Files
Paper/patches/server/Use-thread-safe-random-in-ServerLoginPacketListenerI.patch
2023-12-06 11:21:56 -05:00

19 lines
1.6 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 11 Aug 2022 14:37:33 +0100
Subject: [PATCH] Use thread safe random in ServerLoginPacketListenerImpl
diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
@@ -0,0 +0,0 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener,
private static final java.util.concurrent.ExecutorService authenticatorPool = java.util.concurrent.Executors.newCachedThreadPool(new com.google.common.util.concurrent.ThreadFactoryBuilder().setNameFormat("User Authenticator #%d").setUncaughtExceptionHandler(new DefaultUncaughtExceptionHandler(LOGGER)).build()); // Paper - Cache authenticator threads
private static final int MAX_TICKS_BEFORE_LOGIN = 600;
private static final Component DISCONNECT_UNEXPECTED_QUERY = Component.translatable("multiplayer.disconnect.unexpected_query_response");
+ private static final RandomSource RANDOM = new org.bukkit.craftbukkit.util.RandomSourceWrapper(new java.util.Random()); // Paper - This is called across threads, make safe
private final byte[] challenge;
final MinecraftServer server;
public final Connection connection;