Currently includes generated key holder classes for types used in the Registry Modification API
197 lines
6.8 KiB
Java
197 lines
6.8 KiB
Java
package io.papermc.paper.registry;
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import net.kyori.adventure.key.Keyed;
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import org.bukkit.Art;
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import org.bukkit.Fluid;
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import org.bukkit.GameEvent;
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import org.bukkit.JukeboxSong;
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import org.bukkit.MusicInstrument;
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import org.bukkit.Particle;
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import org.bukkit.Sound;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.block.Biome;
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import org.bukkit.block.BlockType;
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import org.bukkit.block.banner.PatternType;
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import org.bukkit.damage.DamageType;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Cat;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Frog;
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import org.bukkit.entity.Villager;
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import org.bukkit.entity.Wolf;
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import org.bukkit.entity.memory.MemoryKey;
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import org.bukkit.generator.structure.Structure;
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import org.bukkit.generator.structure.StructureType;
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import org.bukkit.inventory.ItemType;
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import org.bukkit.inventory.MenuType;
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import org.bukkit.inventory.meta.trim.TrimMaterial;
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import org.bukkit.inventory.meta.trim.TrimPattern;
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import org.bukkit.map.MapCursor;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.potion.PotionType;
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import org.jetbrains.annotations.ApiStatus;
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import org.jspecify.annotations.NullMarked;
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import static io.papermc.paper.registry.RegistryKeyImpl.create;
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/**
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* Identifier for a specific registry. For use with
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* {@link TypedKey} and the registry modification API.
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* <p>
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* There are 2 types of registries, identified as "built-in"
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* or "data-driven". The former are not changeable by datapacks (which
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* doesn't necessarily mean they aren't changeable in the API) and
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* are loaded first. "Data-driven" registries are all created by
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* reading in data from the vanilla and other datapacks.
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*
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* @param <T> the value type
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*/
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@SuppressWarnings("unused")
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@NullMarked
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public sealed interface RegistryKey<T> extends Keyed permits RegistryKeyImpl {
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/* ******************* *
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* Built-in Registries *
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* ******************* */
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/**
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* Built-in registry for game events
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* @see io.papermc.paper.registry.keys.GameEventKeys
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*/
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RegistryKey<GameEvent> GAME_EVENT = create("game_event");
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/**
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* Built-in registry for structure types.
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* @see io.papermc.paper.registry.keys.StructureTypeKeys
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*/
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RegistryKey<StructureType> STRUCTURE_TYPE = create("worldgen/structure_type");
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/**
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* Built-in registry for potion effect types (mob effects).
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* @see io.papermc.paper.registry.keys.MobEffectKeys
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*/
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RegistryKey<PotionEffectType> MOB_EFFECT = create("mob_effect");
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/**
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* @apiNote DO NOT USE
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*/
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@ApiStatus.Internal
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RegistryKey<BlockType> BLOCK = create("block");
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/**
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* @apiNote DO NOT USE
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*/
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@ApiStatus.Internal
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RegistryKey<ItemType> ITEM = create("item");
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/**
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* Built-in registry for cat variants.
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* @see io.papermc.paper.registry.keys.CatVariantKeys
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*/
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RegistryKey<Cat.Type> CAT_VARIANT = create("cat_variant");
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/**
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* Built-in registry for frog variants.
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* @see io.papermc.paper.registry.keys.FrogVariantKeys
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*/
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RegistryKey<Frog.Variant> FROG_VARIANT = create("frog_variant");
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/**
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* Built-in registry for villager professions.
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* @see io.papermc.paper.registry.keys.VillagerProfessionKeys
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*/
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RegistryKey<Villager.Profession> VILLAGER_PROFESSION = create("villager_profession");
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/**
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* Built-in registry for villager types.
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* @see io.papermc.paper.registry.keys.VillagerTypeKeys
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*/
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RegistryKey<Villager.Type> VILLAGER_TYPE = create("villager_type");
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/**
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* Built-in registry for map decoration types.
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* @see io.papermc.paper.registry.keys.MapDecorationTypeKeys
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*/
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RegistryKey<MapCursor.Type> MAP_DECORATION_TYPE = create("map_decoration_type");
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/**
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* Built-in registry for menu types.
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* @see io.papermc.paper.registry.keys.MenuTypeKeys
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*/
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RegistryKey<MenuType> MENU = create("menu");
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/**
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* Built-in registry for attributes.
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* @see io.papermc.paper.registry.keys.AttributeKeys
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*/
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RegistryKey<Attribute> ATTRIBUTE = create("attribute");
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/**
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* Built-in registry for fluids.
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* @see io.papermc.paper.registry.keys.FluidKeys
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*/
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RegistryKey<Fluid> FLUID = create("fluid");
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/**
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* Built-in registry for sound events.
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* @see io.papermc.paper.registry.keys.SoundEventKeys
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*/
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RegistryKey<Sound> SOUND_EVENT = create("sound_event");
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/* ********************** *
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* Data-driven Registries *
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* ********************** */
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/**
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* Data-driven registry for biomes.
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* @see io.papermc.paper.registry.keys.BiomeKeys
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*/
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RegistryKey<Biome> BIOME = create("worldgen/biome");
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/**
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* Data-driven registry for structures.
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* @see io.papermc.paper.registry.keys.StructureKeys
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*/
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RegistryKey<Structure> STRUCTURE = create("worldgen/structure");
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/**
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* Data-driven registry for trim materials.
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* @see io.papermc.paper.registry.keys.TrimMaterialKeys
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*/
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RegistryKey<TrimMaterial> TRIM_MATERIAL = create("trim_material");
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/**
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* Data-driven registry for trim patterns.
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* @see io.papermc.paper.registry.keys.TrimPatternKeys
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*/
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RegistryKey<TrimPattern> TRIM_PATTERN = create("trim_pattern");
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/**
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* Data-driven registry for damage types.
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* @see io.papermc.paper.registry.keys.DamageTypeKeys
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*/
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RegistryKey<DamageType> DAMAGE_TYPE = create("damage_type");
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/**
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* Data-driven registry for wolf variants.
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* @see io.papermc.paper.registry.keys.WolfVariantKeys
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*/
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RegistryKey<Wolf.Variant> WOLF_VARIANT = create("wolf_variant");
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/**
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* Data-driven registry for enchantments.
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* @see io.papermc.paper.registry.keys.EnchantmentKeys
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*/
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RegistryKey<Enchantment> ENCHANTMENT = create("enchantment");
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/**
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* Data-driven registry for jukebox songs.
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* @see io.papermc.paper.registry.keys.JukeboxSongKeys
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*/
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RegistryKey<JukeboxSong> JUKEBOX_SONG = create("jukebox_song");
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/**
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* Data-driven registry for banner patterns.
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* @see io.papermc.paper.registry.keys.BannerPatternKeys
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*/
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RegistryKey<PatternType> BANNER_PATTERN = create("banner_pattern");
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/**
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* Data-driven registry for painting variants.
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* @see io.papermc.paper.registry.keys.PaintingVariantKeys
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*/
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RegistryKey<Art> PAINTING_VARIANT = create("painting_variant");
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/**
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* Data-driven registry for instruments.
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* @see io.papermc.paper.registry.keys.InstrumentKeys
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*/
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RegistryKey<MusicInstrument> INSTRUMENT = create("instrument");
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/* ******************* *
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* API-only Registries *
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* ******************* */
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RegistryKey<EntityType> ENTITY_TYPE = create("entity_type");
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RegistryKey<Particle> PARTICLE_TYPE = create("particle_type");
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RegistryKey<PotionType> POTION = create("potion");
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RegistryKey<MemoryKey<?>> MEMORY_MODULE_TYPE = create("memory_module_type");
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}
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