Files
Paper/paper-api/src/main/java/org/bukkit/block/Skull.java
Bukkit/Spigot 2ab655238c Improvements to BlockStates
* Update Javadoc of block state classes to better match implementation behaviour.
* Add Container interface which provides access to the snapshot inventory.

By: Lukas Hennig <lukas@wirsindwir.de>
2017-08-05 14:35:40 +10:00

84 lines
2.0 KiB
Java

package org.bukkit.block;
import org.bukkit.OfflinePlayer;
import org.bukkit.SkullType;
/**
* Represents a captured state of a skull block.
*/
public interface Skull extends BlockState {
/**
* Checks to see if the skull has an owner
*
* @return true if the skull has an owner
*/
public boolean hasOwner();
/**
* Gets the owner of the skull, if one exists
*
* @return the owner of the skull or null if the skull does not have an owner
* @deprecated See {@link #getOwningPlayer()}.
*/
@Deprecated
public String getOwner();
/**
* Sets the owner of the skull
* <p>
* Involves a potentially blocking web request to acquire the profile data for
* the provided name.
*
* @param name the new owner of the skull
* @return true if the owner was successfully set
* @deprecated see {@link #setOwningPlayer(org.bukkit.OfflinePlayer)}.
*/
@Deprecated
public boolean setOwner(String name);
/**
* Get the player which owns the skull. This player may appear as the
* texture depending on skull type.
*
* @return owning player
*/
public OfflinePlayer getOwningPlayer();
/**
* Set the player which owns the skull. This player may appear as the
* texture depending on skull type.
*
* @param player the owning player
*/
public void setOwningPlayer(OfflinePlayer player);
/**
* Gets the rotation of the skull in the world
*
* @return the rotation of the skull
*/
public BlockFace getRotation();
/**
* Sets the rotation of the skull in the world
*
* @param rotation the rotation of the skull
*/
public void setRotation(BlockFace rotation);
/**
* Gets the type of skull
*
* @return the type of skull
*/
public SkullType getSkullType();
/**
* Sets the type of skull
*
* @param skullType the type of skull
*/
public void setSkullType(SkullType skullType);
}