Added support for biome data to chunk snapshot Added method for returning empty chunk snapshot (for ungenerated chunks) By: EvilSeph <evilseph@unaligned.org>
62 lines
1.4 KiB
Java
62 lines
1.4 KiB
Java
package org.bukkit;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.entity.Entity;
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/**
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* Represents a chunk of blocks
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*/
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public interface Chunk {
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/**
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* Gets the X-coordinate of this chunk
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*
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* @return X-coordinate
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*/
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int getX();
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/**
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* Gets the Z-coordinate of this chunk
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*
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* @return Z-coordinate
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*/
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int getZ();
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/**
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* Gets the world containing this chunk
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*
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* @return Parent World
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*/
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World getWorld();
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/**
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* Gets a block from this chunk
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*
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* @param x 0-15
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* @param y 0-127
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* @param z 0-15
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* @return the Block
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*/
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Block getBlock(int x, int y, int z);
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/**
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* Capture thread-safe read-only snapshot of chunk data
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* @return ChunkSnapshot
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*/
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ChunkSnapshot getChunkSnapshot();
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/**
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* Capture thread-safe read-only snapshot of chunk data
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* @param includeMaxblocky - if true, snapshot includes per-coordinate maximum Y values
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* @param includeBiome - if true, snapshot includes per-coordinate biome type
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* @param includeBiomeTempRain - if true, snapshot includes per-coordinate raw biome temperature and rainfall
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* @return ChunkSnapshot
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*/
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ChunkSnapshot getChunkSnapshot(boolean includeMaxblocky, boolean includeBiome, boolean includeBiomeTempRain);
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Entity[] getEntities();
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BlockState[] getTileEntities();
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}
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