This is faster if all you need is the UUID, as .getOwner() will cause an OfflinePlayer to be loaded from disk.
62 lines
1.7 KiB
Java
62 lines
1.7 KiB
Java
package org.bukkit.entity;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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public interface Tameable extends Animals {
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/**
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* Check if this is tamed
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* <p>
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* If something is tamed then a player can not tame it through normal
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* methods, even if it does not belong to anyone in particular.
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*
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* @return true if this has been tamed
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*/
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public boolean isTamed();
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/**
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* Sets if this has been tamed. Not necessary if the method setOwner has
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* been used, as it tames automatically.
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* <p>
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* If something is tamed then a player can not tame it through normal
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* methods, even if it does not belong to anyone in particular.
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*
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* @param tame true if tame
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*/
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public void setTamed(boolean tame);
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// Paper start
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/**
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* Gets the owners UUID
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*
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* @return the owners UUID, or null if not owned
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*/
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@Nullable
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public java.util.UUID getOwnerUniqueId();
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// Paper end
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/**
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* Gets the current owning AnimalTamer
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*
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* @see #getOwnerUniqueId() Recommended to use UUID version instead of this for performance.
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* This method will cause OfflinePlayer to be loaded from disk if the owner is not online.
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*
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* @return the owning AnimalTamer, or null if not owned
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*/
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@Nullable
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public AnimalTamer getOwner();
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/**
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* Set this to be owned by given AnimalTamer.
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* <p>
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* If the owner is not null, this will be tamed and will have any current
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* path it is following removed. If the owner is set to null, this will be
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* untamed, and the current owner removed.
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*
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* @param tamer the AnimalTamer who should own this
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*/
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public void setOwner(@Nullable AnimalTamer tamer);
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}
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