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Paper/Spigot-Server-Patches/Less-strict-skull-validation.patch
Zach Brown e9a21993b2 Less strict skull validation
Fixes GH-367
2016-07-18 18:07:48 -05:00

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2.1 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <1254957+zachbr@users.noreply.github.com>
Date: Mon, 18 Jul 2016 17:57:36 -0500
Subject: [PATCH] Less strict skull validation
Spigot's solution removes all unsigned skins from Skulls. While this does work to achieve its original goal, it is often
overzealous and removes many plugin created and other skulls. We can be more specific in our checks to avoid this.
This does technically reveal how the exploit works, however given that it already appears to be well-known throughout
malicious communities, and the current solution breaks legitimate skulls, we don't feel particularly bad about it this
time.
diff --git a/src/main/java/net/minecraft/server/ItemSkull.java b/src/main/java/net/minecraft/server/ItemSkull.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/ItemSkull.java
+++ b/src/main/java/net/minecraft/server/ItemSkull.java
@@ -0,0 +0,0 @@ public class ItemSkull extends Item {
boolean valid = true;
NBTTagList textures = nbttagcompound.getCompound("SkullOwner").getCompound("Properties").getList("textures", 10); // Safe due to method contracts
+ // Paper start - Less strict validation
+ for (NBTBase texture : textures.list) {
+ if (texture instanceof NBTTagCompound && !((NBTTagCompound) texture).hasKeyOfType("Signature", 8)) {
+ if (((NBTTagCompound) texture).getString("Value").trim().length() > 0) {
+ continue;
+ }
+
+ valid = false;
+ }
+ }
+ /*
for (int i = 0; i < textures.size(); i++) {
if (textures.get(i) instanceof NBTTagCompound && !((NBTTagCompound) textures.get(i)).hasKeyOfType("Signature", 8)) {
valid = false;
}
}
+ */
+ // Paper end
if (!valid) {
nbttagcompound.remove("SkullOwner");
--