Fix TNTLeague Sound

This commit is contained in:
2024-12-11 14:08:33 +01:00
parent ae4d498694
commit b36c974f86

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@@ -24,10 +24,10 @@ import de.steamwar.tntleague.config.TNTLeagueWorldConfig
import de.steamwar.tntleague.config.targetedBlocks import de.steamwar.tntleague.config.targetedBlocks
import de.steamwar.tntleague.message import de.steamwar.tntleague.message
import de.steamwar.tntleague.plugin import de.steamwar.tntleague.plugin
import net.kyori.adventure.sound.Sound
import net.kyori.adventure.text.Component import net.kyori.adventure.text.Component
import org.bukkit.GameMode import org.bukkit.GameMode
import org.bukkit.Material import org.bukkit.Material
import org.bukkit.Sound
import org.bukkit.enchantments.Enchantment import org.bukkit.enchantments.Enchantment
import org.bukkit.entity.Player import org.bukkit.entity.Player
import org.bukkit.inventory.ItemStack import org.bukkit.inventory.ItemStack
@@ -58,7 +58,7 @@ data class TNTLeagueTeam(val config: TNTLeagueWorldConfig.TeamConfig, private va
set(value) { set(value) {
field = value field = value
leader?.inventory?.setItem(4, readyItem()) leader?.inventory?.setItem(4, readyItem())
leader?.playSound(Sound.sound(org.bukkit.Sound.BLOCK_NOTE_BLOCK_PLING.key, Sound.Source.MASTER, 1f, 1f)) leader?.let { it.playSound(it.location, Sound.BLOCK_NOTE_BLOCK_PLING, 1f, 1f) }
message.broadcastActionbar(if (value) "IS_READY" else "IS_NOT_READY", name.colorByTeam(this)) message.broadcastActionbar(if (value) "IS_READY" else "IS_NOT_READY", name.colorByTeam(this))