Fix TNTListener action bar message showing for WindCharge
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Remove OtherTNTListener and merge into TNTListener
This commit is contained in:
2025-11-28 12:13:06 +01:00
parent c107b741c0
commit 2424bd430d
2 changed files with 12 additions and 48 deletions

View File

@@ -26,8 +26,10 @@ import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.TNTMode; import de.steamwar.bausystem.region.flags.TNTMode;
import de.steamwar.bausystem.utils.ScoreboardElement; import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority; import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
@@ -39,11 +41,14 @@ import java.util.List;
@Linked @Linked
public class TNTListener implements Listener, ScoreboardElement { public class TNTListener implements Listener, ScoreboardElement {
private void explode(List<Block> blockList) { private void explode(List<Block> blockList, boolean destroy) {
blockList.removeIf(block -> { blockList.removeIf(block -> {
Region region = Region.getRegion(block.getLocation()); Region region = Region.getRegion(block.getLocation());
TNTMode value = region.getFlags().get(Flag.TNT).getWithDefault(); TNTMode value = region.getFlags().get(Flag.TNT).getWithDefault();
if (value == TNTMode.ALLOW) { if (value == TNTMode.ALLOW) {
if (destroy && block.getType() != Material.TNT) {
block.setType(Material.AIR);
}
return false; return false;
} else if (value == TNTMode.ONLY_TB) { } else if (value == TNTMode.ONLY_TB) {
if (region.getBuildArea().inRegion(block.getLocation(), true)) { if (region.getBuildArea().inRegion(block.getLocation(), true)) {
@@ -57,12 +62,16 @@ public class TNTListener implements Listener, ScoreboardElement {
@EventHandler @EventHandler
public void onBlockExplode(BlockExplodeEvent event) { public void onBlockExplode(BlockExplodeEvent event) {
explode(event.blockList()); explode(event.blockList(), false);
} }
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true) @EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void onExplode(EntityExplodeEvent event) { public void onExplode(EntityExplodeEvent event) {
explode(event.blockList()); if (!(event.getEntity() instanceof TNTPrimed)) {
event.blockList().clear();
return;
}
explode(event.blockList(), true);
} }
@Override @Override

View File

@@ -1,45 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.world;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityExplodeEvent;
@Linked
public class OtherTNTListener implements Listener {
@EventHandler(priority = EventPriority.MONITOR)
public void onExplosion(EntityExplodeEvent e) {
if (!(e instanceof TNTPrimed)) return;
e.blockList().removeIf(block -> {
if(block.getType() == Material.TNT) {
return false;
} else {
block.setType(Material.AIR);
return true;
}
});
}
}