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c1293ffda0
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c425ca1171
| Author | SHA1 | Date | |
|---|---|---|---|
| c425ca1171 | |||
| 5cc417c43c |
@@ -325,12 +325,15 @@ CHECK_ABORT=§aThe test operation was canceled!
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CHECK_NEXT=Next question
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CHECK_ACCEPT=Accept
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CHECK_DECLINE=Decline
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CHECK_MARK_DECLINE=Mark Decline
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CHECK_RANK=§aRank {0}: {1}
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CHECK_RANK_HOVER=§aAccept with given rank
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CHECK_ACCEPTED=§aYour §e{0} {1} §ewas accepted§8!
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CHECK_ACCEPTED_TEAM=§7The schematic §e{0} §7from §e{1} §7is now approved!
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CHECK_DECLINED=§cYour §e{0} {1} §cwas declined§8: §c{2}
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CHECK_DECLINED_TEAM=§7The schematic §e{0} §7from §e{1} §7is now declined because §e{2}§7!
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CHECK_DECLINED_QUESTIONS=§fQuestions answered declined:
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CHECK_DECLINED_QUESTION_FORMAT=§c{0}: {1}
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#HistoricCommand
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HISTORIC_BROADCAST=§7Historic §e{0} §7fight by §e{1}§8!
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@@ -307,12 +307,14 @@ CHECK_ABORT=§aDer Prüfvorgang wurde abgebrochen!
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CHECK_NEXT=Nächste Frage
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CHECK_ACCEPT=Annehmen
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CHECK_DECLINE=Ablehnen
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CHECK_MARK_DECLINE=Ablehnen Markieren
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CHECK_RANK=§aRang {0}: {1}
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CHECK_RANK_HOVER=§aMit diesem Rang freigeben
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CHECK_ACCEPTED=§aDein §e{0} {1} §ewurde freigegeben§8!
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CHECK_ACCEPTED_TEAM=§7Die Schematic §e{0} §7von §e{1} §7ist nun freigegeben!
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CHECK_DECLINED=§cDein §e{0} {1} §cwurde abgelehnt§8: §c{2}
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CHECK_DECLINED_TEAM=§7Die Schematic §e{0} §7von §e{1} §7wurde aufgrund von §e{2} §7abgelehnt!
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CHECK_DECLINED_QUESTIONS=§fAls abgelehnt markierte Fragen:
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#HistoricCommand
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HISTORIC_BROADCAST=§7Historischer §e{0}§8-§7Kampf von §e{1}§8!
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@@ -164,6 +164,14 @@ public class CheckCommand extends SWCommand {
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next(sender);
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}
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@Register(value = "decline", description = "CHECK_HELP_DECLINE")
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public void decline(PlayerChatter sender) {
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if(notChecking(sender.getPlayer()))
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return;
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currentCheckers.get(sender.getPlayer().getUniqueId()).markDeclined();
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}
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@Register(value = "decline", description = "CHECK_HELP_DECLINE")
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public void decline(PlayerChatter sender, String... message) {
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if(notChecking(sender.getPlayer()))
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@@ -200,6 +208,8 @@ public class CheckCommand extends SWCommand {
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private final SchematicNode schematic;
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private final Timestamp startTime;
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private final ListIterator<String> checkList;
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private String currentQuestion;
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private final List<String> declinedQuestions = new ArrayList<>();
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private CheckSession(PlayerChatter checker, SchematicNode schematic){
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this.checker = checker;
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@@ -220,20 +230,44 @@ public class CheckCommand extends SWCommand {
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private void next() {
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if(!checkList.hasNext()){
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accept();
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if (declinedQuestions.isEmpty()) {
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accept();
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} else {
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checker.system("CHECK_DECLINED_QUESTIONS");
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int i = 1;
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for (String s : declinedQuestions) {
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checker.prefixless("CHECK_DECLINED_QUESTION_FORMAT", i++, s);
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}
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declinedQuestions.clear();
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checker.sendMessage(Component
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.text(checker.parseToPlain("CHECK_ACCEPT"))
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.color(NamedTextColor.GREEN)
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.clickEvent(ClickEvent.suggestCommand("/check accept"))
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.append(Component
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.text(" " + checker.parseToPlain("CHECK_DECLINE"))
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.color(NamedTextColor.RED)
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.clickEvent(ClickEvent.suggestCommand("/check decline "))));
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}
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return;
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}
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checker.prefixless("PLAIN_STRING", checkList.next());
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currentQuestion = checkList.next();
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checker.prefixless("PLAIN_STRING", currentQuestion);
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checker.sendMessage(Component
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.text(checker.parseToPlain(checkList.hasNext() ? "CHECK_NEXT" : "CHECK_ACCEPT"))
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.color(NamedTextColor.GREEN)
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.clickEvent(ClickEvent.runCommand("/check next"))
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.append(Component
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.text(" " + checker.parseToPlain("CHECK_DECLINE"))
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.text(" " + checker.parseToPlain("CHECK_MARK_DECLINE"))
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.color(NamedTextColor.RED)
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.clickEvent(ClickEvent.suggestCommand("/check decline "))));
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.clickEvent(ClickEvent.runCommand("/check decline"))));
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}
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private void markDeclined() {
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declinedQuestions.add(currentQuestion);
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next();
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}
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private void accept(){
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