#
#   This file is a part of the SteamWar software.
#
#   Copyright (C) 2025 SteamWar.de-Serverteam
#
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU Affero General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#   GNU Affero General Public License for more details.
#
#   You should have received a copy of the GNU Affero General Public License
#   along with this program.  If not, see <https://www.gnu.org/licenses/>.
#

PREFIX=§eArena§8»

# Commands
NO_TEAM=§cYou are in no team
FIGHT_ALREADY_STARTED=§cThe fight already started
NOT_LEADER=§cYou aren't a leader
PLAYER_UNAVAILABLE=§cThe player is not in an arena

NOT_IN_TEAM=§e{0} §cis not in your team

KIT_UNAVAILABLE=§cThis kit does not exist
KIT_CHOSEN=§7Selected kit §e{0}

GAMEMODE_NOT_ALLOWED=§cChanging gamemode is not permitted
GAMEMODE_UNKNOWN=§cUnknown gamemode {0}
GAMEMODE_HELP=§8/§7gm §8[§egamemode§8]

LOCKSCHEM_HELP=§8/§7lockschem §8[§eteam§8]
UNKNOWN_TEAM=§cThis team does not exist
LOCKSCHEM_LOCKED=§7Schematic locked
LOCKSCHEM_LOCKED_BY=§cThe schematic was locked by §e{0}

REMOVE_HELP=§8/§eremove §8[§eplayer§8]

NOT_FIGHTLEADER=§cYou are not the fight leader
WIN_HELP=§8/§7win §8[§eteam §8or §etie§8]

INFO_RANKED=§7Ranked§8: §e{0}
INFO_LEADER=§7Leader {0}§8: {1}
INFO_SCHEMATIC=§7Schematic {0}§8: §e{1} §7from {2}, Rank: {3}

TPSWARP_HELP=§8/§7tpswarp §8[§eticks per second§8]
TPSWARP_SET=§7TPS set to §e{0}


# GUI
STATE_TITLE=Fight state
STATE_PRE_LEADER_SETUP=§7Team leader waiting phase
STATE_PRE_SCHEM_SETUP=§7Schematic selection phase
STATE_POST_SCHEM_SETUP=§7Preparation phase
STATE_PRE_RUNNING=§eKit distribution
STATE_RUNNING=§eFighting phase
STATE_SPECTATE_WIN=§7Victory {0}
STATE_SPECTATE_TIE=§7Draw

MANAGE_TITLE=Manage players
MANAGE_LORE1=§eLeft §7click§8: §ekick
MANAGE_LORE2=§eRight §7click§8: §epromote

KIT_SELECTION_TITLE=Kit selection
KIT_NO_KITS=§cNo kits found
KIT_CREATE=§eNew kit
KITNAME_TITLE=Input kit name
KITNAME_IN_USE=§cThis kit name is already in use
KIT_SEARCH=§eSearch
KITSEARCH_TITLE=Search for kit

SCHEM_NO_ENEMY=§cNo schematic selection without an opponent
SCHEM_TITLE={0} selection
SCHEM_DIRT=§eDirt Block
SCHEM_PUBLIC=§ePublic {0}
SCHEM_UNCHECKED=§eUnchecked {0}
SCHEM_PRIVATE=§ePrivate {0}
SCHEM_NO_PRIVATE=§7No private {0} present
SCHEM_PRIVATE_FORBIDDEN=§7No private {0} allowed

ADD_AI_TITLE=Add AI


# Countdowns
COUNTDOWN_MINUTES=§e{0} §7Minutes {1}
COUNTDOWN_SECONDS=§e{0} §7Seconds {1}
COUNTDOWN_SECOND=§eOne §7second {1}

ENTERN_COUNTDOWN=until boarding is allowed
ENTERN_ALLOWED=§eBoarding §7is now allowed

SHUTDOWN_COUNTDOWN=until the server is stopped
PRE_SCHEM_COUNTDOWN=until a public schematic is chosen
POST_SCHEM_COUNTDOWN=until the kits are distributed
PRE_RUNNING_COUNTDOWN=until the fight starts
RUNNING_COUNTDOWN=until the fight ends
SPECTATE_COUNTDOWN=until the arena is reset


# Fight
SCHEMATIC_UNLOADABLE=§cUnable to load schematic
SCHEMATIC_CHOSEN=§7{0} §e{1} §7chosen
SCHEMATIC_UNCHECKED=§7Team {0} §7has chosen an §eunchecked §7schematic§8!
TEAM_READY=§aTeam ready
TEAM_NOT_READY=§c§mTeam ready
SKIP_READY=§aSkipping to next event
SKIP_NOT_READY=§c§mSkipping to next event
TEAM_CHAT={0}{1}§8» {0}{2}
CHOOSE_KIT=§eChoose kit
RESPAWN=§eRespawn
MANAGE_PLAYERS=§cManage players
CHOOSE_SCHEMATIC=§eChoose {0}
SCHEMATIC_REQUIRED=§cChoose a schematic first
ADD_AI=§eAdd AI

KIT_PREVIEW_EDIT=§7Edit kit
KIT_PREVIEW_CHOOSE=§aSelect kit
KIT_PREVIEW_BACK=§cBack
KIT_PREVIEW_DELETE=§cDelete kit
KIT_DELETION_CONFIRMATION=Are you sure you want to delete the kit?
KIT_DELETION_ABORT=§cCancel
KIT_DELETION_DELETE=§aDelete


# Listener
NO_ARENA_LEAVING=§cYou may not leave the arena
CHECK_JOIN_DENIED=§cThere is a schematic in review on this server!
CHECK_COMMAND_LOCKED=§cThis command is locked during review! Admin will be notified.
NO_BLOCK_BREAK=§cYou are currently not allowed to break blocks here
NO_BLOCK_PLACE=§cYou are currently not allowed to place blocks here
NO_BOW_USAGE=§cYou can only use your bow after the fight has started
NO_PARTICIPANT=§cYou are no fight participant
NO_FRIENDLY_FIRE=§cNo friendly fire allowed
NO_TNT_PLACE=§cYou are not allowed to place tnt
NO_TELEPORT=§cYou are not allowed to use this teleport function
OPEN_INVENTORY_TO_CUSTOMIZE=§eOpen inventory to customize your kit
NO_ENTERN=§cYou may not board
NO_TEAMAREA=§cYou are not allowed in the team area
PREPARE_SCHEM_DELETED=§cApparently the schematic to be submitted was deleted. submission aborted.
PREPARE_SCHEM_EXISTS=§cThere is already a schematic with the suffix -prepared, please rename or delete it, submission aborted.
PREPARE_ACTIVE_PISTON=§cMoving pistons were found in the team area, submission aborted.
PREPARE_FAILED_SAVING=§cThe schematic could not be saved, submission aborted.
PREPARE_SENT_IN=§aA team member will review the schematic soon
PARTICIPANT_CHAT={0} {1}§8» §7{2}
FIGHTLEADER_CHAT=§e{0}§8» §e{1}
SPECTATOR_CHAT=§7{0}§8» §7{1}
PISTON_PUSHED_OUTSIDE=§cA piston pushed a block outside the allowed area!


# Replay
REPLAY_ENDS=§cReplay ended
OLD_STRING={0}


# States
COMMAND_CURRENTLY_UNAVAILABLE=§cThis command is unavailable at this time of the fight


# Utils
TPS_WARNING=§c{0} §7TPS

UI_PRE_RUNNING=§7Kits distributed
UI_RUNNING=§aFight started
UI_SKIP=§7Skipping to next event
UI_UNRANKED=§7Unranked match
UI_PLAYER_JOINS=§a§l» {0}{1}
UI_PLAYER_LEAVES=§c§l« {0}{1}
UI_LEADER_JOINS=§a§l» {0}Leader {1}
UI_PLAYER_DEATH={0}{1} §7died
UI_PLAYER_LEAVE={0}{1} §7left the fight
UI_WIN={0}Victory {1}
UI_DRAW=§7Draw

BAR_PRE_LEADER=§7Waiting for team leader
BAR_PRE_SCHEM = {1}   §7Schematic selection {0}   {2}
BAR_PREPARE = {1}   {3} §7Preparation {0} {4}   {2}
BAR_PRE_RUNNING = {1}   {3} §7Start of fight in {0} {4}   {2}
BAR_RUNNING0 = {1}   {3} {0} {4}   {2}
BAR_RUNNING1 = {1}   {3} {5} {0} {6} {4}   {2}
BAR_RUNNING2 = {1}   {3} {5} {7} {0} {6} {8} {4}   {2}
BAR_RUNNING3 = {1}   {3} {5} {7} {9} {0} {6} {8} {10} {4}   {2}
BAR_TIE = {1}   §7Draw {0}   {2}
BAR_WIN = {1}   §7Victory {3} {0}   {2}
BAR_POINTS={0} §8Points
BAR_POINTS_OF={0}§8/§7{1} §8Points
BAR_PERCENT={0}§8%
BAR_CANNONS={0} §8Cannons
BAR_WATER={0} §8Water
BAR_SECONDS={0}§8s


# Winconditions
HELLS_BELLS_COUNTDOWN=until the bombs start dropping
HELLS_BELLS_START_1=§c!!Careful!! Bombers arriving in about a minute.
HELLS_BELLS_START_2=§cBombers approaching, arrival in about a minute.
HELLS_BELLS_START_3=§cBombers spotted on the radar, ETA: one minute.
HELLS_BELLS_START_4=§cUnknown flying object spotted, arriving in about a minute.
HELLS_BELLS_START_5=§cFlying object spotted. ETA: one minute.
HELLS_BELLS_START_6=§cWild bombers appeared, arrival in about a minute.
HELLS_BELLS_SWAP_1=§aThe bombs are starting to fall more quickly.
HELLS_BELLS_SWAP_2=§aMore bombers arriving.
HELLS_BELLS_SWAP_3=§aAdditional bombers sighted.
HELLS_BELLS_SWAP_4=§aThe bombardement is increasing.

METEOR_COUNTDOWN=until meteors start falling
METEOR_START_1=§cA meteor shower was detected
METEOR_START_2=§cShooting starts are 100% more likely to appear during this fight
METEOR_START_3=§cMeteors sighted, seek shelter immediately!
METEOR_START_4=§cThe end is near! The meteors will hit us in about a minute.
METEOR_START_5=§fNEWS §cThere will be multiple meteor showers this afternoon!
METEOR_START_6=§cAirships still flying are doomed to crash.
METEOR_SWAP_1=§aIt doesn't stop, the meteors appear to be increasing.
METEOR_SWAP_2=§aThis was only the beginning, the meteors are arriving faster and more powerful.
METEOR_SWAP_3=§aIt seems like it won't stop, the meteors are starting to arrive more quickly!
METEOR_SWAP_4=§aAnother shower has been detected, get to safety!

TECHKO_COUNTDOWN=must have fired a shot by {0}

WIN_FIGHTLEADER=§7Referee decision
WIN_PERCENT={0} §7is too badly damaged
WIN_OFFLINE_BOTH=§7Both teams offline
WIN_OFFLINE={0} §7offline
WIN_ALL_DEAD={0}All players neutralised
WIN_LEADER_DEAD={0} neutralised
WIN_TIME_OVER=§7Time is up!
WIN_MORE_HEALTH={0} with more remaining health
WIN_LESS_DAMAGE={0} §7less damaged
WIN_POINTS={0} has more points
WIN_POINTS_EQUAL=§7Equal points
WIN_TECHKO={0} §7is tech K.O.
WIN_IMPOSTER_DEAD={0} §7killed the imposter
WIN_CREWMATE_DEAD={0} §7killed all team mates

AMONG_US_IMPOSTER_MESSAGE = §4You are the Imposter§8! §7Kill all your team mates to win the game!
AMONG_US_IMPOSTER_AMONG_MESSAGE = §4There is an Imposter among us§8! §7Kill him to win the game!


# Invites
JOIN_REQUEST=§7Request join
JOIN_REQUEST_TITLE=Request join
JOIN_REQUEST_ALREADY=§cYou have already sent a join request
JOIN_REQUEST_TEAM=§7Join {0}
JOIN_REQUEST_CONFIRMATION=§7Join request submitted
JOIN_REQUEST_NOTIFICATION=§e{0} §7requests joining team {1}§8. §7Accept or decline using §8/§erequests

REQUESTS=§7Open join requests
REQUESTS_TITLE=Open join requests
REQUEST_DECLINED=§cJoin of {0} declined
REQUEST_YOUR_DECLINED=§cYour join request was declined
REQUESTS_LEFT_CLICK=§eLeft click §7to §eaccept§8!
REQUESTS_RIGHT_CLICK=§eRight click §7to §edecline§8!

NO_JOIN_REQUEST=§cThe player did not request joining
NO_CONFIRMATION=§cNo confirmation necessary