Files
Paper/paper-api/src/main/java/org/bukkit/Server.java
Bukkit/Spigot 378815c162 Added useExactLoginLocation(). Closes BUKKIT-145
useExactLoginLocation() looks for settings.use-exact-login-location within bukkit.yml.

If true, we will bypass Vanilla's behaviour of checking for collisions and moving the player if needed when they login.

If false, we will continue to follow Vanilla's behaviour and move players that 'collide' with objects when they login.

By: EvilSeph <evilseph@gmail.com>
2012-01-29 06:33:50 -05:00

556 lines
16 KiB
Java

package org.bukkit;
import org.bukkit.generator.ChunkGenerator;
import com.avaje.ebean.config.ServerConfig;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Recipe;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import java.util.logging.Logger;
import java.io.File;
import org.bukkit.command.CommandException;
import org.bukkit.command.PluginCommand;
import org.bukkit.command.CommandSender;
import org.bukkit.command.ConsoleCommandSender;
import org.bukkit.map.MapView;
import org.bukkit.plugin.PluginManager;
import org.bukkit.plugin.ServicesManager;
import org.bukkit.plugin.messaging.Messenger;
import org.bukkit.plugin.messaging.PluginMessageRecipient;
import org.bukkit.scheduler.BukkitScheduler;
/**
* Represents a server implementation
*/
public interface Server extends PluginMessageRecipient {
/**
* Used for all administrative messages, such as an operator using a command.
* <p />
* For use in {@link #broadcast(java.lang.String, java.lang.String)}
*/
public static final String BROADCAST_CHANNEL_ADMINISTRATIVE = "bukkit.broadcast.admin";
/**
* Used for all announcement messages, such as informing users that a player has joined.
* <p />
* For use in {@link #broadcast(java.lang.String, java.lang.String)}
*/
public static final String BROADCAST_CHANNEL_USERS = "bukkit.broadcast.user";
/**
* Gets the name of this server implementation
*
* @return name of this server implementation
*/
public String getName();
/**
* Gets the version string of this server implementation.
*
* @return version of this server implementation
*/
public String getVersion();
/**
* Gets the Bukkit version that this server is running.
*
* @return Version of Bukkit
*/
public String getBukkitVersion();
/**
* Gets a list of all currently logged in players
*
* @return An array of Players that are currently online
*/
public Player[] getOnlinePlayers();
/**
* Get the maximum amount of players which can login to this server
*
* @return The amount of players this server allows
*/
public int getMaxPlayers();
/**
* Get the game port that the server runs on
*
* @return The port number of this server
*/
public int getPort();
/**
* Get the view distance from this server.
*
* @return The view distance from this server.
*/
public int getViewDistance();
/**
* Get the IP that this server is bound to or empty string if not specified
*
* @return The IP string that this server is bound to, otherwise empty string
*/
public String getIp();
/**
* Get the name of this server
*
* @return The name of this server
*/
public String getServerName();
/**
* Get an ID of this server. The ID is a simple generally alphanumeric
* ID that can be used for uniquely identifying this server.
*
* @return The ID of this server
*/
public String getServerId();
/**
* Gets whether this server allows the End or not.
*
* @return Whether this server allows the End or not.
*/
public boolean getAllowEnd();
/**
* Gets whether this server allows the Nether or not.
*
* @return Whether this server allows the Nether or not.
*/
public boolean getAllowNether();
/**
* Gets whether this server has a whitelist or not.
*
* @return Whether this server has a whitelist or not.
*/
public boolean hasWhitelist();
/**
* Sets the whitelist on or off
*
* @param value true if whitelist is on, otherwise false
*/
public void setWhitelist(boolean value);
/**
* Gets a list of whitelisted players
*
* @return Set containing all whitelisted players
*/
public Set<OfflinePlayer> getWhitelistedPlayers();
/**
* Reloads the whitelist from disk
*/
public void reloadWhitelist();
/**
* Broadcast a message to all players.
* <p />
* This is the same as calling {@link #broadcast(java.lang.String, java.lang.String)} to {@link #BROADCAST_CHANNEL_USERS}
*
* @param message the message
* @return the number of players
*/
public int broadcastMessage(String message);
/**
* Gets the name of the update folder. The update folder is used to safely update
* plugins at the right moment on a plugin load.
* <p />
* The update folder name is relative to the plugins folder.
*
* @return The name of the update folder
*/
public String getUpdateFolder();
/**
* Gets the update folder. The update folder is used to safely update
* plugins at the right moment on a plugin load.
*
* @return The name of the update folder
*/
public File getUpdateFolderFile();
/**
* Gets a player object by the given username
* <p />
* This method may not return objects for offline players
*
* @param name Name to look up
* @return Player if it was found, otherwise null
*/
public Player getPlayer(String name);
/**
* Gets the player with the exact given name, case insensitive
*
* @param name Exact name of the player to retrieve
* @return Player object or null if not found
*/
public Player getPlayerExact(String name);
/**
* Attempts to match any players with the given name, and returns a list
* of all possibly matches
* <p />
* This list is not sorted in any particular order. If an exact match is found,
* the returned list will only contain a single result.
*
* @param name Name to match
* @return List of all possible players
*/
public List<Player> matchPlayer(String name);
/**
* Gets the PluginManager for interfacing with plugins
*
* @return PluginManager for this Server instance
*/
public PluginManager getPluginManager();
/**
* Gets the Scheduler for managing scheduled events
*
* @return Scheduler for this Server instance
*/
public BukkitScheduler getScheduler();
/**
* Gets a services manager
*
* @return Services manager
*/
public ServicesManager getServicesManager();
/**
* Gets a list of all worlds on this server
*
* @return A list of worlds
*/
public List<World> getWorlds();
/**
* Creates or loads a world with the given name.
* If the world is already loaded, it will just return the equivalent of
* getWorld(name)
*
* @param name Name of the world to load
* @param environment Environment type of the world
* @return Newly created or loaded World
* @deprecated Use {@link #createWorld(org.bukkit.WorldCreator)}
*/
@Deprecated
public World createWorld(String name, World.Environment environment);
/**
* Creates or loads a world with the given name.
* If the world is already loaded, it will just return the equivalent of
* getWorld(name)
*
* @param name Name of the world to load
* @param environment Environment type of the world
* @param seed Seed value to create the world with
* @return Newly created or loaded World
* @deprecated Use {@link #createWorld(org.bukkit.WorldCreator)}
*/
@Deprecated
public World createWorld(String name, World.Environment environment, long seed);
/**
* Creates or loads a world with the given name.
* If the world is already loaded, it will just return the equivalent of
* getWorld(name)
*
* @param name Name of the world to load
* @param environment Environment type of the world
* @param generator ChunkGenerator to use in the construction of the new world
* @return Newly created or loaded World
* @deprecated Use {@link #createWorld(org.bukkit.WorldCreator)}
*/
@Deprecated
public World createWorld(String name, World.Environment environment, ChunkGenerator generator);
/**
* Creates or loads a world with the given name.
* If the world is already loaded, it will just return the equivalent of
* getWorld(name)
*
* @param name Name of the world to load
* @param environment Environment type of the world
* @param seed Seed value to create the world with
* @param generator ChunkGenerator to use in the construction of the new world
* @return Newly created or loaded World
* @deprecated Use {@link #createWorld(org.bukkit.WorldCreator)}
*/
@Deprecated
public World createWorld(String name, World.Environment environment, long seed, ChunkGenerator generator);
/**
* Creates or loads a world with the given name using the specified options.
* <p>
* If the world is already loaded, it will just return the equivalent of
* getWorld(creator.name()).
*
* @param options Options to use when creating the world
* @return Newly created or loaded world
*/
public World createWorld(WorldCreator creator);
/**
* Unloads a world with the given name.
*
* @param name Name of the world to unload
* @param save Whether to save the chunks before unloading.
* @return Whether the action was Successful
*/
public boolean unloadWorld(String name, boolean save);
/**
* Unloads the given world.
*
* @param world The world to unload
* @param save Whether to save the chunks before unloading.
* @return Whether the action was Successful
*/
public boolean unloadWorld(World world, boolean save);
/**
* Gets the world with the given name
*
* @param name Name of the world to retrieve
* @return World with the given name, or null if none exists
*/
public World getWorld(String name);
/**
* Gets the world from the given Unique ID
*
* @param uid Unique ID of the world to retrieve.
* @return World with the given Unique ID, or null if none exists.
*/
public World getWorld(UUID uid);
/**
* Gets the map from the given item ID.
*
* @param id ID of the map to get.
* @return The MapView if it exists, or null otherwise.
*/
public MapView getMap(short id);
/**
* Create a new map with an automatically assigned ID.
*
* @param world The world the map will belong to.
* @return The MapView just created.
*/
public MapView createMap(World world);
/**
* Reloads the server, refreshing settings and plugin information
*/
public void reload();
/**
* Returns the primary logger associated with this server instance
*
* @return Logger associated with this server
*/
public Logger getLogger();
/**
* Gets a {@link PluginCommand} with the given name or alias
*
* @param name Name of the command to retrieve
* @return PluginCommand if found, otherwise null
*/
public PluginCommand getPluginCommand(String name);
/**
* Writes loaded players to disk
*/
public void savePlayers();
/**
* Dispatches a command on the server, and executes it if found.
*
* @param sender The apparent sender of the command
* @param commandLine command + arguments. Example: "test abc 123"
* @return returns false if no target is found.
* @throws CommandException Thrown when the executor for the given command fails with an unhandled exception
*/
public boolean dispatchCommand(CommandSender sender, String commandLine) throws CommandException;
/**
* Populates a given {@link ServerConfig} with values attributes to this server
*
* @param config ServerConfig to populate
*/
public void configureDbConfig(ServerConfig config);
/**
* Adds a recipe to the crafting manager.
*
* @param recipe The recipe to add.
* @return True to indicate that the recipe was added.
*/
public boolean addRecipe(Recipe recipe);
/**
* Gets a list of command aliases defined in the server properties.
*
* @return Map of aliases to command names
*/
public Map<String, String[]> getCommandAliases();
/**
* Gets the radius, in blocks, around each worlds spawn point to protect
*
* @return Spawn radius, or 0 if none
*/
public int getSpawnRadius();
/**
* Sets the radius, in blocks, around each worlds spawn point to protect
*
* @param value New spawn radius, or 0 if none
*/
public void setSpawnRadius(int value);
/**
* Gets whether the Server is in online mode or not.
*
* @return Whether the server is in online mode.
*/
public boolean getOnlineMode();
/**
* Gets whether this server allows flying or not.
*
* @return Whether this server allows flying or not.
*/
public boolean getAllowFlight();
/**
* Gets whether to use vanilla (false) or exact behaviour (false).
*
* Vanilla behaviour: check for collisions and move the player if needed.
* Exact behaviour: spawn players exactly where they should be.
*
* @return Whether to use vanilla (false) or exact behaviour (true).
*/
public boolean useExactLoginLocation();
/**
* Shutdowns the server, stopping everything.
*/
public void shutdown();
/**
* Broadcasts the specified message to every user with the given permission
*
* @param message Message to broadcast
* @param permission Permission the users must have to receive the broadcast
* @return Amount of users who received the message
*/
public int broadcast(String message, String permission);
/**
* Gets the player by the given name, regardless if they are offline or online.
* <p />
* This will return an object even if the player does not exist. To this method, all players will exist.
*
* @param name Name of the player to retrieve
* @return OfflinePlayer object
*/
public OfflinePlayer getOfflinePlayer(String name);
/**
* Gets a set containing all current IPs that are banned
*
* @return Set containing banned IP addresses
*/
public Set<String> getIPBans();
/**
* Bans the specified address from the server
*
* @param address IP address to ban
*/
public void banIP(String address);
/**
* Unbans the specified address from the server
*
* @param address IP address to unban
*/
public void unbanIP(String address);
/**
* Gets a set containing all banned players
*
* @return Set containing banned players
*/
public Set<OfflinePlayer> getBannedPlayers();
/**
* Gets a set containing all player operators
*
* @return Set containing player operators
*/
public Set<OfflinePlayer> getOperators();
/**
* Gets the default {@link GameMode} for new players
*
* @return Default game mode
*/
public GameMode getDefaultGameMode();
/**
* Sets the default {@link GameMode} for new players
*
* @param mode New game mode
*/
public void setDefaultGameMode(GameMode mode);
/**
* Gets the {@link ConsoleCommandSender} that may be used as an input source
* for this server.
*
* @return The Console CommandSender
*/
public ConsoleCommandSender getConsoleSender();
/**
* Gets the folder that contains all of the various {@link World}s.
*
* @return World container folder
*/
public File getWorldContainer();
/**
* Gets every player that has ever played on this server.
*
* @return Array containing all players
*/
public OfflinePlayer[] getOfflinePlayers();
/**
* Gets the {@link Messenger} responsible for this server.
*
* @return Messenger responsible for this server.
*/
public Messenger getMessenger();
}