388 lines
12 KiB
Java
388 lines
12 KiB
Java
package org.bukkit.enchantments;
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import java.util.HashMap;
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import java.util.Map;
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import org.bukkit.Keyed;
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import org.bukkit.NamespacedKey;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.Contract;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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/**
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* The various type of enchantments that may be added to armour or weapons
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*/
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public abstract class Enchantment implements Keyed {
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/**
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* Provides protection against environmental damage
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*/
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public static final Enchantment PROTECTION_ENVIRONMENTAL = new EnchantmentWrapper("protection");
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/**
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* Provides protection against fire damage
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*/
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public static final Enchantment PROTECTION_FIRE = new EnchantmentWrapper("fire_protection");
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/**
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* Provides protection against fall damage
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*/
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public static final Enchantment PROTECTION_FALL = new EnchantmentWrapper("feather_falling");
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/**
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* Provides protection against explosive damage
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*/
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public static final Enchantment PROTECTION_EXPLOSIONS = new EnchantmentWrapper("blast_protection");
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/**
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* Provides protection against projectile damage
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*/
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public static final Enchantment PROTECTION_PROJECTILE = new EnchantmentWrapper("projectile_protection");
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/**
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* Decreases the rate of air loss whilst underwater
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*/
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public static final Enchantment OXYGEN = new EnchantmentWrapper("respiration");
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/**
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* Increases the speed at which a player may mine underwater
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*/
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public static final Enchantment WATER_WORKER = new EnchantmentWrapper("aqua_affinity");
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/**
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* Damages the attacker
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*/
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public static final Enchantment THORNS = new EnchantmentWrapper("thorns");
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/**
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* Increases walking speed while in water
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*/
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public static final Enchantment DEPTH_STRIDER = new EnchantmentWrapper("depth_strider");
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/**
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* Freezes any still water adjacent to ice / frost which player is walking on
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*/
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public static final Enchantment FROST_WALKER = new EnchantmentWrapper("frost_walker");
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/**
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* Item cannot be removed
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*/
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public static final Enchantment BINDING_CURSE = new EnchantmentWrapper("binding_curse");
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/**
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* Increases damage against all targets
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*/
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public static final Enchantment DAMAGE_ALL = new EnchantmentWrapper("sharpness");
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/**
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* Increases damage against undead targets
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*/
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public static final Enchantment DAMAGE_UNDEAD = new EnchantmentWrapper("smite");
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/**
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* Increases damage against arthropod targets
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*/
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public static final Enchantment DAMAGE_ARTHROPODS = new EnchantmentWrapper("bane_of_arthropods");
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/**
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* All damage to other targets will knock them back when hit
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*/
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public static final Enchantment KNOCKBACK = new EnchantmentWrapper("knockback");
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/**
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* When attacking a target, has a chance to set them on fire
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*/
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public static final Enchantment FIRE_ASPECT = new EnchantmentWrapper("fire_aspect");
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/**
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* Provides a chance of gaining extra loot when killing monsters
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*/
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public static final Enchantment LOOT_BONUS_MOBS = new EnchantmentWrapper("looting");
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/**
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* Increases damage against targets when using a sweep attack
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*/
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public static final Enchantment SWEEPING_EDGE = new EnchantmentWrapper("sweeping");
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/**
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* Increases the rate at which you mine/dig
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*/
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public static final Enchantment DIG_SPEED = new EnchantmentWrapper("efficiency");
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/**
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* Allows blocks to drop themselves instead of fragments (for example,
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* stone instead of cobblestone)
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*/
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public static final Enchantment SILK_TOUCH = new EnchantmentWrapper("silk_touch");
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/**
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* Decreases the rate at which a tool looses durability
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*/
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public static final Enchantment DURABILITY = new EnchantmentWrapper("unbreaking");
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/**
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* Provides a chance of gaining extra loot when destroying blocks
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*/
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public static final Enchantment LOOT_BONUS_BLOCKS = new EnchantmentWrapper("fortune");
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/**
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* Provides extra damage when shooting arrows from bows
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*/
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public static final Enchantment ARROW_DAMAGE = new EnchantmentWrapper("power");
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/**
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* Provides a knockback when an entity is hit by an arrow from a bow
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*/
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public static final Enchantment ARROW_KNOCKBACK = new EnchantmentWrapper("punch");
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/**
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* Sets entities on fire when hit by arrows shot from a bow
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*/
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public static final Enchantment ARROW_FIRE = new EnchantmentWrapper("flame");
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/**
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* Provides infinite arrows when shooting a bow
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*/
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public static final Enchantment ARROW_INFINITE = new EnchantmentWrapper("infinity");
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/**
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* Decreases odds of catching worthless junk
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*/
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public static final Enchantment LUCK = new EnchantmentWrapper("luck_of_the_sea");
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/**
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* Increases rate of fish biting your hook
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*/
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public static final Enchantment LURE = new EnchantmentWrapper("lure");
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/**
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* Causes a thrown trident to return to the player who threw it
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*/
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public static final Enchantment LOYALTY = new EnchantmentWrapper("loyalty");
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/**
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* Deals more damage to mobs that live in the ocean
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*/
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public static final Enchantment IMPALING = new EnchantmentWrapper("impaling");
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/**
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* When it is rainy, launches the player in the direction their trident is thrown
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*/
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public static final Enchantment RIPTIDE = new EnchantmentWrapper("riptide");
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/**
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* Strikes lightning when a mob is hit with a trident if conditions are
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* stormy
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*/
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public static final Enchantment CHANNELING = new EnchantmentWrapper("channeling");
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/**
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* Shoot multiple arrows from crossbows
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*/
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public static final Enchantment MULTISHOT = new EnchantmentWrapper("multishot");
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/**
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* Charges crossbows quickly
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*/
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public static final Enchantment QUICK_CHARGE = new EnchantmentWrapper("quick_charge");
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/**
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* Crossbow projectiles pierce entities
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*/
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public static final Enchantment PIERCING = new EnchantmentWrapper("piercing");
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/**
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* Allows mending the item using experience orbs
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*/
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public static final Enchantment MENDING = new EnchantmentWrapper("mending");
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/**
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* Item disappears instead of dropping
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*/
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public static final Enchantment VANISHING_CURSE = new EnchantmentWrapper("vanishing_curse");
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private static final Map<NamespacedKey, Enchantment> byKey = new HashMap<NamespacedKey, Enchantment>();
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private static final Map<String, Enchantment> byName = new HashMap<String, Enchantment>();
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private static boolean acceptingNew = true;
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private final NamespacedKey key;
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public Enchantment(@NotNull NamespacedKey key) {
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this.key = key;
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}
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@NotNull
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@Override
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public NamespacedKey getKey() {
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return key;
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}
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/**
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* Gets the unique name of this enchantment
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*
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* @return Unique name
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* @deprecated enchantments are badly named, use {@link #getKey()}.
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*/
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@NotNull
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@Deprecated
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public abstract String getName();
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/**
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* Gets the maximum level that this Enchantment may become.
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*
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* @return Maximum level of the Enchantment
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*/
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public abstract int getMaxLevel();
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/**
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* Gets the level that this Enchantment should start at
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*
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* @return Starting level of the Enchantment
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*/
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public abstract int getStartLevel();
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/**
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* Gets the type of {@link ItemStack} that may fit this Enchantment.
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*
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* @return Target type of the Enchantment
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*/
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@NotNull
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public abstract EnchantmentTarget getItemTarget();
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/**
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* Checks if this enchantment is a treasure enchantment.
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* <br>
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* Treasure enchantments can only be received via looting, trading, or
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* fishing.
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*
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* @return true if the enchantment is a treasure enchantment
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*/
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public abstract boolean isTreasure();
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/**
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* Checks if this enchantment is a cursed enchantment
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* <br>
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* Cursed enchantments are found the same way treasure enchantments are
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*
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* @return true if the enchantment is cursed
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* @deprecated cursed enchantments are no longer special. Will return true
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* only for {@link Enchantment#BINDING_CURSE} and
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* {@link Enchantment#VANISHING_CURSE}.
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*/
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@Deprecated
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public abstract boolean isCursed();
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/**
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* Check if this enchantment conflicts with another enchantment.
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*
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* @param other The enchantment to check against
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* @return True if there is a conflict.
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*/
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public abstract boolean conflictsWith(@NotNull Enchantment other);
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/**
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* Checks if this Enchantment may be applied to the given {@link
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* ItemStack}.
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* <p>
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* This does not check if it conflicts with any enchantments already
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* applied to the item.
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*
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* @param item Item to test
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* @return True if the enchantment may be applied, otherwise False
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*/
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public abstract boolean canEnchantItem(@NotNull ItemStack item);
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@Override
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public boolean equals(Object obj) {
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if (obj == null) {
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return false;
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}
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if (!(obj instanceof Enchantment)) {
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return false;
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}
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final Enchantment other = (Enchantment) obj;
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if (!this.key.equals(other.key)) {
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return false;
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}
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return true;
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}
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@Override
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public int hashCode() {
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return key.hashCode();
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}
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@Override
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public String toString() {
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return "Enchantment[" + key + ", " + getName() + "]";
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}
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/**
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* Registers an enchantment with the given ID and object.
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* <p>
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* Generally not to be used from within a plugin.
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*
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* @param enchantment Enchantment to register
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*/
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public static void registerEnchantment(@NotNull Enchantment enchantment) {
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if (byKey.containsKey(enchantment.key) || byName.containsKey(enchantment.getName())) {
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throw new IllegalArgumentException("Cannot set already-set enchantment");
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} else if (!isAcceptingRegistrations()) {
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throw new IllegalStateException("No longer accepting new enchantments (can only be done by the server implementation)");
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}
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byKey.put(enchantment.key, enchantment);
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byName.put(enchantment.getName(), enchantment);
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}
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/**
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* Checks if this is accepting Enchantment registrations.
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*
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* @return True if the server Implementation may add enchantments
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*/
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public static boolean isAcceptingRegistrations() {
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return acceptingNew;
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}
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/**
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* Stops accepting any enchantment registrations
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*/
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public static void stopAcceptingRegistrations() {
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acceptingNew = false;
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}
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/**
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* Gets the Enchantment at the specified key
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*
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* @param key key to fetch
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* @return Resulting Enchantment, or null if not found
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*/
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@Contract("null -> null")
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@Nullable
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public static Enchantment getByKey(@Nullable NamespacedKey key) {
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return byKey.get(key);
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}
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/**
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* Gets the Enchantment at the specified name
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*
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* @param name Name to fetch
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* @return Resulting Enchantment, or null if not found
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* @deprecated enchantments are badly named, use {@link #getByKey(org.bukkit.NamespacedKey)}.
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*/
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@Deprecated
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@Contract("null -> null")
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@Nullable
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public static Enchantment getByName(@Nullable String name) {
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return byName.get(name);
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}
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/**
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* Gets an array of all the registered {@link Enchantment}s
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*
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* @return Array of enchantments
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*/
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@NotNull
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public static Enchantment[] values() {
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return byName.values().toArray(new Enchantment[byName.size()]);
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}
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}
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