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Author SHA1 Message Date
Chaoscaot 1cb2e70ede Revert "Remove deprecated world management commands and associated SQL logic"
Pull Request Build / Build (pull_request) Failing after 58s
This reverts commit a7adfe37

Signed-off-by: Chaoscaot <max@maxsp.de>
2026-05-31 20:21:30 +02:00
Chaoscaot 8ce25ec19f Merge branch 'main' into world-system
Pull Request Build / Build (pull_request) Successful in 1m9s
2026-05-31 20:16:17 +02:00
Chaoscaot a7adfe378f Remove deprecated world management commands and associated SQL logic
Signed-off-by: Chaoscaot <max@maxsp.de>
2026-05-20 16:44:32 +02:00
Chaoscaot 9aa363de6f Add world-based permissions and migration commands
Pull Request Build / Build (pull_request) Successful in 1m7s
- Switch bau logic from owner-scoped to world-scoped data
- Add CLI commands for world migration, templating, and archiving
- Extend world storage with team worlds and lock state support
2026-05-19 20:53:32 +02:00
Chaoscaot 5a5090c74d Remove unused import and fix incorrect import path in BuilderCloudCommand and World classes.
Pull Request Build / Build (pull_request) Successful in 1m8s
Signed-off-by: Chaoscaot <max@maxsp.de>
2026-05-19 19:36:43 +02:00
Chaoscaot 99ca7205fb Merge branch 'main' into world-system
# Conflicts:
#	VelocityCore/src/de/steamwar/velocitycore/ServerStarter.java
#	VelocityCore/src/de/steamwar/velocitycore/commands/BauCommand.java
#	VelocityCore/src/de/steamwar/velocitycore/commands/BuilderCloudCommand.java
2026-05-19 19:30:30 +02:00
Chaoscaot e85604fdc4 Merge branch 'main' into world-system
Pull Request Build / Build (pull_request) Failing after 42s
2026-05-16 14:49:18 +02:00
Chaoscaot 936ee38503 Migrate builder and bau worlds to shared world records
SteamWarCI Build successful
- add SQL-backed world entities with archive and rename support
- route builder, bau, deploy, and GDPR flows through world storage
- keep legacy folder support for existing worlds
2026-05-09 16:38:13 +02:00
418 changed files with 9990 additions and 16157 deletions
-29
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@@ -1,29 +0,0 @@
name: Setup build
description: Installs the JDKs and Gradle and configures the SteamWar Maven repository
inputs:
maven-credentials:
description: Contents of steamwar.properties
required: true
runs:
using: composite
steps:
- name: Setup Java
uses: actions/setup-java@v5
with:
distribution: 'temurin'
# The last version becomes the default
java-version: |
8
11
17
21
- name: Setup Gradle
uses: gradle/actions/setup-gradle@v6
- name: Setup Maven Repository
shell: bash
env:
SW_MAVEN_CREDENTIALS: ${{ inputs.maven-credentials }}
run: |
echo "$SW_MAVEN_CREDENTIALS" > steamwar.properties
-51
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@@ -1,51 +0,0 @@
name: Setup SSH
description: Configures the deploy server as the SSH host "deploy" for ssh and scp
inputs:
host:
description: Deploy server host name
required: true
user:
description: Deploy server user
required: true
port:
description: Deploy server SSH port
required: false
default: '22'
key:
description: Private SSH key of the deploy user
required: true
runs:
using: composite
steps:
- name: Configure SSH
shell: bash
env:
DEPLOY_HOST: ${{ inputs.host }}
DEPLOY_USER: ${{ inputs.user }}
DEPLOY_PORT: ${{ inputs.port }}
DEPLOY_SSH_KEY: ${{ inputs.key }}
run: |
set -euo pipefail
: "${DEPLOY_HOST:?Missing DEPLOY_HOST secret}"
: "${DEPLOY_USER:?Missing DEPLOY_USER secret}"
: "${DEPLOY_SSH_KEY:?Missing DEPLOY_SSH_KEY secret}"
port="${DEPLOY_PORT:-22}"
mkdir -p ~/.ssh
chmod 700 ~/.ssh
echo "$DEPLOY_SSH_KEY" > ~/.ssh/deploy_key
chmod 600 ~/.ssh/deploy_key
ssh-keyscan -p "$port" "$DEPLOY_HOST" >> ~/.ssh/known_hosts
cat >> ~/.ssh/config <<EOF
Host deploy
HostName ${DEPLOY_HOST}
User ${DEPLOY_USER}
Port ${port}
IdentityFile ~/.ssh/deploy_key
EOF
chmod 600 ~/.ssh/config
-82
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@@ -1,82 +0,0 @@
#!/usr/bin/env bash
#
# Usage: affected-projects.sh <state-dir> [base-commit]
#
# Runs the checkAffected task of every project for the changes between the base commit and HEAD
# and writes the result to $GITHUB_OUTPUT:
# projects - space separated paths of the affected projects
# tasks - space separated Gradle tasks to run (empty if nothing is affected)
#
# The projects exchange files with this script through the state directory. If it contains
# previous-dependency-versions (deploys only), projects whose resolved dependency versions changed are
# affected as well and the collected dependency-versions, deploy-artifacts and deploy-commands of all
# projects are written to it. Without a known base commit everything is affected.
set -euo pipefail
shopt -s nullglob
mkdir -p "$1"
state="$(realpath "$1")"
base="${2:-}"
deploy=false
if [[ -f "${state}/previous-dependency-versions" ]]; then
deploy=true
fi
# Whether the diff of settings.gradle.kts only touches library versions of the version catalog
catalog_only() {
! git diff -U0 --no-renames "$base" HEAD -- settings.gradle.kts \
| grep -E '^[+-]' \
| grep -vE '^(\+\+\+|---) ' \
| grep -qvE '^[+-][[:space:]]*(library\("|val [A-Za-z]+Version = "|$)'
}
# All lines the projects wrote for the given kind
collect() {
local files=("${state}/projects/$1"/*)
if (( ${#files[@]} )); then
sort "${files[@]}"
fi
}
rm -f "${state}/changed-files"
if [[ -z "$base" ]]; then
echo "No base commit, everything is affected"
elif ! git cat-file -e "${base}^{commit}" 2>/dev/null; then
echo "Base commit ${base} is unknown, everything is affected"
else
echo "Changed files since ${base}:"
git diff --name-only --no-renames "$base" HEAD | tee "${state}/changed-files"
# Library version changes are detected through the resolved dependency versions of the projects using them
if [[ "$deploy" == "true" ]] && grep -qx 'settings.gradle.kts' "${state}/changed-files" && catalog_only; then
echo "settings.gradle.kts only changed library versions, relying on the dependency versions"
grep -vx 'settings.gradle.kts' "${state}/changed-files" > "${state}/changed-files.filtered" || true
mv "${state}/changed-files.filtered" "${state}/changed-files"
fi
fi
args=(-q --no-daemon checkAffected -PciDir="$state")
if [[ "$deploy" == "true" ]]; then
args+=(deployInfo --refresh-dependencies)
fi
./gradlew "${args[@]}"
if [[ "$deploy" == "true" ]]; then
collect dependency-versions > "${state}/dependency-versions"
collect deploy-artifacts > "${state}/deploy-artifacts"
collect deploy-commands > "${state}/deploy-commands"
fi
projects="$(collect affected | cut -d ' ' -f 1 | sort -u | paste -sd ' ' -)"
tasks="$(collect affected | cut -d ' ' -f 1 | sort -u | sed 's/$/:build/' | paste -sd ' ' -)"
echo "projects=${projects}"
echo "tasks=${tasks}"
{
echo "projects=${projects}"
echo "tasks=${tasks}"
} >> "$GITHUB_OUTPUT"
-32
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@@ -1,32 +0,0 @@
#!/usr/bin/env bash
#
# Usage: stage-artifacts.sh <state-dir> <output-dir> [projects]
#
# Copies the deployed files of the given projects to the output directory under their deployed name,
# skipping those identical to the deployed file, and lists the projects with copied files in
# state-dir/deployed-projects. Reads state-dir/deploy-artifacts ("<project> <build output> <deployed name>"
# per line, written by affected-projects.sh) and state-dir/deployed-hashes (sha256sum output of the deployed files).
set -euo pipefail
state="$1"
output="$2"
projects=" ${3:-} "
mkdir -p "$output"
: > "${state}/deployed-projects"
while read -r project source name; do
if [[ "$projects" != *" ${project} "* ]]; then
continue
fi
hash="$(sha256sum "$source" | cut -d ' ' -f 1)"
if grep -qxF "${hash} ${name}" "${state}/deployed-hashes"; then
echo "${name} from ${project} is unchanged"
else
echo "Staging ${name} from ${project}"
cp "$source" "${output}/${name}"
echo "$project" >> "${state}/deployed-projects"
fi
done < "${state}/deploy-artifacts"
+99 -76
View File
@@ -7,25 +7,83 @@ on:
- version/*
jobs:
deploy:
name: Build and deploy
build:
name: Build
runs-on: ubuntu-latest
steps:
- name: Checkout sources
uses: actions/checkout@v6
- name: Setup Java 8
uses: actions/setup-java@v5
with:
fetch-depth: 0
- name: Setup build
uses: ./.gitea/actions/setup-build
distribution: 'temurin'
java-version: 8
- name: Setup Java 11
uses: actions/setup-java@v5
with:
maven-credentials: ${{ secrets.SW_MAVEN_CREDENTIALS }}
- name: Setup SSH
uses: ./.gitea/actions/setup-ssh
distribution: 'temurin'
java-version: 11
- name: Setup Java 17
uses: actions/setup-java@v5
with:
host: ${{ secrets.DEPLOY_HOST }}
user: ${{ secrets.DEPLOY_USER }}
port: ${{ secrets.DEPLOY_PORT }}
key: ${{ secrets.DEPLOY_SSH_KEY }}
distribution: 'temurin'
java-version: 17
- name: Setup Java
uses: actions/setup-java@v5
with:
distribution: 'temurin'
java-version: 21
- name: Setup Gradle
uses: gradle/actions/setup-gradle@v6
- name: Setup Maven Repository
env:
SW_MAVEN_CREDENTIALS: ${{ secrets.SW_MAVEN_CREDENTIALS }}
run: |
echo "$SW_MAVEN_CREDENTIALS" > steamwar.properties
- name: Build with Gradle
run: ./gradlew clean build --no-daemon --no-build-cache --refresh-dependencies
- name: Stage deploy artifacts
shell: bash
run: |
set -euo pipefail
rm -rf deploy
mkdir -p deploy
cp "BauSystem/build/libs/BauSystem-all.jar" "deploy/BauSystem.jar"
cp "FightSystem/build/libs/FightSystem-all.jar" "deploy/FightSystem.jar"
cp "KotlinCore/build/libs/KotlinCore-all.jar" "deploy/KotlinCore.jar"
cp "TNTLeague/build/libs/TNTLeague.jar" "deploy/TNTLeague.jar"
cp "LobbySystem/build/libs/LobbySystem.jar" "deploy/LobbySystem.jar"
cp "MissileWars/build/libs/MissileWars.jar" "deploy/MissileWars.jar"
cp "Realtime/build/libs/Realtime.jar" "deploy/RealTime.jar"
cp "SchematicSystem/build/libs/SchematicSystem-all.jar" "deploy/SchematicSystem.jar"
cp "SpigotCore/build/libs/SpigotCore-all.jar" "deploy/SpigotCore.jar"
cp "Teamserver/build/libs/Teamserver.jar" "deploy/Builder.jar"
cp "TowerRun/build/libs/TowerRun.jar" "deploy/TowerRun.jar"
cp "VelocityCore/Persistent/build/libs/Persistent.jar" "deploy/PersistentVelocityCore.jar"
cp "VelocityCore/Dependencies/build/libs/Dependencies-all.jar" "deploy/DependenciesVelocityCore.jar"
cp "VelocityCore/build/libs/VelocityCore-all.jar" "deploy/VelocityCore.jar"
cp "WebsiteBackend/build/libs/WebsiteBackend-all.jar" "deploy/website-api.jar"
cp "CLI/build/distributions/sw.zip" "deploy/sw.zip"
- name: Upload deploy artifacts
uses: actions/upload-artifact@v3
with:
name: steamwar-jars
path: deploy/
deploy:
name: Deploy
runs-on: ubuntu-latest
needs: build
steps:
- name: Download deploy artifacts
uses: actions/download-artifact@v3
with:
name: steamwar-jars
path: deploy
- name: Resolve deploy target
id: target
@@ -47,80 +105,45 @@ jobs:
exit 1
fi
- name: Read deployed state
id: deployed
- name: Upload jars with scp
shell: bash
env:
DEPLOY_HOST: ${{ secrets.DEPLOY_HOST }}
DEPLOY_USER: ${{ secrets.DEPLOY_USER }}
DEPLOY_PORT: ${{ secrets.DEPLOY_PORT }}
DEPLOY_SSH_KEY: ${{ secrets.DEPLOY_SSH_KEY }}
DEPLOY_PATH: ${{ steps.target.outputs.path }}
run: |
set -euo pipefail
mkdir -p .ci
ssh deploy "cat '$DEPLOY_PATH/.dependency-versions' 2>/dev/null || true" > .ci/previous-dependency-versions
ssh deploy "cd '$DEPLOY_PATH' 2>/dev/null && sha256sum -- *.jar *.zip 2>/dev/null || true" > .ci/deployed-hashes
: "${DEPLOY_HOST:?Missing DEPLOY_HOST secret}"
: "${DEPLOY_USER:?Missing DEPLOY_USER secret}"
: "${DEPLOY_SSH_KEY:?Missing DEPLOY_SSH_KEY secret}"
commit="$(ssh deploy "cat '$DEPLOY_PATH/.deployed-commit' 2>/dev/null || true")"
if [[ ! "$commit" =~ ^[0-9a-f]{40}$ ]]; then
echo "No valid deployed commit found in ${DEPLOY_PATH}"
commit=""
fi
port="${DEPLOY_PORT:-22}"
echo "Deployed commit: ${commit:-none}"
echo "commit=${commit}" >> "$GITHUB_OUTPUT"
mkdir -p ~/.ssh
chmod 700 ~/.ssh
echo "$DEPLOY_SSH_KEY" > ~/.ssh/deploy_key
chmod 600 ~/.ssh/deploy_key
ssh-keyscan -p "$port" "$DEPLOY_HOST" >> ~/.ssh/known_hosts
- name: Determine affected projects
id: affected
shell: bash
run: bash .gitea/scripts/affected-projects.sh .ci "${{ steps.deployed.outputs.commit }}"
- name: Build with Gradle
if: steps.affected.outputs.tasks != ''
ssh -i ~/.ssh/deploy_key -p "$port" "${DEPLOY_USER}@${DEPLOY_HOST}" "mkdir -p '$DEPLOY_PATH'"
ssh -i ~/.ssh/deploy_key -p "$port" "${DEPLOY_USER}@${DEPLOY_HOST}" "mkdir -p '$DEPLOY_PATH/upload'"
scp -i ~/.ssh/deploy_key -P "$port" deploy/* "${DEPLOY_USER}@${DEPLOY_HOST}:$DEPLOY_PATH/upload"
ssh -i ~/.ssh/deploy_key -p "$port" "${DEPLOY_USER}@${DEPLOY_HOST}" "rm -f '$DEPLOY_PATH'/*.jar '$DEPLOY_PATH'/*.zip"
ssh -i ~/.ssh/deploy_key -p "$port" "${DEPLOY_USER}@${DEPLOY_HOST}" "mv '$DEPLOY_PATH'/upload/* '$DEPLOY_PATH'"
ssh -i ~/.ssh/deploy_key -p "$port" "${DEPLOY_USER}@${DEPLOY_HOST}" "rm -r '$DEPLOY_PATH/upload'"
ssh -i ~/.ssh/deploy_key -p "$port" "${DEPLOY_USER}@${DEPLOY_HOST}" "chmod o-w '$DEPLOY_PATH'/*"
- name: Restart Services
shell: bash
env:
TASKS: ${{ steps.affected.outputs.tasks }}
DEPLOY_HOST: ${{ secrets.DEPLOY_HOST }}
DEPLOY_USER: ${{ secrets.DEPLOY_USER }}
DEPLOY_PORT: ${{ secrets.DEPLOY_PORT }}
DEPLOY_SSH_KEY: ${{ secrets.DEPLOY_SSH_KEY }}
run: |
set -euo pipefail
read -ra tasks <<< "$TASKS"
./gradlew clean "${tasks[@]}" --no-daemon --no-build-cache --refresh-dependencies
# Only jars whose content differs from the deployed one, so dependents that merely compile against a change stay untouched
- name: Stage changed artifacts
shell: bash
run: bash .gitea/scripts/stage-artifacts.sh .ci .ci/jars "${{ steps.affected.outputs.projects }}"
- name: Deploy
shell: bash
env:
DEPLOY_PATH: ${{ steps.target.outputs.path }}
run: |
set -euo pipefail
ssh deploy "mkdir -p '$DEPLOY_PATH'"
if compgen -G ".ci/jars/*" > /dev/null; then
ssh deploy "rm -rf '$DEPLOY_PATH/upload' && mkdir -p '$DEPLOY_PATH/upload'"
scp .ci/jars/* "deploy:$DEPLOY_PATH/upload"
ssh deploy "mv -f '$DEPLOY_PATH'/upload/* '$DEPLOY_PATH' && rm -r '$DEPLOY_PATH/upload' && chmod o-w '$DEPLOY_PATH'/*"
else
echo "No changed artifacts to deploy"
fi
# The next run only builds what changed since this commit
scp .ci/dependency-versions "deploy:$DEPLOY_PATH/.dependency-versions"
ssh deploy "echo '$GITHUB_SHA' > '$DEPLOY_PATH/.deployed-commit'"
# The afterDeploy commands of the deploy blocks of all projects with changed artifacts
- name: Run after deploy commands
if: github.ref_name == 'main'
shell: bash
env:
DEPLOY_PATH: ${{ steps.target.outputs.path }}
run: |
set -euo pipefail
while read -r project command; do
if grep -qxF "$project" .ci/deployed-projects; then
echo "Running '${command}' for ${project}"
ssh -n deploy "cd '$DEPLOY_PATH' && ${command}"
fi
done < .ci/deploy-commands
ssh -i ~/.ssh/deploy_key -p "$DEPLOY_PORT" "${DEPLOY_USER}@${DEPLOY_HOST}" "sudo systemctl restart api.service"
ssh -i ~/.ssh/deploy_key -p "$DEPLOY_PORT" "${DEPLOY_USER}@${DEPLOY_HOST}" "unzip -o /jars/current/sw.zip -d /jars"
+25 -21
View File
@@ -14,31 +14,35 @@ jobs:
steps:
- name: Checkout sources
uses: actions/checkout@v6
- name: Setup Java 8
uses: actions/setup-java@v5
with:
fetch-depth: 0
- name: Setup build
uses: ./.gitea/actions/setup-build
distribution: 'temurin'
java-version: 8
- name: Setup Java 11
uses: actions/setup-java@v5
with:
maven-credentials: ${{ secrets.SW_MAVEN_CREDENTIALS }}
- name: Determine affected projects
id: affected
shell: bash
run: |
set -euo pipefail
base_branch="$(jq -r '.pull_request.base.ref' "$GITHUB_EVENT_PATH")"
base="$(git merge-base "origin/${base_branch}" HEAD || true)"
bash .gitea/scripts/affected-projects.sh .ci "$base"
- name: Build with Gradle
if: steps.affected.outputs.tasks != ''
shell: bash
distribution: 'temurin'
java-version: 11
- name: Setup Java 17
uses: actions/setup-java@v5
with:
distribution: 'temurin'
java-version: 17
- name: Setup Java
uses: actions/setup-java@v5
with:
distribution: 'temurin'
java-version: 21
- name: Setup Gradle
uses: gradle/actions/setup-gradle@v6
- name: Setup Maven Repository
env:
TASKS: ${{ steps.affected.outputs.tasks }}
SW_MAVEN_CREDENTIALS: ${{ secrets.SW_MAVEN_CREDENTIALS }}
run: |
set -euo pipefail
read -ra tasks <<< "$TASKS"
./gradlew "${tasks[@]}" --no-daemon
echo "$SW_MAVEN_CREDENTIALS" > steamwar.properties
- name: Build with Gradle
run: ./gradlew build --no-daemon
- name: Merge successful backport PR
shell: bash
-11
View File
@@ -7,25 +7,14 @@
!gradle/wrapper/gradle-wrapper.jar
steamwar.properties
# Kotlin
.kotlin
# IntelliJ IDEA
*.iml
.idea
!.idea/copyright
!.idea/runConfigurations
# VSCode
bin/
.vscode
.settings
# Language Server
**/.project
**/.factorypath
**/.classpath
# Other
lib
/WebsiteBackend/data
-50
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@@ -1,50 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
plugins {
`java-library`
alias(libs.plugins.shadow)
deploy
}
deploy {
artifact(tasks.shadowJar)
}
dependencies {
implementation("org.ow2.asm:asm:9.7")
implementation("org.ow2.asm:asm-commons:9.7")
}
tasks.shadowJar {
manifest {
attributes(
"Manifest-Version" to "1.0",
"Build-Jdk-Spec" to "21",
"Main-Class" to "de.steamwar.Main",
"Premain-Class" to "de.steamwar.Agent",
"Can-Retransform-Classes" to "true",
"Can-Redefine-Classes" to "true",
)
}
}
tasks.build {
dependsOn(tasks.shadowJar)
}
@@ -1,49 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar;
/**
* A single parsed line from a .accesswidener file.
* <p>
* Examples:
* accessible class net/minecraft/server/level/ServerPlayer
* accessible method net/minecraft/server/level/ServerPlayer getStats ()V
* mutable field net/minecraft/world/entity/Entity id I
* extendable class net/minecraft/world/level/chunk/LevelChunk
*/
public record AccessWidenerEntry(
/** accessible | mutable | extendable (may have "transitive-" prefix) */
String directive,
/** class | method | field */
String memberType,
/** Internal class name, e.g. net/minecraft/server/level/ServerPlayer */
String target,
/** Method/field name, null for class entries */
String name,
/** Descriptor, null for class entries */
String descriptor) {
/**
* Returns true if this entry targets the class with the given internal name.
*/
public boolean targets(String internalName) {
return target.equals(internalName);
}
}
@@ -1,104 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.nio.charset.StandardCharsets;
import java.util.ArrayList;
import java.util.List;
/**
* Parses Fabric-compatible .accesswidener files.
* <p>
* Supported format:
* <pre>
* accessWidener v2 named
*
* # comments are supported
* accessible class net/minecraft/Foo
* accessible method net/minecraft/Foo someMethod ()V
* accessible field net/minecraft/Foo someField I
* mutable field net/minecraft/Foo someField I
* extendable class net/minecraft/Foo
* extendable method net/minecraft/Foo someMethod ()V
*
* # transitive variants (expose widening to dependents)
* transitive-accessible class net/minecraft/Foo
* </pre>
*/
public final class AccessWidenerParser {
private AccessWidenerParser() {
}
public static List<AccessWidenerEntry> parse(InputStream in) throws IOException {
List<AccessWidenerEntry> entries = new ArrayList<>();
try (BufferedReader reader = new BufferedReader(new InputStreamReader(in, StandardCharsets.UTF_8))) {
String line;
boolean headerSeen = false;
while ((line = reader.readLine()) != null) {
// Strip inline comments
int commentIdx = line.indexOf('#');
if (commentIdx >= 0) line = line.substring(0, commentIdx);
line = line.strip();
if (line.isEmpty()) continue;
if (!headerSeen) {
// First non-blank, non-comment line must be the header
if (!line.startsWith("accessWidener")) {
throw new IOException("Missing accessWidener header, got: " + line);
}
headerSeen = true;
continue;
}
AccessWidenerEntry entry = parseLine(line);
if (entry != null) entries.add(entry);
}
}
return entries;
}
private static AccessWidenerEntry parseLine(String line) {
String[] parts = line.split("\\s+");
if (parts.length < 3) return null;
String directive = parts[0]; // accessible / mutable / extendable / transitive-*
String memberType = parts[1]; // class / method / field
String target = parts[2]; // internal class name
return switch (memberType) {
case "class" -> new AccessWidenerEntry(directive, "class", target, null, null);
case "method", "field" -> {
if (parts.length < 5) yield null;
yield new AccessWidenerEntry(directive, memberType, target, parts[3], parts[4]);
}
default -> null;
};
}
}
@@ -1,75 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar;
import java.io.File;
import java.io.IOException;
import java.lang.instrument.Instrumentation;
import java.util.ArrayList;
import java.util.List;
import java.util.logging.Logger;
/**
* Java agent entry point.
* <p>
* At JVM startup: java -javaagent:paper-access-widener-agent.jar -jar server.jar
* <p>
* On attach the agent:
* <ol>
* <li>Find all .jar files inside the plugins folder</li>
* <li>Scan all found jars for *.accesswidener resources</li>
* <li>Transform any class during loading</li>
* </ol>
*/
public class Agent {
private Agent() {
throw new IllegalStateException("Utility class");
}
private static final Logger LOG = Logger.getLogger("AccessWidenerAgent");
// -javaagent: startup
public static void premain(String args, Instrumentation inst) {
init(inst);
}
private static void init(Instrumentation inst) {
LOG.info("[AccessWidener] Agent initialising.");
List<AccessWidenerEntry> entries = new ArrayList<>();
File file = new File(new File(".").getAbsoluteFile(), "plugins/");
File[] files = file.listFiles();
if (files == null) files = new File[0];
for (File jarFile : files) {
if (!jarFile.isFile()) continue;
if (!jarFile.getName().endsWith(".jar")) continue;
try {
entries.addAll(Utils.findAndParseAccessWideners(jarFile.toPath()));
} catch (IOException e) {
LOG.warning("Failed to parse access wideners from " + jarFile.getAbsolutePath());
}
}
LOG.info("[AccessWidener] Loaded " + entries.size() + " access wideners.");
inst.addTransformer(new WideningTransformer(entries), false);
LOG.info("[AccessWidener] Agent ready.");
}
}
@@ -1,83 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar;
import org.objectweb.asm.ClassReader;
import org.objectweb.asm.ClassWriter;
import java.util.List;
import java.util.Set;
import java.util.logging.Logger;
import java.util.stream.Collectors;
import java.util.stream.Stream;
/**
* Uses ASM to patch class bytecode according to a list of access widener entries.
*
* Returns {@code null} if the class is not targeted by any entry (no-op signal
* to the caller so it can skip the write).
*/
public class ClassPatcher {
private static final Logger LOG = Logger.getLogger("ClassPatcher");
private final List<AccessWidenerEntry> entries;
/** Pre-computed set of targeted internal names for fast filtering. */
private final Set<String> targets;
private final Set<String> targetsPublicConstructor;
public ClassPatcher(List<AccessWidenerEntry> entries) {
this.entries = entries;
this.targets = entries.stream()
.map(AccessWidenerEntry::target)
.flatMap(s -> {
if (!s.contains("$")) return Stream.of(s);
int index = s.lastIndexOf('$');
return Stream.of(s, s.substring(0, index));
})
.collect(Collectors.toSet());
this.targetsPublicConstructor = entries.stream()
.filter(entry -> entry.directive().equals("transitive-extendable"))
.map(AccessWidenerEntry::target)
.collect(Collectors.toSet());
}
/**
* Patches {@code classBytes} if {@code className} is targeted.
*
* @return patched bytes, or {@code null} if no changes were needed
*/
public byte[] patch(String className, byte[] classBytes) {
if (!targets.contains(className)) return null;
try {
ClassReader cr = new ClassReader(classBytes);
ClassWriter cw = new ClassWriter(cr, 0);
cr.accept(new ClassTransformer(cw, className, entries, targetsPublicConstructor.contains(className)), ClassReader.SKIP_CODE | ClassReader.SKIP_DEBUG | ClassReader.SKIP_FRAMES);
return cw.toByteArray();
} catch (Exception e) {
LOG.warning("[AccessWidener] Failed to transform " + className + ": " + e.getMessage());
return null;
}
}
}
@@ -1,125 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar;
import org.objectweb.asm.ClassVisitor;
import org.objectweb.asm.FieldVisitor;
import org.objectweb.asm.MethodVisitor;
import org.objectweb.asm.Opcodes;
import java.util.List;
public class ClassTransformer extends ClassVisitor {
private final String internalName;
private final List<AccessWidenerEntry> entries;
private final boolean appendPublicConstructor;
public ClassTransformer(ClassVisitor cv, String internalName, List<AccessWidenerEntry> entries, boolean appendPublicConstructor) {
super(Opcodes.ASM9, cv);
this.internalName = internalName;
this.entries = entries;
this.appendPublicConstructor = appendPublicConstructor;
}
@Override
public void visit(int version, int access, String name, String signature, String superName, String[] interfaces) {
int newAccess = access;
for (AccessWidenerEntry e : entries) {
if (!e.targets(internalName) || !"class".equals(e.memberType())) continue;
newAccess = applyDirective(e.directive(), newAccess, false);
}
if (appendPublicConstructor) {
MethodVisitor methodVisitor = visitMethod(Opcodes.ACC_PUBLIC, "<init>", "()V", null, null);
methodVisitor.visitCode();
methodVisitor.visitVarInsn(Opcodes.ALOAD, 0);
methodVisitor.visitMethodInsn(
Opcodes.INVOKESPECIAL,
"java/lang/Object",
"<init>",
"()V",
false
);
methodVisitor.visitInsn(Opcodes.RETURN);
methodVisitor.visitMaxs(1, 1);
methodVisitor.visitEnd();
}
super.visit(version, newAccess, name, signature, superName, interfaces);
}
@Override
public void visitInnerClass(String name, String outerName, String innerName, int access) {
int newAccess = access;
for (AccessWidenerEntry e : entries) {
if (!e.target().equals(name) || !"class".equals(e.memberType())) continue;
newAccess = applyDirective(e.directive(), newAccess, false);
}
super.visitInnerClass(name, outerName, innerName, newAccess);
}
@Override
public MethodVisitor visitMethod(int access, String name, String descriptor, String signature, String[] exceptions) {
int newAccess = access;
for (AccessWidenerEntry e : entries) {
if (!e.targets(internalName) || !"method".equals(e.memberType())) continue;
if (!name.equals(e.name()) || !descriptor.equals(e.descriptor())) continue;
newAccess = applyDirective(e.directive(), newAccess, false);
}
return super.visitMethod(newAccess, name, descriptor, signature, exceptions);
}
@Override
public FieldVisitor visitField(int access, String name, String descriptor, String signature, Object value) {
int newAccess = access;
for (AccessWidenerEntry e : entries) {
if (!e.targets(internalName) || !"field".equals(e.memberType())) continue;
if (!name.equals(e.name())) continue;
newAccess = applyDirective(e.directive(), newAccess, true);
}
return super.visitField(newAccess, name, descriptor, signature, value);
}
/**
* Apply a directive to an access bitmask.
*
* @param directive accessible / mutable / extendable (with optional "transitive-" prefix)
* @param access current access flags
* @param isField true when processing a field (mutable removes final)
*/
private static int applyDirective(String directive, int access, boolean isField) {
// Strip transitive- prefix — the widening itself is the same
String effective = directive.startsWith("transitive-") ? directive.substring("transitive-".length()) : directive;
return switch (effective) {
case "accessible" -> makePublic(access);
case "extendable" -> makePublic(removeFinal(access));
case "mutable" -> isField ? removeFinal(access) : access;
default -> access;
};
}
private static int makePublic(int access) {
return (access & ~(Opcodes.ACC_PRIVATE | Opcodes.ACC_PROTECTED)) | Opcodes.ACC_PUBLIC;
}
private static int removeFinal(int access) {
return access & ~Opcodes.ACC_FINAL;
}
}
@@ -1,125 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar;
import java.io.IOException;
import java.io.InputStream;
import java.nio.file.*;
import java.util.ArrayList;
import java.util.List;
/**
* Command-line tool that produces a widened copy of a JAR for use as a
* compile-time stub in IntelliJ / Gradle.
*
* Usage:
* java -jar jar-widener.jar <input.jar> <output.jar> [file.accesswidener ...]
*
* The output JAR is identical to the input JAR except that every class
* targeted by the access widener entries has its access flags patched:
* accessible → public
* extendable → public + non-final
* mutable → non-final field
*
* Intended for use as a Gradle task so IntelliJ sees the already-widened
* class when you Ctrl+click NMS code, and javac compiles without complaints.
*/
public class Main {
public static void main(String[] args) throws Exception {
if (args.length < 2) {
System.err.println("Usage: jar-widener <input.jar> <output.jar> [*.accesswidener ...]");
System.exit(1);
}
Path inputJar = Path.of(args[0]);
Path outputJar = Path.of(args[1]);
if (!Files.exists(inputJar)) {
System.err.println("Input JAR not found: " + inputJar);
System.exit(1);
}
// --- Collect all access widener entries ---
List<AccessWidenerEntry> entries = new ArrayList<>();
if (args.length > 2) {
for (int i = 2; i < args.length; i++) {
Path awFile = Path.of(args[i]);
if (!Files.exists(awFile)) {
System.err.println("Warning: access widener file not found, skipping: " + awFile);
continue;
}
try (InputStream in = Files.newInputStream(awFile)) {
List<AccessWidenerEntry> parsed = AccessWidenerParser.parse(in);
System.out.println("Loaded " + parsed.size() + " entries from " + awFile.getFileName());
entries.addAll(parsed);
}
}
}
if (entries.isEmpty()) {
System.out.println("No access widener entries found — copying JAR unchanged.");
Files.createDirectories(outputJar.getParent());
Files.copy(inputJar, outputJar, StandardCopyOption.REPLACE_EXISTING);
return;
}
System.out.println("Widening " + inputJar.getFileName()
+ " with " + entries.size() + " total entr"
+ (entries.size() == 1 ? "y" : "ies") + "...");
// --- Copy input → output, transforming .class files in place ---
Files.createDirectories(outputJar.getParent());
Files.copy(inputJar, outputJar, StandardCopyOption.REPLACE_EXISTING);
ClassPatcher patcher = new ClassPatcher(entries);
try (FileSystem fs = FileSystems.newFileSystem(outputJar)) {
// Walk every .class entry in the JAR
try (var stream = Files.walk(fs.getPath("/"))) {
stream.filter(p -> p.toString().endsWith(".class"))
.forEach(classPath -> patchClass(fs, classPath, patcher));
}
}
System.out.println("Done. Widened JAR written to " + outputJar);
}
private static void patchClass(FileSystem fs, Path classPath, ClassPatcher patcher) {
// Derive internal class name from path e.g. /net/minecraft/Foo.class → net/minecraft/Foo
String internalName = classPath.toString()
.replaceFirst("^/", "")
.replace(".class", "");
try {
byte[] original = Files.readAllBytes(classPath);
byte[] patched = patcher.patch(internalName, original);
if (patched != null) {
Files.write(classPath, patched);
System.out.println(" Widened: " + internalName);
}
} catch (IOException e) {
System.err.println(" Warning: failed to patch " + internalName + ": " + e.getMessage());
}
}
}
@@ -1,60 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar;
import java.io.IOException;
import java.io.InputStream;
import java.nio.file.Path;
import java.util.ArrayList;
import java.util.Enumeration;
import java.util.List;
import java.util.logging.Logger;
import java.util.zip.ZipEntry;
import java.util.zip.ZipFile;
public class Utils {
private static final Logger LOG = Logger.getLogger("AccessWidenerAgent");
private Utils() {
throw new IllegalStateException("Utility class");
}
public static List<AccessWidenerEntry> findAndParseAccessWideners(Path jarPath) throws IOException {
List<AccessWidenerEntry> results = new ArrayList<>();
try (ZipFile zip = new ZipFile(jarPath.toFile())) {
Enumeration<? extends ZipEntry> entries = zip.entries();
while (entries.hasMoreElements()) {
ZipEntry entry = entries.nextElement();
if (entry.isDirectory() || !entry.getName().endsWith(".accesswidener")) continue;
try (InputStream in = zip.getInputStream(entry)) {
results.addAll(AccessWidenerParser.parse(in));
} catch (IOException e) {
LOG.warning("[AccessWidener] Failed to parse " + entry.getName()
+ " in " + jarPath.getFileName() + ": " + e.getMessage());
}
}
}
return results;
}
}
@@ -1,44 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar;
import java.lang.instrument.ClassFileTransformer;
import java.security.ProtectionDomain;
import java.util.List;
/**
* Transforms class bytecode to apply access widening rules.
* <p>
* Also monitors for new plugin ClassLoaders appearing (when plugins load after
* the agent attaches) and automatically picks up their .accesswidener files.
*/
public class WideningTransformer implements ClassFileTransformer {
private final ClassPatcher patcher;
public WideningTransformer(List<AccessWidenerEntry> entries) {
patcher = new ClassPatcher(entries);
}
@Override
public byte[] transform(ClassLoader loader, String className, Class<?> classBeingRedefined, ProtectionDomain protectionDomain, byte[] classfileBuffer) {
return patcher.patch(className, classfileBuffer);
}
}
+1 -8
View File
@@ -19,7 +19,6 @@
plugins {
steamwar.java
widener
}
tasks.compileJava {
@@ -35,8 +34,6 @@ dependencies {
compileOnly(libs.classindex)
annotationProcessor(libs.classindex)
compileOnly(project(":SpigotCore", "default"))
compileOnly(project(":KotlinCore", "default"))
implementation(project(":HiderCore"))
compileOnly(libs.axiom)
compileOnly(libs.authlib)
@@ -48,9 +45,5 @@ dependencies {
compileOnly(libs.netty)
implementation(libs.luaj)
// implementation(files("$projectDir/../libs/YAPION-SNAPSHOT.jar"))
}
widener {
fromCatalog(libs.nms)
implementation(files("$projectDir/../libs/YAPION-SNAPSHOT.jar"))
}
@@ -35,7 +35,8 @@ SCOREBOARD_LOADER = Loader
SCOREBOARD_TPS = TPS
SCOREBOARD_TPS_FROZEN = §eFrozen
SCOREBOARD_TRACE_TICKS = Ticks
SCOREBOARD_VIEW = View§8: §a{0}
SCOREBOARD_TECHHIDER = TechHider§8: §aOn
SCOREBOARD_XRAY = XRay§8: §aOn
SCOREBOARD_LOCK_TEAM = Bau Lock§8: §eTeam
SCOREBOARD_LOCK_SUPERVISOR = Bau Lock§8: §eSupervisor
SCOREBOARD_LOCK_TEAM_AND_SERVERTEAM = Bau Lock§8: §e(Server) Team
@@ -833,10 +834,6 @@ SKIN_NO_REGION = §7You are not in a region with a changealbe skin
SKIN_ALREADY_EXISTS = §cThis skin already exists like this
SKIN_MESSAGE = §7Skin created
SKIN_MESSAGE_HOVER = §eClick to copy for YoyoNow and send
# Blast Resistance
BLASTRESISTANCE_HELP = §8/§eblastresistance §8-§7 Calculate min/max and average blast resistance of current clipboard
BLASTRESISTANCE_NO_CLIPBOARD = §cYou currently do not have a clipboard to be used.
BLASTRESISTANCE_RESULT = §7BlastResistance §8>>§7 Min§8: §e{0}§7 Max§8: §e{1}§7 Avg§8: §e{2}
# Panzern
PANZERN_HELP = §8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Armor your WorldEdit selection
PANZERN_PREPARE1 = §71. Check, if barrels reach until border of armor.
@@ -1032,11 +1029,6 @@ XRAY_HELP = §8/§exray §8- §7Toggle Xray
XRAY_GLOBAL = §cNo xray in global region
XRAY_ON = §aXray activated
XRAY_OFF = §cXray deactivated
# HULLHIDER
HULLHIDER_HELP = §8/§ehullhider §8- §7Toggle Hullhider
HULLHIDER_GLOBAL = §cNo hullhider in global region
HULLHIDER_ON = §aHullhider activated
HULLHIDER_OFF = §cHullhider deactivated
# WorldEdit
COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Replace all blocks of one color with another
TYPEREPLACE_HELP = §8//§etypereplace §8[§7type§8] §8[§7type§8] §8- §7Replace all blocks of one type with another
@@ -35,7 +35,8 @@ SCOREBOARD_LOADER = Loader
SCOREBOARD_TPS = TPS
SCOREBOARD_TPS_FROZEN = §eEingefroren
SCOREBOARD_TRACE_TICKS = Ticks
SCOREBOARD_VIEW = Ansicht§8: §a{0}
SCOREBOARD_TECHHIDER = TechHider§8: §aAn
SCOREBOARD_XRAY = XRay§8: §aAn
SCOREBOARD_LOCK_TEAM = Bau Lock§8: §eTeam
SCOREBOARD_LOCK_TEAM_AND_SERVERTEAM = Bau Lock§8: §e(Server-) Team
SCOREBOARD_LOCK_SERVERTEAM = Bau Lock§8: §eServerteam
@@ -771,10 +772,6 @@ SKIN_NO_REGION = §7Du steht in keiner Region, welche mit einem Skin versehen we
SKIN_ALREADY_EXISTS = §cDieser Skin existiert in der Form bereits
SKIN_MESSAGE = §7Skin erstellt
SKIN_MESSAGE_HOVER = §eKlicken zum kopieren für YoyoNow und an diesen senden
# Blast Resistance
BLASTRESISTANCE_HELP = §8/§eblastresistance §8-§7 Minimal-, Maximal- und durchschnittliche Sprengfestigkeit des aktuellen Inhalts der Zwischenablage berechnen
BLASTRESISTANCE_NO_CLIPBOARD = §cDerzeit steht Ihnen keine Zwischenablage zur Verfügung.
BLASTRESISTANCE_RESULT = §7BlastResistance §8>>§7 Min§8: §e{0}§7 Max§8: §e{1}§7 Avg§8: §e{2}
# Panzern
PANZERN_HELP = §8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Panzer deine WorldEdit Auswahl
PANZERN_PREPARE1 = §71. Gucke nochmal nach, ob Läufe auch bis zur Panzergrenze führen.
@@ -965,11 +962,6 @@ XRAY_HELP = §8/§exray §8- §7Xray umschalten
XRAY_GLOBAL = §cKein Xray in der globalen region
XRAY_ON = §aXray aktiviert
XRAY_OFF = §cXray deaktiviert
# HULLHIDER
HULLHIDER_HELP = §8/§ehullhider §8- §7Hullhider umschalten
HULLHIDER_GLOBAL = §cKein Hullhider in der globalen region
HULLHIDER_ON = §aHullhider aktiviert
HULLHIDER_OFF = §cHullhider deaktiviert
# WorldEdit
COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Ersetzt eine Farbe mit einer anderen
TYPEREPLACE_HELP = §8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Ersetzt einen Blockgruppe mit einer anderen
@@ -1,13 +0,0 @@
accessWidener v2 named
# For NoClipCommand
accessible field net/minecraft/server/level/ServerPlayerGameMode gameModeForPlayer Lnet/minecraft/world/level/GameType;
# For PlaceItemUtils
accessible field org/bukkit/craftbukkit/block/CraftBlockState position Lnet/minecraft/core/BlockPos;
mutable field org/bukkit/craftbukkit/block/CraftBlockState position Lnet/minecraft/core/BlockPos;
accessible field org/bukkit/craftbukkit/block/CraftBlockState world Lorg/bukkit/craftbukkit/CraftWorld;
mutable field org/bukkit/craftbukkit/block/CraftBlockState world Lorg/bukkit/craftbukkit/CraftWorld;
# For TickManager
accessible field net/minecraft/server/ServerTickRateManager remainingSprintTicks J
@@ -20,26 +20,28 @@
package de.steamwar.bausystem;
import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.config.ConfigStore;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.configplayer.ConfigConverter;
import de.steamwar.bausystem.features.gui.BauGUI;
import de.steamwar.bausystem.features.script.lua.SteamWarLuaPlugin;
import de.steamwar.bausystem.features.script.lua.libs.LuaLib;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.panzern.Panzern;
import de.steamwar.bausystem.features.slaves.panzern.PanzernAlgorithm;
import de.steamwar.bausystem.features.tracer.TraceManager;
import de.steamwar.bausystem.features.tracer.TraceRecorder;
import de.steamwar.bausystem.features.world.BauScoreboard;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionSystem;
import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.bausystem.utils.TickManager;
import de.steamwar.bausystem.worlddata.WorldData;
import de.steamwar.command.AbstractValidator;
import de.steamwar.command.SWCommandUtils;
import de.steamwar.core.CRIUSleepEvent;
import de.steamwar.core.Core;
import de.steamwar.core.WorldEditRendererCUIEditor;
import de.steamwar.core.WorldIdentifier;
import de.steamwar.core.worldedit.SteamEdit;
import de.steamwar.linkage.AbstractLinker;
import de.steamwar.linkage.SpigotLinker;
import de.steamwar.message.Message;
@@ -47,7 +49,6 @@ import de.steamwar.providers.BauServerInfo;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.GameRule;
import org.bukkit.Location;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
@@ -108,9 +109,12 @@ public class BauSystem extends JavaPlugin implements Listener {
if (any instanceof PanzernAlgorithm) {
Panzern.add((PanzernAlgorithm) any);
}
// if (any instanceof BoundingBoxLoader) {
// ((BoundingBoxLoader) any).load();
// }
if (any instanceof ConfigConverter) {
Config.addConfigConverter((ConfigConverter) any);
}
if (any instanceof BoundingBoxLoader) {
((BoundingBoxLoader) any).load();
}
}
};
try {
@@ -125,23 +129,16 @@ public class BauSystem extends JavaPlugin implements Listener {
TraceManager.instance.init();
TraceRecorder.instance.init();
SteamEdit.init();
SteamEdit.ADJACENT_FILTERS = location -> {
Region region = Region.getRegion(location);
Region.Area area;
if (region.getBuildArea().inRegion(location, true)) {
area = region.getBuildArea();
} else if (region.getTestblockArea().inRegion(location, true)) {
area = region.getTestblockArea();
} else {
return SteamEdit.AdjacentFilter.ALWAYS;
}
return (x, y, z) -> area.inRegion(new Location(null, x, y, z), true);
};
new WorldEditRendererCUIEditor();
Bukkit.getWorlds().get(0).setGameRule(GameRule.SEND_COMMAND_FEEDBACK, false);
String identifier = BauServerInfo.getOwnerUser().getUUID().toString().replace("-", "");
String identifier;
if (BauServerInfo.getWorldId() != null) {
identifier = BauServerInfo.getWorldId().toString().replace("-", "");
} else {
identifier = BauServerInfo.getOwnerUser().getUUID().toString().replace("-", "");
}
WorldIdentifier.set("bau/" + Core.getVersion() + "/" + identifier);
}
@@ -153,8 +150,9 @@ public class BauSystem extends JavaPlugin implements Listener {
@Override
public void onDisable() {
linker.unlink();
WorldData.write();
RegionSystem.INSTANCE.save();
ConfigStore.saveAll();
Config.getInstance().saveAll();
}
private <T extends CommandSender> AbstractValidator<T, ?> validator(Permission permission) {
@@ -231,4 +229,4 @@ public class BauSystem extends JavaPlugin implements Listener {
AtomicReference<BukkitTask> task = new AtomicReference<>();
task.set(runTaskTimer(plugin, () -> consumer.accept(task.get()), delay, period));
}
}
}
@@ -60,11 +60,16 @@ public enum Permission {
}
public boolean hasPermission(Player member) {
if (SteamwarUser.get(member.getUniqueId()).getId() == BauServer.getInstance().getOwnerID()) {
SteamwarUser steamwarUser = SteamwarUser.get(member.getUniqueId());
BauServer server = BauServer.getInstance();
if (!server.isTeamWorld() && steamwarUser.getId() == server.getOwnerID()) {
return this != SPECTATOR;
}
BauweltMember bauweltMember = BauweltMember.getBauMember(BauServer.getInstance().getOwner(), member.getUniqueId());
if (server.isTeamWorld() && steamwarUser.getTeam() == server.getTeamID()) {
return this != SPECTATOR;
}
BauweltMember bauweltMember = BauweltMember.getBauMember(server.getWorldID(), steamwarUser.getId());
if (bauweltMember == null) return this == SPECTATOR;
return permissionPredicate.test(bauweltMember);
}
}
}
@@ -34,16 +34,41 @@ public class BauServer {
}
private Integer owner;
private UUID world;
private Integer team;
public UUID getOwner() {
return SteamwarUser.byId(getOwnerID()).getUUID();
Integer ownerId = getOwnerID();
return ownerId == null ? null : SteamwarUser.byId(ownerId).getUUID();
}
public int getOwnerID() {
public Integer getOwnerID() {
//Lazy loading to improve startup time of the server in 1.15
if (owner == null) {
owner = BauServerInfo.getOwnerId();
}
return owner;
}
}
public boolean hasOwner() {
return getOwnerID() != null;
}
public UUID getWorldID() {
if (world == null) {
world = BauServerInfo.getWorldId();
}
return world;
}
public Integer getTeamID() {
if (team == null) {
team = BauServerInfo.getTeamId();
}
return team;
}
public boolean isTeamWorld() {
return getTeamID() != null;
}
}
@@ -1,47 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.config;
/**
* Converts a config of one version into the next version, e.g. ConfigV1 to
* ConfigV2. The converter for the second newest version converts into the
* current version. Converters are registered in the {@link ConfigStore}
* of the config.
*
* @param <F> the config version to convert from
* @param <T> the config version to convert to
*/
public interface ConfigConverter<F extends VersionedConfig, T extends VersionedConfig> {
/**
* @return the version this converter converts from
*/
int version();
/**
* Converts the config to the next version. If anything goes wrong do not
* silently exit this method, throw an Exception. The {@link ConfigStore}
* will deal with it.
*
* @param config the config to convert
* @return the converted config
*/
T convert(F config);
}
@@ -1,364 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.config;
import com.google.gson.Gson;
import com.google.gson.JsonObject;
import com.google.gson.JsonParser;
import de.steamwar.sql.UserConfig;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import java.io.File;
import java.io.IOException;
import java.nio.charset.StandardCharsets;
import java.nio.file.Files;
import java.nio.file.StandardCopyOption;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.function.Function;
import java.util.function.Predicate;
import java.util.function.Supplier;
import java.util.logging.Level;
/**
* Loads, converts and saves a versioned config stored as JSON. Older versions
* are converted with the registered {@link ConfigConverter}s, legacy formats
* that are not JSON can be read with {@link #legacy(Predicate, Function)}.
* <p>
* A store can be bound to where the config is stored:
* <ul>
* <li>{@link #userConfig(String)}: one config per player in the {@link UserConfig}, use {@link #get(Player)}</li>
* <li>{@link #file(File)}: one config in a file, use {@link #get()}</li>
* <li>unbound: use {@link #load(File)} and {@link #save(File, VersionedConfig)}</li>
* </ul>
*
* @param <T> the current config version
*/
public class ConfigStore<T extends VersionedConfig> {
private static final List<ConfigStore<?>> STORES = new ArrayList<>();
private final Class<T> type;
private final int version;
private final Supplier<T> defaultConfig;
private final Map<Integer, Class<? extends VersionedConfig>> jsonVersions = new HashMap<>();
private final Map<Integer, ConfigConverter<?, ?>> converters = new HashMap<>();
private final List<LegacyFormat> legacyFormats = new ArrayList<>();
private Gson gson = new Gson();
private Integer unversionedVersion = null;
private String userConfigKey = null;
private Predicate<T> removeIf = config -> false;
private final Map<UUID, T> playerConfigs = new ConcurrentHashMap<>();
private File file = null;
private File legacyFile = null;
private Function<String, ? extends VersionedConfig> legacyFileReader = null;
private T fileConfig = null;
private record LegacyFormat(Predicate<String> matches, Function<String, ? extends VersionedConfig> reader) {
}
public ConfigStore(Class<T> type, int version, Supplier<T> defaultConfig) {
this.type = type;
this.version = version;
this.defaultConfig = defaultConfig;
jsonVersions.put(version, type);
STORES.add(this);
}
public ConfigStore<T> gson(Gson gson) {
this.gson = gson;
return this;
}
/**
* Registers an older config version that is stored as JSON.
*/
public ConfigStore<T> jsonVersion(int version, Class<? extends VersionedConfig> type) {
jsonVersions.put(version, type);
return this;
}
public ConfigStore<T> converter(ConfigConverter<?, ?> converter) {
if (converters.putIfAbsent(converter.version(), converter) != null) {
throw new IllegalStateException("Duplicate converter for version " + converter.version() + " of " + type.getSimpleName());
}
return this;
}
/**
* Registers a legacy format that is not JSON, stored strings matching the predicate are read by the reader.
*/
public ConfigStore<T> legacy(Predicate<String> matches, Function<String, ? extends VersionedConfig> reader) {
legacyFormats.add(new LegacyFormat(matches, reader));
return this;
}
/**
* The version of stored JSON without a version field.
*/
public ConfigStore<T> unversioned(int version) {
this.unversionedVersion = version;
return this;
}
/**
* Binds this store to the {@link UserConfig} with the given key, one config per player.
*/
public ConfigStore<T> userConfig(String key) {
this.userConfigKey = key;
return this;
}
/**
* Removes the config from the {@link UserConfig} instead of saving it, if the predicate matches.
*/
public ConfigStore<T> removeIf(Predicate<T> removeIf) {
this.removeIf = removeIf;
return this;
}
/**
* Binds this store to a single file.
*/
public ConfigStore<T> file(File file) {
this.file = file;
return this;
}
/**
* Legacy file to read, if the file of this store does not exist yet.
*/
public ConfigStore<T> legacyFile(File legacyFile, Function<String, ? extends VersionedConfig> reader) {
this.legacyFile = legacyFile;
this.legacyFileReader = reader;
return this;
}
/**
* Reads a stored config and converts it to the current version.
*
* @throws RuntimeException if the config could not be read or converted
*/
public T read(String stored) {
for (LegacyFormat legacyFormat : legacyFormats) {
if (legacyFormat.matches().test(stored)) {
return update(legacyFormat.reader().apply(stored));
}
}
JsonObject json = JsonParser.parseString(stored).getAsJsonObject();
int storedVersion;
if (json.has("version")) {
storedVersion = json.get("version").getAsInt();
} else if (unversionedVersion != null) {
storedVersion = unversionedVersion;
json.addProperty("version", storedVersion);
} else {
throw new IllegalStateException("Missing version of " + type.getSimpleName());
}
Class<? extends VersionedConfig> storedType = jsonVersions.get(storedVersion);
if (storedType == null) {
throw new IllegalStateException("Unknown version " + storedVersion + " of " + type.getSimpleName());
}
return update(gson.fromJson(json, storedType));
}
public String write(T config) {
return gson.toJson(config);
}
/**
* Converts a config to the current version.
*/
@SuppressWarnings({"unchecked", "rawtypes"})
public T update(VersionedConfig config) {
while (config.getVersion() < version) {
ConfigConverter converter = converters.get(config.getVersion());
if (converter == null) {
throw new IllegalStateException("No converter found for version " + config.getVersion() + " of " + type.getSimpleName());
}
VersionedConfig converted = converter.convert(config);
if (converted.getVersion() <= config.getVersion()) {
throw new IllegalStateException("Version did not increase after conversion of version " + config.getVersion() + " of " + type.getSimpleName());
}
config = converted;
}
if (!type.isInstance(config)) {
throw new IllegalStateException("Version " + config.getVersion() + " is not the current version of " + type.getSimpleName());
}
return type.cast(config);
}
/**
* @return the config stored in the file, or the default config if the file is missing or empty
* @throws RuntimeException if the config could not be read or converted
*/
public T load(File file) throws IOException {
if (file.length() == 0) {
return defaultConfig.get();
}
return read(Files.readString(file.toPath(), StandardCharsets.UTF_8));
}
public void save(File file, T config) throws IOException {
Files.writeString(file.toPath(), write(config), StandardCharsets.UTF_8);
}
/**
* Get the config of a player, loads it from the {@link UserConfig} and converts it if necessary.
*/
public T get(Player player) {
requireUserConfig();
return playerConfigs.computeIfAbsent(player.getUniqueId(), this::loadPlayer);
}
/**
* Save the config of a player, this does not unload the config.
*/
public void save(Player player) {
requireUserConfig();
T config = playerConfigs.get(player.getUniqueId());
if (config != null) {
savePlayer(player.getUniqueId(), config);
}
}
/**
* Save and unload the config of a player.
*/
public void unload(Player player) {
if (userConfigKey == null) return;
T config = playerConfigs.remove(player.getUniqueId());
if (config != null) {
savePlayer(player.getUniqueId(), config);
}
}
private T loadPlayer(UUID uuid) {
String stored = UserConfig.getConfig(uuid, userConfigKey);
if (stored == null) {
return defaultConfig.get();
}
try {
return read(stored);
} catch (Exception e) {
Bukkit.getLogger().log(Level.SEVERE, "Could not load " + type.getSimpleName() + " of " + uuid, e);
return defaultConfig.get();
}
}
private void savePlayer(UUID uuid, T config) {
if (removeIf.test(config)) {
UserConfig.removePlayerConfig(uuid, userConfigKey);
} else {
UserConfig.updatePlayerConfig(uuid, userConfigKey, write(config));
}
}
private void requireUserConfig() {
if (userConfigKey == null) {
throw new IllegalStateException(type.getSimpleName() + " is not stored in the UserConfig");
}
}
/**
* Get the config of the file of this store, loads it and converts it if necessary.
*/
public T get() {
requireFile();
if (fileConfig == null) {
fileConfig = loadFile();
save();
}
return fileConfig;
}
/**
* Save the config to the file of this store, if it was loaded.
*/
public void save() {
requireFile();
if (fileConfig == null) return;
try {
save(file, fileConfig);
} catch (IOException e) {
Bukkit.getLogger().log(Level.SEVERE, "Could not write " + file, e);
}
}
private T loadFile() {
try {
if (file.length() != 0) {
return load(file);
}
if (legacyFile != null && legacyFile.length() != 0) {
return update(legacyFileReader.apply(Files.readString(legacyFile.toPath(), StandardCharsets.UTF_8)));
}
return defaultConfig.get();
} catch (Exception e) {
Bukkit.getLogger().log(Level.SEVERE, "Could not load " + file + ", using default " + type.getSimpleName(), e);
backupBrokenFile();
return defaultConfig.get();
}
}
private void backupBrokenFile() {
if (file.length() == 0) return;
try {
Files.copy(file.toPath(), new File(file.getParentFile(), file.getName() + ".broken").toPath(), StandardCopyOption.REPLACE_EXISTING);
} catch (IOException e) {
Bukkit.getLogger().log(Level.SEVERE, "Could not backup broken " + file, e);
}
}
private void requireFile() {
if (file == null) {
throw new IllegalStateException(type.getSimpleName() + " is not bound to a file");
}
}
static void unloadAll(Player player) {
STORES.forEach(store -> store.unload(player));
}
/**
* Saves every loaded config and unloads the configs of the players.
*/
public static void saveAll() {
for (ConfigStore<?> store : STORES) {
if (store.userConfigKey != null) {
store.playerConfigs.forEach((uuid, config) -> saveUnchecked(store, uuid, config));
store.playerConfigs.clear();
}
if (store.file != null) {
store.save();
}
}
}
@SuppressWarnings("unchecked")
private static <T extends VersionedConfig> void saveUnchecked(ConfigStore<T> store, UUID uuid, Object config) {
store.savePlayer(uuid, (T) config);
}
}
@@ -1,29 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.config;
/**
* Common interface of every version of a config stored by a {@link ConfigStore},
* the current version (e.g. Config) and every older version (ConfigV1, ConfigV2, ...).
*/
public interface VersionedConfig {
int getVersion();
}
@@ -1,95 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.config.legacy;
import lombok.experimental.UtilityClass;
import org.bukkit.configuration.serialization.ConfigurationSerialization;
import org.bukkit.inventory.ItemStack;
import java.util.ArrayList;
import java.util.Collection;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
/**
* Deserializes {@link ItemStack}s that were serialized by YAPION, read with {@link YapionReader}.
*/
@UtilityClass
@Deprecated
public class YapionItemDeserializer {
private static final String TYPE_IDENTIFIER = "@type";
public ItemStack deserializeItem(Object yapion) {
if (yapion == null) return null;
Object result = deserialize(yapion);
if (result instanceof ItemStack itemStack) return itemStack;
throw new IllegalArgumentException("Not an ItemStack: " + result);
}
private Object deserialize(Object yapion) {
if (yapion instanceof List<?> list) {
List<Object> result = new ArrayList<>();
list.forEach(o -> result.add(deserialize(o)));
return result;
}
if (yapion instanceof YapionReader.YapionMap map) {
Map<Object, Object> result = new LinkedHashMap<>();
map.entries().forEach((key, value) -> result.put(deserialize(key), deserialize(value)));
return result;
}
if (yapion instanceof Map<?, ?> object) {
return deserializeObject(object);
}
return yapion;
}
private Object deserializeObject(Map<?, ?> object) {
Map<String, Object> data = new LinkedHashMap<>();
object.forEach((key, value) -> {
if (!TYPE_IDENTIFIER.equals(key)) data.put((String) key, deserialize(value));
});
if (!(object.get(TYPE_IDENTIFIER) instanceof String type)) {
return data;
}
Class<?> javaType = javaUtilClass(type);
if (javaType != null && Collection.class.isAssignableFrom(javaType)) {
return data.getOrDefault("values", new ArrayList<>());
}
if (javaType != null && Map.class.isAssignableFrom(javaType)) {
return data.containsKey("values") ? data.get("values") : data;
}
data.put(ConfigurationSerialization.SERIALIZED_TYPE_KEY, type.equals("org.bukkit.inventory.meta.ItemMeta") ? "ItemMeta" : type);
return ConfigurationSerialization.deserializeObject(data);
}
private Class<?> javaUtilClass(String type) {
if (!type.startsWith("java.util.")) return null;
try {
return Class.forName(type);
} catch (ClassNotFoundException e) {
return null;
}
}
}
@@ -1,323 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.config.legacy;
import java.util.ArrayList;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.regex.Pattern;
/**
* Minimal reader for the legacy YAPION format, only used to migrate old data.
* <p>
* The result is built from plain java objects:
* <ul>
* <li>YAPION objects {@code {key(value)}} become a {@link LinkedHashMap} of String to value</li>
* <li>YAPION arrays {@code [a,b]} become a {@link List}</li>
* <li>YAPION maps {@code <(a):(b)>} become a {@link YapionMap}</li>
* <li>YAPION values {@code (value)} become null, Boolean, Number or String</li>
* </ul>
*/
@Deprecated
public class YapionReader {
private static final Pattern INTEGER = Pattern.compile("[-+]?\\d+");
private static final Pattern DECIMAL = Pattern.compile("[-+]?(\\d+\\.\\d*|\\.\\d+|\\d+)([eE][-+]?\\d+)?");
public record YapionMap(Map<Object, Object> entries) {
}
public static Map<String, Object> parse(String yapion) {
YapionReader reader = new YapionReader(yapion);
reader.skipWhitespace();
Map<String, Object> result = reader.readObject();
reader.skipWhitespace();
if (reader.index != yapion.length()) {
throw reader.error("Unexpected trailing content");
}
return result;
}
public static double getDouble(Map<?, ?> object, String key, double defaultValue) {
return object.get(key) instanceof Number value ? value.doubleValue() : defaultValue;
}
public static int getInt(Map<?, ?> object, String key, int defaultValue) {
return object.get(key) instanceof Number value ? value.intValue() : defaultValue;
}
public static boolean getBoolean(Map<?, ?> object, String key, boolean defaultValue) {
return object.get(key) instanceof Boolean value ? value : defaultValue;
}
public static String getString(Map<?, ?> object, String key, String defaultValue) {
return object.get(key) instanceof String value ? value : defaultValue;
}
/**
* @return the entries of the array that are YAPION objects
*/
public static List<Map<?, ?>> getObjects(Map<?, ?> object, String key) {
List<Map<?, ?>> objects = new ArrayList<>();
if (object.get(key) instanceof List<?> array) {
array.forEach(o -> {
if (o instanceof Map<?, ?> map) objects.add(map);
});
}
return objects;
}
private final String input;
private int index = 0;
private YapionReader(String input) {
this.input = input;
}
private Object readAny() {
return switch (peek()) {
case '{' -> readObject();
case '[' -> readArray();
case '<' -> readMap();
case '(' -> readValue();
default -> throw error("Expected '{', '[', '<' or '('");
};
}
private Map<String, Object> readObject() {
expect('{');
Map<String, Object> object = new LinkedHashMap<>();
while (true) {
skipWhitespace();
if (peek() == '}') {
index++;
return object;
}
StringBuilder key = new StringBuilder();
while (true) {
char c = peek();
if (c == '(' || c == '{' || c == '[' || c == '<') break;
if (c == '}') throw error("Key without value");
key.append(readChar());
}
object.put(key.toString(), readAny());
}
}
private List<Object> readArray() {
expect('[');
List<Object> array = new ArrayList<>();
skipWhitespace();
if (peek() == ']') {
index++;
return array;
}
while (true) {
int start = index;
skipWhitespace();
char c = peek();
if (c == '{' || c == '[' || c == '<' || c == '(') {
array.add(readAny());
skipWhitespace();
} else {
// Whitespace is part of plain values
index = start;
StringBuilder value = new StringBuilder();
while (peek() != ',' && peek() != ']') {
value.append(readChar());
}
array.add(typed(value.toString()));
}
char separator = input.charAt(index++);
if (separator == ']') return array;
if (separator != ',') throw error("Expected ',' or ']'");
}
}
private YapionMap readMap() {
expect('<');
Map<Object, Object> map = new LinkedHashMap<>();
while (true) {
skipWhitespace();
if (peek() == '>') {
index++;
return new YapionMap(map);
}
Object key = readAny();
skipWhitespace();
expect(':');
skipWhitespace();
map.put(key, readAny());
}
}
/**
* YAPION does not escape parentheses in values, balanced parentheses are part of the value.
* A backslash only escapes a backslash, a unicode sequence or a control character, otherwise it is kept.
*/
private Object readValue() {
expect('(');
StringBuilder value = new StringBuilder();
int depth = 0;
while (true) {
char c = peek();
if (c == '\\') {
value.append(readValueEscape());
continue;
}
index++;
if (c == '(') {
depth++;
} else if (c == ')') {
if (depth == 0) break;
depth--;
}
value.append(c);
}
return typed(value.toString());
}
private String readValueEscape() {
index++;
if (index >= input.length()) return "\\";
char escaped = input.charAt(index);
switch (escaped) {
case '\\', '(', ')':
index++;
return String.valueOf(escaped);
case 'n':
index++;
return "\n";
case 't':
index++;
return "\t";
case 'r':
index++;
return "\r";
case 'u':
if (index + 5 <= input.length() && input.substring(index + 1, index + 5).matches("[0-9a-fA-F]{4}")) {
char unicode = (char) Integer.parseInt(input.substring(index + 1, index + 5), 16);
index += 5;
return String.valueOf(unicode);
}
return "\\";
default:
return "\\";
}
}
/**
* Reads one character of a key or plain array value, resolving backslash escapes.
* A backslash that does not escape anything is kept, as the old player config
* collapsed escaped backslashes into a single one.
*/
private char readChar() {
char c = input.charAt(index++);
if (c != '\\') return c;
if (index >= input.length()) throw error("Unterminated escape");
char escaped = input.charAt(index);
switch (escaped) {
case 'n':
index++;
return '\n';
case 't':
index++;
return '\t';
case 'r':
index++;
return '\r';
case 'u':
if (index + 5 <= input.length() && input.substring(index + 1, index + 5).matches("[0-9a-fA-F]{4}")) {
char unicode = (char) Integer.parseInt(input.substring(index + 1, index + 5), 16);
index += 5;
return unicode;
}
return '\\';
case '\\', ',', ' ', '(', ')', '{', '}', '[', ']', '<', '>', '"', ':', '@':
index++;
return escaped;
default:
return '\\';
}
}
private static Object typed(String value) {
if (value.equals("null")) return null;
if (value.equals("true")) return true;
if (value.equals("false")) return false;
if (value.length() >= 2 && value.startsWith("\"") && value.endsWith("\"")) {
return value.substring(1, value.length() - 1);
}
try {
if (INTEGER.matcher(value).matches()) {
long l = Long.parseLong(value);
if (l >= Integer.MIN_VALUE && l <= Integer.MAX_VALUE) return (int) l;
return l;
}
if (value.length() > 1) {
String number = value.substring(0, value.length() - 1);
switch (value.charAt(value.length() - 1)) {
case 'L':
if (INTEGER.matcher(number).matches()) return Long.parseLong(number);
break;
case 'S':
if (INTEGER.matcher(number).matches()) return Short.parseShort(number);
break;
case 'B':
if (INTEGER.matcher(number).matches()) return Byte.parseByte(number);
break;
case 'F':
if (DECIMAL.matcher(number).matches()) return Float.parseFloat(number);
break;
case 'D':
if (DECIMAL.matcher(number).matches()) return Double.parseDouble(number);
break;
default:
break;
}
}
if (DECIMAL.matcher(value).matches()) return Double.parseDouble(value);
} catch (NumberFormatException e) {
// Not a number, fall through to String
}
return value;
}
private void skipWhitespace() {
while (index < input.length() && Character.isWhitespace(input.charAt(index))) {
index++;
}
}
private char peek() {
if (index >= input.length()) throw error("Unexpected end of input");
return input.charAt(index);
}
private void expect(char c) {
if (peek() != c) throw error("Expected '" + c + "'");
index++;
}
private IllegalArgumentException error(String message) {
return new IllegalArgumentException(message + " at index " + index);
}
}
@@ -1,63 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.config.serializer;
import com.google.gson.TypeAdapter;
import com.google.gson.stream.JsonReader;
import com.google.gson.stream.JsonToken;
import com.google.gson.stream.JsonWriter;
import org.bukkit.Bukkit;
import org.bukkit.inventory.ItemStack;
import java.io.IOException;
import java.util.Base64;
import java.util.logging.Level;
/**
* Stores an {@link ItemStack} as Base64 of {@link ItemStack#serializeAsBytes()}, which
* contains the data version and gets upgraded on newer Minecraft versions.
* Empty items are stored as null, items that can't be read are deserialized as null.
*/
public class ItemStackTypeAdapter extends TypeAdapter<ItemStack> {
@Override
public void write(JsonWriter out, ItemStack itemStack) throws IOException {
if (itemStack == null || itemStack.isEmpty()) {
out.nullValue();
return;
}
out.value(Base64.getEncoder().encodeToString(itemStack.serializeAsBytes()));
}
@Override
public ItemStack read(JsonReader in) throws IOException {
if (in.peek() == JsonToken.NULL) {
in.nextNull();
return null;
}
String value = in.nextString();
try {
return ItemStack.deserializeBytes(Base64.getDecoder().decode(value));
} catch (Exception e) {
Bukkit.getLogger().log(Level.WARNING, "Could not deserialize ItemStack", e);
return null;
}
}
}
@@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@@ -19,77 +19,129 @@
package de.steamwar.bausystem.configplayer;
import com.google.gson.GsonBuilder;
import de.steamwar.bausystem.config.ConfigConverter;
import de.steamwar.bausystem.config.ConfigStore;
import de.steamwar.bausystem.config.VersionedConfig;
import de.steamwar.bausystem.config.serializer.ItemStackTypeAdapter;
import de.steamwar.bausystem.configplayer.converter.ConfigV1ToV2Converter;
import de.steamwar.bausystem.features.hotbar.DefaultHotbar;
import lombok.AccessLevel;
import de.steamwar.bausystem.configplayer.serializer.ConfigurationSerializableSerializer;
import de.steamwar.linkage.Linked;
import de.steamwar.sql.UserConfig;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.inventory.ItemStack;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import yapion.hierarchy.output.StringOutput;
import yapion.hierarchy.types.YAPIONObject;
import yapion.parser.YAPIONParser;
import yapion.serializing.SerializeManager;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import java.util.logging.Level;
/**
* The current player config. It is stored as JSON, fields missing in the
* stored JSON keep the default value of their initializer, so adding a new
* field does not need a new version.
* <p>
* When a field gets removed, renamed or its meaning changes, copy this class
* to ConfigV{@link #VERSION} (without the {@link #STORE}), increase {@link #VERSION},
* write a {@link ConfigConverter} from the copy to this class and register it in the {@link #STORE}.
*/
@Getter
@Setter
public class Config implements VersionedConfig {
@Linked
public class Config implements Listener {
public static final int VERSION = 2;
static {
SerializeManager.add(new ConfigurationSerializableSerializer());
}
public static final ConfigStore<Config> STORE = new ConfigStore<>(Config.class, VERSION, Config::new)
.gson(new GsonBuilder().registerTypeHierarchyAdapter(ItemStack.class, new ItemStackTypeAdapter()).create())
.legacy(s -> s.startsWith("{@version(1)"), ConfigV1::parse)
.converter(new ConfigV1ToV2Converter())
.userConfig("bausystem");
@Getter
private static Config instance;
@Setter(AccessLevel.NONE)
protected int version = VERSION;
{
instance = this;
}
private final Map<UUID, YAPIONObject> playerConfigurations = new HashMap<>();
private static final Map<Integer, ConfigConverter> CONFIG_CONVERTER_MAP = new HashMap<>();
public static void addConfigConverter(ConfigConverter configConverter) {
CONFIG_CONVERTER_MAP.putIfAbsent(configConverter.version(), configConverter);
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
get(event.getPlayer());
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
save(event.getPlayer());
playerConfigurations.remove(event.getPlayer().getUniqueId());
}
/**
* BauGui item id to inventory slot
* Get a PlayerConfig, optionally loads it from the DataBase and migrates it if necessary.
*
* @param player the player from whom to get the config.
* @return the config object
*/
protected Map<Integer, Integer> bauGui = defaultBauGui();
protected int bauGuiSize = 45;
public YAPIONObject get(Player player) {
UUID uuid = player.getUniqueId();
if (!playerConfigurations.containsKey(uuid)) {
String s = UserConfig.getConfig(uuid, "bausystem");
YAPIONObject yapionObject;
if (s == null) {
yapionObject = ConfigCreator.createDefaultConfig();
} else {
yapionObject = YAPIONParser.parse(s);
}
yapionObject = update(yapionObject);
playerConfigurations.put(uuid, yapionObject);
return yapionObject;
}
return playerConfigurations.get(uuid);
}
public void saveAll() {
playerConfigurations.forEach((uuid, yapionObject) -> {
String string = yapionObject.toYAPION(new StringOutput()).getResult().replaceAll("\\+", "\\");
UserConfig.updatePlayerConfig(uuid, "bausystem", string);
});
playerConfigurations.clear();
}
/**
* Slots 0-8 are the hotbar, slots 9-12 the armor contents
* Save a PlayerConfig, this does not remove the key value mapping from the map.
*
* @param player the player to save the config.
*/
protected ItemStack[] hotbar = DefaultHotbar.defaultHotbar();
public void save(Player player) {
UUID uuid = player.getUniqueId();
if (playerConfigurations.containsKey(uuid)) {
YAPIONObject yapionObject = playerConfigurations.get(uuid);
String string = yapionObject.toYAPION(new StringOutput()).getResult().replaceAll("\\\\+", "\\\\");
UserConfig.updatePlayerConfig(uuid, "bausystem", string);
}
}
protected boolean nightVision = false;
protected boolean tntClickDetails = true;
protected boolean detonatorAutostart = false;
protected boolean inventoryFill = false;
protected boolean rayVisualizer = false;
protected boolean smartPlace = false;
protected boolean blockCounter = false;
protected boolean depthMessage = true;
public static Map<Integer, Integer> defaultBauGui() {
// 0: ? | 1: ? | 2: 10 | 3: 3 | 4: 7 | 5: 17 | 6: 15 | 7: ? | 8: ?
// 9: 5 | 10: ? | 11: ? | 12: ? | 13: ? | 14: ? | 15: ? | 16: ? | 17: 16
// 18: 4 | 19: ? | 20: 19 | 21: 21 | 22: 9 | 23: 0 | 24: 1 | 25: ? | 26: 11
// 27: 6 | 28: ? | 29: ? | 30: ? | 31: ? | 32: ? | 33: ? | 34: ? | 35: 18
// 36: ? | 37: 23 | 38: 20 | 39: 8 | 40: 22 | 41: 26 | 42: 12 | 43: 14 | 44: ?
Map<Integer, Integer> bauGui = new HashMap<>();
bauGui.put(10, 2); bauGui.put(3, 3); bauGui.put(7, 4); bauGui.put(17, 5); bauGui.put(15, 6);
bauGui.put(5, 9); bauGui.put(4, 18); bauGui.put(6, 27);
bauGui.put(16, 17); bauGui.put(11, 26); bauGui.put(18, 35);
bauGui.put(19, 20); bauGui.put(21, 21); bauGui.put(9, 22); bauGui.put(0, 23); bauGui.put(1, 24);
bauGui.put(23, 37); bauGui.put(20, 38); bauGui.put(8, 39); bauGui.put(22, 40); bauGui.put(26, 41); bauGui.put(12, 42); bauGui.put(14, 43);
return bauGui;
private YAPIONObject update(YAPIONObject yapionObject) {
int version = yapionObject.getPlainValue("@version");
while (version < ConfigCreator.currentVersion) {
ConfigConverter configConverter = CONFIG_CONVERTER_MAP.getOrDefault(version, null);
if (configConverter == null) {
Bukkit.getLogger().log(Level.SEVERE, "No updater found for version " + version);
return ConfigCreator.createDefaultConfig();
}
try {
configConverter.update(yapionObject);
} catch (Exception e) {
Bukkit.getLogger().log(Level.SEVERE, e.getMessage(), e);
return ConfigCreator.createDefaultConfig();
}
int newVersion = yapionObject.getPlainValue("@version");
if (version == newVersion) {
Bukkit.getLogger().log(Level.SEVERE, "Version Tag was the same after conversion");
return ConfigCreator.createDefaultConfig();
}
if (newVersion < version) {
Bukkit.getLogger().log(Level.SEVERE, "Version Tag was earlier after conversion");
return ConfigCreator.createDefaultConfig();
}
version = newVersion;
}
return yapionObject;
}
}
@@ -0,0 +1,56 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.configplayer;
import yapion.hierarchy.types.YAPIONObject;
/**
* A new {@link ConfigConverter} should be written when you remove anything
* from the Config or modify any mayor part. When you move anything from
* any key to any other key you should write a new {@link ConfigConverter}.
* For adding any new key you should be able to get the default without
* having it in the Config. Anything you need to change you should also
* change the {@link ConfigCreator} accordingly, to produce the new Config.
*/
public interface ConfigConverter {
/**
* This describes the version this Converter can convert from. The version
* it should convert to is the version 1 above this number. But this is not
* a necessity. In the config Object as parameter given in {@link #update(YAPIONObject)}
* you should update the <b>@version</b> variable in the root object to the
* new version this converter produced.
*
* @return the version number
*/
int version();
/**
* This method should update everything needed to go from a lower config
* version to a higher. It should update the <b>@version</b> variable
* accordingly. Anything else is up the implementation. If anything goes wrong
* do not silently exit this method, throw an Exception. The updater Code will
* deal with it. Never leave the inputted object in a corrupted state.
*
* @param config the config object to update
*/
void update(YAPIONObject config);
}
@@ -0,0 +1,61 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.configplayer;
import de.steamwar.bausystem.features.hotbar.DefaultHotbar;
import lombok.experimental.UtilityClass;
import yapion.hierarchy.types.YAPIONObject;
@UtilityClass
public class ConfigCreator {
public static final int currentVersion = 1;
public YAPIONObject createDefaultConfig() {
YAPIONObject yapionObject = new YAPIONObject();
// This call should never be touched
yapionObject.add("@version", currentVersion);
// Any initialising goes into here
yapionObject.add("baugui", defaultBauGui());
// Default Hotbar Gui
yapionObject.add("hotbar", DefaultHotbar.defaultHotbar());
return yapionObject;
}
private YAPIONObject defaultBauGui() {
YAPIONObject yapionObject = new YAPIONObject();
// 0: ? | 1: ? | 2: 10 | 3: 3 | 4: 7 | 5: 17 | 6: 15 | 7: ? | 8: ?
// 9: 5 | 10: ? | 11: ? | 12: ? | 13: ? | 14: ? | 15: ? | 16: ? | 17: 16
// 18: 4 | 19: ? | 20: 19 | 21: 21 | 22: 9 | 23: 0 | 24: 1 | 25: ? | 26: 11
// 27: 6 | 28: ? | 29: ? | 30: ? | 31: ? | 32: ? | 33: ? | 34: ? | 35: 18
// 36: ? | 37: 23 | 38: 20 | 39: 8 | 40: 22 | 41: 26 | 42: 12 | 43: 14 | 44: ?
yapionObject.add("10", 2).add("3", 3).add("7", 4).add("17", 5).add("15", 6);
yapionObject.add("5", 9).add("4", 18).add("6", 27);
yapionObject.add("16", 17).add("11", 26).add("18", 35);
yapionObject.add("19", 20).add("21", 21).add("9", 22).add("0", 23).add("1", 24);
yapionObject.add("23", 37).add("20", 38).add("8", 39).add("22", 40).add("26", 41).add("12", 42).add("14", 43);
yapionObject.add("size", 45);
return yapionObject;
}
}
@@ -1,104 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.configplayer;
import de.steamwar.bausystem.config.VersionedConfig;
import de.steamwar.bausystem.config.legacy.YapionReader;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.Setter;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
/**
* The legacy config that was stored in the YAPION format.
*/
@Getter
@Setter
public class ConfigV1 implements VersionedConfig {
public static final int VERSION = 1;
@Setter(AccessLevel.NONE)
protected int version = VERSION;
/**
* BauGui item id to inventory slot
*/
protected Map<Integer, Integer> bauGui = new HashMap<>();
protected int bauGuiSize = 45;
/**
* Minecraft version to the hotbar serialized by YAPION, read with {@link YapionReader}.
* Use {@link de.steamwar.bausystem.config.legacy.YapionItemDeserializer} to get the items.
*/
protected Map<Integer, List<?>> hotbars = new HashMap<>();
protected boolean nightVision = false;
protected boolean tntClickDetails = true;
protected boolean detonatorAutostart = false;
protected boolean inventoryFill = false;
protected boolean rayVisualizer = false;
protected boolean smartPlace = false;
protected boolean blockCounter = false;
protected boolean depthMessage = true;
public static ConfigV1 parse(String yapion) {
Map<String, Object> object = YapionReader.parse(yapion);
ConfigV1 config = new ConfigV1();
config.version = (Integer) object.get("@version");
if (object.get("baugui") instanceof Map<?, ?> bauGui) {
bauGui.forEach((key, value) -> {
if (key.equals("size")) {
config.bauGuiSize = (Integer) value;
} else {
config.bauGui.put(Integer.parseInt((String) key), (Integer) value);
}
});
}
object.forEach((key, value) -> {
if (!(value instanceof List<?> hotbar)) return;
if (key.equals("hotbar")) {
// Hotbars were stored without version prior to 1.19
config.hotbars.putIfAbsent(19, hotbar);
} else if (key.startsWith("hotbar-")) {
config.hotbars.put(Integer.parseInt(key.substring("hotbar-".length())), hotbar);
}
});
config.nightVision = getBoolean(object, "nightvision", config.nightVision);
config.tntClickDetails = getBoolean(object, "tnt_click_details", config.tntClickDetails);
config.detonatorAutostart = getBoolean(object, "detonator-autostart", config.detonatorAutostart);
config.inventoryFill = getBoolean(object, "inventoryfill", config.inventoryFill);
config.rayVisualizer = getBoolean(object, "rayvisualizer", config.rayVisualizer);
config.smartPlace = getBoolean(object, "smartPlace", config.smartPlace);
config.blockCounter = getBoolean(object, "blockCounter", config.blockCounter);
config.depthMessage = getBoolean(object, "depth_message", config.depthMessage);
return config;
}
private static boolean getBoolean(Map<String, Object> object, String key, boolean defaultValue) {
return object.get(key) instanceof Boolean value ? value : defaultValue;
}
}
@@ -1,75 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.configplayer.converter;
import de.steamwar.bausystem.config.ConfigConverter;
import de.steamwar.bausystem.config.legacy.YapionItemDeserializer;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.configplayer.ConfigV1;
import de.steamwar.core.Core;
import org.bukkit.Bukkit;
import org.bukkit.inventory.ItemStack;
import java.util.HashMap;
import java.util.List;
import java.util.logging.Level;
@Deprecated
public class ConfigV1ToV2Converter implements ConfigConverter<ConfigV1, Config> {
@Override
public int version() {
return ConfigV1.VERSION;
}
@Override
public Config convert(ConfigV1 old) {
Config config = new Config();
config.setBauGui(new HashMap<>(old.getBauGui()));
config.setBauGuiSize(old.getBauGuiSize());
List<?> hotbar = old.getHotbars().get(Core.getVersion());
if (hotbar != null) {
config.setHotbar(convertHotbar(hotbar));
}
config.setNightVision(old.isNightVision());
config.setTntClickDetails(old.isTntClickDetails());
config.setDetonatorAutostart(old.isDetonatorAutostart());
config.setInventoryFill(old.isInventoryFill());
config.setRayVisualizer(old.isRayVisualizer());
config.setSmartPlace(old.isSmartPlace());
config.setBlockCounter(old.isBlockCounter());
config.setDepthMessage(old.isDepthMessage());
return config;
}
private ItemStack[] convertHotbar(List<?> hotbar) {
ItemStack[] items = new ItemStack[13];
for (int i = 0; i < Math.min(hotbar.size(), items.length); i++) {
try {
items[i] = YapionItemDeserializer.deserializeItem(hotbar.get(i));
} catch (Exception e) {
Bukkit.getLogger().log(Level.WARNING, "Could not convert hotbar item " + i, e);
}
}
return items;
}
}
@@ -0,0 +1,90 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.configplayer.serializer;
import org.bukkit.configuration.serialization.ConfigurationSerializable;
import org.bukkit.configuration.serialization.ConfigurationSerialization;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import yapion.hierarchy.api.groups.YAPIONAnyType;
import yapion.hierarchy.types.YAPIONObject;
import yapion.serializing.api.SerializerObject;
import yapion.serializing.data.DeserializeData;
import yapion.serializing.data.SerializeData;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
import static yapion.utils.IdentifierUtils.TYPE_IDENTIFIER;
public class ConfigurationSerializableSerializer extends SerializerObject<ConfigurationSerializable> {
@Override
public Class<ConfigurationSerializable> type() {
return ConfigurationSerializable.class;
}
@Override
public boolean isInterface() {
return true;
}
@Override
public YAPIONObject serialize(SerializeData<ConfigurationSerializable> serializeData) {
YAPIONObject yapionObject = new YAPIONObject();
yapionObject.add(TYPE_IDENTIFIER, serializeData.object.getClass().getTypeName());
if (serializeData.object instanceof ItemStack) {
yapionObject.add(TYPE_IDENTIFIER, ItemStack.class.getTypeName());
}
if (serializeData.object instanceof ItemMeta) {
yapionObject.add(TYPE_IDENTIFIER, ItemMeta.class.getTypeName());
}
Map<String, Object> serializeDataMap = serializeData.object.serialize();
serializeDataMap.forEach((s, o) -> {
YAPIONAnyType yapionAnyType = serializeData.serialize(o);
if (yapionAnyType instanceof YAPIONObject) {
YAPIONObject object = (YAPIONObject) yapionAnyType;
if (object.containsKey(TYPE_IDENTIFIER) && object.getPlainValue(TYPE_IDENTIFIER).equals("com.google.common.collect.RegularImmutableList")) {
object.put(TYPE_IDENTIFIER, ArrayList.class.getTypeName());
}
}
yapionObject.add(s, yapionAnyType);
});
return yapionObject;
}
@Override
public ConfigurationSerializable deserialize(DeserializeData<YAPIONObject> deserializeData) {
Map<String, Object> deserializeDataMap = new HashMap<>();
deserializeData.object.forEach((s, yapionAnyType) -> {
if (s.equals(TYPE_IDENTIFIER)) {
if (yapionAnyType.toString().equals("(org.bukkit.inventory.meta.ItemMeta)")) {
deserializeDataMap.put("==", "ItemMeta");
} else {
deserializeDataMap.put("==", deserializeData.deserialize(yapionAnyType));
}
return;
}
deserializeDataMap.put(s, deserializeData.deserialize(yapionAnyType));
});
return ConfigurationSerialization.deserializeObject(deserializeDataMap);
}
}
@@ -47,7 +47,7 @@ public class BauInfoBauGuiItem extends BauGuiItem {
@Override
public ItemStack getItem(Player player) {
SWItem itemStack;
if (!player.getName().endsWith("⍇")) {
if (!player.getName().endsWith("⍇") && !BauServer.getInstance().isTeamWorld()) {
itemStack = SWItem.getPlayerSkull(SteamwarUser.get(BauServer.getInstance().getOwner()).getUserName());
} else {
itemStack = new SWItem(Material.PLAYER_HEAD, "");
@@ -47,7 +47,9 @@ public class InfoCommand extends SWCommand {
@Register(description = "BAU_INFO_COMMAND_HELP")
public void genericCommand(Player p) {
BauSystem.MESSAGE.send("BAU_INFO_COMMAND_OWNER", p, SteamwarUser.byId(bauServer.getOwnerID()).getUserName());
if (!bauServer.isTeamWorld()) {
BauSystem.MESSAGE.send("BAU_INFO_COMMAND_OWNER", p, SteamwarUser.byId(bauServer.getOwnerID()).getUserName());
}
Region region = Region.getRegion(p.getLocation());
for (Flag flag : Flag.getFlags()) {
if (!region.getRegionData().has(flag).isApplicable()) continue;
@@ -58,7 +60,7 @@ public class InfoCommand extends SWCommand {
}
if (Permission.BUILD.hasPermission(p)) {
List<BauweltMember> members = BauweltMember.getMembers(bauServer.getOwnerID());
List<BauweltMember> members = BauweltMember.getWorldMembers(bauServer.getWorldID());
Map<Permission, List<BauweltMember>> memberByPermission = new HashMap<>();
members.forEach(member -> {
if (Permission.SUPERVISOR.hasPermission(member)) {
@@ -64,7 +64,7 @@ public class Depth {
dimensions.setZ(Math.abs(dimensions.getZ()));
RegionUtils.message(region, player -> {
if (Config.STORE.get(player).isDepthMessage()) {
if (Config.getInstance().get(player).getPlainValueOrDefault("depth_message", true)) {
player.spigot().sendMessage(getMessage(player, dimensions.getBlockX() + 1, dimensions.getBlockY() + 1, dimensions.getBlockZ() + 1, tntCount));
}
});
@@ -34,11 +34,11 @@ public class DepthCommand extends SWCommand {
@Register
public void toggle(Player player) {
if (Config.STORE.get(player).isDepthMessage()) {
Config.STORE.get(player).setDepthMessage(false);
if (Config.getInstance().get(player).getPlainValueOrDefault("depth_message", true)) {
Config.getInstance().get(player).put("depth_message", false);
BauSystem.MESSAGE.send("DEPTH_COUNTER_DISABLE", player);
} else {
Config.STORE.get(player).setDepthMessage(true);
Config.getInstance().get(player).put("depth_message", true);
BauSystem.MESSAGE.send("DEPTH_COUNTER_ENABLE", player);
}
}
@@ -95,7 +95,7 @@ public class Detonator {
public static void activateDetonator(DetonatorStorage detonator) {
Player p = detonator.getPlayer();
if (Config.STORE.get(p).isDetonatorAutostart()) {
if (Config.getInstance().get(p).getPlainValueOrDefault("detonator-autostart", false)) {
AutostartListener.instance.activate(p);
}
@@ -76,8 +76,8 @@ public class DetonatorCommand extends SWCommand {
@Register(value = "autostart", description = "DETONATOR_HELP_AUTOSTART")
public void toggleAutostartTimer(Player p) {
boolean current = Config.STORE.get(p).isDetonatorAutostart();
Config.STORE.get(p).setDetonatorAutostart(!current);
boolean current = Config.getInstance().get(p).getPlainValueOrDefault("detonator-autostart", false);
Config.getInstance().get(p).put("detonator-autostart", !current);
if (!current) {
BauSystem.MESSAGE.send("DETONATOR_AUTOSTART_ENABLE", p);
} else {
@@ -1,31 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.experimental;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
@Linked
public class ExperimentalCommand extends SWCommand {
public ExperimentalCommand() {
super("experimental", "experiment");
}
}
@@ -1,135 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.experimental.redstone_engine;
import de.steamwar.bausystem.features.experimental.ExperimentalCommand;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.command.AbstractSWCommand;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import io.papermc.paper.configuration.WorldConfiguration;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import net.kyori.adventure.title.TitlePart;
import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import java.util.Collection;
import java.util.List;
@AbstractSWCommand.PartOf(ExperimentalCommand.class)
@Linked
public class RedstoneEngine extends SWCommand implements Listener, ScoreboardElement {
public RedstoneEngine() {
super("");
}
private WorldConfiguration.Misc getConfig() {
return ((CraftWorld) Bukkit.getWorlds().get(0)).getHandle().paperConfig().misc;
}
@Register("redstone")
@Register("redstoneengine")
public void setRedstoneEngine(Player player, @StaticValue("alternate_current") String __, WorldConfiguration.Misc.AlternateCurrentUpdateOrder updateOrder) {
WorldConfiguration.Misc misc = getConfig();
misc.redstoneImplementation = WorldConfiguration.Misc.RedstoneImplementation.ALTERNATE_CURRENT;
misc.alternateCurrentUpdateOrder = updateOrder;
broadcastTitle(Bukkit.getOnlinePlayers());
}
@Register("redstone")
@Register("redstoneengine")
public void setRedstoneEngine(Player player, WorldConfiguration.Misc.RedstoneImplementation implementation) {
getConfig().redstoneImplementation = implementation;
broadcastTitle(Bukkit.getOnlinePlayers());
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
WorldConfiguration.Misc misc = getConfig();
if (misc.redstoneImplementation != WorldConfiguration.Misc.RedstoneImplementation.EIGENCRAFT) {
broadcastTitle(List.of(event.getPlayer()));
}
}
private void broadcastTitle(Collection<? extends Player> players) {
WorldConfiguration.Misc misc = getConfig();
Component title = switch (misc.redstoneImplementation) {
case VANILLA -> Component.text("⚠").color(NamedTextColor.RED).append(Component.text(" Redstone: Vanilla ").color(NamedTextColor.WHITE)).append(Component.text("⚠").color(NamedTextColor.RED));
case EIGENCRAFT -> Component.text("Redstone: Eigencraft");
case ALTERNATE_CURRENT -> Component.text("⚠").color(NamedTextColor.RED).append(Component.text(" Redstone: AC ").color(NamedTextColor.WHITE)).append(Component.text("⚠").color(NamedTextColor.RED));
};
Component subtitle;
if (misc.redstoneImplementation != WorldConfiguration.Misc.RedstoneImplementation.ALTERNATE_CURRENT) {
subtitle = Component.text().build();
} else {
subtitle = switch (misc.alternateCurrentUpdateOrder) {
case VERTICAL_FIRST_INWARD -> Component.text("Y first inwards"); // Y before XZ
case VERTICAL_FIRST_OUTWARD -> Component.text("Y first outwards"); // XZ before Y
case HORIZONTAL_FIRST_INWARD -> Component.text("XZ first inwards"); // Y before XZ
case HORIZONTAL_FIRST_OUTWARD -> Component.text("XZ first outwards"); // XZ before Y
};
}
players.forEach(player -> {
player.sendTitlePart(TitlePart.TITLE, title);
player.sendTitlePart(TitlePart.SUBTITLE, subtitle);
});
}
@Override
public ScoreboardGroup getGroup() {
return ScoreboardGroup.FOOTER;
}
@Override
public int order() {
return Integer.MAX_VALUE;
}
@Override
public String get(Region region, Player p) {
WorldConfiguration.Misc misc = getConfig();
switch (misc.redstoneImplementation) {
case ALTERNATE_CURRENT:
switch (misc.alternateCurrentUpdateOrder) {
case VERTICAL_FIRST_INWARD:
return "§eRedstone§8: §cAC §8(§7Y in§8)";
case VERTICAL_FIRST_OUTWARD:
return "§eRedstone§8: §cAC §8(§7Y out§8)";
case HORIZONTAL_FIRST_INWARD:
return "§eRedstone§8: §cAC §8(§7XZ in§8)";
case HORIZONTAL_FIRST_OUTWARD:
return "§eRedstone§8: §cAC §8(§7XZ out§8)";
}
return "§eRedstone§8: §cAC";
case EIGENCRAFT:
return null;
case VANILLA:
default:
return "§eRedstone§8: §cVanilla";
}
}
}
@@ -28,6 +28,7 @@ import lombok.Setter;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitTask;
import yapion.hierarchy.types.YAPIONObject;
import java.util.*;
@@ -51,15 +52,15 @@ public class BauGuiMapping {
}
@Getter
private final Config config;
private final YAPIONObject object;
@Getter
private final Player owner;
@Getter
@Setter
private boolean saved;
protected BauGuiMapping(Config config, Player p) {
this.config = config;
protected BauGuiMapping(YAPIONObject object, Player p) {
this.object = object;
this.owner = p;
fromUUID.put(p.getUniqueId(), this);
mappings.add(this);
@@ -69,18 +70,19 @@ public class BauGuiMapping {
BauGuiMapping mapping = fromUUID.get(p.getUniqueId());
if (mapping == null) {
mapping = new BauGuiMapping(Config.STORE.get(p), p);
YAPIONObject yapionObject = Config.getInstance().get(p);
mapping = new BauGuiMapping(yapionObject.getObject("baugui"), p);
}
return mapping;
}
public boolean isShown(int id) {
return config.getBauGui().getOrDefault(id, -1) >= 0;
return object.getPlainValueOrDefault(Integer.toString(id), -1) >= 0;
}
public int getSlot(int id) {
return config.getBauGui().get(id);
return object.getPlainValue(Integer.toString(id));
}
public Map<Integer, Integer> getMapping() {
@@ -92,7 +94,7 @@ public class BauGuiMapping {
}
public int getSize() {
return config.getBauGuiSize();
return object.getPlainValueOrDefault("size", 45);
}
public void setSize(int size) {
@@ -100,7 +102,7 @@ public class BauGuiMapping {
return;
}
config.setBauGuiSize(size);
object.add("size", size);
}
private void tick() {
@@ -109,17 +111,16 @@ public class BauGuiMapping {
public void save() {
if (saved) return;
Config current = Config.STORE.get(owner);
current.setBauGui(config.getBauGui());
current.setBauGuiSize(config.getBauGuiSize());
Config.STORE.save(owner);
YAPIONObject config = Config.getInstance().get(owner);
config.add("baugui", object);
Config.getInstance().save(owner);
saved = true;
}
private Map<Integer, Integer> internalReadMap() {
Map<Integer, Integer> map = new HashMap<>();
for (Map.Entry<Integer, BauGuiItem> e : BauGUI.getITEMS().entrySet()) {
Integer value = config.getBauGui().getOrDefault(e.getKey(), -1);
Integer value = object.getPlainValueOrDefault(e.getKey().toString(), -1);
if (value == -1) continue;
map.put(e.getKey(), value);
}
@@ -128,10 +129,10 @@ public class BauGuiMapping {
private void internalWriteMap(Map<Integer, Integer> map) {
for (Map.Entry<Integer, BauGuiItem> e : BauGUI.getITEMS().entrySet()) {
config.getBauGui().remove(e.getKey());
object.remove(e.getKey().toString());
Integer value = map.getOrDefault(e.getKey(), -1);
if (value == -1) continue;
config.getBauGui().put(e.getKey(), value);
object.add(e.getKey().toString(), value);
}
}
}
@@ -20,23 +20,39 @@
package de.steamwar.bausystem.features.hotbar;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.core.Core;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import yapion.hierarchy.types.YAPIONArray;
import yapion.hierarchy.types.YAPIONObject;
import yapion.hierarchy.types.YAPIONValue;
import yapion.parser.YAPIONParser;
import yapion.serializing.YAPIONDeserializer;
import yapion.serializing.YAPIONSerializer;
import java.util.List;
import java.util.HashSet;
import java.util.Set;
@UtilityClass
public class DefaultHotbar {
private final YAPIONArray DEFAULT_HOTBAR = YAPIONParser.parse("{[{@type(org.bukkit.inventory.ItemStack)v(2230)type(WOODEN_AXE)meta{@type(org.bukkit.inventory.meta.ItemMeta)meta-type(UNSPECIFIC)display-name(WorldEdit Wand)lore{@type(java.util.ArrayList)values[Left click: select pos #1,Right click: select pos #2]}}},{@type(org.bukkit.inventory.ItemStack)v(2230)type(COMPASS)meta{@type(org.bukkit.inventory.meta.ItemMeta)meta-type(UNSPECIFIC)display-name(Navigation Wand)lore{@type(java.util.ArrayList)values[Left click: jump to location,Right click: pass through walls]}}},null,null,null,null,null,null,{@type(org.bukkit.inventory.ItemStack)v(2230)type(NETHER_STAR)meta{@type(org.bukkit.inventory.meta.ItemMeta)meta-type(UNSPECIFIC)display-name(§eBau GUI)}},null,null,{@type(org.bukkit.inventory.ItemStack)v(3117)type(ELYTRA)},null]}").getArray("");
public void updateHotbar(Player p) {
ItemStack[] hotbar = new ItemStack[13];
System.arraycopy(p.getInventory().getContents(), 0, hotbar, 0, 9);
System.arraycopy(p.getInventory().getArmorContents(), 0, hotbar, 9, 4);
Config.STORE.get(p).setHotbar(copy(hotbar));
Config.STORE.save(p);
YAPIONArray yapionArray = new YAPIONArray();
for (ItemStack itemStack : hotbar) {
if (itemStack != null) {
yapionArray.add(YAPIONSerializer.serialize(itemStack));
} else {
yapionArray.add(new YAPIONValue<>(null));
}
}
Config.getInstance().get(p).add("hotbar-" + Core.getVersion(), yapionArray);
Config.getInstance().save(p);
}
public void setHotbar(Player p) {
@@ -50,34 +66,28 @@ public class DefaultHotbar {
}
public ItemStack[] getItems(Player p) {
return copy(Config.STORE.get(p).getHotbar());
}
public ItemStack[] defaultHotbar() {
Config.getInstance().get(p).remap("hotbar", "hotbar-19");
YAPIONArray yapionArray = Config.getInstance().get(p).getYAPIONArrayOrSetDefault("hotbar-" + Core.getVersion(), defaultHotbar());
ItemStack[] hotbar = new ItemStack[13];
hotbar[0] = item(Material.WOODEN_AXE, "WorldEdit Wand", "Left click: select pos #1", "Right click: select pos #2");
hotbar[1] = item(Material.COMPASS, "Navigation Wand", "Left click: jump to location", "Right click: pass through walls");
hotbar[8] = item(Material.NETHER_STAR, "§eBau GUI");
hotbar[11] = new ItemStack(Material.ELYTRA);
Set<Integer> invalid = new HashSet<>();
yapionArray.forEach((integer, yapionAnyType) -> {
if (yapionAnyType instanceof YAPIONValue) {
hotbar[integer] = null;
} else {
try {
hotbar[integer] = YAPIONDeserializer.deserialize((YAPIONObject) yapionAnyType);
} catch (Exception e) {
invalid.add(integer);
hotbar[integer] = null;
}
}
});
invalid.forEach(i -> yapionArray.set(i, new YAPIONValue<>(null)));
if (!invalid.isEmpty()) Config.getInstance().save(p);
return hotbar;
}
private ItemStack item(Material material, String name, String... lore) {
ItemStack itemStack = new ItemStack(material);
ItemMeta meta = itemStack.getItemMeta();
meta.setDisplayName(name);
if (lore.length > 0) {
meta.setLore(List.of(lore));
}
itemStack.setItemMeta(meta);
return itemStack;
}
private ItemStack[] copy(ItemStack[] hotbar) {
ItemStack[] copy = new ItemStack[13];
for (int i = 0; i < Math.min(hotbar.length, copy.length); i++) {
copy[i] = hotbar[i] == null ? null : hotbar[i].clone();
}
return copy;
public YAPIONArray defaultHotbar() {
return DEFAULT_HOTBAR;
}
}
@@ -1,177 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.hullhider;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.techhider.HiddenHull;
import de.steamwar.bausystem.features.techhider.HidingRule;
import de.steamwar.bausystem.features.techhider.TechHiderCommand;
import de.steamwar.bausystem.features.xray.XrayCommand;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.command.SWCommand;
import de.steamwar.hullhider.Hull;
import de.steamwar.hullhider.HullHider;
import de.steamwar.hullhider.HullRegion;
import de.steamwar.hullhider.Viewers;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import de.steamwar.linkage.LinkedTimer;
import de.steamwar.techhider.ObfuscationConfig;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
/**
* Hides the inside of the build area hull of a region from the players who toggle it, as the hull hider of a fight would.
*/
@Linked
public class HullHiderCommand extends SWCommand implements Listener {
public HullHiderCommand() {
super("hullhider");
}
@Linked
// Only blocks are hidden, entities stay visible
private final HullHider<Region> hullHider = new HullHider<>(false);
// Read on netty threads by the BauTechHider
private final Map<Region, HiddenHull> hulls = new ConcurrentHashMap<>();
private final Map<Region, HidingRule> hidingRules = new ConcurrentHashMap<>();
private final Map<Region, Set<Player>> hidden = new ConcurrentHashMap<>();
@LinkedInstance
public TechHiderCommand techHiderCommand;
@LinkedInstance
public XrayCommand xrayCommand;
@Register(description = "HULLHIDER_HELP")
public void toggleHider(@Validator Player player) {
Region region = Region.getRegion(player.getLocation());
if (region.getType().isGlobal()) {
BauSystem.MESSAGE.send("HULLHIDER_GLOBAL", player);
return;
}
if (!region.getGameModeConfig().Techhider.Active) {
return;
}
techHiderCommand.disable(region, player);
xrayCommand.disable(region, player);
if (hidden.getOrDefault(region, Collections.emptySet()).contains(player)) {
disable(region, player);
BauSystem.MESSAGE.sendPrefixless("HULLHIDER_OFF", player, ChatMessageType.ACTION_BAR);
} else {
enable(region, player);
BauSystem.MESSAGE.sendPrefixless("HULLHIDER_ON", player, ChatMessageType.ACTION_BAR);
}
}
private void enable(Region region, Player player) {
if (!hulls.containsKey(region)) {
Point min = region.getBuildArea().getMinPoint(true);
Point max = region.getBuildArea().getMaxPoint(true);
HullRegion hullRegion = HullRegion.fromInclusive(min.getX(), min.getY(), min.getZ(), max.getX(), max.getY(), max.getZ());
// The techhider of the gamemode is applied as well, its hidden blocks occlude as they are replaced by the obfuscation block
ObfuscationConfig obfuscation = ObfuscationConfig.of(region.getGameModeConfig().Techhider);
Hull hull = new Hull(BauSystem.getInstance(), world(), hullRegion, false, obfuscation, new Viewers.VisibleByDefault());
hullHider.addHull(region, hull);
hulls.put(region, new HiddenHull(hull, obfuscation.getObfuscationState()));
hidingRules.put(region, HidingRule.of(region.getBuildArea(), obfuscation));
}
hidden.computeIfAbsent(region, rg -> ConcurrentHashMap.newKeySet()).add(player);
// Added players see the hull blocks of a hull visible by default
hullHider.addViewer(player, region);
// Block changes by WorldEdit or Axiom do not update the hull, so it is rebuilt every time somebody enables it.
// This also resends the chunks to the player.
hullHider.initialize(region);
}
/**
* Stops hiding the hull of the region from the player, removing the hull if nobody uses it anymore.
*/
public void disable(Region region, Player player) {
Set<Player> players = hidden.get(region);
if (players == null || !players.remove(player)) return;
if (players.isEmpty()) {
hidden.remove(region);
hulls.remove(region);
hidingRules.remove(region);
hullHider.removeHull(region);
} else {
hullHider.removeViewer(player, region);
hullHider.resendChunks(player, region);
}
}
public void addHidingRules(Player player, List<HidingRule> rules) {
hidden.forEach((region, players) -> {
HidingRule rule = hidingRules.get(region);
if (rule != null && players.contains(player)) {
rules.add(rule);
}
});
}
public void addHiddenHulls(Player player, List<HiddenHull> hiddenHulls) {
hidden.forEach((region, players) -> {
HiddenHull hiddenHull = hulls.get(region);
if (hiddenHull != null && players.contains(player)) {
hiddenHulls.add(hiddenHull);
}
});
}
@LinkedTimer(delay = 1, period = 1)
private void onTick() {
if (hidden.isEmpty()) return;
hullHider.sendUncoveredBlocks();
}
private World world() {
return Bukkit.getWorlds().get(0);
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
for (Region region : hidden.keySet()) {
disable(region, event.getPlayer());
}
}
public boolean isActive(Region region, Player player) {
return hidden.getOrDefault(region, Collections.emptySet()).contains(player);
}
}
@@ -49,7 +49,7 @@ public class InventoryFillBauGuiItem extends BauGuiItem {
@Override
public ItemStack getItem(Player player) {
String loreKey = Config.STORE.get(player).isInventoryFill() ? "OTHER_ITEMS_INVENTORY_FILL_LORE_ACTIVE" : "OTHER_ITEMS_INVENTORY_FILL_LORE_INACTIVE";
String loreKey = Config.getInstance().get(player).getPlainValueOrDefault("inventoryfill", false) ? "OTHER_ITEMS_INVENTORY_FILL_LORE_ACTIVE" : "OTHER_ITEMS_INVENTORY_FILL_LORE_INACTIVE";
return new SWItem(Material.HOPPER, BauSystem.MESSAGE.parse("OTHER_ITEMS_INVENTORY_FILL_NAME", player), Collections.singletonList(BauSystem.MESSAGE.parse(loreKey, player)), false, clickType -> {
}).getItemStack();
}
@@ -40,7 +40,7 @@ public class InventoryFiller implements Listener {
@EventHandler
public void onPlayerDropItem(PlayerDropItemEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!Config.STORE.get(event.getPlayer()).isInventoryFill()) return;
if (!Config.getInstance().get(event.getPlayer()).getPlainValueOrDefault("inventoryfill", false)) return;
if (!event.getPlayer().isSneaking()) return;
Block block = event.getPlayer().getTargetBlockExact(5);
if (block == null) return;
@@ -62,7 +62,7 @@ public class InventoryFiller implements Listener {
@EventHandler
public void onPlayerItemHeld(PlayerItemHeldEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!Config.STORE.get(event.getPlayer()).isInventoryFill()) return;
if (!Config.getInstance().get(event.getPlayer()).getPlainValueOrDefault("inventoryfill", false)) return;
if (!event.getPlayer().isSneaking()) return;
ItemStack itemStack = event.getPlayer().getInventory().getItemInMainHand();
if (itemStack.getType() == Material.AIR) return;
@@ -68,8 +68,8 @@ public class InventoryFillerCommand extends SWCommand {
@Register(description = {"INVENTORY_FILL_HELP", "INVENTORY_FILL_INFO"})
public void toggle(Player player) {
boolean inventoryFill = Config.STORE.get(player).isInventoryFill();
Config.STORE.get(player).setInventoryFill(!inventoryFill);
boolean inventoryFill = Config.getInstance().get(player).getPlainValueOrDefault("inventoryfill", false);
Config.getInstance().get(player).put("inventoryfill", !inventoryFill);
if (!inventoryFill) {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("INVENTORY_FILL_ENABLE", player));
BauSystem.MESSAGE.send("INVENTORY_FILL_INFO", player);
@@ -290,7 +290,7 @@ public class KillcheckerVisualizer {
}
rEntities.get(point).die();
}
RBlockDisplay entity = new RBlockDisplay(outlinePoints.contains(point) ? outline : inner, point.toLocation(WORLD, 0, 0, 0));
RBlockDisplay entity = new RBlockDisplay(outlinePoints.contains(point) ? outline : inner, point.toLocation(WORLD, 0.5, 0, 0.5));
entity.setBlock(MATERIALS[Math.min(count - 1, MATERIALS.length) - 1].createBlockData());
rEntities.put(point, entity);
if (outlinePoints.contains(point)) outlinePointsCache.add(point);
@@ -36,11 +36,9 @@ import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.scheduler.BukkitTask;
import java.util.ArrayList;
import java.util.List;
@@ -65,14 +63,13 @@ public class Loader implements Listener, SWPlayer.Component {
private List<LoaderElement> elements = new ArrayList<>();
private int currentElement = 0;
private long waitTime = 0;
private final BukkitTask task;
public Loader(Player p) {
this.p = p;
this.recorder = new LoaderRecorder(p, elements);
Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
task = BauSystem.runTaskTimer(BauSystem.getInstance(), () -> {
BauSystem.runTaskTimer(BauSystem.getInstance(), () -> {
if (stage != Stage.RUNNING && stage != Stage.SINGLE) return;
if (!Permission.BUILD.hasPermission(p)) return;
if (waitTime > 0) {
@@ -139,27 +136,13 @@ public class Loader implements Listener, SWPlayer.Component {
}
public void stop() {
end();
if (getLoader(p) == this) {
SWPlayer.of(p).removeComponent(Loader.class);
}
}
// Also called when the loader is replaced by a new one
@Override
public void onUnmount(SWPlayer player) {
end();
}
private void end() {
stage = Stage.END;
if (recorder != null) {
recorder.stop();
recorder = null;
}
elements.clear();
task.cancel();
HandlerList.unregisterAll(this);
SWPlayer.of(p).removeComponent(Loader.class);
}
public boolean setTicksBetweenShots(int delay) {
@@ -24,7 +24,6 @@ import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.core.SWPlayer;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Material;
@@ -44,12 +43,13 @@ public class ObserverTracerListener implements Listener {
static Set<Player> enabled = new HashSet<>();
@LinkedTimer(delay = 15, period = 15)
private void showTracers() {
SWPlayer.allWithSingleComponent(ObserverTracer.class).forEach(pair -> {
if (pair.getSwPlayer().getPlayer().getGameMode() != GameMode.SPECTATOR) return;
pair.getComponent().show();
});
public ObserverTracerListener() {
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
SWPlayer.allWithSingleComponent(ObserverTracer.class).forEach(pair -> {
if (pair.getPlayer().getGameMode() != GameMode.SPECTATOR) return;
pair.getComponent().show();
});
}, 15L, 15L);
}
@EventHandler
@@ -28,7 +28,6 @@ import de.steamwar.command.SWCommand;
import de.steamwar.entity.CRay;
import de.steamwar.entity.REntityServer;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import org.bukkit.*;
import org.bukkit.block.data.BlockData;
import org.bukkit.entity.Player;
@@ -105,16 +104,15 @@ public class RayVisualizerCommand extends SWCommand implements Listener {
public RayVisualizerCommand() {
super("rayvisualizer");
}
@LinkedTimer(delay = 1, period = 1)
private void updateRays() {
if (server.getPlayers().isEmpty()) return;
List<TNTPrimed> primedList = WORLD.getEntitiesByClass(TNTPrimed.class)
.stream().toList();
rayData.reset();
if (primedList.isEmpty()) return;
calculateRays(primedList, primedList);
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
if (server.getPlayers().isEmpty()) return;
List<TNTPrimed> primedList = WORLD.getEntitiesByClass(TNTPrimed.class)
.stream().toList();
rayData.reset();
if (primedList.isEmpty()) return;
calculateRays(primedList, primedList);
}, 1, 1);
}
private void calculateRays(List<TNTPrimed> fromTNTs, List<TNTPrimed> toTNTs) {
@@ -169,7 +167,7 @@ public class RayVisualizerCommand extends SWCommand implements Listener {
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
boolean rayvisualizer = Config.STORE.get(event.getPlayer()).isRayVisualizer();
boolean rayvisualizer = Config.getInstance().get(event.getPlayer()).getPlainValueOrDefault("rayvisualizer", false);
if (rayvisualizer) server.addPlayer(event.getPlayer());
}
@@ -183,7 +181,7 @@ public class RayVisualizerCommand extends SWCommand implements Listener {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
for (Player player : Bukkit.getOnlinePlayers()) {
if (Permission.BUILD.hasPermission(player)) {
boolean rayvisualizer = Config.STORE.get(player).isRayVisualizer();
boolean rayvisualizer = Config.getInstance().get(player).getPlainValueOrDefault("rayvisualizer", false);
if (rayvisualizer) server.addPlayer(player);
} else {
server.removePlayer(player);
@@ -194,8 +192,8 @@ public class RayVisualizerCommand extends SWCommand implements Listener {
@Register
public void toggle(@Validator Player player) {
boolean rayvisualizer = Config.STORE.get(player).isRayVisualizer();
Config.STORE.get(player).setRayVisualizer(!rayvisualizer);
boolean rayvisualizer = Config.getInstance().get(player).getPlainValueOrDefault("rayvisualizer", false);
Config.getInstance().get(player).put("rayvisualizer", !rayvisualizer);
if (!rayvisualizer) {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("RAY_VISUALIZER_ENABLE", player));
server.addPlayer(player);
@@ -20,6 +20,7 @@
package de.steamwar.bausystem.features.region;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils;
@@ -83,6 +84,9 @@ public class ColorCommand extends SWCommand {
@ClassValidator(value = Player.class, local = true)
public TypeValidator<Player> validator() {
return (commandSender, player, messageSender) -> {
if (bauServer.isTeamWorld()) {
return !messageSender.send(!Permission.SUPERVISOR.hasPermission(player), "NO_PERMISSION");
}
return !messageSender.send(!bauServer.getOwner().equals(player.getUniqueId()), "NO_PERMISSION");
};
}
@@ -68,7 +68,7 @@ public class ResetCommand extends SWCommand {
Region region = regionCheck(p);
if (region == null) return;
if (!p.getUniqueId().equals(bauServer.getOwner())) {
if (bauServer.hasOwner() && !p.getUniqueId().equals(bauServer.getOwner())) {
if (Punishment.isPunished(SteamwarUser.get(bauServer.getOwner()), Punishment.PunishmentType.NoSchemReceiving, punishment -> BauSystem.MESSAGE.send("REGION_TB_NO_SCHEMRECEIVING", p, punishment.getEndTime()))) {
return;
}
@@ -91,7 +91,7 @@ public class TestblockCommand extends SWCommand {
}
}
if (!p.getUniqueId().equals(bauServer.getOwner())) {
if (bauServer.hasOwner() && !p.getUniqueId().equals(bauServer.getOwner())) {
if (Punishment.isPunished(SteamwarUser.get(bauServer.getOwner()), Punishment.PunishmentType.NoSchemReceiving, punishment -> BauSystem.MESSAGE.send("REGION_TB_NO_SCHEMRECEIVING", p, punishment.getEndTime()))) {
return;
}
@@ -185,16 +185,17 @@ public class TestblockCommand extends SWCommand {
return new TypeMapper<SchematicNode>() {
@Override
public List<String> tabCompletes(CommandSender commandSender, PreviousArguments previousArguments, String s) {
List<String> stringList = new ArrayList<>();
List<String> stringList = new ArrayList<>(SchematicNode.getNodeTabcomplete(SteamwarUser.get(((Player) commandSender).getUniqueId()), s));
stringList.addAll(SchematicNode.getNodeTabcomplete(SteamwarUser.byId(0), s));
stringList.addAll(SchematicNode.getNodeTabcomplete(SteamwarUser.get(((Player) commandSender).getUniqueId()), s));
return stringList;
}
@Override
public SchematicNode map(CommandSender commandSender, PreviousArguments previousArguments, String s) {
SchematicNode node = SchematicNode.getNodeFromPath(SteamwarUser.byId(0), s);
if (node == null) node = SchematicNode.getNodeFromPath(SteamwarUser.get(((Player) commandSender).getUniqueId()), s);
SchematicNode node = SchematicNode.getNodeFromPath(SteamwarUser.get(((Player) commandSender).getUniqueId()), s);
if (node == null) {
node = SchematicNode.getNodeFromPath(SteamwarUser.byId(0), s);
}
return node;
}
};
@@ -27,7 +27,6 @@ import de.steamwar.bausystem.features.script.lua.libs.StorageLib;
import de.steamwar.bausystem.region.Region;
import de.steamwar.core.SWPlayer;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.EntityType;
@@ -48,12 +47,13 @@ import org.luaj.vm2.LuaValue;
@Linked
public class EventListener implements Listener {
@LinkedTimer(delay = 1, period = 1)
private static void resetLastF() {
long millis = System.currentTimeMillis();
SWPlayer.allWithSingleComponent(ScriptRunner.ScriptData.class)
.filter(pair -> millis - pair.getComponent().getLastF() > 200)
.forEach(pair -> pair.getComponent().setLastF(Long.MAX_VALUE));
static {
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
long millis = System.currentTimeMillis();
SWPlayer.allWithSingleComponent(ScriptRunner.ScriptData.class)
.filter(pair -> millis - pair.getComponent().getLastF() > 200)
.forEach(pair -> pair.getComponent().setLastF(Long.MAX_VALUE));
}, 1, 1);
}
@EventHandler(priority = EventPriority.MONITOR)
@@ -19,7 +19,7 @@
package de.steamwar.bausystem.features.simulator;
import com.destroystokyo.paper.event.server.ServerTickEndEvent;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils;
@@ -38,88 +38,77 @@ import de.steamwar.bausystem.features.simulator.gui.SimulatorGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.core.SWPlayer;
import de.steamwar.cursor.Cursor;
import de.steamwar.bausystem.utils.RayTraceUtils;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RFallingBlockEntity;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import lombok.AllArgsConstructor;
import lombok.Getter;
import net.minecraft.network.protocol.game.ServerboundMovePlayerPacket;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryDragEvent;
import org.bukkit.event.player.*;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import java.util.*;
import java.util.function.BiFunction;
import java.util.function.Function;
import java.util.stream.Collectors;
@Linked
public class SimulatorCursor implements Listener {
private static final Map<Player, CursorType> cursorType = Collections.synchronizedMap(new HashMap<>());
private static final Map<Player, REntityServer> emptyTargetServers = Collections.synchronizedMap(new HashMap<>());
private static final World WORLD = Bukkit.getWorlds().get(0);
private static Map<Player, CursorType> cursorType = Collections.synchronizedMap(new HashMap<>());
private static Map<Player, REntityServer> cursors = Collections.synchronizedMap(new HashMap<>());
private static final Set<Player> calculating = new HashSet<>();
public static boolean isSimulatorItem(ItemStack itemStack) {
return ItemUtils.isItem(itemStack, "simulator");
}
private static boolean hasSimulatorItem(Player player) {
return isSimulatorItem(player.getInventory().getItemInMainHand()) || isSimulatorItem(player.getInventory().getItemInOffHand());
}
private static Set<Player> scheduledUpdates = new HashSet<>();
private static void scheduleCursorUpdate(Player player) {
scheduledUpdates.add(player);
}
@EventHandler
public void onServerTickEnd(ServerTickEndEvent event) {
scheduledUpdates.forEach(SimulatorCursor::calcCursor);
scheduledUpdates.clear();
public SimulatorCursor() {
BiFunction<Player, ServerboundMovePlayerPacket, Object> function = (player, object) -> {
calcCursor(player);
return object;
};
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Pos.class, function);
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Rot.class, function);
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.PosRot.class, function);
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
scheduleCursorUpdate(event.getPlayer());
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
calcCursor(event.getPlayer());
}, 0);
}
@EventHandler
public void onPlayerDropItem(PlayerDropItemEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
scheduleCursorUpdate(event.getPlayer());
calcCursor(event.getPlayer());
}
@EventHandler
public void onPlayerItemHeld(PlayerItemHeldEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
scheduleCursorUpdate(event.getPlayer());
}
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
if (!(event.getWhoClicked() instanceof Player player)) return;
if (!Permission.BUILD.hasPermission(player)) return;
scheduleCursorUpdate(player);
}
@EventHandler
public void onInventoryDrag(InventoryDragEvent event) {
if (!(event.getWhoClicked() instanceof Player player)) return;
if (!Permission.BUILD.hasPermission(player)) return;
scheduleCursorUpdate(player);
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
calcCursor(event.getPlayer());
}, 1);
}
@EventHandler
@@ -130,23 +119,26 @@ public class SimulatorCursor implements Listener {
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
cursorType.remove(event.getPlayer());
removeCursor(event.getPlayer());
scheduledUpdates.remove(event.getPlayer());
cursors.remove(event.getPlayer());
synchronized (calculating) {
calculating.remove(event.getPlayer());
}
}
private static final Map<Player, Long> LAST_SNEAKS = new HashMap<>();
@LinkedTimer(delay = 1, period = 1)
private static void clearLastSneaks() {
long millis = System.currentTimeMillis();
LAST_SNEAKS.entrySet().removeIf(entry -> millis - entry.getValue() > 200);
static {
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
long millis = System.currentTimeMillis();
LAST_SNEAKS.entrySet().removeIf(entry -> millis - entry.getValue() > 200);
}, 1, 1);
}
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerToggleSneak(PlayerToggleSneakEvent event) {
if (!event.isSneaking()) return;
Player player = event.getPlayer();
if (!hasSimulatorItem(player)) {
if (!isSimulatorItem(player.getInventory().getItemInMainHand()) && !isSimulatorItem(player.getInventory().getItemInOffHand())) {
return;
}
if (LAST_SNEAKS.containsKey(player)) {
@@ -172,10 +164,17 @@ public class SimulatorCursor implements Listener {
}
public static void calcCursor(Player player) {
if (!Permission.BUILD.hasPermission(player) || !hasSimulatorItem(player)) {
if (removeCursor(player) | SimulatorWatcher.show(null, player)) {
synchronized (calculating) {
if (calculating.contains(player)) return;
calculating.add(player);
}
if (!Permission.BUILD.hasPermission(player) || (!isSimulatorItem(player.getInventory().getItemInMainHand()) && !isSimulatorItem(player.getInventory().getItemInOffHand()))) {
if (removeCursor(player) || SimulatorWatcher.show(null, player)) {
SWUtils.sendToActionbar(player, "");
}
synchronized (calculating) {
calculating.remove(player);
}
return;
}
@@ -184,98 +183,203 @@ public class SimulatorCursor implements Listener {
removeCursor(player);
SimulatorWatcher.show(null, player);
SWUtils.sendToActionbar(player, "§cGenerating Stab");
synchronized (calculating) {
calculating.remove(player);
}
return;
}
SimulatorWatcher.show(simulator, player);
Cursor cursor = getOrCreateCursor(player, simulator, cursorType.getOrDefault(player, CursorType.TNT));
cursor.renderDeduplicated();
}
private static Cursor getOrCreateCursor(Player player, Simulator simulator, CursorType type) {
REntityServer targetServer = simulator == null ? emptyTargetServers.computeIfAbsent(player, __ -> new REntityServer()) : SimulatorWatcher.getEntityServerOfSimulator(simulator);
SWPlayer swPlayer = SWPlayer.of(player);
Optional<Cursor> activeCursor = swPlayer.getComponent(Cursor.class);
Cursor cursor = activeCursor.orElse(null);
if (cursor == null || cursor.getTargetServer() != targetServer) {
swPlayer.removeComponent(Cursor.class);
cursor = new Cursor(
targetServer,
player,
Material.GLASS,
type.material,
type.cursorModes,
(location, hitEntity, action) -> handlePlayerClick(player, location, hitEntity, action),
(location, hitEntity) -> sendCursorActionbar(player, SimulatorStorage.getSimulator(player), location != null, hitEntity.isPresent())
);
} else {
cursor.setCursorMaterial(type.material);
cursor.setAllowedCursorModes(type.cursorModes);
List<REntity> entities = SimulatorWatcher.getEntitiesOfSimulator(simulator);
RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(player, player.getLocation(), entities);
if (rayTraceResult == null) {
removeCursor(player);
if (simulator == null) {
SWUtils.sendToActionbar(player, "§eSelect Simulator");
} else {
SWUtils.sendToActionbar(player, "§eOpen Simulator");
}
synchronized (calculating) {
calculating.remove(player);
}
return;
}
return cursor;
showCursor(player, rayTraceResult, simulator != null);
synchronized (calculating) {
calculating.remove(player);
}
}
private static synchronized boolean removeCursor(Player player) {
Optional<Cursor> cursor = SWPlayer.of(player).getComponent(Cursor.class);
cursor.ifPresent(__ -> SWPlayer.of(player).removeComponent(Cursor.class));
REntityServer emptyTargetServer = emptyTargetServers.remove(player);
if (emptyTargetServer != null) {
emptyTargetServer.close();
REntityServer entityServer = cursors.get(player);
boolean hadCursor = entityServer != null && !entityServer.getEntities().isEmpty();
if (entityServer != null) {
entityServer.getEntities().forEach(REntity::die);
}
return cursor.isPresent();
return hadCursor;
}
private static void sendCursorActionbar(Player player, Simulator simulator, boolean hasCursorLocation, boolean hasHitEntity) {
if (!hasCursorLocation) {
SWUtils.sendToActionbar(player, simulator == null ? "§eSelect Simulator" : "§eOpen Simulator");
} else if (simulator == null) {
SWUtils.sendToActionbar(player, "§eCreate new Simulator");
} else if (hasHitEntity) {
SWUtils.sendToActionbar(player, "§eEdit Position");
} else {
SWUtils.sendToActionbar(player, "§eAdd new " + cursorType.getOrDefault(player, CursorType.TNT).name);
private static synchronized void showCursor(Player player, RayTraceUtils.RRayTraceResult rayTraceResult, boolean hasSimulatorSelected) {
REntityServer entityServer = cursors.computeIfAbsent(player, __ -> {
REntityServer rEntityServer = new REntityServer();
rEntityServer.addPlayer(player);
return rEntityServer;
});
CursorType type = cursorType.getOrDefault(player, CursorType.TNT);
REntity hitEntity = rayTraceResult.getHitEntity();
Location location = hitEntity != null ? new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ()).toLocation(WORLD) :
type.position.apply(player, rayTraceResult).toLocation(WORLD);
Material material = hitEntity != null ? Material.GLASS : type.getMaterial();
List<RFallingBlockEntity> entities = entityServer.getEntitiesByType(RFallingBlockEntity.class);
entities.removeIf(rFallingBlockEntity -> {
if (rFallingBlockEntity.getMaterial() != material) {
rFallingBlockEntity.die();
return true;
}
rFallingBlockEntity.move(location);
return false;
});
if (entities.isEmpty()) {
RFallingBlockEntity rFallingBlockEntity = new RFallingBlockEntity(entityServer, location, material);
rFallingBlockEntity.setNoGravity(true);
if (material == Material.GLASS) {
rFallingBlockEntity.setGlowing(true);
}
}
if (hasSimulatorSelected) {
if (hitEntity != null) {
SWUtils.sendToActionbar(player, "§eEdit Position");
} else {
SWUtils.sendToActionbar(player, "§eAdd new " + type.name);
}
} else {
SWUtils.sendToActionbar(player, "§eCreate new Simulator");
}
}
public static Vector getPosFree(Player player, RayTraceUtils.RRayTraceResult result) {
Vector pos = result.getHitPosition();
BlockFace face = result.getHitBlockFace();
if (face != null) {
switch (face) {
case DOWN:
pos.setY(pos.getY() - 0.98);
break;
case EAST:
pos.setX(pos.getX() + 0.49);
break;
case WEST:
pos.setX(pos.getX() - 0.49);
break;
case NORTH:
pos.setZ(pos.getZ() - 0.49);
break;
case SOUTH:
pos.setZ(pos.getZ() + 0.49);
break;
default:
break;
}
if (face.getModY() == 0 && player.isSneaking()) {
pos.setY(pos.getY() - 0.49);
}
}
if (!player.isSneaking()) {
pos.setX(pos.getBlockX() + 0.5);
if (face == null || face.getModY() == 0) {
pos.setY(pos.getBlockY() + 0.0);
}
pos.setZ(pos.getBlockZ() + 0.5);
}
return pos;
}
private static Vector getPosBlockAligned(Player player, RayTraceUtils.RRayTraceResult result) {
Vector pos = result.getHitPosition();
BlockFace face = result.getHitBlockFace();
if (face != null) {
switch (face) {
case DOWN:
pos.setY(pos.getY() - 0.98);
break;
case EAST:
pos.setX(pos.getX() + 0.49);
break;
case WEST:
pos.setX(pos.getX() - 0.49);
break;
case NORTH:
pos.setZ(pos.getZ() - 0.49);
break;
case SOUTH:
pos.setZ(pos.getZ() + 0.49);
break;
default:
break;
}
}
pos.setX(pos.getBlockX() + 0.5);
if (pos.getY() - pos.getBlockY() != 0 && face == BlockFace.UP) {
pos.setY(pos.getBlockY() + 1.0);
} else {
pos.setY(pos.getBlockY());
}
pos.setZ(pos.getBlockZ() + 0.5);
return pos;
}
@Getter
@AllArgsConstructor
public enum CursorType {
TNT(Material.TNT, Material.GUNPOWDER, List.of(Cursor.CursorMode.FREE, Cursor.CursorMode.SURFACE_ALIGNED), "TNT", vector -> new TNTElement(vector).add(new TNTPhase())),
REDSTONE_BLOCK(Material.REDSTONE_BLOCK, Material.REDSTONE, List.of(Cursor.CursorMode.BLOCK_ALIGNED), "Redstone Block", vector -> new RedstoneElement(vector).add(new RedstonePhase())),
OBSERVER(Material.OBSERVER, Material.QUARTZ, List.of(Cursor.CursorMode.BLOCK_ALIGNED), "Observer", vector -> new ObserverElement(vector).add(new ObserverPhase())),
TNT(Material.TNT, Material.GUNPOWDER, SimulatorCursor::getPosFree, "TNT", vector -> new TNTElement(vector).add(new TNTPhase())),
REDSTONE_BLOCK(Material.REDSTONE_BLOCK, Material.REDSTONE, SimulatorCursor::getPosBlockAligned, "Redstone Block", vector -> new RedstoneElement(vector).add(new RedstonePhase())),
OBSERVER(Material.OBSERVER, Material.QUARTZ, SimulatorCursor::getPosBlockAligned, "Observer", vector -> new ObserverElement(vector).add(new ObserverPhase())),
;
public final Material material;
public final Material nonSelectedMaterial;
public final List<Cursor.CursorMode> cursorModes;
public final BiFunction<Player, RayTraceUtils.RRayTraceResult, Vector> position;
public final String name;
public final Function<Vector, SimulatorElement<?>> elementFunction;
}
private static void handlePlayerClick(Player player, Location cursorLocation, Optional<REntity> hitEntity, Action action) {
if (!Permission.BUILD.hasPermission(player)) return;
if (!hasSimulatorItem(player)) {
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!ItemUtils.isItem(event.getItem(), "simulator")) {
return;
}
event.setCancelled(true);
Player player = event.getPlayer();
Simulator simulator = SimulatorStorage.getSimulator(player);
if (action == Action.LEFT_CLICK_BLOCK || action == Action.LEFT_CLICK_AIR) {
if (event.getAction() == Action.LEFT_CLICK_BLOCK || event.getAction() == Action.LEFT_CLICK_AIR) {
if (simulator == null) {
return;
}
SimulatorExecutor.run(player, simulator, null);
SimulatorExecutor.run(event.getPlayer(), simulator, null);
return;
}
if (action != Action.RIGHT_CLICK_BLOCK && action != Action.RIGHT_CLICK_AIR) {
if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.RIGHT_CLICK_AIR) {
return;
}
RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(player, player.getLocation(), SimulatorWatcher.getEntitiesOfSimulator(simulator));
if (simulator == null) {
if (cursorLocation == null) {
if (rayTraceResult == null) {
SimulatorStorage.openSimulatorSelector(player);
} else {
SWAnvilInv anvilInv = new SWAnvilInv(player, "Name");
@@ -291,7 +395,7 @@ public class SimulatorCursor implements Listener {
}
sim = new Simulator(s);
SimulatorStorage.addSimulator(s, sim);
createElement(player, cursorLocation, sim);
createElement(player, rayTraceResult, sim);
SimulatorStorage.setSimulator(player, sim);
});
anvilInv.open();
@@ -299,56 +403,57 @@ public class SimulatorCursor implements Listener {
return;
}
if (cursorLocation == null) {
if (rayTraceResult == null) {
new SimulatorGui(player, simulator).open();
return;
}
if (hitEntity.isPresent()) {
openElement(player, simulator, hitEntity.get());
if (rayTraceResult.getHitEntity() != null) {
REntity hitEntity = rayTraceResult.getHitEntity();
Vector vector = new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ());
List<SimulatorElement<?>> elements = simulator.getGroups().stream().map(SimulatorGroup::getElements).flatMap(List::stream).filter(element -> {
return element.getWorldPos().distanceSquared(vector) < (1 / 16.0) * (1 / 16.0);
}).collect(Collectors.toList());
switch (elements.size()) {
case 0:
return;
case 1:
// Open single element present in Simulator
SimulatorElement<?> element = elements.get(0);
SimulatorGroup group1 = element.getGroup(simulator);
SimulatorBaseGui back = new SimulatorGui(player, simulator);
if (group1.getElements().size() > 1) {
back = new SimulatorGroupGui(player, simulator, group1, back);
}
element.open(player, simulator, group1, back);
break;
default:
List<SimulatorGroup> parents = elements.stream().map(e -> e.getGroup(simulator)).distinct().collect(Collectors.toList());
if (parents.size() == 1) {
// Open multi element present in Simulator in existing group
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
new SimulatorGroupGui(player, simulator, parents.get(0), simulatorGui).open();
} else {
// Open multi element present in Simulator in implicit group
SimulatorGroup group2 = new SimulatorGroup();
group2.setMaterial(null);
group2.getElements().addAll(elements);
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
new SimulatorGroupGui(player, simulator, group2, simulatorGui).open();
}
break;
}
return;
}
createElement(player, cursorLocation, simulator);
// Add new Element to current simulator
createElement(player, rayTraceResult, simulator);
}
private static void openElement(Player player, Simulator simulator, REntity hitEntity) {
Vector vector = new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ());
List<SimulatorElement<?>> elements = simulator.getGroups().stream().map(SimulatorGroup::getElements).flatMap(List::stream).filter(element -> {
return element.getWorldPos().distanceSquared(vector) < (1 / 16.0) * (1 / 16.0);
}).collect(Collectors.toList());
switch (elements.size()) {
case 0:
return;
case 1:
SimulatorElement<?> element = elements.get(0);
SimulatorGroup group1 = element.getGroup(simulator);
SimulatorBaseGui back = new SimulatorGui(player, simulator);
if (group1.getElements().size() > 1) {
back = new SimulatorGroupGui(player, simulator, group1, back);
}
element.open(player, simulator, group1, back);
break;
default:
List<SimulatorGroup> parents = elements.stream().map(e -> e.getGroup(simulator)).distinct().collect(Collectors.toList());
if (parents.size() == 1) {
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
new SimulatorGroupGui(player, simulator, parents.get(0), simulatorGui).open();
} else {
SimulatorGroup group2 = new SimulatorGroup();
group2.setMaterial(null);
group2.getElements().addAll(elements);
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
new SimulatorGroupGui(player, simulator, group2, simulatorGui).open();
}
break;
}
}
private static void createElement(Player player, Location cursorLocation, Simulator simulator) {
private void createElement(Player player, RayTraceUtils.RRayTraceResult rayTraceResult, Simulator simulator) {
CursorType type = cursorType.getOrDefault(player, CursorType.TNT);
Vector vector = cursorLocation.toVector();
Vector vector = type.position.apply(player, rayTraceResult);
if (type == CursorType.REDSTONE_BLOCK) {
vector.subtract(new Vector(0.5, 0, 0.5));
}
@@ -124,11 +124,4 @@ public class SimulatorWatcher {
}
return entityServer.getEntities();
}
synchronized REntityServer getEntityServerOfSimulator(Simulator simulator) {
if (simulator == null) {
return null;
}
return entityServers.computeIfAbsent(simulator, __ -> createSim(new REntityServer(), simulator));
}
}
@@ -21,7 +21,6 @@ package de.steamwar.bausystem.features.simulator.data;
import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.features.simulator.storage.SimulatorConfig;
import de.steamwar.inventory.InvCallback;
import de.steamwar.inventory.SWItem;
import lombok.Getter;
@@ -29,6 +28,7 @@ import lombok.Setter;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import yapion.hierarchy.types.YAPIONObject;
import java.util.ArrayList;
import java.util.Comparator;
@@ -121,9 +121,9 @@ public abstract class SimulatorElement<T extends SimulatorPhase> {
public abstract String getType();
public void saveExtra(SimulatorConfig.Element element) {
public void saveExtra(YAPIONObject elementObject) {
}
public void loadExtra(SimulatorConfig.Element element) {
public void loadExtra(YAPIONObject elementObject) {
}
}
@@ -20,10 +20,10 @@
package de.steamwar.bausystem.features.simulator.data;
import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import de.steamwar.bausystem.features.simulator.storage.SimulatorConfig;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.util.Vector;
import yapion.hierarchy.types.YAPIONObject;
import java.util.function.BiConsumer;
@@ -38,9 +38,9 @@ public abstract class SimulatorPhase {
public abstract void toSimulatorActions(Vector position, BiConsumer<Integer, SimulatorAction> tickStart, BiConsumer<Integer, SimulatorAction> tickEnd);
public void saveExtra(SimulatorConfig.Phase phase) {
public void saveExtra(YAPIONObject phaseObject) {
}
public void loadExtra(SimulatorConfig.Phase phase) {
public void loadExtra(YAPIONObject phaseObject) {
}
}
@@ -21,7 +21,6 @@ package de.steamwar.bausystem.features.simulator.data.observer;
import de.steamwar.bausystem.features.simulator.data.SimulatorPhase;
import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import de.steamwar.bausystem.features.simulator.storage.SimulatorConfig;
import lombok.Getter;
import lombok.NoArgsConstructor;
import lombok.Setter;
@@ -32,6 +31,7 @@ import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.block.data.type.Observer;
import org.bukkit.util.Vector;
import yapion.hierarchy.types.YAPIONObject;
import java.util.function.BiConsumer;
@@ -70,12 +70,12 @@ public final class ObserverPhase extends SimulatorPhase {
}
@Override
public void saveExtra(SimulatorConfig.Phase phase) {
phase.setOrientation(orientation);
public void saveExtra(YAPIONObject phaseObject) {
phaseObject.add("orientation", orientation.name());
}
@Override
public void loadExtra(SimulatorConfig.Phase phase) {
if (phase.getOrientation() != null) orientation = phase.getOrientation();
public void loadExtra(YAPIONObject phaseObject) {
orientation = BlockFace.valueOf(phaseObject.getPlainValue("orientation"));
}
}
@@ -24,13 +24,13 @@ import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.gui.SimulatorTNTGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.features.simulator.storage.SimulatorConfig;
import de.steamwar.inventory.InvCallback;
import de.steamwar.inventory.SWItem;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import yapion.hierarchy.types.YAPIONObject;
public final class TNTElement extends SimulatorElement<TNTPhase> {
@@ -100,14 +100,14 @@ public final class TNTElement extends SimulatorElement<TNTPhase> {
}
@Override
public void saveExtra(SimulatorConfig.Element element) {
element.setAlignmentX(alignment.getX());
element.setAlignmentZ(alignment.getZ());
public void saveExtra(YAPIONObject elementObject) {
elementObject.add("alignmentX", alignment.getX());
elementObject.add("alignmentZ", alignment.getZ());
}
@Override
public void loadExtra(SimulatorConfig.Element element) {
alignment.setX(element.getAlignmentX() != null ? element.getAlignmentX() : 0);
alignment.setZ(element.getAlignmentZ() != null ? element.getAlignmentZ() : 0);
public void loadExtra(YAPIONObject elementObject) {
alignment.setX(elementObject.getDoubleOrSetDefault("alignmentX", 0));
alignment.setZ(elementObject.getDoubleOrSetDefault("alignmentZ", 0));
}
}
@@ -21,7 +21,6 @@ package de.steamwar.bausystem.features.simulator.data.tnt;
import de.steamwar.bausystem.features.simulator.data.SimulatorPhase;
import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import de.steamwar.bausystem.features.simulator.storage.SimulatorConfig;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.FreezeMode;
@@ -32,6 +31,7 @@ import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.util.Vector;
import yapion.hierarchy.types.YAPIONObject;
import java.util.function.BiConsumer;
@@ -83,18 +83,18 @@ public final class TNTPhase extends SimulatorPhase {
}
@Override
public void saveExtra(SimulatorConfig.Phase phase) {
phase.setCount(count);
phase.setXJump(xJump);
phase.setYJump(yJump);
phase.setZJump(zJump);
public void saveExtra(YAPIONObject phaseObject) {
phaseObject.add("count", count);
phaseObject.add("xJump", xJump);
phaseObject.add("yJump", yJump);
phaseObject.add("zJump", zJump);
}
@Override
public void loadExtra(SimulatorConfig.Phase phase) {
if (phase.getCount() != null) count = phase.getCount();
if (phase.getXJump() != null) xJump = phase.getXJump();
if (phase.getYJump() != null) yJump = phase.getYJump();
if (phase.getZJump() != null) zJump = phase.getZJump();
public void loadExtra(YAPIONObject phaseObject) {
count = phaseObject.getPlainValue("count");
xJump = phaseObject.getPlainValue("xJump");
yJump = phaseObject.getPlainValue("yJump");
zJump = phaseObject.getPlainValue("zJump");
}
}
@@ -19,7 +19,6 @@
package de.steamwar.bausystem.features.simulator.storage;
import com.google.gson.JsonParseException;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
@@ -30,7 +29,12 @@ import de.steamwar.bausystem.features.simulator.data.redstone.RedstoneElement;
import de.steamwar.bausystem.features.simulator.data.redstone.RedstonePhase;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import org.bukkit.Material;
import org.bukkit.util.Vector;
import yapion.exceptions.YAPIONException;
import yapion.hierarchy.types.YAPIONArray;
import yapion.hierarchy.types.YAPIONObject;
import yapion.parser.YAPIONParser;
import java.io.File;
import java.io.IOException;
@@ -47,41 +51,44 @@ public class SimFormatSimulatorLoader implements SimulatorLoader {
return Optional.empty();
}
SimulatorConfig config;
YAPIONObject yapionObject;
try {
config = SimulatorConfig.STORE.load(file);
} catch (JsonParseException | IllegalStateException | IOException e) {
yapionObject = YAPIONParser.parse(file);
} catch (YAPIONException | IOException e) {
return Optional.empty();
}
String name = file.getName().substring(0, file.getName().length() - ".sim".length());
Simulator simulator = new Simulator(name);
loadSimulator(config, simulator);
loadSimulator(yapionObject, simulator);
return Optional.of(Collections.singletonList(simulator));
}
private void loadSimulator(SimulatorConfig config, Simulator simulator) {
if (config.getMaterial() != null) simulator.setMaterial(config.getMaterial());
simulator.setAutoTrace(config.isAutoTrace());
simulator.setAutoTestblock(config.isAutoTestblock());
private void loadSimulator(YAPIONObject simulatorObject, Simulator simulator) {
simulator.setMaterial(Material.valueOf(simulatorObject.getPlainValue("material")));
simulator.setAutoTrace(simulatorObject.getPlainValue("autoTrace"));
simulator.setAutoTestblock(simulatorObject.getPlainValueOrDefault("autoTestblock", false));
config.getGroups().forEach(groupConfig -> {
YAPIONArray groups = simulatorObject.getArray("groups");
groups.streamObject().forEach(groupObject -> {
SimulatorGroup simulatorGroup = new SimulatorGroup();
loadGroup(groupConfig, simulatorGroup);
loadGroup(groupObject, simulatorGroup);
simulator.add(simulatorGroup);
});
}
private void loadGroup(SimulatorConfig.Group groupConfig, SimulatorGroup group) {
if (groupConfig.getMaterial() != null) group.setMaterial(groupConfig.getMaterial());
group.setDisabled(groupConfig.isDisabled());
private void loadGroup(YAPIONObject groupObject, SimulatorGroup group) {
group.setMaterial(Material.valueOf(groupObject.getPlainValue("material")));
group.setDisabled(groupObject.getPlainValue("disabled"));
groupConfig.getElements().forEach(elementConfig -> {
YAPIONArray elements = groupObject.getArray("elements");
elements.streamObject().forEach(elementObject -> {
SimulatorElement<?> element;
Supplier<SimulatorPhase> phaseConstructor;
Vector position = new Vector(elementConfig.getX(), elementConfig.getY(), elementConfig.getZ());
switch (String.valueOf(elementConfig.getType())) {
Vector position = new Vector(elementObject.getDouble("x"), elementObject.getDouble("y"), elementObject.getDouble("z"));
String type = elementObject.getPlainValue("type");
switch (type) {
case "TNT":
element = new TNTElement(position);
phaseConstructor = TNTPhase::new;
@@ -102,27 +109,28 @@ public class SimFormatSimulatorLoader implements SimulatorLoader {
if (element == null) {
return;
}
loadElement(elementConfig, element, phaseConstructor);
loadElement(elementObject, element, phaseConstructor);
group.add(element);
});
}
private void loadElement(SimulatorConfig.Element elementConfig, SimulatorElement<?> element, Supplier<SimulatorPhase> phaseConstructor) {
if (elementConfig.getMaterial() != null) element.setMaterial(elementConfig.getMaterial());
element.setDisabled(elementConfig.isDisabled());
element.loadExtra(elementConfig);
private void loadElement(YAPIONObject elementObject, SimulatorElement<?> element, Supplier<SimulatorPhase> phaseConstructor) {
element.setMaterial(Material.valueOf(elementObject.getPlainValue("material")));
element.setDisabled(elementObject.getPlainValue("disabled"));
element.loadExtra(elementObject);
elementConfig.getPhases().forEach(phaseConfig -> {
YAPIONArray phases = elementObject.getArray("phases");
phases.streamObject().forEach(phaseObject -> {
SimulatorPhase phase = phaseConstructor.get();
loadPhase(phaseConfig, phase);
loadPhase(phaseObject, phase);
((SimulatorElement) element).add(phase);
});
}
private void loadPhase(SimulatorConfig.Phase phaseConfig, SimulatorPhase phase) {
phase.setTickOffset(phaseConfig.getTickOffset());
phase.setLifetime(phaseConfig.getLifetime());
phase.setOrder(phaseConfig.getOrder());
phase.loadExtra(phaseConfig);
private void loadPhase(YAPIONObject phaseObject, SimulatorPhase phase) {
phase.setTickOffset(phaseObject.getPlainValue("tickOffset"));
phase.setLifetime(phaseObject.getPlainValue("lifetime"));
phase.setOrder(phaseObject.getPlainValue("order"));
phase.loadExtra(phaseObject);
}
}
@@ -1,117 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.storage;
import de.steamwar.bausystem.config.ConfigStore;
import de.steamwar.bausystem.config.VersionedConfig;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import java.util.ArrayList;
import java.util.List;
/**
* The current stored form of a simulator, saved as JSON in a .sim file. Files
* saved before the version was stored have no version and are version 1.
* Fields missing in the stored JSON keep the default value of their initializer,
* so adding a new field does not need a new version.
* <p>
* When a field gets removed, renamed or its meaning changes, copy this class
* to SimulatorConfigV{@link #VERSION} (without the {@link #STORE}), increase {@link #VERSION}, write a
* {@link de.steamwar.bausystem.config.ConfigConverter} from the copy to
* this class and register it in the {@link #STORE}.
*/
@Getter
@Setter
public class SimulatorConfig implements VersionedConfig {
public static final int VERSION = 1;
/**
* Files saved before the version was stored are version 1
*/
public static final ConfigStore<SimulatorConfig> STORE = new ConfigStore<>(SimulatorConfig.class, VERSION, SimulatorConfig::new)
.unversioned(1);
@Setter(AccessLevel.NONE)
protected int version = VERSION;
protected Material material = Material.BARREL;
protected boolean autoTrace = false;
protected boolean autoTestblock = false;
protected List<Group> groups = new ArrayList<>();
@Getter
@Setter
public static class Group {
protected Material material = Material.CHEST;
protected boolean disabled = false;
protected List<Element> elements = new ArrayList<>();
}
@Getter
@Setter
public static class Element {
/**
* One of "TNT", "Redstone" or "Observer"
*/
protected String type;
protected Material material;
protected boolean disabled = false;
protected double x;
protected double y;
protected double z;
/**
* Only used by TNT
*/
protected Double alignmentX;
protected Double alignmentZ;
protected List<Phase> phases = new ArrayList<>();
}
@Getter
@Setter
public static class Phase {
protected int tickOffset;
protected int lifetime;
protected int order;
/**
* Only used by TNT
*/
protected Integer count;
protected Boolean xJump;
protected Boolean yJump;
protected Boolean zJump;
/**
* Only used by Observer
*/
protected BlockFace orientation;
}
}
@@ -19,30 +19,24 @@
package de.steamwar.bausystem.features.simulator.storage;
import de.steamwar.bausystem.config.legacy.YapionReader;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import org.bukkit.Material;
import org.bukkit.util.Vector;
import yapion.exceptions.YAPIONException;
import yapion.hierarchy.types.YAPIONArray;
import yapion.hierarchy.types.YAPIONObject;
import yapion.parser.YAPIONParser;
import java.io.File;
import java.io.IOException;
import java.nio.charset.StandardCharsets;
import java.nio.file.Files;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.stream.Collectors;
import static de.steamwar.bausystem.config.legacy.YapionReader.*;
/**
* Loads the legacy .simulator files stored as YAPION, they are deleted after loading
* and saved in the current format by the {@link SimulatorSaver}.
*/
@Deprecated
public class SimulatorFormatSimulatorLoader implements SimulatorLoader {
@Override
@@ -51,19 +45,20 @@ public class SimulatorFormatSimulatorLoader implements SimulatorLoader {
return Optional.empty();
}
Map<String, Object> yapionObject;
YAPIONObject yapionObject;
try {
yapionObject = YapionReader.parse(Files.readString(file.toPath(), StandardCharsets.UTF_8));
} catch (IllegalArgumentException | IOException e) {
yapionObject = YAPIONParser.parse(file);
} catch (YAPIONException | IOException e) {
return Optional.empty();
}
String name = file.getName().substring(0, file.getName().length() - ".simulator".length());
Simulator simulator = new Simulator(name);
simulator.setMaterial(Material.valueOf(getString(yapionObject, "material", "BARREL")));
simulator.setMaterial(Material.valueOf(yapionObject.getStringOrDefault("material", "BARREL")));
for (Map<?, ?> element : getObjects(yapionObject, "tntElements")) {
YAPIONArray tntElements = yapionObject.getArrayOrDefault("tntElements", new YAPIONArray());
for (YAPIONObject element : tntElements.streamObject().collect(Collectors.toList())) {
if (element.containsKey("elements")) {
simulator.add(loadGroup(element));
} else {
@@ -75,26 +70,27 @@ public class SimulatorFormatSimulatorLoader implements SimulatorLoader {
return Optional.of(Collections.singletonList(simulator));
}
private SimulatorGroup loadGroup(Map<?, ?> element) {
double x = getDouble(element, "x", 0);
double y = getDouble(element, "y", 0);
double z = getDouble(element, "z", 0);
int tickOffset = getInt(element, "tickOffset", 0);
private SimulatorGroup loadGroup(YAPIONObject element) {
double x = element.getDoubleOrDefault("x", 0);
double y = element.getDoubleOrDefault("y", 0);
double z = element.getDoubleOrDefault("z", 0);
int tickOffset = element.getIntOrDefault("tickOffset", 0);
SimulatorGroup simulatorGroup = new SimulatorGroup();
simulatorGroup.setDisabled(getBoolean(element, "disabled", false));
simulatorGroup.setDisabled(element.getBooleanOrDefault("disabled", false));
for (Map<?, ?> e : getObjects(element, "elements")) {
YAPIONArray elements = element.getArrayOrDefault("elements", new YAPIONArray());
for (YAPIONObject e : elements.streamObject().collect(Collectors.toList())) {
simulatorGroup.add(loadElement(e, x, y, z, tickOffset));
}
return simulatorGroup;
}
private TNTElement loadElement(Map<?, ?> element, double dx, double dy, double dz, int dTickOffset) {
TNTElement tntElement = new TNTElement(new Vector(requireDouble(element, "x") + dx, requireDouble(element, "y") + dy, requireDouble(element, "z") + dz));
tntElement.setDisabled(getBoolean(element, "disabled", false));
tntElement.setMaterial(Material.valueOf(getString(element, "material", "TNT")));
private TNTElement loadElement(YAPIONObject element, double dx, double dy, double dz, int dTickOffset) {
TNTElement tntElement = new TNTElement(new Vector(element.getDouble("x") + dx, element.getDouble("y") + dy, element.getDouble("z") + dz));
tntElement.setDisabled(element.getBooleanOrDefault("disabled", false));
tntElement.setMaterial(Material.valueOf(element.getStringOrDefault("material", "TNT")));
TNTPhase tntPhase = loadPhase(element);
tntPhase.setTickOffset(tntPhase.getTickOffset() + dTickOffset);
@@ -103,12 +99,12 @@ public class SimulatorFormatSimulatorLoader implements SimulatorLoader {
return tntElement;
}
private SimulatorGroup loadElement(Map<?, ?> element) {
private SimulatorGroup loadElement(YAPIONObject element) {
SimulatorGroup simulatorGroup = new SimulatorGroup();
TNTElement tntElement = new TNTElement(new Vector(requireDouble(element, "x"), requireDouble(element, "y"), requireDouble(element, "z")));
tntElement.setDisabled(getBoolean(element, "disabled", false));
tntElement.setMaterial(Material.valueOf(getString(element, "material", "TNT")));
TNTElement tntElement = new TNTElement(new Vector(element.getDouble("x"), element.getDouble("y"), element.getDouble("z")));
tntElement.setDisabled(element.getBooleanOrDefault("disabled", false));
tntElement.setMaterial(Material.valueOf(element.getStringOrDefault("material", "TNT")));
simulatorGroup.add(tntElement);
tntElement.add(loadPhase(element));
@@ -116,15 +112,15 @@ public class SimulatorFormatSimulatorLoader implements SimulatorLoader {
return simulatorGroup;
}
private TNTPhase loadPhase(Map<?, ?> element) {
private TNTPhase loadPhase(YAPIONObject element) {
TNTPhase tntPhase = new TNTPhase();
tntPhase.setLifetime(getInt(element, "fuseTicks", 80));
tntPhase.setCount(getInt(element, "count", 1));
tntPhase.setTickOffset(getInt(element, "tickOffset", 0));
tntPhase.setXJump(getBoolean(element, "xVelocity", false));
tntPhase.setYJump(getBoolean(element, "yVelocity", false));
tntPhase.setZJump(getBoolean(element, "zVelocity", false));
switch (getString(element, "order", "REPEATER")) {
tntPhase.setLifetime(element.getIntOrDefault("fuseTicks", 80));
tntPhase.setCount(element.getIntOrDefault("count", 1));
tntPhase.setTickOffset(element.getIntOrDefault("tickOffset", 0));
tntPhase.setXJump(element.getBooleanOrDefault("xVelocity", false));
tntPhase.setYJump(element.getBooleanOrDefault("yVelocity", false));
tntPhase.setZJump(element.getBooleanOrDefault("zVelocity", false));
switch (element.getStringOrDefault("order", "REPEATER")) {
case "REPEATER":
tntPhase.setOrder(0);
break;
@@ -137,8 +133,4 @@ public class SimulatorFormatSimulatorLoader implements SimulatorLoader {
}
return tntPhase;
}
private double requireDouble(Map<?, ?> element, String key) {
return ((Number) element.get(key)).doubleValue();
}
}
@@ -21,6 +21,9 @@ package de.steamwar.bausystem.features.simulator.storage;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import lombok.experimental.UtilityClass;
import yapion.hierarchy.output.FileOutput;
import yapion.hierarchy.types.YAPIONArray;
import yapion.hierarchy.types.YAPIONObject;
import java.io.File;
import java.io.IOException;
@@ -33,42 +36,48 @@ public class SimulatorSaver {
directory.mkdirs();
}
SimulatorConfig config = new SimulatorConfig();
config.setMaterial(simulator.getMaterial());
config.setAutoTrace(simulator.isAutoTrace());
config.setAutoTestblock(simulator.isAutoTestblock());
YAPIONObject simulatorObject = new YAPIONObject();
simulatorObject.add("material", simulator.getMaterial().name());
simulatorObject.add("autoTrace", simulator.isAutoTrace());
simulatorObject.add("autoTestblock", simulator.isAutoTestblock());
YAPIONArray groups = new YAPIONArray();
simulator.getGroups().forEach(group -> {
SimulatorConfig.Group groupConfig = new SimulatorConfig.Group();
groupConfig.setMaterial(group.getMaterial());
groupConfig.setDisabled(group.isDisabled());
YAPIONObject groupObject = new YAPIONObject();
groupObject.add("material", group.getMaterial().name());
groupObject.add("disabled", group.isDisabled());
YAPIONArray elements = new YAPIONArray();
group.getElements().forEach(element -> {
SimulatorConfig.Element elementConfig = new SimulatorConfig.Element();
elementConfig.setType(element.getType());
elementConfig.setMaterial(element.getMaterial());
elementConfig.setDisabled(element.isDisabled());
elementConfig.setX(element.getPosition().getX());
elementConfig.setY(element.getPosition().getY());
elementConfig.setZ(element.getPosition().getZ());
element.saveExtra(elementConfig);
YAPIONObject elementObject = new YAPIONObject();
elementObject.add("type", element.getType());
elementObject.add("material", element.getMaterial().name());
elementObject.add("disabled", element.isDisabled());
elementObject.add("x", element.getPosition().getX());
elementObject.add("y", element.getPosition().getY());
elementObject.add("z", element.getPosition().getZ());
element.saveExtra(elementObject);
YAPIONArray phases = new YAPIONArray();
element.getPhases().forEach(phase -> {
SimulatorConfig.Phase phaseConfig = new SimulatorConfig.Phase();
phaseConfig.setTickOffset(phase.getTickOffset());
phaseConfig.setLifetime(phase.getLifetime());
phaseConfig.setOrder(phase.getOrder());
phase.saveExtra(phaseConfig);
elementConfig.getPhases().add(phaseConfig);
YAPIONObject phaseObject = new YAPIONObject();
phaseObject.add("tickOffset", phase.getTickOffset());
phaseObject.add("lifetime", phase.getLifetime());
phaseObject.add("order", phase.getOrder());
phase.saveExtra(phaseObject);
phases.add(phaseObject);
});
groupConfig.getElements().add(elementConfig);
elementObject.add("phases", phases);
elements.add(elementObject);
});
config.getGroups().add(groupConfig);
groupObject.add("elements", elements);
groups.add(groupObject);
});
simulatorObject.add("groups", groups);
File file = new File(directory, simulator.getName() + ".sim");
try {
SimulatorConfig.STORE.save(file, config);
simulatorObject.toJSONLossy(new FileOutput(file)).close();
} catch (IOException e) {
// Ignore
}
@@ -19,7 +19,6 @@
package de.steamwar.bausystem.features.simulator.storage;
import de.steamwar.bausystem.config.legacy.YapionReader;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
@@ -27,23 +26,18 @@ import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import de.steamwar.sql.SteamwarUser;
import org.bukkit.Material;
import org.bukkit.util.Vector;
import yapion.exceptions.YAPIONException;
import yapion.hierarchy.types.YAPIONArray;
import yapion.hierarchy.types.YAPIONObject;
import yapion.parser.YAPIONParser;
import java.io.File;
import java.io.IOException;
import java.nio.charset.StandardCharsets;
import java.nio.file.Files;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.stream.Collectors;
import static de.steamwar.bausystem.config.legacy.YapionReader.*;
/**
* Loads the legacy per player .yapion files containing multiple simulators, they are
* deleted after loading and saved in the current format by the {@link SimulatorSaver}.
*/
@Deprecated
public class YAPIONFormatSimulatorLoader implements SimulatorLoader {
@Override
@@ -52,10 +46,10 @@ public class YAPIONFormatSimulatorLoader implements SimulatorLoader {
return Optional.empty();
}
Map<String, Object> yapionObject;
YAPIONObject yapionObject;
try {
yapionObject = YapionReader.parse(Files.readString(file.toPath(), StandardCharsets.UTF_8));
} catch (IllegalArgumentException | IOException e) {
yapionObject = YAPIONParser.parse(file);
} catch (YAPIONException | IOException e) {
return Optional.empty();
}
@@ -63,28 +57,28 @@ public class YAPIONFormatSimulatorLoader implements SimulatorLoader {
SteamwarUser steamwarUser = SteamwarUser.byId(Integer.parseInt(name));
List<Simulator> simulators = new ArrayList<>();
for (String s : yapionObject.keySet()) {
for (String s : yapionObject.getKeys()) {
String newName = steamwarUser.getUserName() + (s.isEmpty() ? "" : "_" + s);
List<Map<?, ?>> content = getObjects(yapionObject, s);
YAPIONArray content = yapionObject.getArray(s);
if (content.isEmpty()) continue;
Simulator simulator = new Simulator(newName);
for (Map<?, ?> element : content) {
for (YAPIONObject element : content.streamObject().collect(Collectors.toList())) {
SimulatorGroup simulatorGroup = new SimulatorGroup();
simulator.add(simulatorGroup);
TNTElement tntElement = new TNTElement(new Vector(requireDouble(element, "positionX"), requireDouble(element, "positionY"), requireDouble(element, "positionZ")));
tntElement.setDisabled(getBoolean(element, "disabled", false)); // IDK if this existed back then?
tntElement.setMaterial(Material.valueOf(getString(element, "material", "TNT")));
TNTElement tntElement = new TNTElement(new Vector(element.getDouble("positionX"), element.getDouble("positionY"), element.getDouble("positionZ")));
tntElement.setDisabled(element.getBooleanOrDefault("disabled", false)); // IDK if this existed back then?
tntElement.setMaterial(Material.valueOf(element.getStringOrDefault("material", "TNT")));
simulatorGroup.add(tntElement);
TNTPhase tntPhase = new TNTPhase();
tntPhase.setLifetime(getInt(element, "fuseTicks", 80));
tntPhase.setCount(getInt(element, "count", 1));
tntPhase.setTickOffset(getInt(element, "tickOffset", 0));
tntPhase.setXJump(getBoolean(element, "xVelocity", false));
tntPhase.setYJump(getBoolean(element, "yVelocity", false));
tntPhase.setZJump(getBoolean(element, "zVelocity", false));
tntPhase.setOrder(getBoolean(element, "comparator", false) ? 2 : 0);
tntPhase.setLifetime(element.getIntOrDefault("fuseTicks", 80));
tntPhase.setCount(element.getIntOrDefault("count", 1));
tntPhase.setTickOffset(element.getIntOrDefault("tickOffset", 0));
tntPhase.setXJump(element.getBooleanOrDefault("xVelocity", false));
tntPhase.setYJump(element.getBooleanOrDefault("yVelocity", false));
tntPhase.setZJump(element.getBooleanOrDefault("zVelocity", false));
tntPhase.setOrder(element.getBooleanOrDefault("comparator", false) ? 2 : 0);
tntElement.add(tntPhase);
}
simulators.add(simulator);
@@ -93,8 +87,4 @@ public class YAPIONFormatSimulatorLoader implements SimulatorLoader {
file.delete();
return Optional.of(simulators);
}
private double requireDouble(Map<?, ?> element, String key) {
return ((Number) element.get(key)).doubleValue();
}
}
@@ -1,72 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.blastresistance;
import com.google.common.util.concurrent.AtomicDouble;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import com.sk89q.worldedit.world.block.BlockState;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.util.concurrent.atomic.AtomicInteger;
@Linked
public class BlastResistanceCommand extends SWCommand {
public BlastResistanceCommand() {
super("blastresistance");
}
@Register(description = "BLASTRESISTANCE_HELP")
public void command(@Validator Player player) {
LocalSession localSession = WorldEdit.getInstance().getSessionManager().get(BukkitAdapter.adapt(player));
Clipboard clipboard;
try {
clipboard = localSession.getClipboard().getClipboards().getFirst();
} catch (WorldEditException e) {
BauSystem.MESSAGE.send("BLASTRESISTANCE_NO_CLIPBOARD", player);
return;
}
AtomicDouble min = new AtomicDouble(0);
AtomicDouble max = new AtomicDouble(0);
AtomicDouble sum = new AtomicDouble(0);
AtomicInteger count = new AtomicInteger(0);
clipboard.forEach(blockVector3 -> {
BlockState blockState = clipboard.getBlock(blockVector3);
Material material = BukkitAdapter.adapt(blockState).getMaterial();
if (material == Material.WATER || material == Material.LAVA) return;
double blastResistance = BukkitAdapter.adapt(blockState).getMaterial().getBlastResistance();
min.set(Math.min(min.get(), blastResistance));
max.set(Math.max(max.get(), blastResistance));
sum.addAndGet(blastResistance);
count.getAndIncrement();
});
BauSystem.MESSAGE.send("BLASTRESISTANCE_RESULT", player, min.get(), max.get(), sum.get() / count.get());
}
}
@@ -19,97 +19,48 @@
package de.steamwar.bausystem.features.slaves.laufbau;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.api.Enable;
import com.sk89q.worldedit.blocks.SkullBlock;
import com.sk89q.worldedit.world.block.BaseBlock;
import de.steamwar.inventory.SWItem;
import lombok.Getter;
import lombok.ToString;
import net.minecraft.core.BlockPos;
import net.minecraft.locale.Language;
import net.minecraft.world.level.EmptyBlockGetter;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.phys.shapes.CollisionContext;
import org.bukkit.Material;
import org.bukkit.Registry;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.Bisected;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.Directional;
import org.bukkit.block.data.Waterlogged;
import org.bukkit.block.data.type.Bed;
import org.bukkit.block.data.type.Door;
import org.bukkit.craftbukkit.block.CraftBlockType;
import org.bukkit.craftbukkit.block.data.CraftBlockData;
import org.bukkit.craftbukkit.util.CraftVoxelShape;
import org.bukkit.util.BoundingBox;
import org.bukkit.util.VoxelShape;
import org.bukkit.block.data.type.*;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Comparator;
import java.util.Arrays;
import java.util.List;
import java.util.stream.Collectors;
import java.util.Random;
import java.util.function.Consumer;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@ToString
@Getter
public class BlockBoundingBox {
@Linked
public static class Loader implements Enable {
private static List<String> randomPlayerHead = new ArrayList<>();
private static Random random = new Random();
@Override
public void enable() {
long time = System.currentTimeMillis();
Registry.BLOCK.forEach(blockType -> {
Block block = CraftBlockType.bukkitToMinecraftNew(blockType);
Material material = blockType.asMaterial();
if (!material.isItem()) return;
if (!material.isBlock()) return;
if (material == Material.WATER) return;
if (material.getBlastResistance() <= 0.0) return;
if (material.getBlastResistance() > 9.0) return;
block.getStateDefinition().getPossibleStates().forEach(blockState -> {
VoxelShape voxelShape = new CraftVoxelShape(blockState.getCollisionShape(EmptyBlockGetter.INSTANCE, BlockPos.ZERO, CollisionContext.empty()));
Collection<BoundingBox> boundingBoxes = voxelShape.getBoundingBoxes();
if (boundingBoxes.isEmpty()) return;
double minX = Double.MAX_VALUE;
double minY = Double.MAX_VALUE;
double minZ = Double.MAX_VALUE;
double maxX = Double.MIN_VALUE;
double maxY = Double.MIN_VALUE;
double maxZ = Double.MIN_VALUE;
for (BoundingBox boundingBox : boundingBoxes) {
minX = Math.min(minX, boundingBox.getMinX());
minY = Math.min(minY, boundingBox.getMinY());
minZ = Math.min(minZ, boundingBox.getMinZ());
maxX = Math.max(maxX, boundingBox.getMaxX());
maxY = Math.max(maxY, boundingBox.getMaxY());
maxZ = Math.max(maxZ, boundingBox.getMaxZ());
}
// Ignore Full Blocks
if (maxX - minX == 1 && maxY - minY == 1 && maxZ - minZ == 1) return;
BlockData blockData = CraftBlockData.createData(blockState);
if (blockData instanceof Door) return; // Doors dont seem to be 2 blocks tall?
if (blockData instanceof Bed) return; // Beds dont seem to be 2 blocks tall?
if (blockData instanceof Waterlogged waterlogged && waterlogged.isWaterlogged()) return;
String key = material.isItem()
? material.getItemTranslationKey() // "item.minecraft.diamond" / "block.minecraft.stone"
: material.getBlockTranslationKey(); // for block-only materials like WATER
new BlockBoundingBox(
blockData,
boundingBoxes.stream().map(Cuboid::new).collect(Collectors.toList()),
material,
"§f" + Language.getInstance().getOrDefault(key)
);
});
});
BauSystem.getInstance().getLogger().info("Laufbau init > " + (System.currentTimeMillis() - time) + "ms " + elements.size() + " blocks");
elements.sort(Comparator.<BlockBoundingBox>comparingDouble(value -> value.material.getBlastResistance()).thenComparing(value -> value.name));
}
static {
randomPlayerHead.add("zOnlyKroks");
randomPlayerHead.add("YoyoNow");
randomPlayerHead.add("Konstruktix");
randomPlayerHead.add("Merling03");
randomPlayerHead.add("Lord_Loading");
/*
randomPlayerHead.add(UUID.fromString("1623d4b1-b21c-41d3-93c2-eee2845b8497"));
randomPlayerHead.add(UUID.fromString("f75632be-e3ec-4069-9bec-d13ac6891177"));
randomPlayerHead.add(UUID.fromString("80382970-424b-4299-9296-d956beab9e7b"));
randomPlayerHead.add(UUID.fromString("f395ce89-096d-48e9-b796-a2d88722c22b"));
randomPlayerHead.add(UUID.fromString("db516394-d999-4b77-8d13-73cceec77dfe"));
*/
}
public static List<BlockBoundingBox> elements = new ArrayList<>();
@@ -117,32 +68,221 @@ public class BlockBoundingBox {
public BlockData blockData;
public List<Cuboid> cuboidList;
private double volume;
public Material material;
public String name;
public SWItem swItem;
public BlockBoundingBox(BlockData blockData, List<Cuboid> cuboidList, Material material, String name) {
public Consumer<BaseBlock> blockConsumer = null;
public BlockBoundingBox(BlockData blockData, List<Cuboid> cuboidList, SWItem swItem) {
this.blockData = blockData;
this.cuboidList = cuboidList;
this.material = material;
this.name = name;
this.swItem = swItem;
volume = cuboidList.stream().mapToDouble(Cuboid::volume).sum();
// Override/Ignore items with worse/better blast resistance
for (int i = 0; i < elements.size(); i++) {
BlockBoundingBox other = elements.get(i);
if (other.cuboidList.equals(cuboidList)) {
if (other.material.getBlastResistance() < material.getBlastResistance()) {
elements.remove(i);
break;
} else {
return;
}
}
}
elements.add(this);
}
public BlockBoundingBox(BlockData blockData, List<Cuboid> cuboidList, SWItem swItem, Consumer<BaseBlock> blockConsumer) {
this.blockData = blockData;
this.cuboidList = cuboidList;
this.swItem = swItem;
volume = cuboidList.stream().mapToDouble(Cuboid::volume).sum();
elements.add(this);
this.blockConsumer = blockConsumer;
}
public double volume() {
return volume;
}
static {
addPixel(Material.AIR.createBlockData(), 0, 0, 0, 0, 0, 0, null);
// addPixel(Material.COBWEB.createBlockData(), 0, 0, 0, 0, 0, 0, createItem("LAUFBAU_BLOCK_COBWEB", Material.COBWEB));
addPixel(Material.END_STONE.createBlockData(), 0, 0, 0, 16, 16, 16, null);
addPixel(Material.DIRT_PATH.createBlockData(), 0, 0, 0, 16, 15, 16, createItem("LAUFBAU_BLOCK_GRASS_PATH", Material.DIRT_PATH));
addPixel(Material.MUD.createBlockData(), 0, 0, 0, 16, 14, 16, createItem("LAUFBAU_BLOCK_SOUL_SAND", Material.SOUL_SAND));
Cocoa cocoaNorth = (Cocoa) Material.COCOA.createBlockData();
cocoaNorth.setAge(2);
cocoaNorth.setFacing(BlockFace.NORTH);
addPixel(cocoaNorth, 4, 3, 1, 8, 9, 8, createItem("LAUFBAU_BLOCK_COCOA", Material.COCOA_BEANS, "LAUFBAU_FACING_NORTH"));
Cocoa cocoaSouth = (Cocoa) Material.COCOA.createBlockData();
cocoaSouth.setAge(2);
cocoaSouth.setFacing(BlockFace.SOUTH);
addPixel(cocoaSouth, 4, 3, 7, 8, 9, 8, createItem("LAUFBAU_BLOCK_COCOA", Material.COCOA_BEANS, "LAUFBAU_FACING_SOUTH"));
Cocoa cocoaWest = (Cocoa) Material.COCOA.createBlockData();
cocoaWest.setAge(2);
cocoaWest.setFacing(BlockFace.WEST);
addPixel(cocoaWest, 1, 3, 4, 8, 9, 8, createItem("LAUFBAU_BLOCK_COCOA", Material.COCOA_BEANS, "LAUFBAU_FACING_WEST"));
Cocoa cocoaEast = (Cocoa) Material.COCOA.createBlockData();
cocoaEast.setAge(2);
cocoaEast.setFacing(BlockFace.EAST);
addPixel(cocoaEast, 7, 3, 4, 8, 9, 8, createItem("LAUFBAU_BLOCK_COCOA", Material.COCOA_BEANS, "LAUFBAU_FACING_EAST"));
TurtleEgg singleTurtleEgg = (TurtleEgg) Material.TURTLE_EGG.createBlockData();
singleTurtleEgg.setEggs(1);
singleTurtleEgg.setHatch(0);
addPixel(singleTurtleEgg, 4, 0, 3, 9, 7, 9, createItem("LAUFBAU_BLOCK_TURTLE_EGG", Material.TURTLE_EGG, "LAUFBAU_COUNT_1"));
TurtleEgg doubleTurtleEgg = (TurtleEgg) Material.TURTLE_EGG.createBlockData();
doubleTurtleEgg.setEggs(2);
doubleTurtleEgg.setHatch(0);
addPixel(doubleTurtleEgg, 1, 0, 1, 14, 7, 14, createItem("LAUFBAU_BLOCK_TURTLE_EGG", Material.TURTLE_EGG, "LAUFBAU_COUNT_2"));
addPixel(Material.CHEST.createBlockData(), 1, 0, 1, 14, 14, 14, createItem("LAUFBAU_BLOCK_CHEST", Material.CHEST));
Snow snowLayers8 = (Snow) Material.SNOW.createBlockData();
snowLayers8.setLayers(8);
addPixel(snowLayers8, 0, 0, 0, 16, 14, 16, createItem("LAUFBAU_BLOCK_SNOW", Material.SNOW, "LAUFBAU_LAYERS_8"));
Directional headNorth = (Directional) Material.PLAYER_WALL_HEAD.createBlockData();
headNorth.setFacing(BlockFace.NORTH);
addPixel(headNorth, 4, 4, 8, 8, 8, 8, createItem("LAUFBAU_BLOCK_PLAYER_WALL_HEAD", Material.PLAYER_HEAD, "LAUFBAU_FACING_NORTH"), BlockBoundingBox::randomPlayerHead);
Directional headSouth = (Directional) Material.PLAYER_WALL_HEAD.createBlockData();
headSouth.setFacing(BlockFace.SOUTH);
addPixel(headSouth, 4, 4, 0, 8, 8, 8, createItem("LAUFBAU_BLOCK_PLAYER_WALL_HEAD", Material.PLAYER_HEAD, "LAUFBAU_FACING_SOUTH"), BlockBoundingBox::randomPlayerHead);
Directional headWest = (Directional) Material.PLAYER_WALL_HEAD.createBlockData();
headWest.setFacing(BlockFace.WEST);
addPixel(headWest, 8, 4, 4, 8, 8, 8, createItem("LAUFBAU_BLOCK_PLAYER_WALL_HEAD", Material.PLAYER_HEAD, "LAUFBAU_FACING_WEST"), BlockBoundingBox::randomPlayerHead);
Directional headEast = (Directional) Material.PLAYER_WALL_HEAD.createBlockData();
headEast.setFacing(BlockFace.EAST);
addPixel(headEast, 0, 4, 4, 8, 8, 8, createItem("LAUFBAU_BLOCK_PLAYER_WALL_HEAD", Material.PLAYER_HEAD, "LAUFBAU_FACING_EAST"), BlockBoundingBox::randomPlayerHead);
Snow snowLayers7 = (Snow) Material.SNOW.createBlockData();
snowLayers7.setLayers(7);
addPixel(snowLayers7, 0, 0, 0, 16, 12, 16, createItem("LAUFBAU_BLOCK_SNOW", Material.SNOW, "LAUFBAU_LAYERS_7"));
Snow snowLayers6 = (Snow) Material.SNOW.createBlockData();
snowLayers6.setLayers(6);
addPixel(snowLayers6, 0, 0, 0, 16, 10, 16, createItem("LAUFBAU_BLOCK_SNOW", Material.SNOW, "LAUFBAU_LAYERS_6"));
addPixel(Material.STONECUTTER.createBlockData(), 0, 0, 0, 16, 9, 16, createItem("LAUFBAU_BLOCK_STONECUTTER", Material.STONECUTTER));
addPixel(Material.PLAYER_HEAD.createBlockData(), 4, 0, 4, 8, 8, 8, createItem("LAUFBAU_BLOCK_PLAYER_HEAD", Material.PLAYER_HEAD), BlockBoundingBox::randomPlayerHead);
addPixel(Material.CAKE.createBlockData(), 1, 0, 1, 14, 8, 14, createItem("LAUFBAU_BLOCK_CAKE", Material.CAKE));
Slab bottomSlab = (Slab) Material.END_STONE_BRICK_SLAB.createBlockData();
bottomSlab.setType(Slab.Type.BOTTOM);
addPixel(bottomSlab, 0, 0, 0, 16, 8, 16, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_SLAB", Material.END_STONE_BRICK_SLAB, "LAUFBAU_TYPE_BOTTOM"));
Slab topSlab = (Slab) Material.END_STONE_BRICK_SLAB.createBlockData();
topSlab.setType(Slab.Type.TOP);
addPixel(topSlab, 0, 8, 0, 16, 8, 16, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_SLAB", Material.END_STONE_BRICK_SLAB, "LAUFBAU_TYPE_TOP"));
SeaPickle quadSeaPickle = (SeaPickle) Material.SEA_PICKLE.createBlockData();
quadSeaPickle.setWaterlogged(false);
quadSeaPickle.setPickles(4);
addPixel(quadSeaPickle, 2, 0, 2, 12, 7, 12, createItem("LAUFBAU_BLOCK_SEA_PICKLE", Material.SEA_PICKLE, "LAUFBAU_COUNT_4"));
Campfire campfire = (Campfire) Material.CAMPFIRE.createBlockData();
campfire.setSignalFire(false);
campfire.setLit(false);
addPixel(campfire, 0, 0, 0, 16, 7, 16, createItem("LAUFBAU_BLOCK_CAMPFIRE", Material.CAMPFIRE));
SeaPickle trippleSeaPickle = (SeaPickle) Material.SEA_PICKLE.createBlockData();
trippleSeaPickle.setWaterlogged(false);
trippleSeaPickle.setPickles(3);
addPixel(trippleSeaPickle, 2, 0, 2, 12, 6, 12, createItem("LAUFBAU_BLOCK_SEA_PICKLE", Material.SEA_PICKLE, "LAUFBAU_COUNT_3"));
SeaPickle doubleSeaPickle = (SeaPickle) Material.SEA_PICKLE.createBlockData();
doubleSeaPickle.setWaterlogged(false);
doubleSeaPickle.setPickles(2);
addPixel(doubleSeaPickle, 3, 0, 3, 10, 6, 10, createItem("LAUFBAU_BLOCK_SEA_PICKLE", Material.SEA_PICKLE, "LAUFBAU_COUNT_2"));
SeaPickle singleSeaPickle = (SeaPickle) Material.SEA_PICKLE.createBlockData();
singleSeaPickle.setWaterlogged(false);
singleSeaPickle.setPickles(1);
addPixel(singleSeaPickle, 6, 0, 6, 4, 6, 4, createItem("LAUFBAU_BLOCK_SEA_PICKLE", Material.SEA_PICKLE, "LAUFBAU_COUNT_1"));
addPixel(Material.FLOWER_POT.createBlockData(), 5, 0, 5, 6, 6, 6, createItem("LAUFBAU_BLOCK_FLOWER_POT", Material.FLOWER_POT));
Snow snowLayers3 = (Snow) Material.SNOW.createBlockData();
snowLayers3.setLayers(3);
addPixel(snowLayers3, 0, 0, 0, 16, 4, 16, createItem("LAUFBAU_BLOCK_SNOW", Material.SNOW, "LAUFBAU_LAYERS_3"));
TrapDoor bottomTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
bottomTrapDoor.setHalf(Bisected.Half.BOTTOM);
addPixel(bottomTrapDoor, 0, 0, 0, 16, 3, 16, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_HALF_BOTTOM"));
TrapDoor topTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
topTrapDoor.setHalf(Bisected.Half.TOP);
addPixel(topTrapDoor, 0, 13, 0, 16, 3, 16, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_HALF_TOP"));
Snow snowLayers2 = (Snow) Material.SNOW.createBlockData();
snowLayers2.setLayers(2);
addPixel(snowLayers2, 0, 0, 0, 16, 2, 16, createItem("LAUFBAU_BLOCK_SNOW", Material.SNOW, "LAUFBAU_LAYERS_2"));
addPixel(Material.LILY_PAD.createBlockData(), 1, 0, 1, 14, 1.5, 14, createItem("LAUFBAU_BLOCK_LILY_PAD", Material.LILY_PAD));
addPixel(Material.WHITE_CARPET.createBlockData(), 0, 0, 0, 16, 1, 16, createItem("LAUFBAU_BLOCK_WHITE_CARPET", Material.WHITE_CARPET));
Directional endRodBottomTop = (Directional) Material.END_ROD.createBlockData();
endRodBottomTop.setFacing(BlockFace.UP);
addPixel(endRodBottomTop, 6, 0, 6, 4, 16, 4, createItem("LAUFBAU_BLOCK_END_ROD", Material.END_ROD, "LAUFBAU_FACING_UP", "LAUFBAU_FACING_DOWN"));
Directional endRodNorthSouth = (Directional) Material.END_ROD.createBlockData();
endRodNorthSouth.setFacing(BlockFace.NORTH);
addPixel(endRodNorthSouth, 6, 6, 0, 4, 4, 16, createItem("LAUFBAU_BLOCK_END_ROD", Material.END_ROD, "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
Directional endRodEastWest = (Directional) Material.END_ROD.createBlockData();
endRodEastWest.setFacing(BlockFace.EAST);
addPixel(endRodEastWest, 0, 6, 6, 16, 4, 4, createItem("LAUFBAU_BLOCK_END_ROD", Material.END_ROD, "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
Directional lightningRodBottomTop = (Directional) Material.LIGHTNING_ROD.createBlockData();
lightningRodBottomTop.setFacing(BlockFace.UP);
addPixel(lightningRodBottomTop, 6, 0, 6, 4, 16, 4, createItem("LAUFBAU_BLOCK_LIGHTNING_ROD", Material.LIGHTNING_ROD, "LAUFBAU_FACING_UP", "LAUFBAU_FACING_DOWN"));
Directional lightningRodNorthSouth = (Directional) Material.LIGHTNING_ROD.createBlockData();
lightningRodNorthSouth.setFacing(BlockFace.NORTH);
addPixel(lightningRodNorthSouth, 6, 6, 0, 4, 4, 16, createItem("LAUFBAU_BLOCK_LIGHTNING_ROD", Material.LIGHTNING_ROD, "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
Directional lightningRodEastWest = (Directional) Material.LIGHTNING_ROD.createBlockData();
lightningRodEastWest.setFacing(BlockFace.EAST);
addPixel(lightningRodEastWest, 0, 6, 6, 16, 4, 4, createItem("LAUFBAU_BLOCK_LIGHTNING_ROD", Material.LIGHTNING_ROD, "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
Waterlogged conduit = (Waterlogged) Material.CONDUIT.createBlockData();
conduit.setWaterlogged(false);
addPixel(conduit, 5, 5, 5, 6, 6, 6, createItem("LAUFBAU_BLOCK_CONDUIT", Material.CONDUIT));
TrapDoor northTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
northTrapDoor.setFacing(BlockFace.NORTH);
northTrapDoor.setOpen(true);
addPixel(northTrapDoor, 0, 0, 13, 16, 16, 3, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_FACING_NORTH", "LAUFBAU_OPEN"));
TrapDoor southTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
southTrapDoor.setFacing(BlockFace.SOUTH);
southTrapDoor.setOpen(true);
addPixel(southTrapDoor, 0, 0, 0, 16, 16, 3, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_FACING_SOUTH", "LAUFBAU_OPEN"));
TrapDoor westTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
westTrapDoor.setFacing(BlockFace.WEST);
westTrapDoor.setOpen(true);
addPixel(westTrapDoor, 13, 0, 0, 3, 16, 16, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_FACING_WEST", "LAUFBAU_OPEN"));
TrapDoor eastTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
eastTrapDoor.setFacing(BlockFace.EAST);
eastTrapDoor.setOpen(true);
addPixel(eastTrapDoor, 0, 0, 0, 3, 16, 16, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_FACING_EAST", "LAUFBAU_OPEN"));
}
private static void addPixel(BlockData blockData, double xPixel, double yPixel, double zPixel, double dxPixel, double dyPixel, double dzPixel, SWItem swItem) {
new BlockBoundingBox(blockData, Arrays.asList(pixelCuboid(xPixel, yPixel, zPixel, dxPixel, dyPixel, dzPixel)), swItem);
}
private static void addPixel(BlockData blockData, double xPixel, double yPixel, double zPixel, double dxPixel, double dyPixel, double dzPixel, SWItem swItem, Consumer<BaseBlock> blockConsumer) {
new BlockBoundingBox(blockData, Arrays.asList(pixelCuboid(xPixel, yPixel, zPixel, dxPixel, dyPixel, dzPixel)), swItem, blockConsumer);
}
@SuppressWarnings("deprecation")
private static void randomPlayerHead(BaseBlock block) {
if (block instanceof SkullBlock) {
SkullBlock skullBlock = (SkullBlock) block;
skullBlock.setOwner(randomPlayerHead.get(random.nextInt(randomPlayerHead.size())).toString());
}
}
}
@@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@@ -17,10 +17,9 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.kotlin.ui
package de.steamwar.bausystem.features.slaves.laufbau;
interface RenderObject {
fun destroy()
public interface BoundingBoxLoader {
fun render()
}
void load();
}
@@ -22,7 +22,6 @@ package de.steamwar.bausystem.features.slaves.laufbau;
import de.steamwar.bausystem.region.Point;
import lombok.AllArgsConstructor;
import lombok.Data;
import org.bukkit.util.BoundingBox;
@Data
@AllArgsConstructor
@@ -34,15 +33,6 @@ public class Cuboid {
private double dy;
private double dz;
public Cuboid(BoundingBox boundingBox) {
this.x = boundingBox.getMinX();
this.y = boundingBox.getMinY();
this.z = boundingBox.getMinZ();
this.dx = boundingBox.getWidthX();
this.dy = boundingBox.getHeight();
this.dz = boundingBox.getWidthZ();
}
public boolean intersects(Cuboid cuboid) {
double minx = x - cuboid.dx;
double miny = y - cuboid.dy;
@@ -29,15 +29,11 @@ import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import java.util.Comparator;
import java.util.List;
import java.util.stream.Collectors;
public class Laufbau {
private static final Comparator<BlockBoundingBox> BLAST_RESISTANCE = Comparator.comparingDouble(value -> -value.material.getBlastResistance());
private static final Comparator<BlockBoundingBox> VOLUME = Comparator.comparingDouble(value -> -value.volume());
private World world;
private Location pos1;
private Location pos2;
@@ -65,10 +61,26 @@ public class Laufbau {
editSession = WorldEditUtils.getEditSession(player);
elements = BlockBoundingBox.elements.stream().filter(blockBoundingBox -> {
return !LaufbauConfig.STORE.get(player).getDeactivated().contains(blockBoundingBox.getMaterial());
return !LaufbauUtils.isDeactivated(player, blockBoundingBox);
}).collect(Collectors.toList());
if (preferingBlastResistance) {
elements.sort((o1, o2) -> {
int compared = Double.compare(o1.blockData.getMaterial().getBlastResistance(), o2.blockData.getMaterial().getBlastResistance());
if (compared != 0) {
return -compared;
}
return -Double.compare(o1.volume(), o2.volume());
});
} else {
elements.sort((o1, o2) -> {
int compared = Double.compare(o1.volume(), o2.volume());
if (compared != 0) {
return -compared;
}
return -Double.compare(o1.blockData.getMaterial().getBlastResistance(), o2.blockData.getMaterial().getBlastResistance());
});
}
elements.sort(preferingBlastResistance ? BLAST_RESISTANCE.thenComparing(VOLUME) : VOLUME.thenComparing(BLAST_RESISTANCE));
active = new ProcessingTracesState(world, this::inRegion, editSession, elements, factor);
}
@@ -95,8 +107,19 @@ public class Laufbau {
}
private boolean inRegion(Vector location, int expansion) {
return location.getBlockX() >= pos1.getBlockX() - expansion && location.getBlockX() <= pos2.getBlockX() + expansion
&& location.getBlockY() >= pos1.getBlockY() - expansion && location.getBlockY() <= pos2.getBlockY() + expansion
&& location.getBlockZ() >= pos1.getBlockZ() - expansion && location.getBlockZ() <= pos2.getBlockZ() + expansion;
if (location.getBlockX() >= pos1.getBlockX() - expansion) {
if (location.getBlockY() >= pos1.getBlockY() - expansion) {
if (location.getBlockZ() >= pos1.getBlockZ() - expansion) {
if (location.getBlockX() <= pos2.getBlockX() + expansion) {
if (location.getBlockY() <= pos2.getBlockY() + expansion) {
if (location.getBlockZ() <= pos2.getBlockZ() + expansion) {
return true;
}
}
}
}
}
}
return false;
}
}
@@ -1,59 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau;
import de.steamwar.bausystem.config.ConfigStore;
import de.steamwar.bausystem.config.VersionedConfig;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.Material;
import java.util.HashSet;
import java.util.Set;
/**
* The current laufbau config of a player. It is stored as JSON, fields missing
* in the stored JSON keep the default value of their initializer, so adding a
* new field does not need a new version.
* <p>
* When a field gets removed, renamed or its meaning changes, copy this class
* to LaufbauConfigV{@link #VERSION} (without the {@link #STORE}), increase {@link #VERSION}, write a
* {@link de.steamwar.bausystem.config.ConfigConverter} from the copy to
* this class and register it in the {@link #STORE}.
*/
@Getter
@Setter
public class LaufbauConfig implements VersionedConfig {
public static final int VERSION = 3;
public static final ConfigStore<LaufbauConfig> STORE = new ConfigStore<>(LaufbauConfig.class, VERSION, LaufbauConfig::new)
.userConfig("bausystem-laufbau")
.removeIf(config -> config.getDeactivated().isEmpty());
@Setter(AccessLevel.NONE)
protected int version = VERSION;
/**
* Materials of the deactivated {@link BlockBoundingBox}es
*/
protected Set<Material> deactivated = new HashSet<>();
}
@@ -21,6 +21,7 @@ package de.steamwar.bausystem.features.slaves.laufbau;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import org.bukkit.Material;
@@ -31,11 +32,13 @@ import java.util.*;
public class LaufbauSettings {
private static Set<Pair<Material, String>> groups = new LinkedHashSet<>();
private static Map<Pair<Material, String>, List<BlockBoundingBox>> groupMap = new LinkedHashMap<>();
static {
BlockBoundingBox.elements.forEach(blockBoundingBox -> {
groups.add(new Pair<>(blockBoundingBox.getMaterial(), blockBoundingBox.getName()));
if (blockBoundingBox.getSwItem() == null) return;
String displayName = blockBoundingBox.getSwItem().getItemMeta().getDisplayName();
groupMap.computeIfAbsent(new Pair<>(blockBoundingBox.getSwItem().getItemStack().getType(), displayName), k -> new ArrayList<>()).add(blockBoundingBox);
});
}
@@ -47,35 +50,96 @@ public class LaufbauSettings {
}
public void open() {
List<SWListInv.SWListEntry<Pair<Material, String>>> list = new ArrayList<>();
for (Pair<Material, String> group : groups) {
list.add(new SWListInv.SWListEntry<>(createItem(group.getKey(), group.getValue()), group));
List<SWListInv.SWListEntry<Map.Entry<Pair<Material, String>, List<BlockBoundingBox>>>> list = new ArrayList<>();
for (Map.Entry<Pair<Material, String>, List<BlockBoundingBox>> entry : groupMap.entrySet()) {
SWItem swItem = createItem(entry.getKey().getKey(), entry.getKey().getValue(), entry.getValue());
list.add(new SWListInv.SWListEntry<>(swItem, entry));
}
SWListInv<Pair<Material, String>> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_GUI_NAME", p), false, list, (clickType, group) -> {
toggle(group.getKey());
SWListInv<Map.Entry<Pair<Material, String>, List<BlockBoundingBox>>> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_GUI_NAME", p), false, list, (clickType, entry) -> {
if (entry.getValue().size() == 1) {
LaufbauUtils.toggle(p, entry.getValue().get(0));
open();
return;
}
if (clickType.isLeftClick()) {
open(entry.getKey());
return;
}
toggle(entry.getValue());
open();
});
inv.open();
}
public SWItem createItem(Material material, String name) {
SWItem swItem = new SWItem(material, name);
ItemMeta itemMeta = swItem.getItemMeta();
List<String> lore = new ArrayList<>();
if (itemMeta != null && itemMeta.getLore() != null) {
lore = itemMeta.getLore();
public void open(Pair<Material, String> key) {
List<BlockBoundingBox> blockBoundingBoxes = groupMap.get(key);
List<SWListInv.SWListEntry<BlockBoundingBox>> list = new ArrayList<>();
for (BlockBoundingBox bb : blockBoundingBoxes) {
SWItem swItem = LaufbauUtils.translateItem(bb.getSwItem(), p);
ItemMeta itemMeta = swItem.getItemMeta();
List<String> lore = new ArrayList<>();
if (itemMeta.getLore() != null) {
lore = itemMeta.getLore();
}
lore.add("");
lore.add(BauSystem.MESSAGE.parse(LaufbauUtils.isDeactivated(p, bb) ? "LAUFBAU_SETTINGS_INACTIVE" : "LAUFBAU_SETTINGS_ACTIVE", p));
itemMeta.setLore(lore);
swItem.setItemMeta(itemMeta);
list.add(new SWListInv.SWListEntry<>(swItem, bb));
}
lore.add("");
lore.add(BauSystem.MESSAGE.parse(LaufbauConfig.STORE.get(p).getDeactivated().contains(material) ? "LAUFBAU_SETTINGS_INACTIVE" : "LAUFBAU_SETTINGS_ACTIVE", p));
lore.add("");
lore.add(BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_TOGGLE", p));
if (itemMeta != null) itemMeta.setLore(lore);
swItem.setItemMeta(itemMeta);
return swItem;
SWListInv<BlockBoundingBox> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_GUI_NAME", p), false, list, (clickType, blockBoundingBox) -> {
LaufbauUtils.toggle(p, blockBoundingBox);
open(key);
});
inv.setItem(49, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_GUI_BACK", p), clickType -> {
open();
}).setCustomModelData(CMDs.BACK));
inv.open();
}
public void toggle(Material material) {
Set<Material> deactivated = LaufbauConfig.STORE.get(p).getDeactivated();
if (!deactivated.remove(material)) deactivated.add(material);
public SWItem createItem(Material material, String group, List<BlockBoundingBox> blockBoundingBoxes) {
if (blockBoundingBoxes.size() == 1) {
BlockBoundingBox bb = blockBoundingBoxes.get(0);
SWItem swItem = LaufbauUtils.translateItem(bb.getSwItem(), p);
ItemMeta itemMeta = swItem.getItemMeta();
List<String> lore = new ArrayList<>();
if (itemMeta.getLore() != null) {
lore = itemMeta.getLore();
}
lore.add("");
lore.add(BauSystem.MESSAGE.parse(LaufbauUtils.isDeactivated(p, bb) ? "LAUFBAU_SETTINGS_INACTIVE" : "LAUFBAU_SETTINGS_ACTIVE", p));
lore.add("");
lore.add(BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_TOGGLE", p));
itemMeta.setLore(lore);
swItem.setItemMeta(itemMeta);
return swItem;
} else {
long count = blockBoundingBoxes.stream().filter(bb -> LaufbauUtils.isDeactivated(p, bb)).count();
if (count == 0) {
return new SWItem(material, BauSystem.MESSAGE.parse(group, p), Arrays.asList("", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_ACTIVE", p), "", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_ADVANCED", p), BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_TOGGLE", p)), false, clickType -> {
});
}
if (count == blockBoundingBoxes.size()) {
return new SWItem(material, BauSystem.MESSAGE.parse(group, p), Arrays.asList("", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_INACTIVE", p), "", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_ADVANCED", p), BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_TOGGLE", p)), false, clickType -> {
});
}
return new SWItem(material, BauSystem.MESSAGE.parse(group, p), Arrays.asList("", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_MIXED", p, blockBoundingBoxes.size() - count, blockBoundingBoxes.size()), "", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_ADVANCED", p), BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_TOGGLE", p)), false, clickType -> {
});
}
}
public void toggle(List<BlockBoundingBox> blockBoundingBoxes) {
long count = blockBoundingBoxes.stream().filter(bb -> LaufbauUtils.isDeactivated(p, bb)).count();
if (count != blockBoundingBoxes.size()) {
blockBoundingBoxes.forEach(bb -> {
if (!LaufbauUtils.isDeactivated(p, bb)) {
LaufbauUtils.toggle(p, bb);
}
});
} else {
blockBoundingBoxes.forEach(bb -> {
LaufbauUtils.toggle(p, bb);
});
}
}
}
@@ -0,0 +1,142 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.core.SWPlayer;
import de.steamwar.inventory.SWItem;
import de.steamwar.sql.UserConfig;
import lombok.Cleanup;
import lombok.SneakyThrows;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.meta.ItemMeta;
import yapion.hierarchy.output.StreamOutput;
import yapion.hierarchy.types.YAPIONObject;
import yapion.parser.YAPIONParser;
import yapion.parser.options.StreamOptions;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Base64;
import java.util.List;
import java.util.stream.Collectors;
import java.util.zip.GZIPInputStream;
import java.util.zip.GZIPOutputStream;
@UtilityClass
public class LaufbauUtils {
public static class LaufbauComponent implements SWPlayer.Component {
private YAPIONObject yapionObject = new YAPIONObject();
@Override
@SneakyThrows
public void onMount(SWPlayer player) {
String config = UserConfig.getConfig(player.getPlayer().getUniqueId(), "bausystem-laufbau");
if (config == null) {
return;
}
byte[] bytes = Base64.getDecoder().decode(config);
@Cleanup GZIPInputStream gzipInputStream = new GZIPInputStream(new ByteArrayInputStream(bytes));
yapionObject = new YAPIONParser(gzipInputStream, new StreamOptions().stopOnStreamEnd(true)).parse().result();
}
@Override
@SneakyThrows
public void onUnmount(SWPlayer player) {
if (yapionObject.isEmpty()) {
UserConfig.removePlayerConfig(player.getPlayer().getUniqueId(), "bausystem-laufbau");
return;
}
@Cleanup ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream();
@Cleanup GZIPOutputStream gzipOutputStream = new GZIPOutputStream(byteArrayOutputStream);
yapionObject.toYAPION(new StreamOutput(gzipOutputStream)).close();
UserConfig.updatePlayerConfig(player.getPlayer().getUniqueId(), "bausystem-laufbau", Base64.getEncoder().encodeToString(byteArrayOutputStream.toByteArray()));
}
}
public static Cuboid pixelCuboid(double pixelX, double pixelY, double pixelZ, double pixelDX, double pixelDY, double pixelDZ) {
return new Cuboid(pixelToBlock(pixelX), pixelToBlock(pixelY), pixelToBlock(pixelZ), pixelToBlock(pixelDX), pixelToBlock(pixelDY), pixelToBlock(pixelDZ));
}
public static double pixelToBlock(double pixel) {
return 1.0 / 16 * pixel;
}
public static SWItem createItem(String name, Material material, String... lore) {
return new SWItem(material, name, Arrays.asList(lore), false, clickType -> {
});
}
public static SWItem translateItem(SWItem item, Player p) {
ItemMeta itemMeta = item.getItemMeta();
List<String> lore = new ArrayList<>();
if (itemMeta.getLore() != null) {
lore = itemMeta.getLore().stream().map(s -> BauSystem.MESSAGE.parse(s, p)).collect(Collectors.toList());
}
return new SWItem(item.getItemStack().getType(), BauSystem.MESSAGE.parse(itemMeta.getDisplayName(), p), lore, false, clickType -> {
});
}
public static String identifier(BlockBoundingBox bb) {
if (bb.getSwItem() == null) {
return null;
}
SWItem item = bb.getSwItem();
ItemMeta itemMeta = item.getItemMeta();
List<String> lore = new ArrayList<>();
if (itemMeta.getLore() != null) {
lore = itemMeta.getLore()
.stream()
.map(s -> s.substring(8))
.collect(Collectors.toList());
}
String name = itemMeta.getDisplayName().substring(14);
return name + "[" + String.join(",", lore) + "]";
}
@SneakyThrows
public static boolean isDeactivated(Player p, BlockBoundingBox bb) {
if (bb.getSwItem() == null) {
return false;
}
String identifier = identifier(bb);
return SWPlayer.of(p).getComponentOrDefault(LaufbauComponent.class, LaufbauComponent::new).yapionObject.containsKey(identifier);
}
@SneakyThrows
public static void toggle(Player p, BlockBoundingBox bb) {
if (bb.getSwItem() == null) {
return;
}
String identifier = identifier(bb);
YAPIONObject yapionObject = SWPlayer.of(p).getComponentOrDefault(LaufbauComponent.class, LaufbauComponent::new).yapionObject;
if (yapionObject.containsKey(identifier)) {
yapionObject.remove(identifier);
} else {
yapionObject.put(identifier, new YAPIONObject());
}
}
}
@@ -0,0 +1,261 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.AmethystCluster;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class AmethystBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
floorSmallAmethystBud();
ceilingSmallAmethystBud();
northSmallAmethystBud();
southSmallAmethystBud();
eastSmallAmethystBud();
westSmallAmethystBud();
floorMediumAmethystBud();
ceilingMediumAmethystBud();
northMediumAmethystBud();
southMediumAmethystBud();
eastMediumAmethystBud();
westMediumAmethystBud();
floorLargeAmethystBud();
ceilingLargeAmethystBud();
northLargeAmethystBud();
southLargeAmethystBud();
eastLargeAmethystBud();
westLargeAmethystBud();
floorAmethystCluster();
ceilingAmethystCluster();
northAmethystCluster();
southAmethystCluster();
eastAmethystCluster();
westAmethystCluster();
}
private void floorSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.UP);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 0, 4, 8, 3, 8));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_UP"));
}
private void ceilingSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.DOWN);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 13, 4, 8, 3, 8));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_DOWN"));
}
private void northSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 13, 8, 8, 3));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_NORTH"));
}
private void southSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 0, 8, 8, 3));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_SOUTH"));
}
private void eastSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 4, 4, 3, 8, 8));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_EAST"));
}
private void westSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(13, 4, 4, 3, 8, 8));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_WEST"));
}
private void floorMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.UP);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 0, 3, 10, 4, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_UP"));
}
private void ceilingMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.DOWN);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 12, 3, 10, 4, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_DOWN"));
}
private void northMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 12, 10, 10, 4));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_NORTH"));
}
private void southMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 0, 10, 10, 4));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_SOUTH"));
}
private void eastMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 3, 3, 4, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_EAST"));
}
private void westMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(12, 3, 3, 4, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_WEST"));
}
private void floorLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.UP);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 0, 3, 10, 5, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_UP"));
}
private void ceilingLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.DOWN);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 11, 3, 10, 5, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_DOWN"));
}
private void northLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 11, 10, 10, 5));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_NORTH"));
}
private void southLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 0, 10, 10, 5));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_SOUTH"));
}
private void eastLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 3, 3, 5, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_EAST"));
}
private void westLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(11, 3, 3, 5, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_WEST"));
}
private void floorAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.UP);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 0, 3, 10, 7, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_UP"));
}
private void ceilingAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.DOWN);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 9, 3, 10, 7, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_DOWN"));
}
private void northAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 9, 10, 10, 7));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_NORTH"));
}
private void southAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 0, 10, 10, 7));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_SOUTH"));
}
private void eastAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 3, 3, 7, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_EAST"));
}
private void westAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(9, 3, 3, 7, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_WEST"));
}
}
@@ -0,0 +1,46 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class AzaleaBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
BlockData blockData = Material.FLOWERING_AZALEA.createBlockData();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(6, 0, 6, 4, 8, 4));
new BlockBoundingBox(blockData, cuboidList, createItem("LAUFBAU_BLOCK_AZALEA", Material.FLOWERING_AZALEA));
}
}
@@ -0,0 +1,149 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Bell;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class BellBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
ceilingBell();
floorNorthBell();
floorEastBell();
doubleWallNorthBell();
doubleWallEastBell();
singleWallNorthBell();
singleWallSouthBell();
singleWallEastBell();
singleWallWestBell();
}
public void ceilingBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.CEILING);
bell.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(7, 13, 7, 2, 3, 2));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_CEILING"));
}
public void floorNorthBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.FLOOR);
bell.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 4, 16, 16, 8));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_FLOOR", "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
}
public void floorEastBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.FLOOR);
bell.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 0, 0, 8, 16, 16));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_FLOOR", "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
}
public void doubleWallNorthBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.DOUBLE_WALL);
bell.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(7, 13, 0, 2, 2, 16));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_DOUBLE_WALL", "LAUFBAU_FACING_NORTH"));
}
public void doubleWallEastBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.DOUBLE_WALL);
bell.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(0, 13, 7, 16, 2, 2));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_DOUBLE_WALL", "LAUFBAU_FACING_EAST"));
}
public void singleWallNorthBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.SINGLE_WALL);
bell.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(7, 13, 0, 2, 2, 13));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_SINGLE_WALL", "LAUFBAU_FACING_NORTH"));
}
public void singleWallSouthBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.SINGLE_WALL);
bell.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(7, 13, 3, 2, 2, 13));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_SINGLE_WALL", "LAUFBAU_FACING_SOUTH"));
}
public void singleWallEastBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.SINGLE_WALL);
bell.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(3, 13, 7, 13, 2, 2));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_SINGLE_WALL", "LAUFBAU_FACING_EAST"));
}
public void singleWallWestBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.SINGLE_WALL);
bell.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(0, 13, 7, 13, 2, 2));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_SINGLE_WALL", "LAUFBAU_FACING_WEST"));
}
}
@@ -0,0 +1,46 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.type.BrewingStand;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class BrewingStandBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
BrewingStand brewingStand = (BrewingStand) Material.BREWING_STAND.createBlockData();
List<Cuboid> cuboids = new ArrayList<>();
cuboids.add(pixelCuboid(1, 0, 1, 14, 2, 14));
cuboids.add(pixelCuboid(7, 2, 7, 2, 12, 2));
new BlockBoundingBox(brewingStand, cuboids, createItem("LAUFBAU_BLOCK_BREWING_STAND", Material.BREWING_STAND));
}
}
@@ -0,0 +1,62 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.Lightable;
import org.bukkit.block.data.type.Candle;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class CandleBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
caked();
single();
}
private void caked() {
Lightable candleCake = (Lightable) Material.CYAN_CANDLE_CAKE.createBlockData();
candleCake.setLit(true);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(7, 8, 7, 2, 6, 2));
new BlockBoundingBox(candleCake, cuboidList, createItem("LAUFBAU_BLOCK_CANDLE_CAKE", Material.CAKE));
}
private void single() {
Candle candle = (Candle) Material.CYAN_CANDLE.createBlockData();
candle.setCandles(1);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(7, 0, 7, 2, 6, 2));
new BlockBoundingBox(candle, cuboidList, createItem("LAUFBAU_BLOCK_CANDLE", Material.CYAN_CANDLE, "LAUFBAU_COUNT_1"));
}
}
@@ -0,0 +1,69 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Axis;
import org.bukkit.Material;
import org.bukkit.block.data.Orientable;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class ChainBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
bottomTopChain();
northSouthChain();
eastWestChain();
}
private void bottomTopChain() {
Orientable chainBottomTop = (Orientable) Material.CHAIN.createBlockData();
chainBottomTop.setAxis(Axis.Y);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(6.5, 0, 6.5, 3, 16, 3));
new BlockBoundingBox(chainBottomTop, cuboidList, createItem("LAUFBAU_BLOCK_CHAIN", Material.CHAIN, "LAUFBAU_FACING_UP", "LAUFBAU_FACING_DOWN"));
}
private void northSouthChain() {
Orientable chainBottomTop = (Orientable) Material.CHAIN.createBlockData();
chainBottomTop.setAxis(Axis.Z);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(6.5, 6.5, 0, 3, 3, 16));
new BlockBoundingBox(chainBottomTop, cuboidList, createItem("LAUFBAU_BLOCK_CHAIN", Material.CHAIN, "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
}
private void eastWestChain() {
Orientable chainBottomTop = (Orientable) Material.CHAIN.createBlockData();
chainBottomTop.setAxis(Axis.X);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 6.5, 6.5, 16, 3, 3));
new BlockBoundingBox(chainBottomTop, cuboidList, createItem("LAUFBAU_BLOCK_CHAIN", Material.CHAIN, "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
}
}
@@ -0,0 +1,89 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.MultipleFacing;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class ChorusPlantBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
for (int nx = 0; nx < 2; nx++) {
for (int ny = 0; ny < 2; ny++) {
for (int nz = 0; nz < 2; nz++) {
for (int px = 0; px < 2; px++) {
for (int py = 0; py < 2; py++) {
for (int pz = 0; pz < 2; pz++) {
MultipleFacing chorusPlant = (MultipleFacing) Material.CHORUS_PLANT.createBlockData();
List<String> lore = new ArrayList<>();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 3, 10, 10, 10));
if (nx == 1) {
lore.add("LAUFBAU_CONNECTION_WEST");
chorusPlant.setFace(BlockFace.WEST, true);
cuboidList.add(pixelCuboid(0, 3, 3, 3, 10, 10));
}
if (ny == 1) {
lore.add("LAUFBAU_CONNECTION_DOWN");
chorusPlant.setFace(BlockFace.DOWN, true);
cuboidList.add(pixelCuboid(3, 0, 3, 10, 3, 10));
}
if (nz == 1) {
lore.add("LAUFBAU_CONNECTION_NORTH");
chorusPlant.setFace(BlockFace.NORTH, true);
cuboidList.add(pixelCuboid(3, 3, 0, 10, 10, 3));
}
if (px == 1) {
lore.add("LAUFBAU_CONNECTION_EAST");
chorusPlant.setFace(BlockFace.EAST, true);
cuboidList.add(pixelCuboid(13, 3, 3, 3, 10, 10));
}
if (py == 1) {
lore.add("LAUFBAU_CONNECTION_UP");
chorusPlant.setFace(BlockFace.UP, true);
cuboidList.add(pixelCuboid(3, 13, 3, 10, 3, 10));
}
if (pz == 1) {
lore.add("LAUFBAU_CONNECTION_SOUTH");
chorusPlant.setFace(BlockFace.SOUTH, true);
cuboidList.add(pixelCuboid(3, 3, 13, 10, 10, 3));
}
new BlockBoundingBox(chorusPlant, cuboidList, createItem("LAUFBAU_BLOCK_CHORUS_PLANT", Material.CHORUS_PLANT, lore.toArray(new String[0])));
}
}
}
}
}
}
}
}
@@ -0,0 +1,45 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class DragonEggBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
BlockData blockData = Material.DRAGON_EGG.createBlockData();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(1, 0, 1, 14, 16, 14));
new BlockBoundingBox(blockData, cuboidList, createItem("LAUFBAU_BLOCK_DRAGON_EGG", Material.DRAGON_EGG));
}
}
@@ -0,0 +1,59 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.type.BigDripleaf;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class DripLeafBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
tiltNone();
tiltPartial();
}
private void tiltNone() {
BigDripleaf bigDripleaf = (BigDripleaf) Material.BIG_DRIPLEAF.createBlockData();
bigDripleaf.setTilt(BigDripleaf.Tilt.NONE);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 11, 0, 16, 4, 16));
new BlockBoundingBox(bigDripleaf, cuboidList, createItem("LAUFBAU_BLOCK_BIG_DRIP_LEAF", Material.BIG_DRIPLEAF, "LAUFBAU_TILT_NONE"));
}
private void tiltPartial() {
BigDripleaf bigDripleaf = (BigDripleaf) Material.BIG_DRIPLEAF.createBlockData();
bigDripleaf.setTilt(BigDripleaf.Tilt.PARTIAL);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 11, 0, 16, 2, 16));
new BlockBoundingBox(bigDripleaf, cuboidList, createItem("LAUFBAU_BLOCK_BIG_DRIP_LEAF", Material.BIG_DRIPLEAF, "LAUFBAU_TILT_PARTIAL"));
}
}
@@ -0,0 +1,75 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Fence;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class FencesBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
for (int nx = 0; nx < 2; nx++) {
for (int nz = 0; nz < 2; nz++) {
for (int px = 0; px < 2; px++) {
for (int pz = 0; pz < 2; pz++) {
Fence fence = (Fence) Material.NETHER_BRICK_FENCE.createBlockData();
List<String> lore = new ArrayList<>();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(6, 0, 6, 4, 24, 4));
if (nz == 1) {
lore.add("LAUFBAU_CONNECTION_NORTH");
fence.setFace(BlockFace.NORTH, true);
cuboidList.add(pixelCuboid(6, 0, 0, 4, 24, 6));
}
if (pz == 1) {
lore.add("LAUFBAU_CONNECTION_SOUTH");
fence.setFace(BlockFace.SOUTH, true);
cuboidList.add(pixelCuboid(6, 0, 10, 4, 24, 6));
}
if (nx == 1) {
lore.add("LAUFBAU_CONNECTION_WEST");
fence.setFace(BlockFace.WEST, true);
cuboidList.add(pixelCuboid(0, 0, 6, 6, 24, 4));
}
if (px == 1) {
lore.add("LAUFBAU_CONNECTION_EAST");
fence.setFace(BlockFace.EAST, true);
cuboidList.add(pixelCuboid(10, 0, 6, 6, 24, 4));
}
new BlockBoundingBox(fence, cuboidList, createItem("LAUFBAU_BLOCK_NETHER_BRICK_FENCE", Material.NETHER_BRICK_FENCE, lore.toArray(new String[0])));
}
}
}
}
}
}
@@ -0,0 +1,157 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.FaceAttachable;
import org.bukkit.block.data.type.Grindstone;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class GrindstoneBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
floorNorthGrindstone();
floorEastGrindstone();
ceilingNorthGrindstone();
ceilingEastGrindstone();
wallNorthGrindstone();
wallSouthGrindstone();
wallEastGrindstone();
wallWestGrindstone();
}
public void floorNorthGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.FLOOR);
grindstone.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 2, 8, 12, 12));
cuboidList.add(pixelCuboid(2, 0, 6, 2, 7, 4));
cuboidList.add(pixelCuboid(12, 0, 6, 2, 7, 4));
cuboidList.add(pixelCuboid(2, 7, 5, 2, 6, 6));
cuboidList.add(pixelCuboid(12, 7, 5, 2, 6, 6));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_FLOOR", "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
}
public void floorEastGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.FLOOR);
grindstone.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(2, 4, 4, 12, 12, 8));
cuboidList.add(pixelCuboid(6, 0, 2, 4, 7, 2));
cuboidList.add(pixelCuboid(6, 0, 12, 4, 7, 2));
cuboidList.add(pixelCuboid(5, 7, 2, 6, 6, 2));
cuboidList.add(pixelCuboid(5, 7, 12, 6, 6, 2));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_FLOOR", "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
}
public void ceilingNorthGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.CEILING);
grindstone.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 0, 2, 8, 12, 12));
cuboidList.add(pixelCuboid(2, 9, 6, 2, 7, 4));
cuboidList.add(pixelCuboid(12, 9, 6, 2, 7, 4));
cuboidList.add(pixelCuboid(2, 3, 5, 2, 6, 6));
cuboidList.add(pixelCuboid(12, 3, 5, 2, 6, 6));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_CEILING", "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
}
public void ceilingEastGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.CEILING);
grindstone.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(2, 0, 4, 12, 12, 8));
cuboidList.add(pixelCuboid(6, 9, 2, 4, 7, 2));
cuboidList.add(pixelCuboid(6, 9, 12, 4, 7, 2));
cuboidList.add(pixelCuboid(5, 3, 2, 6, 6, 2));
cuboidList.add(pixelCuboid(5, 3, 12, 6, 6, 2));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_CEILING", "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
}
public void wallNorthGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.WALL);
grindstone.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 2, 0, 8, 12, 12));
cuboidList.add(pixelCuboid(2, 6, 9, 2, 4, 7));
cuboidList.add(pixelCuboid(12, 6, 9, 2, 4, 7));
cuboidList.add(pixelCuboid(2, 5, 3, 2, 6, 6));
cuboidList.add(pixelCuboid(12, 5, 3, 2, 6, 6));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_WALL", "LAUFBAU_FACING_NORTH"));
}
public void wallSouthGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.WALL);
grindstone.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 2, 4, 8, 12, 12));
cuboidList.add(pixelCuboid(2, 6, 0, 2, 4, 7));
cuboidList.add(pixelCuboid(12, 6, 0, 2, 4, 7));
cuboidList.add(pixelCuboid(2, 5, 7, 2, 6, 6));
cuboidList.add(pixelCuboid(12, 5, 7, 2, 6, 6));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_WALL", "LAUFBAU_FACING_SOUTH"));
}
public void wallEastGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.WALL);
grindstone.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 2, 4, 12, 12, 8));
cuboidList.add(pixelCuboid(0, 6, 2, 7, 4, 2));
cuboidList.add(pixelCuboid(0, 6, 12, 7, 4, 2));
cuboidList.add(pixelCuboid(7, 5, 2, 6, 6, 2));
cuboidList.add(pixelCuboid(7, 5, 12, 6, 6, 2));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_WALL", "LAUFBAU_FACING_EAST"));
}
public void wallWestGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.WALL);
grindstone.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 2, 4, 12, 12, 8));
cuboidList.add(pixelCuboid(9, 6, 2, 7, 4, 2));
cuboidList.add(pixelCuboid(9, 6, 12, 7, 4, 2));
cuboidList.add(pixelCuboid(3, 5, 2, 6, 6, 2));
cuboidList.add(pixelCuboid(3, 5, 12, 6, 6, 2));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_WALL", "LAUFBAU_FACING_WEST"));
}
}
@@ -0,0 +1,97 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Hopper;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class HopperBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
downHopper();
northHopper();
southHopper();
eastHopper();
westHopper();
}
public void downHopper() {
Hopper hopper = (Hopper) Material.HOPPER.createBlockData();
hopper.setFacing(BlockFace.DOWN);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 10, 0, 16, 6, 16));
cuboidList.add(pixelCuboid(4, 4, 4, 8, 6, 8));
cuboidList.add(pixelCuboid(6, 0, 6, 4, 4, 4));
new BlockBoundingBox(hopper, cuboidList, createItem("LAUFBAU_BLOCK_HOPPER", Material.HOPPER, "LAUFBAU_CONNECTION_FLOOR"));
}
public void northHopper() {
Hopper hopper = (Hopper) Material.HOPPER.createBlockData();
hopper.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 10, 0, 16, 6, 16));
cuboidList.add(pixelCuboid(4, 4, 4, 8, 6, 8));
cuboidList.add(pixelCuboid(6, 4, 0, 4, 4, 4));
new BlockBoundingBox(hopper, cuboidList, createItem("LAUFBAU_BLOCK_HOPPER", Material.HOPPER, "LAUFBAU_CONNECTION_NORTH"));
}
public void southHopper() {
Hopper hopper = (Hopper) Material.HOPPER.createBlockData();
hopper.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 10, 0, 16, 6, 16));
cuboidList.add(pixelCuboid(4, 4, 4, 8, 6, 8));
cuboidList.add(pixelCuboid(6, 4, 12, 4, 4, 4));
new BlockBoundingBox(hopper, cuboidList, createItem("LAUFBAU_BLOCK_HOPPER", Material.HOPPER, "LAUFBAU_CONNECTION_SOUTH"));
}
public void eastHopper() {
Hopper hopper = (Hopper) Material.HOPPER.createBlockData();
hopper.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 10, 0, 16, 6, 16));
cuboidList.add(pixelCuboid(4, 4, 4, 8, 6, 8));
cuboidList.add(pixelCuboid(12, 4, 6, 4, 4, 4));
new BlockBoundingBox(hopper, cuboidList, createItem("LAUFBAU_BLOCK_HOPPER", Material.HOPPER, "LAUFBAU_CONNECTION_EAST"));
}
public void westHopper() {
Hopper hopper = (Hopper) Material.HOPPER.createBlockData();
hopper.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 10, 0, 16, 6, 16));
cuboidList.add(pixelCuboid(4, 4, 4, 8, 6, 8));
cuboidList.add(pixelCuboid(0, 4, 6, 4, 4, 4));
new BlockBoundingBox(hopper, cuboidList, createItem("LAUFBAU_BLOCK_HOPPER", Material.HOPPER, "LAUFBAU_CONNECTION_WEST"));
}
}
@@ -0,0 +1,75 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Fence;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class IronBarBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
for (int nx = 0; nx < 2; nx++) {
for (int nz = 0; nz < 2; nz++) {
for (int px = 0; px < 2; px++) {
for (int pz = 0; pz < 2; pz++) {
Fence fence = (Fence) Material.IRON_BARS.createBlockData();
List<String> lore = new ArrayList<>();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(7, 0, 7, 2, 16, 2));
if (nz == 1) {
lore.add("LAUFBAU_CONNECTION_NORTH");
fence.setFace(BlockFace.NORTH, true);
cuboidList.add(pixelCuboid(7, 0, 0, 2, 16, 7));
}
if (pz == 1) {
lore.add("LAUFBAU_CONNECTION_SOUTH");
fence.setFace(BlockFace.SOUTH, true);
cuboidList.add(pixelCuboid(7, 0, 9, 2, 16, 7));
}
if (nx == 1) {
lore.add("LAUFBAU_CONNECTION_WEST");
fence.setFace(BlockFace.WEST, true);
cuboidList.add(pixelCuboid(0, 0, 7, 7, 16, 2));
}
if (px == 1) {
lore.add("LAUFBAU_CONNECTION_EAST");
fence.setFace(BlockFace.EAST, true);
cuboidList.add(pixelCuboid(9, 0, 7, 7, 16, 2));
}
new BlockBoundingBox(fence, cuboidList, createItem("LAUFBAU_BLOCK_IRON_BARS", Material.IRON_BARS, lore.toArray(new String[0])));
}
}
}
}
}
}
@@ -0,0 +1,61 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.type.Lantern;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class LanternBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
lantern();
hangingLantern();
}
public void lantern() {
Lantern lantern = (Lantern) Material.LANTERN.createBlockData();
lantern.setHanging(false);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(5, 0, 5, 6, 7, 6));
cuboidList.add(pixelCuboid(6, 7, 6, 4, 2, 4));
new BlockBoundingBox(lantern, cuboidList, createItem("LAUFBAU_BLOCK_LANTERN", Material.LANTERN));
}
public void hangingLantern() {
Lantern lantern = (Lantern) Material.LANTERN.createBlockData();
lantern.setHanging(true);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(5, 1, 5, 6, 7, 6));
cuboidList.add(pixelCuboid(6, 8, 6, 4, 2, 4));
new BlockBoundingBox(lantern, cuboidList, createItem("LAUFBAU_BLOCK_LANTERN", Material.LANTERN, "LAUFBAU_HANGING"));
}
}
@@ -0,0 +1,46 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class LecternBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
BlockData blockData = Material.LECTERN.createBlockData();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 2, 16));
cuboidList.add(pixelCuboid(4, 2, 4, 8, 12, 8));
new BlockBoundingBox(blockData, cuboidList, createItem("LAUFBAU_BLOCK_LECTERN", Material.LECTERN));
}
}
@@ -0,0 +1,343 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Stairs;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class StairBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
straightBottomNorthStair();
straightBottomSouthStair();
straightBottomEastStair();
straightBottomWestStair();
straightTopNorthStair();
straightTopSouthStair();
straightTopEastStair();
straightTopWestStair();
outerLeftBottomNorthStair();
outerLeftBottomSouthStair();
outerLeftBottomEastStair();
outerLeftBottomWestStair();
outerLeftTopNorthStair();
outerLeftTopSouthStair();
outerLeftTopEastStair();
outerLeftTopWestStair();
innerLeftBottomNorthStair();
innerLeftBottomSouthStair();
innerLeftBottomEastStair();
innerLeftBottomWestStair();
innerLeftTopNorthStair();
innerLeftTopSouthStair();
innerLeftTopEastStair();
innerLeftTopWestStair();
}
public void straightBottomNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_NORTH"));
}
public void straightBottomSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 8, 16, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_SOUTH"));
}
public void straightBottomEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 8, 0, 8, 8, 16));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_EAST"));
}
public void straightBottomWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 0, 8, 8, 16));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_WEST"));
}
public void straightTopNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_NORTH"));
}
public void straightTopSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 8, 16, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_SOUTH"));
}
public void straightTopEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 0, 0, 8, 8, 16));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_EAST"));
}
public void straightTopWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 0, 8, 8, 16));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_WEST"));
}
public void outerLeftBottomNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_NORTH"));
}
public void outerLeftBottomSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 8, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_SOUTH"));
}
public void outerLeftBottomEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 8, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_EAST"));
}
public void outerLeftBottomWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_WEST"));
}
public void outerLeftTopNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_NORTH"));
}
public void outerLeftTopSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 0, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_SOUTH"));
}
public void outerLeftTopEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 0, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_EAST"));
}
public void outerLeftTopWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_WEST"));
}
public void innerLeftBottomNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 8));
cuboidList.add(pixelCuboid(0, 8, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_NORTH"));
}
public void innerLeftBottomSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 8, 16, 8, 8));
cuboidList.add(pixelCuboid(8, 8, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_SOUTH"));
}
public void innerLeftBottomEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 8));
cuboidList.add(pixelCuboid(8, 8, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_EAST"));
}
public void innerLeftBottomWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 8, 16, 8, 8));
cuboidList.add(pixelCuboid(0, 8, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_WEST"));
}
public void innerLeftTopNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 8));
cuboidList.add(pixelCuboid(0, 0, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_NORTH"));
}
public void innerLeftTopSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 8, 16, 8, 8));
cuboidList.add(pixelCuboid(8, 0, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_SOUTH"));
}
public void innerLeftTopEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 8));
cuboidList.add(pixelCuboid(8, 0, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_EAST"));
}
public void innerLeftTopWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 8, 16, 8, 8));
cuboidList.add(pixelCuboid(0, 0, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_WEST"));
}
}
@@ -0,0 +1,79 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Wall;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class WallBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
v18();
}
private void v18() {
for (int nx = 0; nx < 2; nx++) {
for (int nz = 0; nz < 2; nz++) {
for (int px = 0; px < 2; px++) {
for (int pz = 0; pz < 2; pz++) {
Wall fence = (Wall) Material.END_STONE_BRICK_WALL.createBlockData();
List<String> lore = new ArrayList<>();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 0, 4, 8, 24, 8));
if (nz == 1) {
lore.add("LAUFBAU_CONNECTION_NORTH");
fence.setHeight(BlockFace.NORTH, Wall.Height.LOW);
cuboidList.add(pixelCuboid(5, 0, 0, 6, 24, 4));
}
if (pz == 1) {
lore.add("LAUFBAU_CONNECTION_SOUTH");
fence.setHeight(BlockFace.SOUTH, Wall.Height.LOW);
cuboidList.add(pixelCuboid(5, 0, 12, 6, 24, 4));
}
if (nx == 1) {
lore.add("LAUFBAU_CONNECTION_WEST");
fence.setHeight(BlockFace.WEST, Wall.Height.LOW);
cuboidList.add(pixelCuboid(0, 0, 5, 4, 24, 6));
}
if (px == 1) {
lore.add("LAUFBAU_CONNECTION_EAST");
fence.setHeight(BlockFace.EAST, Wall.Height.LOW);
cuboidList.add(pixelCuboid(12, 0, 5, 4, 24, 6));
}
new BlockBoundingBox(fence, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_WALL", Material.END_STONE_BRICK_WALL, lore.toArray(new String[0])));
}
}
}
}
}
}
@@ -145,6 +145,7 @@ public class CreatingLaufState implements LaufbauState {
}
try {
BaseBlock block = BukkitAdapter.adapt(highestBlockBoundingBox.blockData).toBaseBlock();
if (highestBlockBoundingBox.blockConsumer != null) highestBlockBoundingBox.blockConsumer.accept(block);
editSession.setBlock(BukkitAdapter.asBlockVector(location), block);
} catch (MaxChangedBlocksException e) {
e.printStackTrace();
@@ -35,8 +35,8 @@ public class SmartPlaceCommand extends SWCommand {
@Register(description = {"SMART_PLACE_HELP", "SMART_PLACE_INFO"})
public void genericToggle(Player p) {
boolean smartPlace = Config.STORE.get(p).isSmartPlace();
Config.STORE.get(p).setSmartPlace(!smartPlace);
boolean smartPlace = Config.getInstance().get(p).getPlainValueOrDefault("smartPlace", false);
Config.getInstance().get(p).put("smartPlace", !smartPlace);
if (!smartPlace) {
SWUtils.sendToActionbar(p, BauSystem.MESSAGE.parse("SMART_PLACE_ENABLE", p));
BauSystem.MESSAGE.send("SMART_PLACE_INFO", p);
@@ -25,7 +25,6 @@ import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.linkage.Linked;
import net.minecraft.network.protocol.game.ServerboundUseItemOnPacket;
import net.minecraft.world.InteractionHand;
import org.bukkit.*;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
@@ -88,9 +87,7 @@ public class SmartPlaceListener implements Listener {
public SmartPlaceListener() {
TinyProtocol.instance.addFilter(ServerboundUseItemOnPacket.class, (player, packet) -> {
if (!Permission.BUILD.hasPermission(player)) return packet;
if (!Config.STORE.get(player).isSmartPlace()) return packet;
ItemStack usedItem = packet.getHand() == InteractionHand.MAIN_HAND ? player.getInventory().getItemInMainHand() : player.getInventory().getItemInOffHand();
if (usedItem.getType() == Material.DEBUG_STICK) return packet;
if (!Config.getInstance().get(player).getPlainValueOrDefault("smartPlace", false)) return packet;
RayTraceResult rayTraceResult = player.rayTraceBlocks(6);
Block block = rayTraceResult != null ? rayTraceResult.getHitBlock() : null;
BlockFace blockFace = rayTraceResult != null ? rayTraceResult.getHitBlockFace() : null;
@@ -130,7 +127,7 @@ public class SmartPlaceListener implements Listener {
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!Config.STORE.get(event.getPlayer()).isSmartPlace()) return;
if (!Config.getInstance().get(event.getPlayer()).getPlainValueOrDefault("smartPlace", false)) return;
WAS_EXECUTED.add(event.getPlayer());
if (event.getAction() != Action.RIGHT_CLICK_BLOCK) return;
if (event.getPlayer().getGameMode() == GameMode.SPECTATOR) return;
@@ -149,7 +146,7 @@ public class SmartPlaceListener implements Listener {
@EventHandler
public void onBlockPlace(BlockPlaceEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!Config.STORE.get(event.getPlayer()).isSmartPlace()) return;
if (!Config.getInstance().get(event.getPlayer()).getPlainValueOrDefault("smartPlace", false)) return;
if (!SMART_PLACING.contains(event.getPlayer())) {
if (CONTAINERS.contains(event.getBlockAgainst().getType())) {
SoundGroup soundGroup = event.getBlockPlaced().getBlockData().getSoundGroup();
@@ -19,10 +19,11 @@
package de.steamwar.bausystem.features.team.boundary;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import org.bukkit.Bukkit;
import org.bukkit.Particle;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
@@ -37,16 +38,17 @@ public class BoundaryViewer implements Listener {
public static Set<Player> viewers = new HashSet<>();
@LinkedTimer(delay = 20, period = 20)
private void showBoundaries() {
if (viewers.isEmpty()) {
return;
}
viewers.forEach(player -> {
Region region = Region.getRegion(player.getLocation());
if (region.getType().isGlobal()) return;
showRegion(region, player);
});
{
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
if (viewers.isEmpty()) {
return;
}
viewers.forEach(player -> {
Region region = Region.getRegion(player.getLocation());
if (region.getType().isGlobal()) return;
showRegion(region, player);
});
}, 20, 20);
}
private void showRegion(Region region, Player player) {
@@ -1,161 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.techhider;
import de.steamwar.bausystem.features.hullhider.HullHiderCommand;
import de.steamwar.bausystem.features.world.SpectatorListener;
import de.steamwar.bausystem.features.xray.XrayCommand;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import de.steamwar.techhider.AccessPrivilegeProvider;
import de.steamwar.techhider.TechHider;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
/**
* The single TechHider of the server. It combines the hiding rules of the spectator techhider, /techhider and /xray and the hulls of /hullhider per player.
* Entities are never hidden.
*/
@Linked
public class BauTechHider implements AccessPrivilegeProvider {
private static final HidingRule[] NO_RULES = new HidingRule[0];
private static final HiddenHull[] NO_HULLS = new HiddenHull[0];
// Injected after construction, until then nothing is hidden
@LinkedInstance
public XrayCommand xrayCommand;
@LinkedInstance
public TechHiderCommand techHiderCommand;
@LinkedInstance
public SpectatorListener spectatorListener;
@LinkedInstance
public HullHiderCommand hullHiderCommand;
public BauTechHider() {
new TechHider(this);
}
@Override
public ForPlayer forPlayer(Player p) {
if (xrayCommand == null || techHiderCommand == null || spectatorListener == null || hullHiderCommand == null) {
return new BauPlayerAccess(p, NO_RULES, NO_HULLS);
}
// Region rules first: where rules overlap, the first one decides the obfuscation block
List<HidingRule> rules = new ArrayList<>();
xrayCommand.addHidingRules(p, rules);
techHiderCommand.addHidingRules(p, rules);
hullHiderCommand.addHidingRules(p, rules);
spectatorListener.addHidingRules(p, rules);
List<HiddenHull> hulls = new ArrayList<>();
hullHiderCommand.addHiddenHulls(p, hulls);
return new BauPlayerAccess(p, rules.toArray(NO_RULES), hulls.toArray(NO_HULLS));
}
@Override
public boolean isPlayerPrivilegedToPerformAction(Player p) {
return true;
}
/**
* Snapshot of the hiding rules of one player, taken once per outgoing packet on the netty thread.
*/
private record BauPlayerAccess(Player player, HidingRule[] rules, HiddenHull[] hulls) implements ForPlayer {
@Override
public Player getPlayer() {
return player;
}
@Override
public boolean canAccessAllDataWithinChunk(int chunkX, int chunkZ) {
for (HidingRule rule : rules) {
if (rule.coversChunk(chunkX, chunkZ)) return false;
}
for (HiddenHull hull : hulls) {
if (!hull.hull().getRegion().chunkOutside(chunkX, chunkZ)) return false;
}
return true;
}
@Override
public boolean canAccessPosition(int blockX, int blockY, int blockZ) {
for (HiddenHull hull : hulls) {
if (hull.hull().isBlockHidden(player, blockX, blockY, blockZ)) return false;
}
return true;
}
@Override
public boolean canAccessBlock(int blockX, int blockY, int blockZ, Block block) {
for (HidingRule rule : rules) {
if (rule.covers(blockX, blockY, blockZ) && rule.obfuscation().hidesBlock(block)) return false;
}
return true;
}
@Override
public boolean canAccessBlockState(int blockX, int blockY, int blockZ, BlockState blockState) {
for (HidingRule rule : rules) {
if (rule.covers(blockX, blockY, blockZ) && rule.obfuscation().hidesBlockState(blockState)) return false;
}
return true;
}
@Override
public boolean canAccessEntity(int entityId) {
return true;
}
// Entities are not hidden, even if they spawn inside a hidden hull
@Override
public boolean canAccessEntitySpawn(int entityId, int blockX, int blockY, int blockZ) {
return true;
}
@Override
public boolean canAccessBlockEntity(int blockX, int blockY, int blockZ, BlockEntityType<?> type) {
for (HidingRule rule : rules) {
if (rule.covers(blockX, blockY, blockZ) && rule.obfuscation().hidesBlockEntity(type)) return false;
}
return true;
}
@Override
public BlockState getObfuscation(int blockX, int blockY, int blockZ) {
for (HidingRule rule : rules) {
if (rule.covers(blockX, blockY, blockZ)) return rule.obfuscation().getObfuscationState();
}
for (HiddenHull hull : hulls) {
if (hull.hull().getRegion().contains(blockX, blockY, blockZ)) return hull.obfuscation();
}
// Only asked for positions a rule or hull hides
return Blocks.END_STONE.defaultBlockState();
}
}
}

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