Add DynamicRegionVisualizer

This commit is contained in:
2026-03-16 22:16:23 +01:00
parent 682aac5012
commit ac00fb96e0
4 changed files with 166 additions and 2 deletions

View File

@@ -29,6 +29,7 @@ import de.steamwar.command.AbstractSWCommand;
import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper;
import de.steamwar.core.SWPlayer;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
@@ -44,6 +45,18 @@ public class DynamicRegionCommand extends SWCommand {
super("");
}
@Register({"dynamic", "visualize"})
public void visualizeRegions(Player player) {
Tile tile = Tile.fromLocation(player.getLocation()).orElse(null);
if (tile == null) return;
SWPlayer swPlayer = SWPlayer.of(player);
if (swPlayer.hasComponent(DynamicRegionVisualizer.class)) {
swPlayer.removeComponent(DynamicRegionVisualizer.class);
} else {
swPlayer.setComponent(new DynamicRegionVisualizer());
}
}
@Register({"dynamic", "place"})
public void placeRegion(Player player, @Mapper("regionType") String regionType) {
Region region = DynamicRegionSystem.INSTANCE.get(player.getLocation());

View File

@@ -0,0 +1,146 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.dynamic.Tile;
import de.steamwar.core.SWPlayer;
import de.steamwar.entity.*;
import de.steamwar.inventory.SWInventory;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.event.player.PlayerMoveEvent;
import java.util.Set;
import java.util.stream.Collectors;
public class DynamicRegionVisualizer implements SWPlayer.Component, Listener {
private final REntityServer entityServer;
private Player player;
private Location sourceLocation;
private Tile sourceTile;
public DynamicRegionVisualizer() {
this.entityServer = new REntityServer();
}
@Override
public void onMount(SWPlayer player) {
this.player = player.getPlayer();
sourceTile = Tile.fromLocation(player.getLocation()).orElse(null);
if (sourceTile == null) {
player.removeComponent(DynamicRegionVisualizer.class);
return;
}
sourceLocation = player.getLocation().add(0, -5, 0).getBlock().getLocation();
entityServer.addPlayer(player.getPlayer());
Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
renderTiles(0, 0);
}
@Override
public void onUnmount(SWPlayer player) {
Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
entityServer.close();
}
@EventHandler
public void onPlayerMove(PlayerMoveEvent event) {
if (event.getPlayer() != player) return;
Location position = event.getTo().getBlock().getLocation();
int dx = position.getBlockX() - sourceLocation.getBlockX();
int dz = position.getBlockZ() - sourceLocation.getBlockZ();
renderTiles(dx, dz);
}
private void renderTiles(int dx, int dz) {
Set<Tile> tileSet = entityServer.getEntitiesByType(CTile.class)
.stream()
.filter(cTile -> {
if (Math.abs(cTile.tile.getTileX() - dx) > 20 || Math.abs(cTile.tile.getTileZ() - dz) > 20) {
cTile.die();
return false;
} else {
return true;
}
})
.map(cTile -> cTile.tile)
.collect(Collectors.toSet());
for (int x = dx - 10; x <= dx + 10; x++) {
for (int z = dz - 10; z <= dz + 10; z++) {
Tile tile = sourceTile.add(x, z).orElse(null);
if (tile == null || tileSet.contains(tile)) continue;
new CTile(entityServer, tile);
}
}
}
private class CTile extends CEntity {
private final Tile tile;
public CTile(REntityServer server, Tile tile) {
super(server);
this.tile = tile;
Material material = switch (DynamicRegionSystem.INSTANCE.get(tile).getType()) {
case SPAWN, SPAWN_EXTENSION -> Material.LODESTONE;
case SPAWN_PATH, PATH -> Material.DIRT_PATH;
case DRY, DRY_SPECIAL -> Material.IRON_BLOCK;
case WET, WET_SPECIAL -> Material.LAPIS_BLOCK;
default -> Material.WHITE_CARPET;
};
Location location = sourceLocation.clone().add(tile.getTileX() - sourceTile.getTileX(), 0, tile.getTileZ() - sourceTile.getTileZ());
if (tile.equals(Tile.ZERO)) {
CCubedTextDisplay spawn = new CCubedTextDisplay(entityServer, location);
spawn.setText("§eSPAWN");
spawn.setBackgroundColor(0);
spawn.setShadowed(false);
entities.add(spawn);
} else if (tile.equals(sourceTile)) {
CCubedTextDisplay spawn = new CCubedTextDisplay(entityServer, location);
spawn.setText("§eORIGIN");
spawn.setBackgroundColor(0);
spawn.setShadowed(false);
entities.add(spawn);
}
RBlockDisplay entity = new RBlockDisplay(entityServer, location);
entity.setBlock(material.createBlockData());
entities.add(entity);
RInteraction interaction = new RInteraction(entityServer, location.clone().add(0.5, 0, 0.5));
interaction.setInteraction((player, entityAction) -> {
SWInventory swInv = new SWInventory(player, () -> Bukkit.createInventory(null, InventoryType.DROPPER, tile.toString()));
swInv.open();
});
entities.add(entity);
}
}
}

View File

@@ -20,14 +20,18 @@
package de.steamwar.bausystem.region.dynamic;
import de.steamwar.bausystem.region.Point;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import org.bukkit.Location;
import java.util.Optional;
@Getter
@EqualsAndHashCode
public class Tile {
public static final Tile ZERO = new Tile(0, 0);
public static final int tileSize = 21;
public static final int tileOffset = tileSize / 2;
public static final int maxTile = 1023;
@@ -122,12 +126,12 @@ public class Tile {
return fromTile(tileX + offsetX, tileZ + offsetZ);
}
public static long getID(int tileX, int tileZ) {
public static long getId(int tileX, int tileZ) {
return (tileX + maxTile) * tilesPerAxis + tileZ + maxTile;
}
public long getId() {
return getID(tileX, tileZ);
return getId(tileX, tileZ);
}
@Override

View File

@@ -58,6 +58,7 @@ tasks.register<DevServer>("DevBau21") {
tasks.register<DevServer>("DevBau21Dynamic") {
group = "run"
description = "Run a 1.21 Dynamic Dev Bau"
dependsOn(":SpigotCore:shadowJar")
dependsOn(":BauSystem:shadowJar")
dependsOn(":SchematicSystem:shadowJar")
template = "Bau21-Dynamic"