Changes to support AIs, Add DummyAI
This commit is contained in:
@ -83,6 +83,8 @@ SCHEM_PRIVATE=§ePrivate {0}
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SCHEM_NO_PRIVATE=§7No private {0} present
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SCHEM_PRIVATE_FORBIDDEN=§7No private {0} allowed
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ADD_AI_TITLE=Add AI
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# Countdowns
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COUNTDOWN_MINUTES=§e{0} §7Minutes {1}
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@ -114,6 +116,7 @@ RESPAWN=§eRespawn
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REMOVE_PLAYERS=§cKick player
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CHOOSE_SCHEMATIC=§eChoose {0}
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SCHEMATIC_REQUIRED=§cChoose a schematic first
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ADD_AI=§eAdd AI
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KIT_PREVIEW_EDIT=§7Edit kit
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KIT_PREVIEW_CHOOSE=§aSelect kit
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@ -77,6 +77,8 @@ SCHEM_PRIVATE=§ePrivates {0}
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SCHEM_NO_PRIVATE=§7Kein privates {0} vorhanden
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SCHEM_PRIVATE_FORBIDDEN=§7Kein privates {0} erlaubt
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ADD_AI_TITLE=KI hinzufügen
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# Countdowns
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COUNTDOWN_MINUTES=§e{0} §7Minuten {1}
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@ -107,6 +109,7 @@ RESPAWN=§eRespawn
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REMOVE_PLAYERS=§cSpieler rauswerfen
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CHOOSE_SCHEMATIC=§e{0} wählen
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SCHEMATIC_REQUIRED=§cZuerst muss eine Schematic gewählt sein
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ADD_AI=§eKI hinzufügen
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KIT_PREVIEW_EDIT=§7Kit bearbeiten
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KIT_PREVIEW_CHOOSE=§aKit wählen
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@ -19,32 +19,38 @@
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package de.steamwar.fightsystem.ai;
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import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.fight.JoinRequest;
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import de.steamwar.fightsystem.listener.Chat;
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import de.steamwar.fightsystem.record.GlobalRecorder;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.OneShotStateDependent;
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import de.steamwar.fightsystem.utils.Region;
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import de.steamwar.sql.SchematicNode;
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import de.steamwar.sql.SteamwarUser;
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import lombok.Getter;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Note;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.Lectern;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.block.data.FaceAttachable;
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import org.bukkit.block.data.Openable;
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import org.bukkit.block.data.Powerable;
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import org.bukkit.block.data.type.Comparator;
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import org.bukkit.block.data.type.NoteBlock;
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import org.bukkit.block.data.type.Repeater;
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import org.bukkit.block.data.type.Switch;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Villager;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.scheduler.BukkitTask;
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@ -55,10 +61,16 @@ import java.util.logging.Level;
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public abstract class AI {
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public static final int MOVEMENT_DELAY = 4;
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public static final double INTERACTION_RANGE = 5.0;
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private static final Map<UUID, AI> ais = new HashMap<>();
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public static void printPos() {
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ais.values().forEach(ai -> ai.chat(ai.entity.isValid() + " " + ai.entity.isDead() + " " + ai.entity.getLocation()));
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}
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static {
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new OneShotStateDependent(ArenaMode.All, FightState.Spectate, () -> {
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new OneShotStateDependent(ArenaMode.AntiReplay, FightState.Spectate, () -> {
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ais.values().forEach(AI::stop);
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ais.clear();
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});
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@ -68,7 +80,9 @@ public abstract class AI {
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return ais.get(uuid);
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}
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private final FightTeam team;
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@Getter
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protected final FightTeam team;
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@Getter
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private final LivingEntity entity;
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private final BukkitTask task;
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private final Queue<Action> queue = new ArrayDeque<>();
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@ -83,11 +97,15 @@ public abstract class AI {
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task = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), this::run, 1, 1);
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ais.put(entity.getUniqueId(), this);
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team.addMember(entity, user);
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if(FightState.Schem.contains(FightState.getFightState()))
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Bukkit.getScheduler().runTask(FightSystem.getPlugin(), () -> schematic(team.getClipboard()));
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}
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public abstract SchematicNode chooseSchematic();
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public abstract void schematic(Clipboard clipboard);
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public boolean acceptJoinRequest(Player player, FightTeam team) {
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public boolean acceptJoinRequest(JoinRequest.Enquirer enquirer, FightTeam team) {
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return true;
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}
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@ -101,11 +119,7 @@ public abstract class AI {
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task.cancel();
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}
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public LivingEntity getEntity() {
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return entity;
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}
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protected void setReady() {
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public void setReady() {
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if(FightState.getFightState() != FightState.POST_SCHEM_SETUP)
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return;
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@ -115,12 +129,12 @@ public abstract class AI {
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team.setReady(true);
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}
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protected void chat(String message) {
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public void chat(String message) {
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FightSystem.getPlugin().getLogger().log(Level.INFO, () -> entity.getName() + "» " + message);
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Chat.broadcastChat("PARTICIPANT_CHAT", team.getColoredName(), entity.getName(), message);
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}
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protected Vector getPosition() {
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public Vector getPosition() {
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Location location = entity.getLocation();
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Region extend = team.getExtendRegion();
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if(Fight.getUnrotated() == team)
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@ -137,26 +151,28 @@ public abstract class AI {
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);
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}
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protected Material getBlock(Vector pos) {
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public Material getBlock(Vector pos) {
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queue.add(new Action(1));
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return translate(pos, true).getBlock().getType();
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return translate(pos).getBlock().getType();
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}
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protected boolean isPowered(Vector pos) {
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public BlockData getBlockData(Vector pos) {
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queue.add(new Action(1));
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return translate(pos, true).getBlock().isBlockPowered();
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return translate(pos).getBlock().getBlockData();
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}
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protected void setTNT(Vector pos) {
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public void setTNT(Vector pos) {
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queue.add(new Action(1) {
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@Override
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public void run() {
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if(FightState.getFightState() != FightState.RUNNING)
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return;
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Location location = translate(pos, true);
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if(interactionDistanceViolation(location))
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Location location = translate(pos);
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if(interactionDistanceViolation(location)) {
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chat("InteractionDistanceViolation: setTNT");
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return;
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}
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Block block = location.getBlock();
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if(block.getType() == Material.AIR)
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@ -165,24 +181,26 @@ public abstract class AI {
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});
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}
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protected void interact(Vector pos) {
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public void interact(Vector pos) {
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queue.add(new Action(1) {
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@Override
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public void run() {
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Location location = translate(pos, true);
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if(interactionDistanceViolation(location))
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Location location = translate(pos);
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if(interactionDistanceViolation(location)) {
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chat("InteractionDistanceViolation: interact");
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return;
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}
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interact(location.getBlock());
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}
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});
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}
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protected void interact(Vector pos, int n) {
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public void interact(Vector pos, int n) {
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queue.add(new Action(1) {
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@Override
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public void run() {
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Location location = translate(pos, true);
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Location location = translate(pos);
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if (interactionDistanceViolation(location))
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return;
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Block block = location.getBlock();
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@ -199,13 +217,18 @@ public abstract class AI {
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});
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}
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protected void move(Vector pos) {
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queue.add(new Action(2) {
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public void move(Vector pos) {
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queue.add(new Action(MOVEMENT_DELAY) {
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@Override
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public void run() {
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Location location = entity.getLocation();
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Location target = translate(pos, false);
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if(Math.abs(location.getX() - target.getX()) > 1 || Math.abs(location.getY() - target.getY()) > 1.2 || Math.abs(location.getZ() - target.getZ()) > 1) {
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if(!entity.isOnGround() && location.getBlock().getType() != Material.LADDER) {
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FightSystem.getPlugin().getLogger().log(Level.INFO, "Entity falling");
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return;
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}
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Location target = translate(pos);
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if(Math.abs(location.getX() - target.getX()) > 1.0 || Math.abs(location.getY() - target.getY()) > 1.5 || Math.abs(location.getZ() - target.getZ()) > 1.0) {
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FightSystem.getPlugin().getLogger().log(Level.INFO, () -> entity.getName() + ": Overdistance movement " + location.toVector() + " " + target.toVector());
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return;
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}
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@ -213,13 +236,16 @@ public abstract class AI {
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if(!team.getFightPlayer(entity).canEntern() && !team.getExtendRegion().inRegion(target))
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return;
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entity.teleport(target, PlayerTeleportEvent.TeleportCause.COMMAND);
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if(!entity.teleport(target, PlayerTeleportEvent.TeleportCause.PLUGIN))
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FightSystem.getPlugin().getLogger().log(Level.INFO, "Entity not teleported: " + entity.isValid());
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GlobalRecorder.getInstance().entityMoves(entity);
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}
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});
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}
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private boolean interactionDistanceViolation(Location location) {
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return location.distance(entity.getEyeLocation()) > 5;
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return location.distance(entity.getEyeLocation()) > INTERACTION_RANGE;
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}
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private void interact(Block block) {
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@ -249,23 +275,51 @@ public abstract class AI {
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powerable.setPowered(false);
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block.setBlockData(powerable);
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updateButton(block);
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}, type.name().endsWith("STONE_BUTTON") ? 20 : 30);
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}
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powerable.setPowered(!isPowered);
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}
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block.setBlockData(data);
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if(data instanceof Switch) {
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updateButton(block);
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}
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}
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private void updateButton(Block block) {
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Switch sw = (Switch) block.getBlockData();
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FaceAttachable.AttachedFace face = sw.getAttachedFace();
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if (face == FaceAttachable.AttachedFace.FLOOR) {
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update(block.getRelative(BlockFace.DOWN));
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} else if (face == FaceAttachable.AttachedFace.CEILING) {
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update(block.getRelative(BlockFace.UP));
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} else {
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update(block.getRelative(sw.getFacing().getOppositeFace()));
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}
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}
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private void update(Block block) {
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BlockData data = block.getBlockData();
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block.setType(Material.BARRIER);
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block.setBlockData(data);
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}
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private void run() {
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if(queue.isEmpty())
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if(queue.isEmpty()) {
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try {
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plan();
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} catch (Throwable t) {
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stop();
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throw t;
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}
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}
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if(!queue.isEmpty() && --queue.peek().delay == 0)
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queue.poll().run();
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}
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private Location translate(Vector pos, boolean blockPos) {
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public Location translate(Vector pos) {
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Region extend = team.getExtendRegion();
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if(Fight.getUnrotated() == team)
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return new Location(
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@ -277,9 +331,9 @@ public abstract class AI {
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else
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return new Location(
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Config.world,
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extend.getMaxX() - pos.getX() - (blockPos ? 1 : 0),
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extend.getMaxX() - pos.getX(),
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pos.getY() + team.getSchemRegion().getMinY(),
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extend.getMaxZ() - pos.getZ() - (blockPos ? 1 : 0)
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extend.getMaxZ() - pos.getZ()
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);
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}
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@ -0,0 +1,55 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2024 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
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* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU Affero General Public License for more details.
|
||||
*
|
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* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.fightsystem.ai;
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import com.comphenix.tinyprotocol.Reflection;
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import de.steamwar.fightsystem.fight.FightTeam;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import org.bukkit.Material;
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import java.util.Arrays;
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import java.util.List;
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import java.util.function.BooleanSupplier;
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import java.util.stream.Collectors;
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@AllArgsConstructor
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public class AIManager {
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private static final List<AIManager> AIs = Arrays.asList(
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new AIManager(DummyAI.class, Material.STONE, () -> true)
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);
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public static List<AIManager> availableAIs() {
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return AIs.stream().filter(manager -> manager.available.getAsBoolean()).collect(Collectors.toList());
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}
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private final Class<? extends AI> aiClass;
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@Getter
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private final Material icon;
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private final BooleanSupplier available;
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public String name() {
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return aiClass.getSimpleName();
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}
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public void join(FightTeam team) {
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Reflection.getConstructor(aiClass, FightTeam.class).invoke(team);
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}
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}
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@ -19,42 +19,42 @@
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package de.steamwar.fightsystem.ai;
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import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.utils.FightStatistics;
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import de.steamwar.sql.SchematicNode;
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import de.steamwar.sql.SteamwarUser;
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import org.bukkit.util.Vector;
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import java.util.List;
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import java.util.Random;
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public class LixfelAI extends AI {
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public class DummyAI extends AI {
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private final Random random = new Random();
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private LixfelPathplanner pathplanner;
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private static final Random random = new Random();
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public LixfelAI(FightTeam team, String user) {
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super(team, SteamwarUser.get(user));
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public DummyAI(FightTeam team) {
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super(team, SteamwarUser.get("public"));
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FightStatistics.unrank();
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getEntity().setInvulnerable(true);
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}
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@Override
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public SchematicNode chooseSchematic() {
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List<SchematicNode> publics = SchematicNode.getAllSchematicsOfType(0, Config.SchematicType.toDB());
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SchematicNode schem = publics.get(new Random().nextInt(publics.size()));
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pathplanner = new LixfelPathplanner(schem);
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return schem;
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return publics.get(random.nextInt(publics.size()));
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}
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@Override
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public void schematic(Clipboard clipboard) {
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//does nothing
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}
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@Override
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protected void plan() {
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if(FightState.getFightState() == FightState.POST_SCHEM_SETUP)
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setReady();
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Vector destination = pathplanner.getWalkable().get(random.nextInt(pathplanner.getWalkable().size()));
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List<Vector> path = pathplanner.plan(getPosition(), destination);
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if(!path.isEmpty())
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chat("Path size: " + path.size());
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for(Vector p : path) {
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move(p);
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}
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||||
}
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||||
}
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@ -1,141 +0,0 @@
|
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/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.fightsystem.ai;
|
||||
|
||||
import com.sk89q.worldedit.extent.clipboard.Clipboard;
|
||||
import com.sk89q.worldedit.math.BlockVector3;
|
||||
import com.sk89q.worldedit.regions.Region;
|
||||
import com.sk89q.worldedit.world.block.BlockType;
|
||||
import de.steamwar.fightsystem.Config;
|
||||
import de.steamwar.sql.SchematicData;
|
||||
import de.steamwar.sql.SchematicNode;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.util.*;
|
||||
|
||||
public class LixfelPathplanner {
|
||||
|
||||
private static BlockType getBlockType(Clipboard clipboard, BlockVector3 vector) {
|
||||
return clipboard.getBlock(vector).getBlockType();
|
||||
}
|
||||
|
||||
private static boolean nonsolid(Clipboard clipboard, BlockVector3 vector) {
|
||||
return !getBlockType(clipboard, vector).getMaterial().isSolid();
|
||||
}
|
||||
|
||||
private static Vector toBukkit(BlockVector3 vector) {
|
||||
return new Vector(vector.getX() + 0.5, vector.getY(), vector.getZ() + 0.5);
|
||||
}
|
||||
|
||||
private final List<Vector> walkable = new ArrayList<>();
|
||||
private final Map<Vector, Vector[]> neighbours = new HashMap<>();
|
||||
|
||||
public LixfelPathplanner(SchematicNode schem) {
|
||||
try {
|
||||
fillWalkable(new SchematicData(schem).load());
|
||||
} catch (IOException e) {
|
||||
throw new IllegalStateException(e);
|
||||
}
|
||||
}
|
||||
|
||||
public List<Vector> getWalkable() {
|
||||
return walkable;
|
||||
}
|
||||
|
||||
private void fillWalkable(Clipboard clipboard) {
|
||||
BlockVector3 min = clipboard.getRegion().getMinimumPoint().subtract(Config.PreperationArea, 0, Config.PreperationArea); //TODO assumes nonextended Schematic with maximal size
|
||||
Region region = clipboard.getRegion();
|
||||
clipboard.getRegion().forEach(vector -> {
|
||||
BlockVector3 below = vector.subtract(0, 1, 0);
|
||||
if(!region.contains(below))
|
||||
return;
|
||||
|
||||
BlockType belowMaterial = getBlockType(clipboard, below);
|
||||
BlockVector3 above = vector.add(0, 1, 0);
|
||||
if(nonsolid(clipboard, vector)) {
|
||||
if(
|
||||
(belowMaterial.getMaterial().isSolid() || belowMaterial.getId().equals("minecraft:ladder")) &&
|
||||
(!region.contains(above) || nonsolid(clipboard, above))
|
||||
)
|
||||
walkable.add(toBukkit(vector.subtract(min)));
|
||||
} else {
|
||||
if(!region.contains(above))
|
||||
walkable.add(toBukkit(above.subtract(min)));
|
||||
}
|
||||
});
|
||||
|
||||
for(Vector vector : walkable) {
|
||||
neighbours.put(vector, walkable.stream().filter(neighbour -> neighbouring(neighbour, vector)).filter(neighbour -> neighbour != vector).toArray(Vector[]::new));
|
||||
}
|
||||
}
|
||||
|
||||
public List<Vector> planToAnywhere(Vector start, Vector destination) {
|
||||
Vector intermediate = walkable.stream().filter(vector -> neighbouring(vector, destination)).findAny().orElse(null);
|
||||
|
||||
if(intermediate == null)
|
||||
return Collections.emptyList();
|
||||
|
||||
List<Vector> plan = plan(start, intermediate);
|
||||
plan.add(destination);
|
||||
|
||||
return plan;
|
||||
}
|
||||
|
||||
public List<Vector> plan(Vector start, Vector destination) {
|
||||
if(neighbouring(start, destination))
|
||||
return Collections.singletonList(destination);
|
||||
|
||||
Map<Vector, Vector> approach = new HashMap<>();
|
||||
Set<Vector> checking = Collections.singleton(destination);
|
||||
|
||||
while(!checking.isEmpty()) {
|
||||
Set<Vector> toCheck = new HashSet<>();
|
||||
for(Vector current : checking) {
|
||||
Vector firstStep = Arrays.stream(neighbours.get(current))
|
||||
.filter(vector -> !approach.containsKey(vector))
|
||||
.filter(next -> {
|
||||
approach.put(next, current);
|
||||
toCheck.add(next);
|
||||
return neighbouring(next, start);
|
||||
})
|
||||
.findAny().orElse(null);
|
||||
|
||||
if(firstStep != null) {
|
||||
List<Vector> path = new ArrayList<>();
|
||||
path.add(firstStep);
|
||||
|
||||
while(path.get(path.size()-1) != destination) {
|
||||
path.add(approach.get(path.get(path.size()-1)));
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
}
|
||||
checking = toCheck;
|
||||
}
|
||||
|
||||
return Collections.emptyList();
|
||||
}
|
||||
|
||||
private boolean neighbouring(Vector a, Vector b) {
|
||||
return Math.abs(a.getX() - b.getX()) <= 1 && Math.abs(a.getY() - b.getY()) <= 1 && Math.abs(a.getZ() - b.getZ()) <= 1;
|
||||
}
|
||||
}
|
||||
@ -22,6 +22,7 @@ package de.steamwar.fightsystem.commands;
|
||||
import de.steamwar.fightsystem.ArenaMode;
|
||||
import de.steamwar.fightsystem.Config;
|
||||
import de.steamwar.fightsystem.FightSystem;
|
||||
import de.steamwar.fightsystem.ai.AIManager;
|
||||
import de.steamwar.fightsystem.fight.*;
|
||||
import de.steamwar.fightsystem.listener.PersonalKitCreator;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
@ -38,9 +39,8 @@ import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.inventory.ClickType;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
import java.util.*;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
public class GUI {
|
||||
private GUI(){}
|
||||
@ -53,7 +53,7 @@ public class GUI {
|
||||
String name = team.getLeader() != null ? team.getLeader().getEntity().getName() : team.getName();
|
||||
inv.setItem(pos, SWItem.getDye(colorCode), colorCode, msg.parse("JOIN_REQUEST_TEAM", p, team.getColor() + name), click -> {
|
||||
p.closeInventory();
|
||||
new JoinRequest(p, team);
|
||||
JoinRequest.forPlayer(p, team);
|
||||
});
|
||||
}
|
||||
|
||||
@ -89,11 +89,29 @@ public class GUI {
|
||||
inv.open();
|
||||
}
|
||||
|
||||
public static void chooseJoinRequests(Player p){
|
||||
List<SWListInv.SWListEntry<Player>> players = JoinRequest.openRequests(p, Fight.getPlayerTeam(p));
|
||||
SWListInv<Player> inv = new SWListInv<>(p, msg.parse("REQUESTS_TITLE", p), players, (ClickType click, Player player) -> {
|
||||
public static void addAI(Player p) {
|
||||
SWListInv<AIManager> inv = new SWListInv<>(
|
||||
p, msg.parse("ADD_AI_TITLE", p),
|
||||
AIManager.availableAIs().stream().map(manager -> new SWListInv.SWListEntry<>(new SWItem(manager.getIcon(), manager.name()), manager)).collect(Collectors.toList()),
|
||||
(click, manager) -> {
|
||||
FightTeam team = Fight.getPlayerTeam(p);
|
||||
if(FightState.PreLeaderSetup.contains(FightState.getFightState())) {
|
||||
manager.join(Fight.getOpposite(team));
|
||||
} else {
|
||||
JoinRequest.forAI(manager, team);
|
||||
}
|
||||
p.closeInventory();
|
||||
RequestsCommand.onJoinRequest(p, player, click.isLeftClick() ? JoinRequest::accept : JoinRequest::decline);
|
||||
}
|
||||
);
|
||||
inv.setCallback(-999, (ClickType click) -> p.closeInventory());
|
||||
inv.open();
|
||||
}
|
||||
|
||||
public static void chooseJoinRequests(Player p){
|
||||
List<SWListInv.SWListEntry<JoinRequest>> players = JoinRequest.openRequests(p, Fight.getPlayerTeam(p));
|
||||
SWListInv<JoinRequest> inv = new SWListInv<>(p, msg.parse("REQUESTS_TITLE", p), players, (ClickType click, JoinRequest request) -> {
|
||||
p.closeInventory();
|
||||
RequestsCommand.onJoinRequest(p, request, click.isLeftClick() ? JoinRequest::accept : JoinRequest::decline);
|
||||
});
|
||||
inv.setCallback(-999, (ClickType click) -> p.closeInventory());
|
||||
inv.open();
|
||||
|
||||
@ -59,13 +59,7 @@ public class RequestsCommand implements CommandExecutor {
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void onJoinRequest(Player player, Player target, BiConsumer<JoinRequest, FightTeam> handleJoinRequest) {
|
||||
JoinRequest request = JoinRequest.get(target);
|
||||
if(request == null) {
|
||||
FightSystem.getMessage().send("NO_JOIN_REQUEST", player);
|
||||
return;
|
||||
}
|
||||
|
||||
public static void onJoinRequest(Player player, JoinRequest request, BiConsumer<JoinRequest, FightTeam> handleJoinRequest) {
|
||||
FightTeam team = Fight.getPlayerTeam(player);
|
||||
if(!request.required(team)) {
|
||||
FightSystem.getMessage().send("NO_CONFIRMATION", player);
|
||||
|
||||
@ -34,6 +34,7 @@ import de.steamwar.fightsystem.utils.WorldeditWrapper;
|
||||
import de.steamwar.sql.SchematicData;
|
||||
import de.steamwar.sql.SchematicNode;
|
||||
import de.steamwar.sql.SchematicType;
|
||||
import lombok.Getter;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.DyeColor;
|
||||
import org.bukkit.Location;
|
||||
@ -52,6 +53,7 @@ public class FightSchematic extends StateDependent {
|
||||
private final Region region;
|
||||
private final boolean rotate;
|
||||
|
||||
@Getter
|
||||
private Clipboard clipboard = null;
|
||||
private int schematic = 0;
|
||||
|
||||
@ -137,6 +139,7 @@ public class FightSchematic extends StateDependent {
|
||||
private void paste(){
|
||||
FreezeWorld freezer = new FreezeWorld();
|
||||
|
||||
team.teleportToSpawn();
|
||||
Vector dims = WorldeditWrapper.impl.getDimensions(clipboard);
|
||||
WorldeditWrapper.impl.pasteClipboard(
|
||||
clipboard,
|
||||
@ -149,11 +152,11 @@ public class FightSchematic extends StateDependent {
|
||||
new AffineTransform().rotateY(rotate ? 180 : 0)
|
||||
);
|
||||
FightSystem.getHullHider().initialize(team);
|
||||
team.getPlayers().forEach(fightPlayer -> fightPlayer.ifAI(ai -> ai.schematic(clipboard)));
|
||||
if(ArenaMode.Check.contains(Config.mode) && !team.isBlue())
|
||||
replaceSync(Material.TNT, Material.OBSIDIAN);
|
||||
replaceSync(Material.TNT, Material.RED_WOOL);
|
||||
|
||||
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), freezer::disable, 3);
|
||||
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), team::teleportToSpawn, 40);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@ -23,6 +23,7 @@ import com.sk89q.worldedit.extent.clipboard.Clipboard;
|
||||
import de.steamwar.fightsystem.ArenaMode;
|
||||
import de.steamwar.fightsystem.Config;
|
||||
import de.steamwar.fightsystem.FightSystem;
|
||||
import de.steamwar.fightsystem.ai.AIManager;
|
||||
import de.steamwar.fightsystem.commands.GUI;
|
||||
import de.steamwar.fightsystem.countdown.Countdown;
|
||||
import de.steamwar.fightsystem.events.TeamLeaveEvent;
|
||||
@ -70,9 +71,11 @@ public class FightTeam {
|
||||
static {
|
||||
setKitButton(notReadyKit, true);
|
||||
|
||||
if(!ArenaMode.RankedEvent.contains(Config.mode)){
|
||||
if(ArenaMode.VariableTeams.contains(Config.mode)){
|
||||
notReadyKit.setItem(2, "REQUESTS", new ItemBuilder(Material.PAPER).build(), GUI::chooseJoinRequests);
|
||||
notReadyKit.setItem(3, "REMOVE_PLAYERS", new ItemBuilder(SWItem.getMaterial("FIREWORK_CHARGE")).build(), GUI::chooseRemove);
|
||||
if(!AIManager.availableAIs().isEmpty())
|
||||
notReadyKit.setItem(6, "ADD_AI", new ItemBuilder(Material.REDSTONE).build(), GUI::addAI);
|
||||
}
|
||||
|
||||
if(Config.test())
|
||||
@ -452,6 +455,10 @@ public class FightTeam {
|
||||
return schematic.getId();
|
||||
}
|
||||
|
||||
public Clipboard getClipboard() {
|
||||
return schematic.getClipboard();
|
||||
}
|
||||
|
||||
public double getCurrentHearts() {
|
||||
return players.values().stream().filter(FightPlayer::isLiving).mapToDouble(fp -> fp.getEntity().getHealth()).sum();
|
||||
}
|
||||
|
||||
@ -20,6 +20,7 @@
|
||||
package de.steamwar.fightsystem.fight;
|
||||
|
||||
import de.steamwar.fightsystem.FightSystem;
|
||||
import de.steamwar.fightsystem.ai.AIManager;
|
||||
import de.steamwar.fightsystem.states.FightState;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import de.steamwar.inventory.SWListInv;
|
||||
@ -28,44 +29,66 @@ import net.md_5.bungee.api.chat.ClickEvent;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.concurrent.atomic.AtomicReference;
|
||||
import java.util.function.Consumer;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
public class JoinRequest {
|
||||
|
||||
private static final Map<Player, JoinRequest> activeRequests = new HashMap<>();
|
||||
private static final Map<Player, JoinRequest> playerRequests = new HashMap<>();
|
||||
private static final List<JoinRequest> activeRequests = new ArrayList<>();
|
||||
public static JoinRequest get(Player player) {
|
||||
return playerRequests.get(player);
|
||||
}
|
||||
|
||||
public static List<SWListInv.SWListEntry<Player>> openRequests(Player p, FightTeam team) {
|
||||
return activeRequests.values().stream().filter(
|
||||
public static List<SWListInv.SWListEntry<JoinRequest>> openRequests(Player p, FightTeam team) {
|
||||
return activeRequests.stream().filter(
|
||||
request -> request.waitOnApproval.contains(team)
|
||||
).map(request -> {
|
||||
SWItem item = SWItem.getPlayerSkull(request.player);
|
||||
item.setLore(Arrays.asList(
|
||||
AtomicReference<SWItem> item = new AtomicReference<>();
|
||||
request.enquirer.ifPlayer(player -> item.set(SWItem.getPlayerSkull(player)));
|
||||
request.enquirer.ifAI(manager -> item.set(new SWItem(manager.getIcon(), manager.name())));
|
||||
item.get().setLore(Arrays.asList(
|
||||
FightSystem.getMessage().parse("REQUESTS_LEFT_CLICK", p),
|
||||
FightSystem.getMessage().parse("REQUESTS_RIGHT_CLICK", p)
|
||||
));
|
||||
return new SWListInv.SWListEntry<>(item, request.player);
|
||||
return new SWListInv.SWListEntry<>(item.get(), request);
|
||||
}).collect(Collectors.toList());
|
||||
}
|
||||
|
||||
public static void clearRequests() {
|
||||
playerRequests.clear();
|
||||
activeRequests.clear();
|
||||
}
|
||||
|
||||
public static JoinRequest get(Player player) {
|
||||
return activeRequests.get(player);
|
||||
public static void forPlayer(Player player, FightTeam team) {
|
||||
new JoinRequest(new Enquirer() {
|
||||
@Override public String name() { return player.getName(); }
|
||||
@Override public void ifPlayer(Consumer<Player> function) { function.accept(player); }
|
||||
@Override public void ifAI(Consumer<AIManager> function) {}
|
||||
}, team, FightState.ingame() ? Fight.teams() : Collections.singleton(team));
|
||||
}
|
||||
|
||||
private final Player player;
|
||||
public static void forAI(AIManager manager, FightTeam team) {
|
||||
new JoinRequest(new Enquirer() {
|
||||
@Override public String name() { return manager.name(); }
|
||||
@Override public void ifPlayer(Consumer<Player> function) {}
|
||||
@Override public void ifAI(Consumer<AIManager> function) { function.accept(manager); }
|
||||
}, team, Collections.singleton(Fight.getOpposite(team)));
|
||||
}
|
||||
|
||||
private final Enquirer enquirer;
|
||||
private final FightTeam team;
|
||||
private final Set<FightTeam> waitOnApproval;
|
||||
|
||||
public JoinRequest(Player player, FightTeam team) {
|
||||
this.player = player;
|
||||
private JoinRequest(Enquirer enquirer, FightTeam team, Collection<FightTeam> waitOnApproval) {
|
||||
this.enquirer = enquirer;
|
||||
this.team = team;
|
||||
this.waitOnApproval = new HashSet<>(FightState.ingame() ? Fight.teams() : Collections.singleton(team));
|
||||
this.waitOnApproval = new HashSet<>(waitOnApproval);
|
||||
Set<FightTeam> alreadyAccepted = new HashSet<>();
|
||||
|
||||
activeRequests.put(player, this);
|
||||
enquirer.ifPlayer(player -> playerRequests.put(player, this));
|
||||
activeRequests.add(this);
|
||||
for(FightTeam t : waitOnApproval) {
|
||||
FightPlayer leader = t.getLeader();
|
||||
if(leader == null)
|
||||
@ -74,14 +97,14 @@ public class JoinRequest {
|
||||
if(leader.getEntity() == null)
|
||||
continue;
|
||||
|
||||
leader.ifPlayer(leaderPlayer -> FightSystem.getMessage().sendPrefixless("JOIN_REQUEST_NOTIFICATION", leaderPlayer, "REQUESTS", new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/requests"), player.getName(), team.getColoredName()));
|
||||
leader.ifPlayer(leaderPlayer -> FightSystem.getMessage().sendPrefixless("JOIN_REQUEST_NOTIFICATION", leaderPlayer, "REQUESTS", new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/requests"), enquirer.name(), team.getColoredName()));
|
||||
leader.ifAI(ai -> {
|
||||
if(ai.acceptJoinRequest(player, team))
|
||||
if(ai.acceptJoinRequest(enquirer, team))
|
||||
alreadyAccepted.add(t);
|
||||
});
|
||||
}
|
||||
|
||||
FightSystem.getMessage().sendPrefixless("JOIN_REQUEST_CONFIRMATION", player, ChatMessageType.ACTION_BAR);
|
||||
enquirer.ifPlayer(player -> FightSystem.getMessage().sendPrefixless("JOIN_REQUEST_CONFIRMATION", player, ChatMessageType.ACTION_BAR));
|
||||
alreadyAccepted.forEach(this::accept);
|
||||
}
|
||||
|
||||
@ -93,18 +116,26 @@ public class JoinRequest {
|
||||
waitOnApproval.remove(acceptor);
|
||||
|
||||
if(waitOnApproval.isEmpty()) {
|
||||
team.addMember(player);
|
||||
activeRequests.remove(player);
|
||||
enquirer.ifPlayer(team::addMember);
|
||||
enquirer.ifAI(manager -> manager.join(team));
|
||||
close();
|
||||
}
|
||||
}
|
||||
|
||||
public void decline(FightTeam declinor) {
|
||||
FightSystem.getMessage().sendPrefixless("REQUEST_YOUR_DECLINED", player, ChatMessageType.ACTION_BAR);
|
||||
waitOnApproval.forEach(t -> t.broadcast("REQUEST_DECLINED", player.getName()));
|
||||
silentDecline();
|
||||
enquirer.ifPlayer(player -> FightSystem.getMessage().sendPrefixless("REQUEST_YOUR_DECLINED", player, ChatMessageType.ACTION_BAR));
|
||||
waitOnApproval.forEach(t -> t.broadcast("REQUEST_DECLINED", enquirer.name()));
|
||||
close();
|
||||
}
|
||||
|
||||
public void silentDecline() {
|
||||
activeRequests.remove(player);
|
||||
public void close() {
|
||||
enquirer.ifPlayer(playerRequests::remove);
|
||||
activeRequests.remove(this);
|
||||
}
|
||||
|
||||
public interface Enquirer {
|
||||
String name();
|
||||
void ifPlayer(Consumer<Player> function);
|
||||
void ifAI(Consumer<AIManager> function);
|
||||
}
|
||||
}
|
||||
|
||||
@ -69,6 +69,6 @@ public class JoinRequestListener implements Listener {
|
||||
public void onLeave(PlayerQuitEvent event) {
|
||||
JoinRequest request = JoinRequest.get(event.getPlayer());
|
||||
if(request != null)
|
||||
request.silentDecline();
|
||||
request.close();
|
||||
}
|
||||
}
|
||||
|
||||
@ -43,6 +43,7 @@ import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
@ -70,7 +71,7 @@ public class Recording implements Listener {
|
||||
return stack;
|
||||
}
|
||||
|
||||
public static boolean isNotSent(Player p){
|
||||
public static boolean isNotSent(LivingEntity p){
|
||||
FightPlayer fp = Fight.getFightPlayer(p);
|
||||
return fp == null || !fp.isLiving() || FightState.getFightState() == FightState.SPECTATE;
|
||||
}
|
||||
@ -193,10 +194,10 @@ public class Recording implements Listener {
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
|
||||
public void onEntityDamage(EntityDamageEvent e) {
|
||||
if(e.getEntityType() != EntityType.PLAYER)
|
||||
if(!e.getEntityType().isAlive())
|
||||
return;
|
||||
|
||||
Player p = (Player) e.getEntity();
|
||||
LivingEntity p = (LivingEntity) e.getEntity();
|
||||
if(isNotSent(p))
|
||||
return;
|
||||
|
||||
@ -208,10 +209,10 @@ public class Recording implements Listener {
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
|
||||
public void onEntityCombust(EntityCombustEvent e) {
|
||||
if(e.getEntityType() != EntityType.PLAYER)
|
||||
if(!e.getEntityType().isAlive())
|
||||
return;
|
||||
|
||||
Player p = (Player) e.getEntity();
|
||||
LivingEntity p = (LivingEntity) e.getEntity();
|
||||
if(isNotSent(p))
|
||||
return;
|
||||
|
||||
|
||||
@ -204,7 +204,7 @@ public interface Recorder {
|
||||
write(0x0a, e.getEntityId(), start, offHand);
|
||||
}
|
||||
|
||||
default void damageAnimation(Player p) {
|
||||
default void damageAnimation(LivingEntity p) {
|
||||
write(0x0b, p.getEntityId());
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user