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Paper/pre/Bukkit-Patches/0010-InventoryClickEvent-getClickedInventory.patch
Aikar 898b8957a8 Initial Paper-API for Bukkit 1.13 Preview 4 - THIS IS NOT SERVER
This branch/commit is only useful to those who purely use a clean Bukkit/Spigot/Paper API
and does not use NMS/OBC references.

This will let you start updating your plugin to the latest 1.13 builds of Bukkit Preview (4 as of now)

Note that this release is not final!!! API breakages may occur!

It is up to you if you find use out of this work.
2018-07-13 21:44:35 -04:00

52 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 7 Jul 2013 10:32:05 -0400
Subject: [PATCH] InventoryClickEvent getClickedInventory
Add InventoryClickEvent.getClickedInventory. Adds BUKKIT-4495
Plugins currently have to do the logic themselves on the raw slot ID
in order to determine the inventory clicked. This provides the logic for plugins to
readily identify which inventory was clicked.
diff --git a/src/main/java/org/bukkit/event/inventory/InventoryClickEvent.java b/src/main/java/org/bukkit/event/inventory/InventoryClickEvent.java
index 55527652..60feaf3b 100644
--- a/src/main/java/org/bukkit/event/inventory/InventoryClickEvent.java
+++ b/src/main/java/org/bukkit/event/inventory/InventoryClickEvent.java
@@ -0,0 +0,0 @@ public class InventoryClickEvent extends InventoryInteractEvent {
private static final HandlerList handlers = new HandlerList();
private final ClickType click;
private final InventoryAction action;
+ private final Inventory clickedInventory;
private SlotType slot_type;
private int whichSlot;
private int rawSlot;
@@ -0,0 +0,0 @@ public class InventoryClickEvent extends InventoryInteractEvent {
super(view);
this.slot_type = type;
this.rawSlot = slot;
+ if (slot < 0) {
+ this.clickedInventory = null;
+ } else if (view.getTopInventory() != null && slot < view.getTopInventory().getSize()) {
+ this.clickedInventory = view.getTopInventory();
+ } else {
+ this.clickedInventory = view.getBottomInventory();
+ }
this.whichSlot = view.convertSlot(slot);
this.click = click;
this.action = action;
@@ -0,0 +0,0 @@ public class InventoryClickEvent extends InventoryInteractEvent {
this.hotbarKey = key;
}
+ /**
+ * Gets the inventory that was clicked, or null if outside of window
+ * @return The clicked inventory
+ */
+ public Inventory getClickedInventory() {
+ return clickedInventory;
+ }
+
/**
* Gets the type of slot that was clicked.
*
--