Files
Paper/paper-api/src/main/java/org/bukkit/block/Beacon.java
2022-05-21 20:59:56 -07:00

90 lines
2.7 KiB
Java

package org.bukkit.block;
import java.util.Collection;
import org.bukkit.Nameable;
import org.bukkit.entity.LivingEntity;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
/**
* Represents a captured state of a beacon.
*/
public interface Beacon extends io.papermc.paper.block.LockableTileState { // Paper
/**
* Returns the list of players within the beacon's range of effect.
* <p>
* This will return an empty list if the block represented by this state is
* no longer a beacon.
*
* @return the players in range
* @throws IllegalStateException if this block state is not placed
*/
@NotNull
Collection<LivingEntity> getEntitiesInRange();
/**
* Returns the tier of the beacon pyramid (0-4). The tier refers to the
* beacon's power level, based on how many layers of blocks are in the
* pyramid. Tier 1 refers to a beacon with one layer of 9 blocks under it.
*
* @return the beacon tier
*/
int getTier();
/**
* Returns the primary effect set on the beacon
*
* @return the primary effect or null if not set
*/
@Nullable
PotionEffect getPrimaryEffect();
/**
* Set the primary effect on this beacon, or null to clear.
*
* @param effect new primary effect
*/
void setPrimaryEffect(@Nullable PotionEffectType effect);
/**
* Returns the secondary effect set on the beacon.
*
* @return the secondary effect or null if no secondary effect
*/
@Nullable
PotionEffect getSecondaryEffect();
/**
* Set the secondary effect on this beacon, or null to clear. Note that tier
* must be &gt;= 4 for this effect to be active.
*
* @param effect desired secondary effect
*/
void setSecondaryEffect(@Nullable PotionEffectType effect);
// Paper start - Custom effect ranges
/**
* Gets the effect range of this beacon.
* A negative range value means the beacon is using its default range based on tier.
* @return Either the custom range set with {@link #setEffectRange(double)} or the range based on the beacon tier.
*/
double getEffectRange();
/**
* Sets the effect range of the beacon
* A negative range value means the beacon is using its default range based on tier.
* @param range Radius of effect range.
*/
void setEffectRange(double range);
/**
* Resets the custom range from this beacon and falls back to the range based on the beacon tier.
* Shortcut for setting the effect range to a negative number.
*/
void resetEffectRange();
// Paper end
}