/*
 *   This file is a part of the SteamWar software.
 *
 *   Copyright (C) 2025 SteamWar.de-Serverteam
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU Affero General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *   GNU Affero General Public License for more details.
 *
 *   You should have received a copy of the GNU Affero General Public License
 *   along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

package de.steamwar.lobby.particle.elements;

import de.steamwar.lobby.particle.ParticleElement;
import de.steamwar.lobby.particle.ParticleTickData;
import org.bukkit.Location;
import org.bukkit.Particle;

public class SimpleParticle implements ParticleElement {

    private final Particle particle;
    private boolean customVelocity = false;
    private float vx;
    private float vy;
    private float vz;
    private double time = 1;
    private int count = 5;

    public SimpleParticle(Particle particle) {
        this.particle = particle;
    }

    public SimpleParticle(Particle particle, float vx, float vy, float vz) {
        this.particle = particle;
        this.customVelocity = true;
        this.vx = vx;
        this.vy = vy;
        this.vz = vz;
    }

    public SimpleParticle(Particle particle, float vx, float vy, float vz, double time) {
        this.particle = particle;
        this.customVelocity = true;
        this.vx = vx;
        this.vy = vy;
        this.vz = vz;
        this.time = time;
    }

    public SimpleParticle(Particle particle, float vx, float vy, float vz, double time, int count) {
        this.particle = particle;
        this.customVelocity = true;
        this.vx = vx;
        this.vy = vy;
        this.vz = vz;
        this.time = time;
        this.count = count;
    }

    public SimpleParticle(Particle particle, double time, int count) {
        this.particle = particle;
        this.time = time;
        this.count = count;
    }

    @Override
    public void tick(ParticleTickData particleTickData) {
        Location location = particleTickData.getLocation().add(0.0, 0.2, 0.0);
        display(location, particleTickData.getPlayer(), particleTickData.isOnlySelf(), particleTickData.isOnlyOthers(), player -> {
            if (customVelocity) {
                player.spawnParticle(particle, location, count, vx, vy, vz, time);
            } else {
                player.spawnParticle(particle, location, count);
            }
        });
    }
}
