Files
Paper/paper-api/src/main/java/org/bukkit/enchantments/Enchantment.java
2019-04-23 14:33:57 +10:00

388 lines
12 KiB
Java

package org.bukkit.enchantments;
import java.util.HashMap;
import java.util.Map;
import org.bukkit.Keyed;
import org.bukkit.NamespacedKey;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.Contract;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
/**
* The various type of enchantments that may be added to armour or weapons
*/
public abstract class Enchantment implements Keyed {
/**
* Provides protection against environmental damage
*/
public static final Enchantment PROTECTION_ENVIRONMENTAL = new EnchantmentWrapper("protection");
/**
* Provides protection against fire damage
*/
public static final Enchantment PROTECTION_FIRE = new EnchantmentWrapper("fire_protection");
/**
* Provides protection against fall damage
*/
public static final Enchantment PROTECTION_FALL = new EnchantmentWrapper("feather_falling");
/**
* Provides protection against explosive damage
*/
public static final Enchantment PROTECTION_EXPLOSIONS = new EnchantmentWrapper("blast_protection");
/**
* Provides protection against projectile damage
*/
public static final Enchantment PROTECTION_PROJECTILE = new EnchantmentWrapper("projectile_protection");
/**
* Decreases the rate of air loss whilst underwater
*/
public static final Enchantment OXYGEN = new EnchantmentWrapper("respiration");
/**
* Increases the speed at which a player may mine underwater
*/
public static final Enchantment WATER_WORKER = new EnchantmentWrapper("aqua_affinity");
/**
* Damages the attacker
*/
public static final Enchantment THORNS = new EnchantmentWrapper("thorns");
/**
* Increases walking speed while in water
*/
public static final Enchantment DEPTH_STRIDER = new EnchantmentWrapper("depth_strider");
/**
* Freezes any still water adjacent to ice / frost which player is walking on
*/
public static final Enchantment FROST_WALKER = new EnchantmentWrapper("frost_walker");
/**
* Item cannot be removed
*/
public static final Enchantment BINDING_CURSE = new EnchantmentWrapper("binding_curse");
/**
* Increases damage against all targets
*/
public static final Enchantment DAMAGE_ALL = new EnchantmentWrapper("sharpness");
/**
* Increases damage against undead targets
*/
public static final Enchantment DAMAGE_UNDEAD = new EnchantmentWrapper("smite");
/**
* Increases damage against arthropod targets
*/
public static final Enchantment DAMAGE_ARTHROPODS = new EnchantmentWrapper("bane_of_arthropods");
/**
* All damage to other targets will knock them back when hit
*/
public static final Enchantment KNOCKBACK = new EnchantmentWrapper("knockback");
/**
* When attacking a target, has a chance to set them on fire
*/
public static final Enchantment FIRE_ASPECT = new EnchantmentWrapper("fire_aspect");
/**
* Provides a chance of gaining extra loot when killing monsters
*/
public static final Enchantment LOOT_BONUS_MOBS = new EnchantmentWrapper("looting");
/**
* Increases damage against targets when using a sweep attack
*/
public static final Enchantment SWEEPING_EDGE = new EnchantmentWrapper("sweeping");
/**
* Increases the rate at which you mine/dig
*/
public static final Enchantment DIG_SPEED = new EnchantmentWrapper("efficiency");
/**
* Allows blocks to drop themselves instead of fragments (for example,
* stone instead of cobblestone)
*/
public static final Enchantment SILK_TOUCH = new EnchantmentWrapper("silk_touch");
/**
* Decreases the rate at which a tool looses durability
*/
public static final Enchantment DURABILITY = new EnchantmentWrapper("unbreaking");
/**
* Provides a chance of gaining extra loot when destroying blocks
*/
public static final Enchantment LOOT_BONUS_BLOCKS = new EnchantmentWrapper("fortune");
/**
* Provides extra damage when shooting arrows from bows
*/
public static final Enchantment ARROW_DAMAGE = new EnchantmentWrapper("power");
/**
* Provides a knockback when an entity is hit by an arrow from a bow
*/
public static final Enchantment ARROW_KNOCKBACK = new EnchantmentWrapper("punch");
/**
* Sets entities on fire when hit by arrows shot from a bow
*/
public static final Enchantment ARROW_FIRE = new EnchantmentWrapper("flame");
/**
* Provides infinite arrows when shooting a bow
*/
public static final Enchantment ARROW_INFINITE = new EnchantmentWrapper("infinity");
/**
* Decreases odds of catching worthless junk
*/
public static final Enchantment LUCK = new EnchantmentWrapper("luck_of_the_sea");
/**
* Increases rate of fish biting your hook
*/
public static final Enchantment LURE = new EnchantmentWrapper("lure");
/**
* Causes a thrown trident to return to the player who threw it
*/
public static final Enchantment LOYALTY = new EnchantmentWrapper("loyalty");
/**
* Deals more damage to mobs that live in the ocean
*/
public static final Enchantment IMPALING = new EnchantmentWrapper("impaling");
/**
* When it is rainy, launches the player in the direction their trident is thrown
*/
public static final Enchantment RIPTIDE = new EnchantmentWrapper("riptide");
/**
* Strikes lightning when a mob is hit with a trident if conditions are
* stormy
*/
public static final Enchantment CHANNELING = new EnchantmentWrapper("channeling");
/**
* Shoot multiple arrows from crossbows
*/
public static final Enchantment MULTISHOT = new EnchantmentWrapper("multishot");
/**
* Charges crossbows quickly
*/
public static final Enchantment QUICK_CHARGE = new EnchantmentWrapper("quick_charge");
/**
* Crossbow projectiles pierce entities
*/
public static final Enchantment PIERCING = new EnchantmentWrapper("piercing");
/**
* Allows mending the item using experience orbs
*/
public static final Enchantment MENDING = new EnchantmentWrapper("mending");
/**
* Item disappears instead of dropping
*/
public static final Enchantment VANISHING_CURSE = new EnchantmentWrapper("vanishing_curse");
private static final Map<NamespacedKey, Enchantment> byKey = new HashMap<NamespacedKey, Enchantment>();
private static final Map<String, Enchantment> byName = new HashMap<String, Enchantment>();
private static boolean acceptingNew = true;
private final NamespacedKey key;
public Enchantment(@NotNull NamespacedKey key) {
this.key = key;
}
@NotNull
@Override
public NamespacedKey getKey() {
return key;
}
/**
* Gets the unique name of this enchantment
*
* @return Unique name
* @deprecated enchantments are badly named, use {@link #getKey()}.
*/
@NotNull
@Deprecated
public abstract String getName();
/**
* Gets the maximum level that this Enchantment may become.
*
* @return Maximum level of the Enchantment
*/
public abstract int getMaxLevel();
/**
* Gets the level that this Enchantment should start at
*
* @return Starting level of the Enchantment
*/
public abstract int getStartLevel();
/**
* Gets the type of {@link ItemStack} that may fit this Enchantment.
*
* @return Target type of the Enchantment
*/
@NotNull
public abstract EnchantmentTarget getItemTarget();
/**
* Checks if this enchantment is a treasure enchantment.
* <br>
* Treasure enchantments can only be received via looting, trading, or
* fishing.
*
* @return true if the enchantment is a treasure enchantment
*/
public abstract boolean isTreasure();
/**
* Checks if this enchantment is a cursed enchantment
* <br>
* Cursed enchantments are found the same way treasure enchantments are
*
* @return true if the enchantment is cursed
* @deprecated cursed enchantments are no longer special. Will return true
* only for {@link Enchantment#BINDING_CURSE} and
* {@link Enchantment#VANISHING_CURSE}.
*/
@Deprecated
public abstract boolean isCursed();
/**
* Check if this enchantment conflicts with another enchantment.
*
* @param other The enchantment to check against
* @return True if there is a conflict.
*/
public abstract boolean conflictsWith(@NotNull Enchantment other);
/**
* Checks if this Enchantment may be applied to the given {@link
* ItemStack}.
* <p>
* This does not check if it conflicts with any enchantments already
* applied to the item.
*
* @param item Item to test
* @return True if the enchantment may be applied, otherwise False
*/
public abstract boolean canEnchantItem(@NotNull ItemStack item);
@Override
public boolean equals(Object obj) {
if (obj == null) {
return false;
}
if (!(obj instanceof Enchantment)) {
return false;
}
final Enchantment other = (Enchantment) obj;
if (!this.key.equals(other.key)) {
return false;
}
return true;
}
@Override
public int hashCode() {
return key.hashCode();
}
@Override
public String toString() {
return "Enchantment[" + key + ", " + getName() + "]";
}
/**
* Registers an enchantment with the given ID and object.
* <p>
* Generally not to be used from within a plugin.
*
* @param enchantment Enchantment to register
*/
public static void registerEnchantment(@NotNull Enchantment enchantment) {
if (byKey.containsKey(enchantment.key) || byName.containsKey(enchantment.getName())) {
throw new IllegalArgumentException("Cannot set already-set enchantment");
} else if (!isAcceptingRegistrations()) {
throw new IllegalStateException("No longer accepting new enchantments (can only be done by the server implementation)");
}
byKey.put(enchantment.key, enchantment);
byName.put(enchantment.getName(), enchantment);
}
/**
* Checks if this is accepting Enchantment registrations.
*
* @return True if the server Implementation may add enchantments
*/
public static boolean isAcceptingRegistrations() {
return acceptingNew;
}
/**
* Stops accepting any enchantment registrations
*/
public static void stopAcceptingRegistrations() {
acceptingNew = false;
}
/**
* Gets the Enchantment at the specified key
*
* @param key key to fetch
* @return Resulting Enchantment, or null if not found
*/
@Contract("null -> null")
@Nullable
public static Enchantment getByKey(@Nullable NamespacedKey key) {
return byKey.get(key);
}
/**
* Gets the Enchantment at the specified name
*
* @param name Name to fetch
* @return Resulting Enchantment, or null if not found
* @deprecated enchantments are badly named, use {@link #getByKey(org.bukkit.NamespacedKey)}.
*/
@Deprecated
@Contract("null -> null")
@Nullable
public static Enchantment getByName(@Nullable String name) {
return byName.get(name);
}
/**
* Gets an array of all the registered {@link Enchantment}s
*
* @return Array of enchantments
*/
@NotNull
public static Enchantment[] values() {
return byName.values().toArray(new Enchantment[byName.size()]);
}
}