Files
Paper/paper-server/patches/sources/net/minecraft/world/item/CrossbowItem.java.patch
2025-05-02 16:05:50 -04:00

58 lines
3.7 KiB
Diff

--- a/net/minecraft/world/item/CrossbowItem.java
+++ b/net/minecraft/world/item/CrossbowItem.java
@@ -88,8 +_,15 @@
return getPowerForTime(i, stack, entity) >= 1.0F && isCharged(stack);
}
+ @Deprecated @io.papermc.paper.annotation.DoNotUse // Paper - Add EntityLoadCrossbowEvent
private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbowStack) {
- List<ItemStack> list = draw(crossbowStack, shooter.getProjectile(crossbowStack), shooter);
+ // Paper start - Add EntityLoadCrossbowEvent
+ return tryLoadProjectiles(shooter, crossbowStack, true);
+ }
+
+ private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbowStack, boolean consume) {
+ List<ItemStack> list = draw(crossbowStack, shooter.getProjectile(crossbowStack), shooter, consume);
+ // Paper end - Add EntityLoadCrossbowEvent
if (!list.isEmpty()) {
crossbowStack.set(DataComponents.CHARGED_PROJECTILES, ChargedProjectiles.of(list));
return true;
@@ -141,7 +_,11 @@
@Override
protected Projectile createProjectile(Level level, LivingEntity shooter, ItemStack weapon, ItemStack ammo, boolean isCrit) {
if (ammo.is(Items.FIREWORK_ROCKET)) {
- return new FireworkRocketEntity(level, ammo, shooter, shooter.getX(), shooter.getEyeY() - 0.15F, shooter.getZ(), true);
+ // Paper start
+ FireworkRocketEntity entity = new FireworkRocketEntity(level, ammo, shooter, shooter.getX(), shooter.getEyeY() - 0.15F, shooter.getZ(), true);
+ entity.spawningEntity = shooter.getUUID(); // Paper
+ return entity;
+ // Paper end
} else {
Projectile projectile = super.createProjectile(level, shooter, weapon, ammo, isCrit);
if (projectile instanceof AbstractArrow abstractArrow) {
@@ -163,7 +_,7 @@
if (level instanceof ServerLevel serverLevel) {
ChargedProjectiles chargedProjectiles = weapon.set(DataComponents.CHARGED_PROJECTILES, ChargedProjectiles.EMPTY);
if (chargedProjectiles != null && !chargedProjectiles.isEmpty()) {
- this.shoot(serverLevel, shooter, hand, weapon, chargedProjectiles.getItems(), velocity, inaccuracy, shooter instanceof Player, target);
+ this.shoot(serverLevel, shooter, hand, weapon, chargedProjectiles.getItems(), velocity, inaccuracy, shooter instanceof Player, target, 1); // Paper - Pass draw strength
if (shooter instanceof ServerPlayer serverPlayer) {
CriteriaTriggers.SHOT_CROSSBOW.trigger(serverPlayer, weapon);
serverPlayer.awardStat(Stats.ITEM_USED.get(weapon.getItem()));
@@ -211,7 +_,14 @@
);
}
- if (f >= 1.0F && !isCharged(stack) && tryLoadProjectiles(livingEntity, stack)) {
+ if (f >= 1.0F && !isCharged(stack)) {
+ // Paper start - Add EntityLoadCrossbowEvent
+ final io.papermc.paper.event.entity.EntityLoadCrossbowEvent event = new io.papermc.paper.event.entity.EntityLoadCrossbowEvent(livingEntity.getBukkitLivingEntity(), stack.asBukkitMirror(), org.bukkit.craftbukkit.CraftEquipmentSlot.getHand(livingEntity.getUsedItemHand()));
+ if (!event.callEvent() || !tryLoadProjectiles(livingEntity, stack, event.shouldConsumeItem()) || !event.shouldConsumeItem()) {
+ if (livingEntity instanceof ServerPlayer player) player.containerMenu.sendAllDataToRemote();
+ return;
+ }
+ // Paper end - Add EntityLoadCrossbowEvent
chargingSounds.end()
.ifPresent(
sound -> level.playSound(