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Paper/paper-api/src/main/java/org/bukkit/entity/Fireball.java
2024-05-29 06:56:40 +10:00

66 lines
2.0 KiB
Java

package org.bukkit.entity;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
/**
* Represents a Fireball.
*/
public interface Fireball extends Projectile, Explosive {
/**
* Sets the direction the fireball should be flying towards.
* <br>
* This is a convenience method, it will change the velocity direction and
* acceleration direction, while keeping the power the same.
* <br>
* <b>Note:</b> This method only uses the direction of the vector and will
* normalize (a copy of) it.
* <br>
* <b>Special Case:</b> When the given direction is
* {@link Vector#isZero() zero}, the velocity and acceleration will also be
* set to zero without keeping the power.
*
* @param direction the direction this fireball should be flying towards
* @see #setVelocity(Vector)
* @see #setAcceleration(Vector)
*/
public void setDirection(@NotNull Vector direction);
/**
* Retrieve the direction this fireball is heading toward.
* The returned vector is not normalized.
*
* @return the direction
* @see #getAcceleration()
* @deprecated badly named method, returns the value of
* {@link #getAcceleration()}
*/
@NotNull
@Deprecated(since = "1.20.6")
public Vector getDirection();
/**
* Sets the acceleration of the fireball.
*
* The acceleration gets applied to the velocity every tick, depending on
* the specific type of the fireball a damping / drag factor is applied so
* that the velocity does not grow into infinity.
* <br>
* <b>Note:</b> that the client may not respect non-default acceleration
* power and will therefore mispredict the location of the fireball, causing
* visual stutter.
*
* @param acceleration the acceleration
*/
void setAcceleration(@NotNull Vector acceleration);
/**
* Retrieve the acceleration of this fireball.
*
* @return the acceleration
*/
@NotNull
Vector getAcceleration();
}