Files
Paper/paper-api/src/main/java/org/bukkit/entity/Trident.java
Owen1212055 a2a581ba6b Missing Entity API
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com>
Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
Co-authored-by: booky10 <boooky10@gmail.com>
Co-authored-by: Amin <amin.haddou@frg.wwschool.de>
Co-authored-by: TrollyLoki <trollyloki@gmail.com>
Co-authored-by: FireInstall <kettnerl@hu-berlin.de>
Co-authored-by: maxcom1 <46265094+maxcom1@users.noreply.github.com>
Co-authored-by: TotalledZebra <Holappa57@gmail.com>
2021-05-28 21:06:59 -04:00

62 lines
1.7 KiB
Java

package org.bukkit.entity;
/**
* Represents a thrown trident.
*/
// Paper start
public interface Trident extends AbstractArrow, ThrowableProjectile {
/**
* Returns whether the trident has an enchanted glow.
* This can be separate from the underlying item having any enchantments.
*
* @return whether the trident has an enchanted glow
*/
boolean hasGlint();
/**
* Sets whether the trident has an enchanted glow.
* This is separate from the underlying item having any enchantments.
*
* @param glint whether the trident should have an enchanted glow
*/
void setGlint(boolean glint);
/**
* Returns the loyalty level of the trident.
* This can be separate from the underlying item's enchantments.
*
* @return loyalty level of the trident
*/
int getLoyaltyLevel();
/**
* Sets the loyalty level of the trident.
* This is separate from the underlying item's enchantments.
*
* @param loyaltyLevel loyalty level
* @throws IllegalArgumentException if the loyalty level is lower than 0 or greater than 127
*/
void setLoyaltyLevel(int loyaltyLevel);
/**
* Gets if this trident has dealt damage to an
* entity yet or has hit the floor.
*
* If neither of these events have occurred yet, this will
* return false.
*
* @return has dealt damage
*/
boolean hasDealtDamage();
/**
* Sets if this trident has dealt damage to an entity
* yet or has hit the floor.
*
* @param hasDealtDamage has dealt damage or hit the floor
*/
void setHasDealtDamage(boolean hasDealtDamage);
}
// Paper end