/*
 *   This file is a part of the SteamWar software.
 *
 *   Copyright (C) 2025 SteamWar.de-Serverteam
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU Affero General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *   GNU Affero General Public License for more details.
 *
 *   You should have received a copy of the GNU Affero General Public License
 *   along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

package de.steamwar.fightsystem.ai;

import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.fight.FightTeam;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Material;

import java.util.Arrays;
import java.util.List;
import java.util.function.BooleanSupplier;
import java.util.function.Function;
import java.util.stream.Collectors;

@AllArgsConstructor
public class AIManager {
    private static final List<AIManager> AIs = Arrays.asList(
            new AIManager("DummyAI", DummyAI::new, Material.STONE, () -> ArenaMode.Test.contains(Config.mode))
    );

    public static List<AIManager> availableAIs() {
        return AIs.stream().filter(manager -> manager.available.getAsBoolean()).collect(Collectors.toList());
    }

    private final String name;
    private final Function<FightTeam, AI> constructor;
    @Getter
    private final Material icon;
    private final BooleanSupplier available;

    public String name() {
        return name;
    }

    public void join(FightTeam team) {
        constructor.apply(team);
    }
}
