Files
Paper/paper-api/src/main/java/org/bukkit/entity/LightningStrike.java
2025-03-21 17:50:04 +01:00

156 lines
5.1 KiB
Java

package org.bukkit.entity;
import org.bukkit.GameEvent;
import org.bukkit.enchantments.Enchantment;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
/**
* Represents an instance of a lightning strike. May or may not do damage.
*/
public interface LightningStrike extends Entity {
/**
* Returns whether the strike is an effect that does no damage.
*
* @return whether the strike is an effect
*/
public boolean isEffect();
/**
* Get the amount of flashes that will occur before the lightning is
* removed. By default this value is between 1 and 3.
*
* @return the flashes
* @deprecated use {@link #getFlashCount()}
*/
@Deprecated // Paper
public int getFlashes();
/**
* Set the amount of flashes that will occur before the lightning is
* removed. One flash will occur after this lightning strike's life
* has reduced below 0.
*
* @param flashes the flashes
* @deprecated use {@link #setFlashCount(int)}
*/
@Deprecated // Paper
public void setFlashes(int flashes);
/**
* Get the amount of ticks this lightning strike will inflict damage
* upon its hit entities.
* <p>
* When life ticks are negative, there is a random chance that another
* flash will be initiated and life ticks reset to 1.
*
* @return the life ticks
*/
public int getLifeTicks();
/**
* Get the amount of ticks this lightning strike will inflict damage
* upon its hit entities.
* <p>
* When life ticks are negative, there is a random chance that another
* flash will be initiated and life ticks reset to 1. Additionally, if
* life ticks are set to 2 (the default value when a lightning strike
* has been spawned), a list of events will occur:
* <ul>
* <li>Impact sound effects will be played
* <li>Fire will be spawned (dependent on difficulty)
* <li>Lightning rods will be powered (if hit)
* <li>Copper will be stripped (if hit)
* <li>{@link GameEvent#LIGHTNING_STRIKE} will be dispatched
* </ul>
*
* @param ticks the life ticks
*/
public void setLifeTicks(int ticks);
/**
* Get the {@link Player} that caused this lightning to strike. This
* will occur naturally if a trident enchanted with
* {@link Enchantment#CHANNELING Channeling} were thrown at an entity
* during a storm.
*
* @return the player
*/
@Nullable
public Player getCausingPlayer();
/**
* Set the {@link Player} that caused this lightning to strike.
*
* @param player the player
*/
public void setCausingPlayer(@Nullable Player player);
// Spigot start
/**
* @deprecated Unsupported api
*/
@Deprecated(forRemoval = true)
public class Spigot extends Entity.Spigot {
/**
* Returns whether the strike is silent.
*
* @return whether the strike is silent.
* @deprecated sound is now client side and cannot be removed
*/
@Deprecated(since = "1.20.4", forRemoval = true)
public boolean isSilent() {
throw new UnsupportedOperationException("Not supported yet.");
}
}
/**
* @deprecated Unsupported api
*/
@NotNull
@Override
@Deprecated(forRemoval = true)
Spigot spigot();
// Spigot end
// Paper start
/**
* Returns the amount of flash iterations that will be done before the lightning dies.
*
* @see #getLifeTicks() for how long the current flash will last
* @return amount of flashes that will be shown before the lightning dies
*/
int getFlashCount();
/**
* Sets the amount of life iterations that will be done before the lightning dies.
* Default number of flashes on creation is between 1-3.
*
* @param flashes amount of iterations that will be done before the lightning dies, must to be a positive number
*/
void setFlashCount(int flashes);
/**
* Returns the potential entity that caused this lightning strike to spawn in the world.
* <p>
* As of implementing this method, only {@link Player}s are capable of causing a lightning strike, however as this
* might change in future minecraft releases, this method does not guarantee a player as the cause of a lightning.
* Consumers of this method should hence validate whether or not the entity is a player if they want to use player
* specific methods through an {@code instanceOf} check.
* </p>
* <p>
* A player is, as of implementing this method, responsible for a lightning, and will hence be returned here as
* a cause, if they channeled a {@link Trident} to summon it or were explicitly defined as the cause of this
* lightning through {@link #setCausingPlayer(Player)}.
* </p>
*
* @return the entity that caused this lightning or null if the lightning was not caused by a entity (e.g. normal
* weather)
*/
@org.jetbrains.annotations.Nullable
Entity getCausingEntity();
// Paper end
}