Removes synchronization from sending packets
Makes normal packet sends no longer need to be wrapped and queued like it use to work.
Adds more packet queue immunities on top of keep alive to let the following scenarios go out
without delay:
- Keep Alive
- Chat
- Kick
- All of the packets during the Player Joined World event
Hoping that latter one helps join timeout issues more too for slow connections.
Removes processing packet queue off of main thread
- for the few cases where it is allowed, order is not necessary nor
should it even be happening concurrently in first place (handshaking/login/status)
Ensures packets sent asynchronously are dispatched on main thread
This helps ensure safety for ProtocolLib as packet listeners
are commonly accessing world state. This will allow you to schedule
a packet to be sent async, but itll be dispatched sync for packet
listeners to process.
This should solve some deadlock risks
This may provide a decent performance improvement because thread synchronization incurs a cache reset
so by avoiding ever entering a synchronized block, we get to avoid that, and packet sending is a really
hot activity.
85 lines
3.7 KiB
Diff
85 lines
3.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 14 Jan 2020 15:28:28 -0800
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Subject: [PATCH] Lag compensate eating
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When the server is lagging, players will wait longer when eating.
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Change to also use a time check instead if it passes.
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index aada8d3b08b..252b3c59294 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -0,0 +0,0 @@ public abstract class EntityLiving extends Entity {
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private int jumpTicks;
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private float bD;
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public ItemStack activeItem; // Paper - public
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- protected int bl;
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+ protected int bl; protected final int getEatTimeTicks() { return this.bl; } protected final void setEatTimeTicks(int value) { this.bl = value; } // Paper - OBFHELPER
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protected int bm;
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private BlockPosition bE;
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private DamageSource bF;
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@@ -0,0 +0,0 @@ public abstract class EntityLiving extends Entity {
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return ((Byte) this.datawatcher.get(EntityLiving.ao) & 2) > 0 ? EnumHand.OFF_HAND : EnumHand.MAIN_HAND;
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}
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+ // Paper start - lag compensate eating
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+ protected long eatStartTime;
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+ protected int totalEatTimeTicks;
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+ // Paper end
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private void o() {
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if (this.isHandRaised()) {
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if (ItemStack.d(this.b(this.getRaisedHand()), this.activeItem)) {
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@@ -0,0 +0,0 @@ public abstract class EntityLiving extends Entity {
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this.b(this.activeItem, 5);
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}
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- if (--this.bl == 0 && !this.world.isClientSide && !this.activeItem.m()) {
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+
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+ // Paper start - lag compensate eating
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+ // we add 1 to the expected time to avoid lag compensating when we should not
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+ boolean shouldLagCompensate
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+ = this.activeItem.getItem().isFood() && this.eatStartTime != -1 && (System.nanoTime() - this.eatStartTime) > ((1 + this.totalEatTimeTicks) * 50 * (1000 * 1000));
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+ if ((--this.bl == 0 || shouldLagCompensate) && !this.world.isClientSide && !this.activeItem.m()) {
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+ this.setEatTimeTicks(0);
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+ // Paper end
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this.q();
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}
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} else {
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@@ -0,0 +0,0 @@ public abstract class EntityLiving extends Entity {
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if (!itemstack.isEmpty() && !this.isHandRaised() || forceUpdate) { // Paper use override flag
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this.activeItem = itemstack;
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- this.bl = itemstack.k();
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+ // Paper start - lag compensate eating
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+ this.bl = this.totalEatTimeTicks = itemstack.k();
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+ this.eatStartTime = System.nanoTime();
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+ // Paper end
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if (!this.world.isClientSide) {
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this.c(1, true);
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this.c(2, enumhand == EnumHand.OFF_HAND);
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@@ -0,0 +0,0 @@ public abstract class EntityLiving extends Entity {
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}
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} else if (!this.isHandRaised() && !this.activeItem.isEmpty()) {
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this.activeItem = ItemStack.a;
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- this.bl = 0;
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+ // Paper start - lag compensate eating
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+ this.bl = this.totalEatTimeTicks = 0;
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+ this.eatStartTime = -1L;
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+ // Paper end
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}
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}
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@@ -0,0 +0,0 @@ public abstract class EntityLiving extends Entity {
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}
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this.activeItem = ItemStack.a;
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- this.bl = 0;
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+ // Paper start - lag compensate eating
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+ this.bl = this.totalEatTimeTicks = 0;
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+ this.eatStartTime = -1L;
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+ // Paper end
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}
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public boolean isBlocking() {
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--
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