/*
 *   This file is a part of the SteamWar software.
 *
 *   Copyright (C) 2025 SteamWar.de-Serverteam
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU Affero General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *   GNU Affero General Public License for more details.
 *
 *   You should have received a copy of the GNU Affero General Public License
 *   along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

package de.steamwar.lobby.particle.particles.custom;

import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleEnum;
import de.steamwar.lobby.particle.ParticleRequirement;
import de.steamwar.lobby.particle.WingDesign;
import de.steamwar.lobby.particle.elements.*;
import de.steamwar.lobby.particle.elements.custom.NonMoving;
import de.steamwar.lobby.particle.elements.custom.PulseShimmer;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.Particle;

@AllArgsConstructor
public enum CustomTeamParticle implements ParticleEnum {

    Eclipse(new ParticleData(Material.ENDER_CHEST, "PARTICLE_EVENT_ENCHANTING", ParticleRequirement.specificTeam(34),
            new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.END_ROD, 0, 0, 0, 0, 1), 0.15, WingDesign.ECLIPSE)), 80)))
    ),
    Pulse_1(new ParticleData(Material.GRAY_CANDLE, "PARTICLE_TEAM_PULSE_AURA_2", ParticleRequirement.specificTeam(210),
            new Always(new NonMoving(new PulseShimmer(new SimpleParticle(Particle.END_ROD, 0, 0, 0, 0, 1), 80, 2))))
    ),
    Pulse_2(new ParticleData(Material.WHITE_CANDLE, "PARTICLE_TEAM_PULSE_AURA_3", ParticleRequirement.specificTeam(210),
            new Always(new NonMoving(new PulseShimmer(new SimpleParticle(Particle.ENCHANT, 0, 0, 0, 0, 5), 80, 2))))
    ),
    Pulse_Logo(new ParticleData(Material.ENDER_CHEST, "PARTICLE_TEAM_PULSE_LOGO", ParticleRequirement.specificTeam(210),
            new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.END_ROD, 0, 0, 0, 0, 1), 0.15, WingDesign.PL)), 80)))
    ),
    ;
    public static ParticleEnum[] particles = values();

    @Getter
    private ParticleData particle;
}
