionMode() {} public static Fluid toNMS(FluidCollisionMode fluidCollisionMode) { if (fluidCollisionMode == null) return null; switch (fluidCollisionMode) { case ALWAYS: return Fluid.ANY; case SOURCE_ONLY: return Fluid.SOURCE_ONLY; case NEVER: return Fluid.NONE; default: return null; } } }