Files
Paper/paper-api/src/main/java/org/bukkit/entity/Phantom.java
Nassim Jahnke f00727c57e 1.21.5
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: MiniDigger | Martin <admin@minidigger.dev>
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com>
Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
2025-04-12 17:27:00 +02:00

60 lines
1.4 KiB
Java

package org.bukkit.entity;
import org.bukkit.Location;
import org.jetbrains.annotations.Nullable;
import java.util.UUID;
/**
* Represents a phantom.
*/
public interface Phantom extends Flying, Enemy {
/**
* @return The size of the phantom
*/
public int getSize();
/**
* @param size The new size of the phantom.
*/
public void setSize(int size);
/**
* Get the UUID of the entity that caused this phantom to spawn
*
* @return UUID
*/
@Nullable
public UUID getSpawningEntity();
/**
* Check if this phantom will burn in the sunlight
*
* @return True if phantom will burn in sunlight
*/
public boolean shouldBurnInDay();
/**
* Set if this phantom should burn in the sunlight
*
* @param shouldBurnInDay True to burn in sunlight
*/
public void setShouldBurnInDay(boolean shouldBurnInDay);
/**
* Gets the location that this phantom circles around when not attacking a player
* This will be changed after attacking a player.
*
* @return circling location
*/
@Nullable
Location getAnchorLocation();
/**
* Sets the location that this phantom circles around when not attacking a player
*
* @param location circling location (world is ignored, will always use the entity's world)
*/
void setAnchorLocation(@Nullable Location location);
}