This update introduces Entity Activation Range for water mobs. Activation Range has been one of my biggest performance improvements I ever added to Minecraft, however "Entity is in Water" is an immunity case that keeps an entity active. This update ignores the water check for known water based mobs, allowing them to actually go inactive. In addition to that, a new config option was added to spigot.yml to go with the rest of the entity-activation-range options to let you configure aquatic mobs like fish, squid and dolphins separately. This should overall fix all lag caused by water mobs.
14 KiB
14 KiB