/*
 *   This file is a part of the SteamWar software.
 *
 *   Copyright (C) 2025 SteamWar.de-Serverteam
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU Affero General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *   GNU Affero General Public License for more details.
 *
 *   You should have received a copy of the GNU Affero General Public License
 *   along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

package de.steamwar.lobby.particle.elements;

import de.steamwar.lobby.particle.Gradient;
import de.steamwar.lobby.particle.ParticleElement;
import de.steamwar.lobby.particle.ParticleTickData;
import org.bukkit.Location;
import org.bukkit.Particle;

import java.awt.*;

public class DustParticle implements ParticleElement {

    private Particle particle;
    private float vx = 0.01f;
    private float vy = 0.01f;
    private float vz = 0.01f;
    private double speed = 0.01;
    private int count = 5;
    private Gradient gradient;

    public DustParticle(Particle particle, Gradient gradient) {
        this.particle = particle;
        this.gradient = gradient;
    }

    public DustParticle(Particle particle, float vx, float vy, float vz, Gradient gradient) {
        this.particle = particle;
        this.vx = vx;
        this.vy = vy;
        this.vz = vz;
        this.gradient = gradient;
    }

    public DustParticle(Particle particle, float vx, float vy, float vz, double speed, int count, Gradient gradient) {
        this.particle = particle;
        this.vx = vx;
        this.vy = vy;
        this.vz = vz;
        this.speed = speed;
        this.count = count;
        this.gradient = gradient;
    }

    @Override
    public void tick(ParticleTickData particleTickData) {
        Location location = particleTickData.getLocation().add(0.0, 0.2, 0.0);
        Particle.DustOptions dustOptions;
        if (gradient != null) {
            double result = (particleTickData.getDeg() * 10) % 360;
            Color color = gradient.getColor(result, 360);
            dustOptions = withColor(color.getRed(), color.getGreen(), color.getBlue());
        } else {
            dustOptions = randomParticleDust();
        }
        display(location, particleTickData.getPlayer(), particleTickData.isOnlySelf(), particleTickData.isOnlyOthers(), player -> {
            player.spawnParticle(particle, location, count, vx, vy, vz, speed, dustOptions);
        });
    }
}
