Files
Paper/paper-api/src/main/java/org/bukkit/event/Event.java
2011-01-03 17:26:34 +08:00

397 lines
9.3 KiB
Java

package org.bukkit.event;
/**
* Represents an event
*/
public abstract class Event {
private final Type type;
private final String name;
protected Event(final Type type) {
exAssert(type != null, "type is null");
exAssert(type != Type.CUSTOM_EVENT, "use Event(String) to make custom events");
this.type = type;
this.name = null;
}
protected Event(final String name) {
exAssert(name != null, "name is null");
this.type = Type.CUSTOM_EVENT;
this.name = name;
}
/**
* Gets the Type of this event
* @return Event type that this object represents
*/
public final Type getType() {
return type;
}
private void exAssert(boolean b, String s) {
if(!b) throw new IllegalArgumentException(s);
}
/**
* Gets the event's name. Should only be used if getType() == Type.CUSTOM
*
* @return Name of this event
*/
public final String getEventName() {
if(type!=Type.CUSTOM_EVENT) return type.toString();
else return name;
}
/**
* Represents an events priority in execution
*/
public enum Priority {
/**
* Event call is of very low importance and should be ran first, to allow
* other plugins to further customise the outcome
*/
Lowest,
/**
* Event call is of low importance
*/
Low,
/**
* Event call is neither important or unimportant, and may be ran normally
*/
Normal,
/**
* Event call is of high importance
*/
High,
/**
* Event call is critical and must have the final say in what happens
* to the event
*/
Highest,
/**
* Event is listened to purely for monitoring the outcome of an event.
*
* No modifications to the event should be made under this priority
*/
Monitor
}
/**
* Represents a category used by Type
*/
public enum Category {
/**
* Represents Player-based events
* @see Category.LIVING_ENTITY
*/
PLAYER,
/**
* Represents Block-based events
*/
BLOCK,
/**
* Represents LivingEntity-based events
*/
LIVING_ENTITY,
/**
* Represents Vehicle-based events
*/
VEHICLE,
/**
* Represents World-based events
*/
WORLD,
/**
* Represents Server and Plugin based events
*/
SERVER,
/**
* Represents Inventory-based events
*/
INVENTORY,
/**
* Any miscellaneous events
*/
MISCELLANEOUS;
}
/**
* Provides a lookup for all core events
*/
public enum Type {
/**
* PLAYER EVENTS
*/
/**
* Called when a player joins a server
*/
PLAYER_JOIN (Category.PLAYER),
/**
* Called when a player is attempting to join a server
*/
PLAYER_LOGIN (Category.PLAYER),
/**
* Called when a player sends a chat message
*/
PLAYER_CHAT (Category.PLAYER),
/**
* Called when a player attempts to use a command
*/
PLAYER_COMMAND (Category.PLAYER),
/**
* Called when a player leaves a server
*/
PLAYER_QUIT (Category.PLAYER),
/**
* Called when a player moves position in the world
*/
PLAYER_MOVE (Category.PLAYER),
/**
* Called when a player undergoes an animation, such as arm swinging
*/
PLAYER_ANIMATION (Category.PLAYER),
/**
* Called when a player teleports from one position to another
*/
PLAYER_TELEPORT (Category.PLAYER),
/**
* BLOCK EVENTS
*/
/**
* Called when a block is damaged (hit by a player)
*/
BLOCK_DAMAGED (Category.BLOCK),
/**
* Called when a block is undergoing a check on whether it can be built
*
* For example, cacti cannot be built on grass unless overridden here
*/
BLOCK_CANBUILD (Category.BLOCK),
/**
* Called when a block of water or lava attempts to flow into another
* block
*/
BLOCK_FLOW (Category.BLOCK),
/**
* Called when a block is being set on fire from another block, such as
* an adjacent block of fire attempting to set fire to wood
*/
BLOCK_IGNITE (Category.BLOCK),
/**
* Called when a block undergoes a physics check
*
* A physics check is commonly called when an adjacent block changes
* type
*/
BLOCK_PHYSICS (Category.BLOCK),
/**
* Called when a player is attempting to place a block
*/
BLOCK_PLACED (Category.BLOCK),
/**
* Called when a specific block is being sent to a player
*/
BLOCK_SENT (Category.BLOCK),
/**
* Called when a liquid attempts to flow into a block which already
* contains a "breakable" block, such as redstone wire
*/
LIQUID_DESTROY (Category.BLOCK),
/**
* Called when a block changes redstone current. Only triggered on blocks
* that are actually capable of transmitting or carrying a redstone
* current
*/
REDSTONE_CHANGE (Category.BLOCK),
/**
* INVENTORY EVENTS
*/
/**
* Called when a player opens an inventory
*/
INVENTORY_OPEN (Category.INVENTORY),
/**
* Called when a player closes an inventory
*/
INVENTORY_CLOSE (Category.INVENTORY),
/**
* Called when a player clicks on an inventory slot
*/
INVENTORY_CLICK (Category.INVENTORY),
/**
* Called when an inventory slot changes values or type
*/
INVENTORY_CHANGE (Category.INVENTORY),
/**
* Called when a player is attempting to perform an inventory transaction
*/
INVENTORY_TRANSACTION (Category.INVENTORY),
/**
* SERVER EVENTS
*/
/**
* Called when a plugin is enabled
*/
PLUGIN_ENABLE (Category.SERVER),
/**
* Called when a plugin is disabled
*/
PLUGIN_DISABLE (Category.SERVER),
/**
* WORLD EVENTS
*/
/**
* Called when a chunk is loaded
*
* If a new chunk is being generated for loading, it will call
* Type.CHUNK_GENERATION and then Type.CHUNK_LOADED upon completion
*/
CHUNK_LOADED (Category.WORLD),
/**
* Called when a chunk is unloaded
*/
CHUNK_UNLOADED (Category.WORLD),
/**
* Called when a chunk needs to be generated
*/
CHUNK_GENERATION (Category.WORLD),
/**
* Called when an ItemEntity spawns in the world
*/
ITEM_SPAWN (Category.WORLD),
/**
* LIVING_ENTITY EVENTS
*/
/**
* Called when a creature, either hostile or neutral, attempts to spawn
* in the world "naturally"
*/
CREATURE_SPAWN (Category.LIVING_ENTITY),
/**
* Called when a LivingEntity is damaged by the environment (for example,
* falling or lava)
*/
ENTITY_DAMAGED_ENVIRONMENT (Category.LIVING_ENTITY),
/**
* Called when a LivingEntity is damaged by another LivingEntity
*/
ENTITY_DAMAGED (Category.LIVING_ENTITY),
/**
* Called when a LivingEntity dies
*/
ENTITY_DEATH (Category.LIVING_ENTITY),
/**
* VEHICLE EVENTS
*/
/**
* Called when a vehicle is placed by a player
*/
VEHICLE_CREATE (Category.VEHICLE),
/**
* Called when a vehicle is damaged by a LivingEntity
*/
VEHICLE_DAMAGE (Category.VEHICLE),
/**
* Called when a vehicle collides with an Entity
*/
VEHICLE_COLLISION_ENTITY (Category.VEHICLE),
/**
* Called when a vehicle collides with a Block
*/
VEHICLE_COLLISION_BLOCK (Category.VEHICLE),
/**
* Called when a vehicle is entered by a LivingEntity
*/
VEHICLE_ENTER (Category.VEHICLE),
/**
* Called when a vehicle is exited by a LivingEntity
*/
VEHICLE_EXIT (Category.VEHICLE),
/**
* Called when a vehicle moves position in the world
*/
VEHICLE_MOVE (Category.VEHICLE),
/**
* MISCELLANEOUS EVENTS
*/
/**
* Represents a custom event, isn't actually used
*/
CUSTOM_EVENT (Category.MISCELLANEOUS);
private final Category category;
private Type(Category category) {
this.category = category;
}
/**
* Gets the Category assigned to this event
*
* @return Category of this Event.Type
*/
public Category getCategory() {
return category;
}
}
}