A special thanks goes to @aerouk for almost all of the changes found here. By: Wesley Wolfe <weswolf@aol.com>
195 lines
4.9 KiB
Java
195 lines
4.9 KiB
Java
package org.bukkit.block;
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import org.bukkit.Chunk;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.material.MaterialData;
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import org.bukkit.metadata.Metadatable;
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/**
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* Represents a captured state of a block, which will not change
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* automatically.
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* <p>
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* Unlike Block, which only one object can exist per coordinate, BlockState
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* can exist multiple times for any given Block. Note that another plugin may
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* change the state of the block and you will not know, or they may change the
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* block to another type entirely, causing your BlockState to become invalid.
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*/
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public interface BlockState extends Metadatable {
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/**
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* Gets the block represented by this BlockState
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*
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* @return Block that this BlockState represents
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*/
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Block getBlock();
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/**
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* Gets the metadata for this block
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*
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* @return block specific metadata
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*/
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MaterialData getData();
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/**
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* Gets the type of this block
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*
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* @return block type
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*/
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Material getType();
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/**
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* Gets the type-id of this block
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*
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* @return block type-id
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* @deprecated Magic value
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*/
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@Deprecated
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int getTypeId();
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/**
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* Gets the light level between 0-15
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*
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* @return light level
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*/
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byte getLightLevel();
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/**
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* Gets the world which contains this Block
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*
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* @return World containing this block
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*/
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World getWorld();
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/**
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* Gets the x-coordinate of this block
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*
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* @return x-coordinate
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*/
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int getX();
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/**
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* Gets the y-coordinate of this block
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*
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* @return y-coordinate
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*/
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int getY();
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/**
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* Gets the z-coordinate of this block
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*
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* @return z-coordinate
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*/
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int getZ();
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/**
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* Gets the location of this block
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*
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* @return location
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*/
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Location getLocation();
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/**
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* Stores the location of this block in the provided Location object.
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* <p>
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* If the provided Location is null this method does nothing and returns
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* null.
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*
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* @return The Location object provided or null
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*/
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Location getLocation(Location loc);
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/**
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* Gets the chunk which contains this block
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*
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* @return Containing Chunk
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*/
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Chunk getChunk();
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/**
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* Sets the metadata for this block
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*
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* @param data New block specific metadata
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*/
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void setData(MaterialData data);
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/**
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* Sets the type of this block
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*
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* @param type Material to change this block to
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*/
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void setType(Material type);
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/**
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* Sets the type-id of this block
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*
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* @param type Type-Id to change this block to
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* @return Whether it worked?
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* @deprecated Magic value
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*/
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@Deprecated
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boolean setTypeId(int type);
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/**
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* Attempts to update the block represented by this state, setting it to
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* the new values as defined by this state.
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* <p>
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* This has the same effect as calling update(false). That is to say,
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* this will not modify the state of a block if it is no longer the same
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* type as it was when this state was taken. It will return false in this
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* eventuality.
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*
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* @return true if the update was successful, otherwise false
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* @see #update(boolean)
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*/
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boolean update();
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/**
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* Attempts to update the block represented by this state, setting it to
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* the new values as defined by this state.
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* <p>
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* This has the same effect as calling update(force, true). That is to
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* say, this will trigger a physics update to surrounding blocks.
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*
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* @param force true to forcefully set the state
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* @return true if the update was successful, otherwise false
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*/
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boolean update(boolean force);
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/**
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* Attempts to update the block represented by this state, setting it to
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* the new values as defined by this state.
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* <p>
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* Unless force is true, this will not modify the state of a block if it
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* is no longer the same type as it was when this state was taken. It will
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* return false in this eventuality.
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* <p>
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* If force is true, it will set the type of the block to match the new
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* state, set the state data and then return true.
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* <p>
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* If applyPhysics is true, it will trigger a physics update on
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* surrounding blocks which could cause them to update or disappear.
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*
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* @param force true to forcefully set the state
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* @param applyPhysics false to cancel updating physics on surrounding
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* blocks
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* @return true if the update was successful, otherwise false
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*/
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boolean update(boolean force, boolean applyPhysics);
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/**
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* @return The data as a raw byte.
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* @deprecated Magic value
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*/
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@Deprecated
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public byte getRawData();
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/**
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* @param data The new data value for the block.
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* @deprecated Magic value
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*/
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@Deprecated
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public void setRawData(byte data);
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}
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