/*
 *   This file is a part of the SteamWar software.
 *
 *   Copyright (C) 2025 SteamWar.de-Serverteam
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU Affero General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *   GNU Affero General Public License for more details.
 *
 *   You should have received a copy of the GNU Affero General Public License
 *   along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

package de.steamwar.fightsystem.winconditions;

import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent;
import de.steamwar.linkage.Linked;

@Linked
public class EventTeamOffWincondition extends Wincondition {

    public EventTeamOffWincondition() {
        super("TeamOffline");
        new OneShotStateDependent(ArenaMode.Event, FightState.PreRunning, () -> {
            if (Fight.teams().stream().allMatch(FightTeam::allPlayersOut)) {
                win(null, "WIN_OFFLINE_BOTH");
            } else {
                Fight.teams().stream().filter(FightTeam::allPlayersOut).findAny(
                ).ifPresent(team -> win(Fight.getOpposite(team), "WIN_OFFLINE", team.getColoredName()));
            }
        });
    }
}
