Compare commits

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10 Commits

Author SHA1 Message Date
D4rkr34lm de4f32feb2 Started on implementing printer tool
SteamWarCI Build successful
2025-05-20 23:19:32 +02:00
D4rkr34lm a3d2d2be1e Remove softRef construct, add onPlayerLeave cleanup
SteamWarCI Build successful
2025-05-08 20:58:16 +02:00
D4rkr34lm 7a000efb93 Fix
SteamWarCI Build successful
2025-05-08 18:02:56 +02:00
D4rkr34lm 42c9d6d612 Added cleanup of cursor
SteamWarCI Build successful
2025-05-08 17:56:12 +02:00
D4rkr34lm 67c679a20f Add onclick handler
SteamWarCI Build successful
2025-05-08 17:33:14 +02:00
D4rkr34lm a071d8a1f2 Fix jumpy cursor
SteamWarCI Build successful
2025-05-07 19:49:14 +02:00
D4rkr34lm 7b25bd31fc Fix nullpointer in RCursor
SteamWarCI Build successful
2025-05-05 22:46:10 +02:00
Manuel Frohn 139a2c275c Fixed bugs, added block align or free render
SteamWarCI Build successful
2025-04-30 12:57:39 +02:00
Manuel Frohn aa787b5a25 Implemented cursor manager for deduplicated cursor updating
SteamWarCI Build successful
2025-04-30 12:17:48 +02:00
D4rkr34lm 54adc12045 Started refactoring simulator cursor for reuse
SteamWarCI Build successful
2025-04-29 23:25:22 +02:00
1527 changed files with 52226 additions and 45320 deletions
-60
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@@ -1,60 +0,0 @@
name: Bug Report
about: Du hast einen Fehler gefunden? Melde ihn hier!
labels: [ "typ/bug" ]
body:
- type: markdown
attributes:
value: |
ACHTUNG: Sollte es bei dem Bug ein Sicherheitsrisiko geben, melde es bitte auf unserem Discord Server
- type: textarea
id: description
attributes:
label: Description
description: |
Beschreibe deinen Bug in kurzer Form.
- type: input
id: mc-ver
attributes:
label: Minecraft Version
description: Minecraft Version des Clients
validations:
required: true
- type: input
id: mc-ver-ser
attributes:
label: Minecraft Version Server
description: Minecraft Version des Servers, nur bei Bau oder Arenen Servern
- type: dropdown
id: can-reproduce
attributes:
label: Kannst du den Fehler wiederholen?
description: |
Wenn du den Fehler wiederholen kannst, können wir dieses Problem schneller beheben.
Solltest du den Fehler nicht wiederholen können, melde dich bitte auf unserem Discord Server.
options:
- "Yes"
- "No"
validations:
required: true
- type: textarea
id: reproduce-steps
attributes:
label: Wie kannst du den Fehler wiederholen?
description: Welche Schritte musst du ausführen, um den Fehler wiederholen zu können?
validations:
required: true
- type: textarea
id: expected-result
attributes:
label: Was sollte passieren?
description: Was sollte hier deiner Erwartung nach passieren?
- type: input
id: logs
attributes:
label: Auf welchem Server ist der Fehler aufgetreten?
description: Gebe bitte den Namen des Servers an, auf dem der Fehler aufgetreten ist. z.B. "Lobby", "Lixfels Bauserver" etc.
- type: textarea
id: screenshots
attributes:
label: Screenshots
description: Sollte es ein Visuelles Problem geben, kannst du hier Screenshots hinzufügen.
-1
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@@ -1 +0,0 @@
blank_issues_enabled: true
@@ -1,17 +0,0 @@
name: Feature Idee
about: Du hast eine Idee für ein neues Feature, welches SteamWar nicht hat? Stelle sie hier vor.
labels: [ "typ/idee" ]
body:
- type: textarea
id: description
attributes:
label: Feature Beschreibung
placeholder: |
Ich glaube, dass ...
validations:
required: true
- type: textarea
id: screenshots
attributes:
label: Screenshots
description: Wenn es sich um etwas grafisches handelt, kannst du hier Screenshots hinzufügen.
-193
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@@ -1,193 +0,0 @@
name: Backport CommonCore
on:
pull_request:
types:
- closed
branches:
- main
permissions:
contents: write
pull-requests: write
env:
BACKPORT_PATH: CommonCore
BACKPORT_BRANCH_PREFIX: backport/commoncore
DISABLE_BACKPORT_LABEL: no-backport
jobs:
backport:
name: Create CommonCore backport PRs
runs-on: ubuntu-latest
steps:
- name: Checkout sources
uses: actions/checkout@v6
with:
fetch-depth: 0
- name: Check backport eligibility
id: eligibility
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.CI_BOT_TOKEN }}
run: |
set -euo pipefail
api_url="${GITHUB_API_URL:-${GITHUB_SERVER_URL}/api/v1}"
echo "Backport debug: event=${GITHUB_EVENT_NAME:-unknown}"
echo "Backport debug: server=${GITHUB_SERVER_URL}"
echo "Backport debug: api=${api_url}"
echo "Backport debug: repository=${GITHUB_REPOSITORY}"
echo "Backport debug: action=$(jq -r '.action // ""' "$GITHUB_EVENT_PATH")"
merged="$(jq -r '.pull_request.merged // (.pull_request.merged_at != null)' "$GITHUB_EVENT_PATH")"
base_branch="$(jq -r '.pull_request.base.ref' "$GITHUB_EVENT_PATH")"
has_disable_label="$(jq -r --arg disable_backport_label "$DISABLE_BACKPORT_LABEL" 'any(.pull_request.labels[]?; .name == $disable_backport_label)' "$GITHUB_EVENT_PATH")"
echo "Backport debug: pr=$(jq -r '.pull_request.number // ""' "$GITHUB_EVENT_PATH") base=${base_branch} merged=${merged}"
echo "Backport debug: disable label present=${has_disable_label}"
{
echo "should_backport=$([[ "$merged" == "true" && "$base_branch" == "main" && "$has_disable_label" != "true" ]] && echo true || echo false)"
echo "pr_number=$(jq -r '.pull_request.number' "$GITHUB_EVENT_PATH")"
echo "pr_title<<EOF"
jq -r '.pull_request.title' "$GITHUB_EVENT_PATH"
echo "EOF"
} >> "$GITHUB_OUTPUT"
labels="$(curl -fsS \
-H "Accept: application/json" \
-H "Authorization: token ${GITHUB_TOKEN}" \
"${api_url}/repos/${GITHUB_REPOSITORY}/labels")"
if ! jq -e --arg disable_backport_label "$DISABLE_BACKPORT_LABEL" 'any(.[]; .name == $disable_backport_label)' <<< "$labels" >/dev/null; then
curl -fsS -X POST \
-H "Accept: application/json" \
-H "Authorization: token ${GITHUB_TOKEN}" \
-H "Content-Type: application/json" \
-d "$(jq -n --arg name "$DISABLE_BACKPORT_LABEL" --arg color "ededed" --arg description "Disable automatic CommonCore backporting for this pull request." '{name: $name, color: $color, description: $description}')" \
"${api_url}/repos/${GITHUB_REPOSITORY}/labels"
fi
- name: Create backport pull requests
if: steps.eligibility.outputs.should_backport == 'true'
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.CI_BOT_TOKEN }}
PR_NUMBER: ${{ steps.eligibility.outputs.pr_number }}
PR_TITLE: ${{ steps.eligibility.outputs.pr_title }}
run: |
set -euo pipefail
api_url="${GITHUB_API_URL:-${GITHUB_SERVER_URL}/api/v1}"
repo_api_path="/repos/${GITHUB_REPOSITORY}"
api_request() {
local method="$1"
local path="$2"
local output="$3"
local data_file="${4:-}"
local status
local args=(-sS -X "$method" -H "Accept: application/json" -H "Authorization: token ${GITHUB_TOKEN}" -w "%{http_code}" -o "$output")
if [[ -n "$data_file" ]]; then
args+=(-H "Content-Type: application/json" --data-binary "@${data_file}")
fi
echo "Backport debug: ${method} ${path}"
if ! status="$(curl "${args[@]}" "${api_url}${path}")"; then
echo "Backport debug: ${method} ${path} failed before HTTP status was captured."
if [[ -s "$output" ]]; then
echo "Backport debug: response body:"
cat "$output"
fi
return 1
fi
echo "Backport debug: ${method} ${path} -> HTTP ${status}"
if [[ ! "$status" =~ ^2 ]]; then
echo "Backport debug: response body:"
cat "$output"
return 1
fi
}
echo "Backport debug: event=${GITHUB_EVENT_NAME:-unknown}"
echo "Backport debug: server=${GITHUB_SERVER_URL}"
echo "Backport debug: api=${api_url}"
echo "Backport debug: repository=${GITHUB_REPOSITORY}"
echo "Backport debug: pr=${PR_NUMBER}"
echo "Backport debug: actor=${GITHUB_ACTOR:-unknown}"
git config user.name "SteamWar Backport Bot"
git config user.email "actions@steamwar.de"
if [[ "${GITHUB_SERVER_URL}" == https://* ]]; then
auth_host="${GITHUB_SERVER_URL#https://}"
git remote set-url origin "https://oauth2:${GITHUB_TOKEN}@${auth_host}/${GITHUB_REPOSITORY}.git"
fi
git fetch --prune origin '+refs/heads/version/*:refs/remotes/origin/version/*'
api_request GET "${repo_api_path}" repo-debug.json
jq -r '"Backport debug: repo permissions admin=\(.permissions.admin // "unknown") push=\(.permissions.push // "unknown") pull=\(.permissions.pull // "unknown")"' repo-debug.json || true
echo "Backport debug: GET ${repo_api_path}/pulls/${PR_NUMBER}.diff"
curl -fsSL -w "Backport debug: GET ${repo_api_path}/pulls/${PR_NUMBER}.diff -> HTTP %{http_code}\n" \
-H "Accept: text/plain" \
-H "Authorization: token ${GITHUB_TOKEN}" \
"${api_url}${repo_api_path}/pulls/${PR_NUMBER}.diff" \
-o pull-request.diff
if ! grep -Eq "^diff --git a/${BACKPORT_PATH}/" pull-request.diff; then
echo "Pull request #${PR_NUMBER} has no ${BACKPORT_PATH} changes to backport."
exit 0
fi
mapfile -t target_branches < <(git for-each-ref --format='%(refname:strip=3)' refs/remotes/origin/version)
if [[ "${#target_branches[@]}" -eq 0 ]]; then
echo "No version/* branches found."
exit 0
fi
for target_branch in "${target_branches[@]}"; do
safe_target="${target_branch//\//-}"
backport_branch="${BACKPORT_BRANCH_PREFIX}/pr-${PR_NUMBER}-to-${safe_target}"
git checkout -B "${backport_branch}" "origin/${target_branch}"
git reset --hard "origin/${target_branch}"
if ! git apply --3way --index --include="${BACKPORT_PATH}/**" pull-request.diff; then
echo "Failed to apply CommonCore backport for ${target_branch}."
exit 1
fi
if git diff --cached --quiet; then
echo "CommonCore changes from #${PR_NUMBER} are already present in ${target_branch}."
continue
fi
git commit -m "Backport CommonCore changes from #${PR_NUMBER}" -m "${PR_TITLE}"
git push --force-with-lease origin "${backport_branch}"
api_request GET "${repo_api_path}/pulls?state=open" open-pulls.json
open_pr_number="$(jq -r --arg base "$target_branch" --arg head "$backport_branch" '[.[] | select(.base.ref == $base and .head.ref == $head) | (.number // .index)][0] // empty' open-pulls.json)"
if [[ -n "$open_pr_number" ]]; then
echo "Backport PR #${open_pr_number} already exists for ${target_branch}."
continue
fi
pr_body="$(printf 'Automatic CommonCore backport of #%s.\n\nOriginal PR title: %s\n\nOnly files below `CommonCore/` are included.' "$PR_NUMBER" "$PR_TITLE")"
jq -n \
--arg base "$target_branch" \
--arg head "$backport_branch" \
--arg title "Backport CommonCore changes from #${PR_NUMBER} to ${target_branch}" \
--arg body "$pr_body" \
'{base: $base, head: $head, title: $title, body: $body}' > create-pull.json
echo "Backport debug: create PR base=${target_branch} head=${backport_branch}"
api_request POST "${repo_api_path}/pulls" create-pull-response.json create-pull.json
done
-149
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@@ -1,149 +0,0 @@
name: Deploy
on:
push:
branches:
- main
- version/*
jobs:
build:
name: Build
runs-on: ubuntu-latest
steps:
- name: Checkout sources
uses: actions/checkout@v6
- name: Setup Java 8
uses: actions/setup-java@v5
with:
distribution: 'temurin'
java-version: 8
- name: Setup Java 11
uses: actions/setup-java@v5
with:
distribution: 'temurin'
java-version: 11
- name: Setup Java 17
uses: actions/setup-java@v5
with:
distribution: 'temurin'
java-version: 17
- name: Setup Java
uses: actions/setup-java@v5
with:
distribution: 'temurin'
java-version: 21
- name: Setup Gradle
uses: gradle/actions/setup-gradle@v6
- name: Setup Maven Repository
env:
SW_MAVEN_CREDENTIALS: ${{ secrets.SW_MAVEN_CREDENTIALS }}
run: |
echo "$SW_MAVEN_CREDENTIALS" > steamwar.properties
- name: Build with Gradle
run: ./gradlew clean build --no-daemon --no-build-cache --refresh-dependencies
- name: Stage deploy artifacts
shell: bash
run: |
set -euo pipefail
rm -rf deploy
mkdir -p deploy
cp "BauSystem/build/libs/BauSystem-all.jar" "deploy/BauSystem.jar"
cp "FightSystem/build/libs/FightSystem-all.jar" "deploy/FightSystem.jar"
cp "KotlinCore/build/libs/KotlinCore-all.jar" "deploy/KotlinCore.jar"
cp "TNTLeague/build/libs/TNTLeague.jar" "deploy/TNTLeague.jar"
cp "LobbySystem/build/libs/LobbySystem.jar" "deploy/LobbySystem.jar"
cp "MissileWars/build/libs/MissileWars.jar" "deploy/MissileWars.jar"
cp "Realtime/build/libs/Realtime.jar" "deploy/RealTime.jar"
cp "SchematicSystem/build/libs/SchematicSystem-all.jar" "deploy/SchematicSystem.jar"
cp "SpigotCore/build/libs/SpigotCore-all.jar" "deploy/SpigotCore.jar"
cp "Teamserver/build/libs/Teamserver.jar" "deploy/Builder.jar"
cp "TowerRun/build/libs/TowerRun.jar" "deploy/TowerRun.jar"
cp "VelocityCore/Persistent/build/libs/Persistent.jar" "deploy/PersistentVelocityCore.jar"
cp "VelocityCore/Dependencies/build/libs/Dependencies-all.jar" "deploy/DependenciesVelocityCore.jar"
cp "VelocityCore/build/libs/VelocityCore-all.jar" "deploy/VelocityCore.jar"
cp "WebsiteBackend/build/libs/WebsiteBackend-all.jar" "deploy/website-api.jar"
cp "CLI/build/distributions/sw.zip" "deploy/sw.zip"
- name: Upload deploy artifacts
uses: actions/upload-artifact@v3
with:
name: steamwar-jars
path: deploy/
deploy:
name: Deploy
runs-on: ubuntu-latest
needs: build
steps:
- name: Download deploy artifacts
uses: actions/download-artifact@v3
with:
name: steamwar-jars
path: deploy
- name: Resolve deploy target
id: target
shell: bash
run: |
set -euo pipefail
if [[ "${GITHUB_REF_NAME}" == "main" ]]; then
echo "path=/jars/current" >> "$GITHUB_OUTPUT"
elif [[ "${GITHUB_REF_NAME}" == version/* ]]; then
version="${GITHUB_REF_NAME#version/}"
if [[ ! "$version" =~ ^[A-Za-z0-9._-]+$ ]]; then
echo "Unsupported version branch name: ${GITHUB_REF_NAME}" >&2
exit 1
fi
echo "path=/jars/${version}" >> "$GITHUB_OUTPUT"
else
echo "Unsupported deployment branch: ${GITHUB_REF_NAME}" >&2
exit 1
fi
- name: Upload jars with scp
shell: bash
env:
DEPLOY_HOST: ${{ secrets.DEPLOY_HOST }}
DEPLOY_USER: ${{ secrets.DEPLOY_USER }}
DEPLOY_PORT: ${{ secrets.DEPLOY_PORT }}
DEPLOY_SSH_KEY: ${{ secrets.DEPLOY_SSH_KEY }}
DEPLOY_PATH: ${{ steps.target.outputs.path }}
run: |
set -euo pipefail
: "${DEPLOY_HOST:?Missing DEPLOY_HOST secret}"
: "${DEPLOY_USER:?Missing DEPLOY_USER secret}"
: "${DEPLOY_SSH_KEY:?Missing DEPLOY_SSH_KEY secret}"
port="${DEPLOY_PORT:-22}"
mkdir -p ~/.ssh
chmod 700 ~/.ssh
echo "$DEPLOY_SSH_KEY" > ~/.ssh/deploy_key
chmod 600 ~/.ssh/deploy_key
ssh-keyscan -p "$port" "$DEPLOY_HOST" >> ~/.ssh/known_hosts
ssh -i ~/.ssh/deploy_key -p "$port" "${DEPLOY_USER}@${DEPLOY_HOST}" "mkdir -p '$DEPLOY_PATH'"
ssh -i ~/.ssh/deploy_key -p "$port" "${DEPLOY_USER}@${DEPLOY_HOST}" "mkdir -p '$DEPLOY_PATH/upload'"
scp -i ~/.ssh/deploy_key -P "$port" deploy/* "${DEPLOY_USER}@${DEPLOY_HOST}:$DEPLOY_PATH/upload"
ssh -i ~/.ssh/deploy_key -p "$port" "${DEPLOY_USER}@${DEPLOY_HOST}" "rm -f '$DEPLOY_PATH'/*.jar '$DEPLOY_PATH'/*.zip"
ssh -i ~/.ssh/deploy_key -p "$port" "${DEPLOY_USER}@${DEPLOY_HOST}" "mv '$DEPLOY_PATH'/upload/* '$DEPLOY_PATH'"
ssh -i ~/.ssh/deploy_key -p "$port" "${DEPLOY_USER}@${DEPLOY_HOST}" "rm -r '$DEPLOY_PATH/upload'"
ssh -i ~/.ssh/deploy_key -p "$port" "${DEPLOY_USER}@${DEPLOY_HOST}" "chmod o-w '$DEPLOY_PATH'/*"
- name: Restart Services
shell: bash
env:
DEPLOY_HOST: ${{ secrets.DEPLOY_HOST }}
DEPLOY_USER: ${{ secrets.DEPLOY_USER }}
DEPLOY_PORT: ${{ secrets.DEPLOY_PORT }}
DEPLOY_SSH_KEY: ${{ secrets.DEPLOY_SSH_KEY }}
run: |
set -euo pipefail
ssh -i ~/.ssh/deploy_key -p "$DEPLOY_PORT" "${DEPLOY_USER}@${DEPLOY_HOST}" "sudo systemctl restart api.service"
ssh -i ~/.ssh/deploy_key -p "$DEPLOY_PORT" "${DEPLOY_USER}@${DEPLOY_HOST}" "unzip -o /jars/current/sw.zip -d /jars"
-76
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@@ -1,76 +0,0 @@
name: Pull Request Build
on:
pull_request:
permissions:
contents: write
pull-requests: write
jobs:
build:
name: Build
runs-on: ubuntu-latest
steps:
- name: Checkout sources
uses: actions/checkout@v6
- name: Setup Java 8
uses: actions/setup-java@v5
with:
distribution: 'temurin'
java-version: 8
- name: Setup Java 11
uses: actions/setup-java@v5
with:
distribution: 'temurin'
java-version: 11
- name: Setup Java 17
uses: actions/setup-java@v5
with:
distribution: 'temurin'
java-version: 17
- name: Setup Java
uses: actions/setup-java@v5
with:
distribution: 'temurin'
java-version: 21
- name: Setup Gradle
uses: gradle/actions/setup-gradle@v6
- name: Setup Maven Repository
env:
SW_MAVEN_CREDENTIALS: ${{ secrets.SW_MAVEN_CREDENTIALS }}
run: |
echo "$SW_MAVEN_CREDENTIALS" > steamwar.properties
- name: Build with Gradle
run: ./gradlew build --no-daemon
- name: Merge successful backport PR
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.CI_BOT_TOKEN }}
BACKPORT_BRANCH_PREFIX: backport/commoncore
run: |
set -euo pipefail
head_branch="$(jq -r '.pull_request.head.ref // ""' "$GITHUB_EVENT_PATH")"
base_branch="$(jq -r '.pull_request.base.ref // ""' "$GITHUB_EVENT_PATH")"
pr_number="$(jq -r '.pull_request.number' "$GITHUB_EVENT_PATH")"
if [[ "${head_branch}" != "${BACKPORT_BRANCH_PREFIX}/"* ]]; then
echo "Not a CommonCore backport PR."
exit 0
fi
if [[ "${base_branch}" != version/* ]]; then
echo "Backport PR target is not a version/* branch."
exit 0
fi
api_url="${GITHUB_API_URL:-${GITHUB_SERVER_URL}/api/v1}"
curl -fsS -X POST \
-H "Accept: application/json" \
-H "Authorization: token ${GITHUB_TOKEN}" \
-H "Content-Type: application/json" \
-d '{"Do":"merge","delete_branch_after_merge":true}' \
"${api_url}/repos/${GITHUB_REPOSITORY}/pulls/${pr_number}/merge"
+1 -6
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@@ -8,17 +8,12 @@
steamwar.properties
# IntelliJ IDEA
.idea
*.iml
# VSCode
bin/
.vscode
.settings
# Other
lib
/WebsiteBackend/data
/WebsiteBackend/logs
/WebsiteBackend/skins
/WebsiteBackend/config.json
/WebsiteBackend/sessions
-32
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@@ -1,32 +0,0 @@
# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
/AndroidProjectSystem.xml
/checkstyle-idea.xml
/compiler.xml
/copilot.data.migration.agent.xml
/copilot.data.migration.ask.xml
/copilot.data.migration.ask2agent.xml
/copilot.data.migration.edit.xml
/dataSources.xml
/encodings.xml
/git_toolbox_blame.xml
/git_toolbox_prj.xml
/gradle.xml
/jarRepositories.xml
/jpa.xml
/kotlinc.xml
/misc.xml
/modules.xml
/scala_compiler.xml
/swagger-settings.xml
/uiDesigner.xml
/vcs.xml
/codeStyles/
/inspectionProfiles/
/modules/
-7
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@@ -1,7 +0,0 @@
<component name="CopyrightManager">
<settings default="sw">
<module2copyright>
<element module="All" copyright="sw" />
</module2copyright>
</settings>
</component>
-6
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@@ -1,6 +0,0 @@
<component name="CopyrightManager">
<copyright>
<option name="notice" value=" This file is a part of the SteamWar software.&#10; &#10; Copyright (C) &amp;#36;today.year SteamWar.de-Serverteam&#10; &#10; This program is free software: you can redistribute it and/or modify&#10; it under the terms of the GNU Affero General Public License as published by&#10; the Free Software Foundation, either version 3 of the License, or&#10; (at your option) any later version.&#10; &#10; This program is distributed in the hope that it will be useful,&#10; but WITHOUT ANY WARRANTY; without even the implied warranty of&#10; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the&#10; GNU Affero General Public License for more details.&#10; &#10; You should have received a copy of the GNU Affero General Public License&#10; along with this program. If not, see &lt;https://www.gnu.org/licenses/&gt;." />
<option name="myName" value="sw" />
</copyright>
</component>
-15
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@@ -1,15 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Remote JVM Debugger" type="Remote">
<option name="USE_SOCKET_TRANSPORT" value="true" />
<option name="SERVER_MODE" value="false" />
<option name="SHMEM_ADDRESS" />
<option name="HOST" value="localhost" />
<option name="PORT" value="5005" />
<option name="AUTO_RESTART" value="false" />
<RunnerSettings RunnerId="Debug">
<option name="DEBUG_PORT" value="5005" />
<option name="LOCAL" value="false" />
</RunnerSettings>
<method v="2" />
</configuration>
</component>
+35
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@@ -0,0 +1,35 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
plugins {
steamwar.java
}
java {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
dependencies {
compileOnly(project(":BauSystem:BauSystem_Main", "default"))
compileOnly(project(":SpigotCore", "default"))
compileOnly(libs.nms15)
compileOnly(libs.worldedit15)
}
@@ -0,0 +1,239 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.bukkit.BukkitWorld;
import com.sk89q.worldedit.bukkit.WorldEditPlugin;
import com.sk89q.worldedit.extent.clipboard.BlockArrayClipboard;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import com.sk89q.worldedit.extent.clipboard.io.BuiltInClipboardFormat;
import com.sk89q.worldedit.extent.clipboard.io.ClipboardFormats;
import com.sk89q.worldedit.extent.clipboard.io.ClipboardReader;
import com.sk89q.worldedit.extent.clipboard.io.ClipboardWriter;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.function.mask.Mask2D;
import com.sk89q.worldedit.function.operation.ForwardExtentCopy;
import com.sk89q.worldedit.function.operation.Operations;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.transform.AffineTransform;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.regions.selector.CuboidRegionSelector;
import com.sk89q.worldedit.session.ClipboardHolder;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockTypes;
import de.steamwar.bausystem.region.Point;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.Waterlogged;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import javax.annotation.Nullable;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.util.Arrays;
import java.util.HashSet;
import java.util.Objects;
import java.util.Set;
import java.util.concurrent.atomic.AtomicReference;
import java.util.function.BiPredicate;
import java.util.logging.Level;
public class FlatteningWrapper15 implements FlatteningWrapper {
@Override
public boolean isNoBook(ItemStack item) {
return item.getType() != Material.WRITABLE_BOOK && item.getType() != Material.WRITTEN_BOOK;
}
private static final Set<Material> unpushable = new HashSet<>(Arrays.asList(Material.BARRIER, Material.BEACON, Material.COMMAND_BLOCK, Material.CHAIN_COMMAND_BLOCK, Material.REPEATING_COMMAND_BLOCK, Material.ENCHANTING_TABLE, Material.END_GATEWAY, Material.END_PORTAL, Material.ENDER_CHEST, Material.GRINDSTONE, Material.JIGSAW, Material.JUKEBOX, Material.NETHER_PORTAL, Material.OBSIDIAN, Material.STRUCTURE_VOID, Material.BARREL, Material.BEEHIVE, Material.BEE_NEST, Material.BLAST_FURNACE, Material.BREWING_STAND, Material.CHEST, Material.DAYLIGHT_DETECTOR, Material.DISPENSER, Material.DROPPER, Material.FURNACE, Material.HOPPER, Material.LECTERN, Material.SMOKER, Material.TRAPPED_CHEST));
// TODO: FLOWER
private static final Set<Material> breaking = new HashSet<>(Arrays.asList(Material.BAMBOO, Material.CACTUS, Material.CAKE, Material.CARVED_PUMPKIN, Material.CHORUS_FLOWER, Material.CHORUS_PLANT, Material.COBWEB, Material.COCOA, Material.DRAGON_EGG, Material.FIRE, Material.FLOWER_POT, Material.JACK_O_LANTERN, Material.LADDER, Material.LAVA, Material.LAVA, Material.LEVER, Material.LILY_PAD, Material.MELON, Material.NETHER_WART, Material.PUMPKIN, Material.COMPARATOR, Material.REDSTONE_WIRE, Material.REPEATER, Material.TORCH, Material.STRUCTURE_VOID, Material.SCAFFOLDING, Material.SEA_PICKLE, Material.SNOW, Material.SUGAR_CANE, Material.TORCH, Material.TRIPWIRE, Material.TRIPWIRE_HOOK, Material.TURTLE_EGG, Material.VINE, Material.WATER, Material.WHEAT));
@Override
public boolean isUnpusheable(Material material) {
if (unpushable.contains(material)) {
return true;
}
String name = material.name();
return name.contains("BANNER") || name.contains("SIGN");
}
@Override
public boolean isBreakingOnPush(Material material) {
if (breaking.contains(material)) {
return true;
}
String name = material.name();
return name.contains("BED") || name.contains("BUTTON") || name.contains("CARPET") || (name.contains("DOOR") && !name.contains("TRAPDOOR")) || name.contains("HEAD") || name.contains("LEAVES") || name.contains("MUSHROOM") || name.contains("PRESSURE_PLATE") || name.contains("SHULKER_BOX");
}
@Override
public boolean isWorldEditCommand(String command) {
if (command.startsWith("/")) {
command = command.replaceFirst("/", "");
}
command = command.toLowerCase();
return WorldEdit.getInstance().getPlatformManager().getPlatformCommandManager().getCommandManager().containsCommand(command);
}
private static final WorldEditPlugin WORLDEDIT_PLUGIN = Objects.requireNonNull((WorldEditPlugin) Bukkit.getPluginManager().getPlugin("WorldEdit"));
private static final World BUKKITWORLD = new BukkitWorld(Bukkit.getWorlds().get(0));
@Override
public void setSelection(Player p, Point minPoint, Point maxPoint) {
WORLDEDIT_PLUGIN.getSession(p).setRegionSelector(BUKKITWORLD, new CuboidRegionSelector(BUKKITWORLD, minPoint.toBlockVector3(), maxPoint.toBlockVector3()));
}
@Override
public Clipboard loadSchematic(File file) {
Clipboard clipboard;
try (ClipboardReader reader = Objects.requireNonNull(ClipboardFormats.findByFile(file)).getReader(new FileInputStream(file))) {
clipboard = reader.read();
} catch (NullPointerException | IOException e) {
throw new SecurityException("Bausystem schematic not found", e);
}
return clipboard;
}
@Override
public EditSession paste(PasteBuilder pasteBuilder) {
try (EditSession e = WorldEdit.getInstance().getEditSessionFactory().getEditSession(new BukkitWorld(Bukkit.getWorlds().get(0)), -1)) {
Clipboard clipboard = pasteBuilder.getClipboard();
if (!pasteBuilder.getMappers().isEmpty()) {
BlockVector3 minimum = clipboard.getRegion().getMinimumPoint();
for (int x = 0; x < clipboard.getDimensions().getX(); x++) {
for (int y = 0; y < clipboard.getDimensions().getY(); y++) {
for (int z = 0; z < clipboard.getDimensions().getZ(); z++) {
BlockVector3 pos = minimum.add(x, y, z);
pasteBuilder.getMappers().forEach(mapper -> mapper.accept(clipboard, pos));
}
}
}
}
AtomicReference<BlockVector3> pastePoint = new AtomicReference<>();
if (!pasteBuilder.getPredicates().isEmpty()) {
e.setMask(new Mask() {
@Override
public boolean test(BlockVector3 blockVector3) {
BaseBlock block = clipboard.getFullBlock(blockVector3.subtract(pastePoint.get()).add(clipboard.getRegion().getMinimumPoint()));
String blockName = block.getBlockType().toString().toLowerCase();
for (BiPredicate<BaseBlock, String> predicate : pasteBuilder.getPredicates()) {
if (!predicate.test(block, blockName)) return false;
}
return true;
}
public Mask copy() {
return this;
}
@Nullable
@Override
public Mask2D toMask2D() {
return null;
}
});
}
ClipboardHolder ch = new ClipboardHolder(clipboard);
BlockVector3 dimensions = clipboard.getDimensions();
BlockVector3 v = BlockVector3.at(pasteBuilder.getPastPoint().getX(), pasteBuilder.getPastPoint().getY(), pasteBuilder.getPastPoint().getZ());
BlockVector3 offset = clipboard.getRegion().getMinimumPoint().subtract(clipboard.getOrigin());
if (pasteBuilder.isRotate()) {
ch.setTransform(new AffineTransform().rotateY(180));
v = v.add(dimensions.getX() / 2, 0, dimensions.getZ() / 2).subtract(offset.multiply(-1, 1, -1)).subtract(0, 0, 1);
} else {
v = v.subtract(dimensions.getX() / 2, 0, dimensions.getZ() / 2).subtract(offset);
}
pastePoint.set(v);
if (pasteBuilder.isReset()) {
e.setBlocks(new CuboidRegion(pasteBuilder.getMinPoint().toBlockVector3(), pasteBuilder.getMaxPoint().toBlockVector3()), Objects.requireNonNull(BlockTypes.AIR).getDefaultState().toBaseBlock());
if (pasteBuilder.getWaterLevel() != 0) {
e.setBlocks(new CuboidRegion(pasteBuilder.getMinPoint().toBlockVector3(), pasteBuilder.getMaxPoint().toBlockVector3().withY(pasteBuilder.getWaterLevel())), Objects.requireNonNull(BlockTypes.WATER).getDefaultState().toBaseBlock());
}
}
Operations.completeBlindly(ch.createPaste(e).to(v).ignoreAirBlocks(pasteBuilder.isIgnoreAir()).build());
return e;
} catch (WorldEditException e) {
throw new SecurityException(e.getMessage(), e);
}
}
@Override
public Clipboard copy(Point minPoint, Point maxPoint, Point copyPoint) {
BukkitWorld bukkitWorld = new BukkitWorld(Bukkit.getWorlds().get(0));
CuboidRegion region = new CuboidRegion(bukkitWorld, minPoint.toBlockVector3(), maxPoint.toBlockVector3());
BlockArrayClipboard clipboard = new BlockArrayClipboard(region);
try (EditSession e = WorldEdit.getInstance().getEditSessionFactory().getEditSession(bukkitWorld, -1)) {
ForwardExtentCopy copy = new ForwardExtentCopy(
e, region, clipboard, region.getMinimumPoint()
);
copy.setCopyingEntities(false);
copy.setCopyingBiomes(false);
Operations.complete(copy);
clipboard.setOrigin(copyPoint.toBlockVector3());
return clipboard;
} catch (WorldEditException e) {
Bukkit.getLogger().log(Level.SEVERE, e.getMessage(), e);
return null;
}
}
@Override
public boolean backup(Point minPoint, Point maxPoint, File file) {
Clipboard clipboard = copy(minPoint, maxPoint, minPoint);
try (ClipboardWriter writer = BuiltInClipboardFormat.SPONGE_SCHEMATIC.getWriter(new FileOutputStream(file))) {
writer.write(clipboard);
return true;
} catch (IOException e) {
Bukkit.getLogger().log(Level.SEVERE, e.getMessage(), e);
return false;
}
}
@Override
public boolean inWater(org.bukkit.World world, Vector tntPosition) {
Block block = world.getBlockAt(tntPosition.getBlockX(), tntPosition.getBlockY(), tntPosition.getBlockZ());
if (block.getType() == Material.WATER)
return true;
BlockData data = block.getBlockData();
if (!(data instanceof Waterlogged))
return false;
return ((Waterlogged) data).isWaterlogged();
}
}
@@ -0,0 +1,129 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import de.steamwar.Reflection;
import de.steamwar.bausystem.features.util.NoClipCommand;
import net.minecraft.server.v1_15_R1.*;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.craftbukkit.v1_15_R1.entity.CraftPlayer;
import org.bukkit.craftbukkit.v1_15_R1.inventory.CraftItemStack;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.util.List;
public class NMSWrapper15 implements NMSWrapper {
private static final Reflection.Field<EnumGamemode> playerGameMode = Reflection.getField(PlayerInteractManager.class, EnumGamemode.class, 0);
@Override
@SuppressWarnings("deprecation")
public void setInternalGameMode(Player player, GameMode gameMode) {
playerGameMode.set(((CraftPlayer) player).getHandle().playerInteractManager, EnumGamemode.getById(gameMode.getValue()));
}
@Override
public void setSlotToItemStack(Player player, Object o) {
PacketPlayInSetCreativeSlot packetPlayInSetCreativeSlot = (PacketPlayInSetCreativeSlot) o;
int index = packetPlayInSetCreativeSlot.b();
if (index >= 36 && index <= 44) {
index -= 36;
} else if (index > 44) {
index -= 5;
} else if (index <= 8) {
index = index - 8 + 36;
}
player.getInventory().setItem(index, CraftItemStack.asBukkitCopy(packetPlayInSetCreativeSlot.getItemStack()));
if (index < 9) player.getInventory().setHeldItemSlot(index);
player.updateInventory();
}
private static final Reflection.Field<Integer> gameStateChangeReason = Reflection.getField(NoClipCommand.gameStateChange, int.class, 0);
@Override
public void setGameStateChangeReason(Object packet) {
gameStateChangeReason.set(packet, 3);
}
@Override
public void setPlayerBuildAbilities(Player player) {
((CraftPlayer) player).getHandle().abilities.mayBuild = true;
((CraftPlayer) player).getHandle().abilities.canInstantlyBuild = true;
}
@Override
public Material pathMaterial() {
return Material.GRASS_PATH;
}
private static final int threshold = 2048;
@Override
public boolean checkItemStack(ItemStack item) {
net.minecraft.server.v1_15_R1.ItemStack nmsItem = CraftItemStack.asNMSCopy(item);
NBTTagCompound tag = nmsItem.getTag();
if (tag != null && tag.hasKey("BlockEntityTag")) {
NBTTagCompound blockTag = tag.getCompound("BlockEntityTag");
if (blockTag.hasKey("Items")) {
return drillDown(blockTag.getList("Items", 10), 0, 0) > threshold;
}
}
return false;
}
private int drillDown(NBTTagList items, int layer, int start) {
if (layer > 2) return start + threshold;
int invalid = start;
for (NBTBase nbtBase : items) {
if (!(nbtBase instanceof NBTTagCompound))
continue;
NBTTagCompound slot = (NBTTagCompound) nbtBase;
if (slot.hasKey("tag")) {
invalid += slot.getByte("Count");
NBTTagCompound iTag = slot.getCompound("tag");
if (iTag.hasKey("BlockEntityTag")) {
NBTTagCompound blockTag = iTag.getCompound("BlockEntityTag");
if (blockTag.hasKey("Items")) {
invalid = drillDown(blockTag.getList("Items", 10), layer + 1, invalid);
}
}
}
if (invalid > threshold)
break;
}
return invalid;
}
private final Class<?> explosionPacket = Reflection.getClass("net.minecraft.network.protocol.game.ClientboundExplodePacket");
private final Reflection.Field<Double> a = Reflection.getField(explosionPacket, double.class, 0);
private final Reflection.Field<Double> b = Reflection.getField(explosionPacket, double.class, 1);
private final Reflection.Field<Double> c = Reflection.getField(explosionPacket, double.class, 2);
private final Reflection.Field<Float> d = Reflection.getField(explosionPacket, float.class, 0);
private final Reflection.Field<List> e = Reflection.getField(explosionPacket, List.class, 0);
@Override
public Object resetExplosionKnockback(Object packet) {
PacketPlayOutExplosion packetPlayOutExplosion = (PacketPlayOutExplosion) packet;
return new PacketPlayOutExplosion(a.get(packetPlayOutExplosion), b.get(packetPlayOutExplosion), c.get(packetPlayOutExplosion), d.get(packetPlayOutExplosion), e.get(packetPlayOutExplosion), Vec3D.a);
}
}
@@ -0,0 +1,43 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import org.bukkit.Material;
public class PlaceItemWrapper15 implements PlaceItemWrapper {
public PlaceItemWrapper15() {
for (Material material : Material.values()) {
if (!material.isBlock()) continue;
if (material.isLegacy()) continue;
String nonWall = material.name().replace("_WALL_", "").replace("WALL_", "").replace("_WALL", "");
try {
Material nonWallMaterial = Material.valueOf(nonWall);
if (nonWallMaterial != material && nonWallMaterial.isItem() && !nonWallMaterial.isBlock()) {
BLOCK_MATERIAL_TO_WALL_BLOCK_MATERIAL.put(nonWallMaterial, material);
}
} catch (Exception e) {
// Ignore
}
}
ITEM_MATERIAL_TO_BLOCK_MATERIAL.put(Material.REDSTONE, Material.REDSTONE_WIRE);
}
}
@@ -0,0 +1,51 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import de.steamwar.Reflection;
import net.minecraft.server.v1_15_R1.EntityPlayer;
import net.minecraft.server.v1_15_R1.PacketPlayInFlying;
import org.bukkit.craftbukkit.v1_15_R1.entity.CraftPlayer;
import org.bukkit.entity.Player;
public class PlayerMovementWrapper15 implements PlayerMovementWrapper {
@Override
public void setPosition(Player player, Object object) {
PacketPlayInFlying packetPlayInFlying = ((PacketPlayInFlying) object);
EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
if (Float.isNaN(packetPlayInFlying.a(Float.NaN))) {
entityPlayer.e(packetPlayInFlying.a(0.0), packetPlayInFlying.b(0.0), packetPlayInFlying.c(0.0));
} else {
entityPlayer.setLocation(packetPlayInFlying.a(0.0), packetPlayInFlying.b(0.0), packetPlayInFlying.c(0.0), packetPlayInFlying.a(0F), packetPlayInFlying.b(0F));
}
}
@Override
public Object convertToOut(Player player, Object object) {
PacketPlayInFlying packetPlayInFlying = ((PacketPlayInFlying) object);
Object packet = Reflection.newInstance(teleportPacket);
teleportEntity.set(packet, player.getEntityId());
teleportPosition.set(packet, packetPlayInFlying.a(0.0), packetPlayInFlying.b(0.0), packetPlayInFlying.c(0.0),
Float.isNaN(packetPlayInFlying.a(Float.NaN)) ? player.getLocation().getYaw() : packetPlayInFlying.a(0.0F),
Float.isNaN(packetPlayInFlying.b(Float.NaN)) ? player.getLocation().getPitch() : packetPlayInFlying.b(0.0F));
return packet;
}
}
@@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@@ -17,9 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.entity;
package de.steamwar.bausystem.utils;
public enum REntityAction {
INTERACT,
ATTACK,
public class TickListener15 implements TickListener {
}
@@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@@ -17,15 +17,19 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.linkage;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
public abstract class GuiItem {
public abstract ItemStack getItem(Player player);
public abstract boolean click(ClickType click, Player p);
plugins {
steamwar.java
}
java {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
dependencies {
compileOnly(project(":BauSystem:BauSystem_Main", "default"))
compileOnly(project(":SpigotCore", "default"))
compileOnly(libs.spigotapi)
compileOnly(libs.nms18)
}
@@ -0,0 +1,135 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import de.steamwar.Reflection;
import de.steamwar.bausystem.features.util.NoClipCommand;
import net.minecraft.nbt.NBTBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.protocol.game.*;
import net.minecraft.server.level.PlayerInteractManager;
import net.minecraft.world.level.EnumGamemode;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.craftbukkit.v1_18_R2.entity.CraftPlayer;
import org.bukkit.craftbukkit.v1_18_R2.inventory.CraftItemStack;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.util.List;
public class NMSWrapper18 implements NMSWrapper {
private static final Reflection.Field<EnumGamemode> playerGameMode = Reflection.getField(PlayerInteractManager.class, EnumGamemode.class, 0);
@Override
@SuppressWarnings("deprecation")
public void setInternalGameMode(Player player, GameMode gameMode) {
playerGameMode.set(((CraftPlayer) player).getHandle().d, EnumGamemode.a(gameMode.getValue()));
}
@Override
public void setSlotToItemStack(Player player, Object o) {
PacketPlayInSetCreativeSlot packetPlayInSetCreativeSlot = (PacketPlayInSetCreativeSlot) o;
int index = packetPlayInSetCreativeSlot.b();
if (index >= 36 && index <= 44) {
index -= 36;
} else if (index > 44) {
index -= 5;
} else if (index <= 8) {
index = index - 8 + 36;
}
player.getInventory().setItem(index, CraftItemStack.asBukkitCopy(packetPlayInSetCreativeSlot.c()));
if (index < 9) player.getInventory().setHeldItemSlot(index);
player.updateInventory();
}
private static final Reflection.Field<PacketPlayOutGameStateChange.a> gameStateChangeReason = Reflection.getField(NoClipCommand.gameStateChange, PacketPlayOutGameStateChange.a.class, 12);
@Override
public void setGameStateChangeReason(Object packet) {
gameStateChangeReason.set(packet, PacketPlayOutGameStateChange.d);
}
@Override
public void setPlayerBuildAbilities(Player player) {
((CraftPlayer) player).getHandle().fs().d = true;
((CraftPlayer) player).getHandle().fs().e = true;
}
@Override
public Material pathMaterial() {
return Material.DIRT_PATH;
}
private static final int threshold = 2048;
@Override
public boolean checkItemStack(ItemStack item) {
net.minecraft.world.item.ItemStack nmsItem = CraftItemStack.asNMSCopy(item);
NBTTagCompound tag = nmsItem.t();
if (tag != null && tag.e("BlockEntityTag")) {
NBTTagCompound blockTag = tag.p("BlockEntityTag");
if (blockTag.e("Items")) {
return drillDown(blockTag.c("Items", 10), 0, 0) > threshold;
}
}
return false;
}
private int drillDown(NBTTagList items, int layer, int start) {
if (layer > 2) return start + threshold;
int invalid = start;
for (NBTBase nbtBase : items) {
if (!(nbtBase instanceof NBTTagCompound))
continue;
NBTTagCompound slot = (NBTTagCompound) nbtBase;
if (slot.e("tag")) {
invalid += slot.f("Count");
NBTTagCompound iTag = slot.p("tag");
if (iTag.e("BlockEntityTag")) {
NBTTagCompound blockTag = iTag.p("BlockEntityTag");
if (blockTag.e("Items")) {
invalid = drillDown(blockTag.c("Items", 10), layer + 1, invalid);
}
}
}
if (invalid > threshold)
break;
}
return invalid;
}
private final Class<?> explosionPacket = Reflection.getClass("net.minecraft.network.protocol.game.ClientboundExplodePacket");
private final Reflection.Field<Double> a = Reflection.getField(explosionPacket, double.class, 0);
private final Reflection.Field<Double> b = Reflection.getField(explosionPacket, double.class, 1);
private final Reflection.Field<Double> c = Reflection.getField(explosionPacket, double.class, 2);
private final Reflection.Field<Float> d = Reflection.getField(explosionPacket, float.class, 0);
private final Reflection.Field<List> e = Reflection.getField(explosionPacket, List.class, 0);
@Override
public Object resetExplosionKnockback(Object packet) {
PacketPlayOutExplosion packetPlayOutExplosion = (PacketPlayOutExplosion) packet;
return new PacketPlayOutExplosion(a.get(packetPlayOutExplosion), b.get(packetPlayOutExplosion), c.get(packetPlayOutExplosion), d.get(packetPlayOutExplosion), e.get(packetPlayOutExplosion), null);
}
}
@@ -0,0 +1,51 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import de.steamwar.Reflection;
import net.minecraft.network.protocol.game.PacketPlayInFlying;
import net.minecraft.server.level.EntityPlayer;
import org.bukkit.craftbukkit.v1_18_R2.entity.CraftPlayer;
import org.bukkit.entity.Player;
public class PlayerMovementWrapper18 implements PlayerMovementWrapper {
@Override
public void setPosition(Player player, Object object) {
PacketPlayInFlying packetPlayInFlying = ((PacketPlayInFlying) object);
EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
if (packetPlayInFlying.h) {
entityPlayer.b(packetPlayInFlying.a, packetPlayInFlying.b, packetPlayInFlying.c, packetPlayInFlying.d, packetPlayInFlying.e);
} else {
entityPlayer.e(packetPlayInFlying.a, packetPlayInFlying.b, packetPlayInFlying.c);
}
}
@Override
public Object convertToOut(Player player, Object object) {
PacketPlayInFlying packetPlayInFlying = ((PacketPlayInFlying) object);
Object packet = Reflection.newInstance(teleportPacket);
teleportEntity.set(packet, player.getEntityId());
teleportPosition.set(packet, packetPlayInFlying.a, packetPlayInFlying.b, packetPlayInFlying.c,
packetPlayInFlying.h ? player.getLocation().getYaw() : packetPlayInFlying.d,
packetPlayInFlying.h ? player.getLocation().getPitch() : packetPlayInFlying.e);
return packet;
}
}
@@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@@ -21,27 +21,17 @@ plugins {
steamwar.java
}
tasks.compileJava {
options.isWarnings = false
}
java {
sourceCompatibility = JavaVersion.VERSION_21
targetCompatibility = JavaVersion.VERSION_21
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
dependencies {
compileOnly(project(":BauSystem:BauSystem_Main", "default"))
compileOnly(project(":SpigotCore", "default"))
compileOnly(libs.spigotapi)
compileOnly(libs.paperapi)
compileOnly(libs.axiom)
compileOnly(libs.authlib)
compileOnly(libs.viaapi)
compileOnly(libs.nms)
compileOnly(libs.fawe)
implementation(libs.luaj)
implementation(files("$projectDir/../libs/YAPION-SNAPSHOT.jar"))
compileOnly(libs.nms19)
}
@@ -0,0 +1,134 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import de.steamwar.Reflection;
import de.steamwar.bausystem.features.util.NoClipCommand;
import net.minecraft.nbt.NBTBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.protocol.game.*;
import net.minecraft.server.level.PlayerInteractManager;
import net.minecraft.world.level.EnumGamemode;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.craftbukkit.v1_19_R2.entity.CraftPlayer;
import org.bukkit.craftbukkit.v1_19_R2.inventory.CraftItemStack;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.util.List;
public class NMSWrapper19 implements NMSWrapper {
private static final Reflection.Field<EnumGamemode> playerGameMode = Reflection.getField(PlayerInteractManager.class, EnumGamemode.class, 0);
@Override
@SuppressWarnings("deprecation")
public void setInternalGameMode(Player player, GameMode gameMode) {
playerGameMode.set(((CraftPlayer) player).getHandle().d, EnumGamemode.a(gameMode.getValue()));
}
@Override
public void setSlotToItemStack(Player player, Object o) {
PacketPlayInSetCreativeSlot packetPlayInSetCreativeSlot = (PacketPlayInSetCreativeSlot) o;
int index = packetPlayInSetCreativeSlot.b();
if (index >= 36 && index <= 44) {
index -= 36;
} else if (index > 44) {
index -= 5;
} else if (index <= 8) {
index = index - 8 + 36;
}
player.getInventory().setItem(index, CraftItemStack.asBukkitCopy(packetPlayInSetCreativeSlot.c()));
if (index < 9) player.getInventory().setHeldItemSlot(index);
player.updateInventory();
}
private static final Reflection.Field<PacketPlayOutGameStateChange.a> gameStateChangeReason = Reflection.getField(NoClipCommand.gameStateChange, PacketPlayOutGameStateChange.a.class, 12);
@Override
public void setGameStateChangeReason(Object packet) {
gameStateChangeReason.set(packet, PacketPlayOutGameStateChange.d);
}
@Override
public void setPlayerBuildAbilities(Player player) {
((CraftPlayer) player).getHandle().fF().d = true;
((CraftPlayer) player).getHandle().fF().e = true;
}
@Override
public Material pathMaterial() {
return Material.DIRT_PATH;
}
private static final int threshold = 2048;
@Override
public boolean checkItemStack(ItemStack item) {
net.minecraft.world.item.ItemStack nmsItem = CraftItemStack.asNMSCopy(item);
NBTTagCompound tag = nmsItem.v();
if (tag != null && tag.e("BlockEntityTag")) {
NBTTagCompound blockTag = tag.p("BlockEntityTag");
if (blockTag.e("Items")) {
return drillDown(blockTag.c("Items", 10), 0, 0) > threshold;
}
}
return false;
}
private int drillDown(NBTTagList items, int layer, int start) {
if (layer > 2) return start + threshold;
int invalid = start;
for (NBTBase nbtBase : items) {
if (!(nbtBase instanceof NBTTagCompound))
continue;
NBTTagCompound slot = (NBTTagCompound) nbtBase;
if (slot.e("tag")) {
invalid += slot.f("Count");
NBTTagCompound iTag = slot.p("tag");
if (iTag.e("BlockEntityTag")) {
NBTTagCompound blockTag = iTag.p("BlockEntityTag");
if (blockTag.e("Items")) {
invalid = drillDown(blockTag.c("Items", 10), layer + 1, invalid);
}
}
}
if (invalid > threshold)
break;
}
return invalid;
}
private final Class<?> explosionPacket = Reflection.getClass("net.minecraft.network.protocol.game.ClientboundExplodePacket");
private final Reflection.Field<Double> a = Reflection.getField(explosionPacket, double.class, 0);
private final Reflection.Field<Double> b = Reflection.getField(explosionPacket, double.class, 1);
private final Reflection.Field<Double> c = Reflection.getField(explosionPacket, double.class, 2);
private final Reflection.Field<Float> d = Reflection.getField(explosionPacket, float.class, 0);
private final Reflection.Field<List> e = Reflection.getField(explosionPacket, List.class, 0);
@Override
public Object resetExplosionKnockback(Object packet) {
PacketPlayOutExplosion packetPlayOutExplosion = (PacketPlayOutExplosion) packet;
return new PacketPlayOutExplosion(a.get(packetPlayOutExplosion), b.get(packetPlayOutExplosion), c.get(packetPlayOutExplosion), d.get(packetPlayOutExplosion), e.get(packetPlayOutExplosion), null);
}
}
@@ -0,0 +1,51 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import de.steamwar.Reflection;
import net.minecraft.network.protocol.game.PacketPlayInFlying;
import net.minecraft.server.level.EntityPlayer;
import org.bukkit.craftbukkit.v1_19_R2.entity.CraftPlayer;
import org.bukkit.entity.Player;
public class PlayerMovementWrapper19 implements PlayerMovementWrapper {
@Override
public void setPosition(Player player, Object object) {
PacketPlayInFlying packetPlayInFlying = ((PacketPlayInFlying) object);
EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
if (packetPlayInFlying.h) {
entityPlayer.b(packetPlayInFlying.a, packetPlayInFlying.b, packetPlayInFlying.c, packetPlayInFlying.d, packetPlayInFlying.e);
} else {
entityPlayer.e(packetPlayInFlying.a, packetPlayInFlying.b, packetPlayInFlying.c);
}
}
@Override
public Object convertToOut(Player player, Object object) {
PacketPlayInFlying packetPlayInFlying = ((PacketPlayInFlying) object);
Object packet = Reflection.newInstance(teleportPacket);
teleportEntity.set(packet, player.getEntityId());
teleportPosition.set(packet, packetPlayInFlying.a, packetPlayInFlying.b, packetPlayInFlying.c,
packetPlayInFlying.h ? player.getLocation().getYaw() : packetPlayInFlying.d,
packetPlayInFlying.h ? player.getLocation().getPitch() : packetPlayInFlying.e);
return packet;
}
}
@@ -0,0 +1,51 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import com.destroystokyo.paper.event.server.ServerTickEndEvent;
import com.destroystokyo.paper.event.server.ServerTickStartEvent;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.tpslimit.TPSFreezeUtils;
import org.bukkit.Bukkit;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
public class TickListener19 implements TickListener, Listener {
private boolean tickStartRan = false;
public TickListener19() {
Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
}
@EventHandler
public void onServerTickStart(ServerTickStartEvent event) {
if (TPSFreezeUtils.isFrozen()) return;
Bukkit.getPluginManager().callEvent(new TickStartEvent());
tickStartRan = true;
}
@EventHandler
public void onServerTickEnd(ServerTickEndEvent event) {
if (!tickStartRan) return;
Bukkit.getPluginManager().callEvent(new TickEndEvent());
tickStartRan = false;
}
}
+36
View File
@@ -0,0 +1,36 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
plugins {
steamwar.java
}
java {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
dependencies {
compileOnly(project(":BauSystem:BauSystem_Main", "default"))
compileOnly(project(":SpigotCore", "default"))
compileOnly(libs.spigotapi)
compileOnly(libs.nms20)
}
@@ -0,0 +1,136 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import de.steamwar.Reflection;
import de.steamwar.bausystem.features.util.NoClipCommand;
import net.minecraft.nbt.NBTBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.protocol.game.PacketPlayInSetCreativeSlot;
import net.minecraft.network.protocol.game.PacketPlayOutExplosion;
import net.minecraft.network.protocol.game.PacketPlayOutGameStateChange;
import net.minecraft.server.level.PlayerInteractManager;
import net.minecraft.world.level.EnumGamemode;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.craftbukkit.v1_20_R1.entity.CraftPlayer;
import org.bukkit.craftbukkit.v1_20_R1.inventory.CraftItemStack;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.util.List;
public class NMSWrapper20 implements NMSWrapper {
private static final Reflection.Field<EnumGamemode> playerGameMode = Reflection.getField(PlayerInteractManager.class, EnumGamemode.class, 0);
@Override
@SuppressWarnings("deprecation")
public void setInternalGameMode(Player player, GameMode gameMode) {
playerGameMode.set(((CraftPlayer) player).getHandle().e, EnumGamemode.a(gameMode.getValue()));
}
@Override
public void setSlotToItemStack(Player player, Object o) {
PacketPlayInSetCreativeSlot packetPlayInSetCreativeSlot = (PacketPlayInSetCreativeSlot) o;
int index = packetPlayInSetCreativeSlot.a();
if (index >= 36 && index <= 44) {
index -= 36;
} else if (index > 44) {
index -= 5;
} else if (index <= 8) {
index = index - 8 + 36;
}
player.getInventory().setItem(index, CraftItemStack.asBukkitCopy(packetPlayInSetCreativeSlot.c()));
if (index < 9) player.getInventory().setHeldItemSlot(index);
player.updateInventory();
}
private static final Reflection.Field<PacketPlayOutGameStateChange.a> gameStateChangeReason = Reflection.getField(NoClipCommand.gameStateChange, PacketPlayOutGameStateChange.a.class, 12);
@Override
public void setGameStateChangeReason(Object packet) {
gameStateChangeReason.set(packet, PacketPlayOutGameStateChange.d);
}
@Override
public void setPlayerBuildAbilities(Player player) {
((CraftPlayer) player).getHandle().fO().d = true;
((CraftPlayer) player).getHandle().fO().e = true;
}
@Override
public Material pathMaterial() {
return Material.DIRT_PATH;
}
private static final int threshold = 2048;
@Override
public boolean checkItemStack(ItemStack item) {
net.minecraft.world.item.ItemStack nmsItem = CraftItemStack.asNMSCopy(item);
NBTTagCompound tag = nmsItem.v();
if (tag != null && tag.e("BlockEntityTag")) {
NBTTagCompound blockTag = tag.p("BlockEntityTag");
if (blockTag.e("Items")) {
return drillDown(blockTag.c("Items", 10), 0, 0) > threshold;
}
}
return false;
}
private int drillDown(NBTTagList items, int layer, int start) {
if (layer > 2) return start + threshold;
int invalid = start;
for (NBTBase nbtBase : items) {
if (!(nbtBase instanceof NBTTagCompound))
continue;
NBTTagCompound slot = (NBTTagCompound) nbtBase;
if (slot.e("tag")) {
invalid += slot.f("Count");
NBTTagCompound iTag = slot.p("tag");
if (iTag.e("BlockEntityTag")) {
NBTTagCompound blockTag = iTag.p("BlockEntityTag");
if (blockTag.e("Items")) {
invalid = drillDown(blockTag.c("Items", 10), layer + 1, invalid);
}
}
}
if (invalid > threshold)
break;
}
return invalid;
}
private final Class<?> explosionPacket = Reflection.getClass("net.minecraft.network.protocol.game.ClientboundExplodePacket");
private final Reflection.Field<Double> a = Reflection.getField(explosionPacket, double.class, 0);
private final Reflection.Field<Double> b = Reflection.getField(explosionPacket, double.class, 1);
private final Reflection.Field<Double> c = Reflection.getField(explosionPacket, double.class, 2);
private final Reflection.Field<Float> d = Reflection.getField(explosionPacket, float.class, 0);
private final Reflection.Field<List> e = Reflection.getField(explosionPacket, List.class, 0);
@Override
public Object resetExplosionKnockback(Object packet) {
PacketPlayOutExplosion packetPlayOutExplosion = (PacketPlayOutExplosion) packet;
return new PacketPlayOutExplosion(a.get(packetPlayOutExplosion), b.get(packetPlayOutExplosion), c.get(packetPlayOutExplosion), d.get(packetPlayOutExplosion), e.get(packetPlayOutExplosion), null);
}
}
@@ -0,0 +1,43 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
public class PlaceItemWrapper20 implements PlaceItemWrapper {
public PlaceItemWrapper20() {
for (Material material : Material.values()) {
if (!material.isBlock()) continue;
if (material.isLegacy()) continue;
BlockData blockData = material.createBlockData();
Material placementMaterial = blockData.getPlacementMaterial();
if (material == placementMaterial) continue;
if (placementMaterial == Material.AIR) continue;
if (placementMaterial.isItem() && !placementMaterial.isBlock()) {
ITEM_MATERIAL_TO_BLOCK_MATERIAL.put(placementMaterial, material);
}
if (material.name().contains("WALL")) {
BLOCK_MATERIAL_TO_WALL_BLOCK_MATERIAL.put(placementMaterial, material);
}
}
}
}
@@ -0,0 +1,51 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import de.steamwar.Reflection;
import net.minecraft.network.protocol.game.PacketPlayInFlying;
import net.minecraft.server.level.EntityPlayer;
import org.bukkit.craftbukkit.v1_20_R1.entity.CraftPlayer;
import org.bukkit.entity.Player;
public class PlayerMovementWrapper20 implements PlayerMovementWrapper {
@Override
public void setPosition(Player player, Object object) {
PacketPlayInFlying packetPlayInFlying = ((PacketPlayInFlying) object);
EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
if (packetPlayInFlying.h) {
entityPlayer.b(packetPlayInFlying.a, packetPlayInFlying.b, packetPlayInFlying.c, packetPlayInFlying.d, packetPlayInFlying.e);
} else {
entityPlayer.e(packetPlayInFlying.a, packetPlayInFlying.b, packetPlayInFlying.c);
}
}
@Override
public Object convertToOut(Player player, Object object) {
PacketPlayInFlying packetPlayInFlying = ((PacketPlayInFlying) object);
Object packet = Reflection.newInstance(teleportPacket);
teleportEntity.set(packet, player.getEntityId());
teleportPosition.set(packet, packetPlayInFlying.a, packetPlayInFlying.b, packetPlayInFlying.c,
packetPlayInFlying.h ? player.getLocation().getYaw() : packetPlayInFlying.d,
packetPlayInFlying.h ? player.getLocation().getPitch() : packetPlayInFlying.e);
return packet;
}
}
+17
View File
@@ -0,0 +1,17 @@
plugins {
steamwar.java
}
java {
sourceCompatibility = JavaVersion.VERSION_21
targetCompatibility = JavaVersion.VERSION_21
}
dependencies {
compileOnly(project(":BauSystem:BauSystem_Main", "default"))
compileOnly(project(":SpigotCore", "default"))
compileOnly(libs.paperapi21)
compileOnly(libs.nms21)
}
@@ -0,0 +1,141 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import de.steamwar.Reflection;
import de.steamwar.bausystem.features.util.NoClipCommand;
import net.minecraft.core.component.DataComponents;
import net.minecraft.nbt.NBTBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.protocol.game.PacketPlayInSetCreativeSlot;
import net.minecraft.network.protocol.game.PacketPlayOutExplosion;
import net.minecraft.network.protocol.game.PacketPlayOutGameStateChange;
import net.minecraft.server.level.EntityPlayer;
import net.minecraft.server.level.PlayerInteractManager;
import net.minecraft.world.entity.player.EntityHuman;
import net.minecraft.world.entity.player.PlayerAbilities;
import net.minecraft.world.item.component.CustomData;
import net.minecraft.world.level.EnumGamemode;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.craftbukkit.v1_21_R2.entity.CraftPlayer;
import org.bukkit.craftbukkit.v1_21_R2.inventory.CraftItemStack;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.util.Optional;
public class NMSWrapper21 implements NMSWrapper {
private static final Reflection.Field<PlayerInteractManager> playerInteractManager = Reflection.getField(EntityPlayer.class, null, PlayerInteractManager.class);
@Override
public void setInternalGameMode(Player player, GameMode gameMode) {
playerInteractManager.get(((CraftPlayer) player).getHandle()).a(EnumGamemode.a(gameMode.getValue()));
}
@Override
public void setSlotToItemStack(Player player, Object o) {
PacketPlayInSetCreativeSlot packetPlayInSetCreativeSlot = (PacketPlayInSetCreativeSlot) o;
int index = packetPlayInSetCreativeSlot.b();
if (index >= 36 && index <= 44) {
index -= 36;
} else if (index > 44) {
index -= 5;
} else if (index <= 8) {
index = index - 8 + 36;
}
player.getInventory().setItem(index, CraftItemStack.asBukkitCopy(packetPlayInSetCreativeSlot.e()));
if (index < 9) player.getInventory().setHeldItemSlot(index);
player.updateInventory();
}
private static final Reflection.Field<PacketPlayOutGameStateChange.a> gameStateChangeReason = Reflection.getField(NoClipCommand.gameStateChange, PacketPlayOutGameStateChange.a.class, 12);
@Override
public void setGameStateChangeReason(Object packet) {
gameStateChangeReason.set(packet, PacketPlayOutGameStateChange.d);
}
private static final Reflection.Field<PlayerAbilities> playerAbilities = Reflection.getField(EntityHuman.class, null, PlayerAbilities.class);
@Override
public void setPlayerBuildAbilities(Player player) {
PlayerAbilities abilities = playerAbilities.get(((CraftPlayer) player).getHandle());
abilities.d = true;
abilities.e = true;
}
@Override
public Material pathMaterial() {
return Material.DIRT_PATH;
}
private static final int threshold = 2048;
@Override
public boolean checkItemStack(ItemStack item) {
net.minecraft.world.item.ItemStack nmsItem = CraftItemStack.asNMSCopy(item);
NBTTagCompound tag = nmsItem.a(DataComponents.b, CustomData.a).c();
if (tag.e("BlockEntityTag")) {
NBTTagCompound blockTag = tag.p("BlockEntityTag");
if (blockTag.e("Items")) {
return drillDown(blockTag.c("Items", 10), 0, 0) > threshold;
}
}
return false;
}
private int drillDown(NBTTagList items, int layer, int start) {
if (layer > 2) return start + threshold;
int invalid = start;
for (NBTBase nbtBase : items) {
if (!(nbtBase instanceof NBTTagCompound slot))
continue;
if (slot.e("tag")) {
invalid += slot.f("Count");
NBTTagCompound iTag = slot.p("tag");
if (iTag.e("BlockEntityTag")) {
NBTTagCompound blockTag = iTag.p("BlockEntityTag");
if (blockTag.e("Items")) {
invalid = drillDown(blockTag.c("Items", 10), layer + 1, invalid);
}
}
}
if (invalid > threshold)
break;
}
return invalid;
}
@Override
public Object resetExplosionKnockback(Object packet) {
PacketPlayOutExplosion explosion = (PacketPlayOutExplosion) packet;
return new PacketPlayOutExplosion(
explosion.b(),
Optional.empty(),
explosion.f(),
explosion.g()
);
}
}
+5 -8
View File
@@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@@ -26,8 +26,8 @@ tasks.compileJava {
}
java {
sourceCompatibility = JavaVersion.VERSION_21
targetCompatibility = JavaVersion.VERSION_21
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
dependencies {
@@ -35,14 +35,11 @@ dependencies {
annotationProcessor(libs.classindex)
compileOnly(project(":SpigotCore", "default"))
compileOnly(libs.spigotapi)
compileOnly(libs.axiom)
compileOnly(libs.authlib)
compileOnly(libs.paperapi)
compileOnly(libs.nms)
compileOnly(libs.fawe)
compileOnly(libs.netty)
compileOnly(libs.fawe18)
implementation(libs.luaj)
implementation(files("$projectDir/../libs/YAPION-SNAPSHOT.jar"))
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem;
@@ -28,44 +28,52 @@ import de.steamwar.bausystem.features.script.lua.libs.LuaLib;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.panzern.Panzern;
import de.steamwar.bausystem.features.slaves.panzern.PanzernAlgorithm;
import de.steamwar.bausystem.features.tpslimit.TPSFreezeUtils;
import de.steamwar.bausystem.features.tracer.TraceManager;
import de.steamwar.bausystem.features.tracer.TraceRecorder;
import de.steamwar.bausystem.features.world.BauScoreboard;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.region.RegionSystem;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.bausystem.region.loader.PrototypeLoader;
import de.steamwar.bausystem.region.loader.RegionLoader;
import de.steamwar.bausystem.region.loader.Updater;
import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.bausystem.utils.TickManager;
import de.steamwar.bausystem.utils.TickListener;
import de.steamwar.bausystem.worlddata.WorldData;
import de.steamwar.command.AbstractValidator;
import de.steamwar.command.SWCommand;
import de.steamwar.command.SWCommandUtils;
import de.steamwar.core.CRIUSleepEvent;
import de.steamwar.core.Core;
import de.steamwar.core.WorldEditRendererCUIEditor;
import de.steamwar.core.WorldIdentifier;
import de.steamwar.linkage.AbstractLinker;
import de.steamwar.linkage.SpigotLinker;
import de.steamwar.linkage.LinkedInstance;
import de.steamwar.linkage.MaxVersion;
import de.steamwar.linkage.MinVersion;
import de.steamwar.linkage.PluginCheck;
import de.steamwar.linkage.api.Disable;
import de.steamwar.linkage.api.Enable;
import de.steamwar.message.Message;
import de.steamwar.providers.BauServerInfo;
import de.steamwar.network.packets.PacketHandler;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.GameRule;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.plugin.Plugin;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.scheduler.BukkitTask;
import java.io.IOException;
import java.io.OutputStream;
import java.io.PrintStream;
import java.io.*;
import java.lang.reflect.Field;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Objects;
import java.util.concurrent.atomic.AtomicReference;
import java.util.function.Consumer;
import java.util.logging.Level;
import java.util.stream.Collectors;
public class BauSystem extends JavaPlugin implements Listener {
public class BauSystem extends JavaPlugin {
// This should be treated as final!
public static Message MESSAGE;
@@ -74,7 +82,7 @@ public class BauSystem extends JavaPlugin implements Listener {
@Getter
private static BauSystem instance;
private SpigotLinker linker;
private final Map<Class<?>, Object> instances = new HashMap<>();
@Override
public void onEnable() {
@@ -86,67 +94,132 @@ public class BauSystem extends JavaPlugin implements Listener {
instance = this;
SWUtils.setBausystem(instance);
RegionSystem.INSTANCE.load();
try {
PrototypeLoader.load();
RegionLoader.load();
} catch (SecurityException e) {
Bukkit.getLogger().log(Level.SEVERE, e.getMessage(), e);
Bukkit.shutdown();
System.exit(1);
return;
}
new Updater(PrototypeLoader.file, PrototypeLoader::load);
new Updater(RegionLoader.file, RegionLoader::load);
SWCommandUtils.addValidator(Player.class, validator(Permission.BUILD));
SWCommandUtils.addValidator(CommandSender.class, validator(Permission.BUILD));
SWCommandUtils.addValidator("supervisor", validator(Permission.SUPERVISOR));
SWCommandUtils.addValidator("owner", validator(Permission.OWNER));
linker = new SpigotLinker(BauSystem.getInstance(), BauSystem.MESSAGE) {
@Override
protected void linkObject(Object any) {
super.linkObject(any);
if (any instanceof LuaLib) {
SteamWarLuaPlugin.add((LuaLib) any);
instances.put(BauServer.class, BauServer.getInstance());
List<Class<?>> classes = new BufferedReader(new InputStreamReader(BauSystem.class.getResourceAsStream("/META-INF/annotations/de.steamwar.linkage.Linked")))
.lines()
.map(s -> {
try {
return Class.forName(s, false, BauSystem.class.getClassLoader());
} catch (ClassNotFoundException | NoClassDefFoundError e) {
if (e.getMessage().equals(s)) {
Bukkit.shutdown();
throw new SecurityException(e.getMessage(), e);
}
return null;
}
})
.filter(Objects::nonNull)
.collect(Collectors.toList());
classes.forEach(clazz -> {
MinVersion minVersion = clazz.getAnnotation(MinVersion.class);
MaxVersion maxVersion = clazz.getAnnotation(MaxVersion.class);
PluginCheck[] pluginChecks = clazz.getAnnotationsByType(PluginCheck.class);
if (minVersion != null && Core.getVersion() < minVersion.value()) {
return;
}
if (maxVersion != null && Core.getVersion() > maxVersion.value()) {
return;
}
for (PluginCheck pluginCheck : pluginChecks) {
if (pluginCheck.has() == PluginCheck.Has.THIS && Bukkit.getPluginManager().getPlugin(pluginCheck.value()) != null) {
continue;
}
if (any instanceof ScoreboardElement) {
BauScoreboard.addElement((ScoreboardElement) any);
if (pluginCheck.has() == PluginCheck.Has.NOT && Bukkit.getPluginManager().getPlugin(pluginCheck.value()) == null) {
continue;
}
if (any instanceof BauGuiItem) {
BauGUI.addItem((BauGuiItem) any);
}
if (any instanceof PanzernAlgorithm) {
Panzern.add((PanzernAlgorithm) any);
}
if (any instanceof ConfigConverter) {
Config.addConfigConverter((ConfigConverter) any);
}
if (any instanceof BoundingBoxLoader) {
((BoundingBoxLoader) any).load();
return;
}
Object any;
try {
any = clazz.newInstance();
} catch (InstantiationException | IllegalAccessException e) {
getLogger().log(Level.SEVERE, e.getMessage(), e);
Bukkit.shutdown();
throw new SecurityException(e.getMessage());
}
instances.put(clazz, any);
if (any instanceof Enable) {
((Enable) any).enable();
}
if (any instanceof SWCommand) {
((SWCommand) any).setMessage(BauSystem.MESSAGE);
}
if (any instanceof Listener) {
Bukkit.getPluginManager().registerEvents((Listener) any, BauSystem.getInstance());
}
if (any instanceof PacketHandler) {
((PacketHandler) any).register();
}
if (any instanceof LuaLib) {
SteamWarLuaPlugin.add((LuaLib) any);
}
if (any instanceof ScoreboardElement) {
BauScoreboard.addElement((ScoreboardElement) any);
}
if (any instanceof BauGuiItem) {
BauGUI.addItem((BauGuiItem) any);
}
if (any instanceof PanzernAlgorithm) {
Panzern.add((PanzernAlgorithm) any);
}
if (any instanceof ConfigConverter) {
Config.addConfigConverter((ConfigConverter) any);
}
if (any instanceof BoundingBoxLoader) {
((BoundingBoxLoader) any).load();
}
});
instances.forEach((clazz, o) -> {
for (Field field : clazz.getFields()) {
if (field.getAnnotation(LinkedInstance.class) != null) {
try {
field.set(o, instances.get(field.getType()));
} catch (IllegalAccessException e) {
throw new RuntimeException(e);
}
}
}
};
try {
linker.addLinkableInstance(BauServer.getInstance());
linker.link();
} catch (AbstractLinker.LinkException e) {
getLogger().log(Level.SEVERE, "Could not link a class.", e);
Bukkit.shutdown();
return;
}
});
TickListener.impl.init();
TraceManager.instance.init();
TraceRecorder.instance.init();
new WorldEditRendererCUIEditor();
Bukkit.getWorlds().get(0).setGameRule(GameRule.SEND_COMMAND_FEEDBACK, false);
String identifier = BauServerInfo.getOwnerUser().getUUID().toString().replace("-", "");
WorldIdentifier.set("bau/" + Core.getVersion() + "/" + identifier);
}
@EventHandler
public void onCRIUSleep(CRIUSleepEvent event) {
RegionSystem.INSTANCE.save();
}
@Override
public void onDisable() {
linker.unlink();
instances.forEach((aClass, o) -> {
if (o instanceof Listener) {
HandlerList.unregisterAll((Listener) o);
}
if (o instanceof Disable) {
((Disable) o).disable();
}
});
WorldData.write();
RegionSystem.INSTANCE.save();
Config.getInstance().saveAll();
}
@@ -190,7 +263,7 @@ public class BauSystem extends JavaPlugin implements Listener {
@Override
public void run() {
if (TickManager.impl.isFrozen()) return;
if (TPSFreezeUtils.isFrozen()) return;
if (counter >= delay) {
runnable.run();
cancel();
@@ -208,7 +281,7 @@ public class BauSystem extends JavaPlugin implements Listener {
@Override
public void run() {
if (TickManager.impl.isFrozen()) return;
if (TPSFreezeUtils.isFrozen()) return;
if (counter >= (first ? delay : period)) {
first = false;
runnable.run();
@@ -1,32 +1,35 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem;
import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.features.world.BauMemberUpdate;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.sql.BauweltMember;
import de.steamwar.sql.SteamwarUser;
import lombok.AllArgsConstructor;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import java.util.HashSet;
import java.util.Set;
import java.util.function.Predicate;
@AllArgsConstructor
@@ -37,21 +40,44 @@ public enum Permission {
return bauweltMember.isSupervisor();
}),
BUILD(bauweltMember -> {
if (isTempOnlySpectator(bauweltMember)) return false;
return bauweltMember.isBuild() || SUPERVISOR.permissionPredicate.test(bauweltMember);
}),
/**
* Only used for {@link BauMemberUpdate}
*/
SPECTATOR(bauweltMember -> {
REAL_SPECTATOR(bauweltMember -> {
return !bauweltMember.isBuild() && !bauweltMember.isSupervisor();
}),
/**
* Primarily used for {@link GuiItem}
* Primarily used for {@link de.steamwar.bausystem.linkage.specific.GuiItem}
*/
MEMBER(bauweltMember -> {
return true;
});
private static final Set<Integer> TEMP_ONLY_SPECTATOR = new HashSet<>();
private static boolean isTempOnlySpectator(BauweltMember bauweltMember) {
return TEMP_ONLY_SPECTATOR.contains(bauweltMember.getMemberID());
}
public static boolean isTempOnlySpectator(Player player) {
return TEMP_ONLY_SPECTATOR.contains(SteamwarUser.get(player.getUniqueId()).getId());
}
public static void forceOnlySpectator(Player player) {
TEMP_ONLY_SPECTATOR.add(SteamwarUser.get(player.getUniqueId()).getId());
BauMemberUpdate.baumemberUpdate();
}
/**
* Only used by {@link BauMemberUpdate}
*/
public static void removeForceOnlySpectator(Player player) {
TEMP_ONLY_SPECTATOR.remove(SteamwarUser.get(player.getUniqueId()).getId());
}
private final Predicate<BauweltMember> permissionPredicate;
public boolean hasPermission(BauweltMember bauweltMember) {
@@ -61,10 +87,10 @@ public enum Permission {
public boolean hasPermission(Player member) {
if (SteamwarUser.get(member.getUniqueId()).getId() == BauServer.getInstance().getOwnerID()) {
return this != SPECTATOR;
return this != REAL_SPECTATOR;
}
BauweltMember bauweltMember = BauweltMember.getBauMember(BauServer.getInstance().getOwner(), member.getUniqueId());
if (bauweltMember == null) return this == SPECTATOR;
if (bauweltMember == null) return this == REAL_SPECTATOR;
return permissionPredicate.test(bauweltMember);
}
}
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.config;
@@ -36,7 +36,7 @@ public class BauServer {
private Integer owner;
public UUID getOwner() {
return SteamwarUser.byId(getOwnerID()).getUUID();
return SteamwarUser.get(getOwnerID()).getUUID();
}
public int getOwnerID() {
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.configplayer;
@@ -1,22 +1,3 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.configplayer;
import yapion.hierarchy.types.YAPIONObject;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.configplayer;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.configplayer.serializer;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.attributescopy;
@@ -24,6 +24,7 @@ import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.MinVersion;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.attributescopy;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.attributescopy;
@@ -76,21 +76,13 @@ public class AttributesCopyCommand extends SWCommand {
if (itemStack.getType() == Material.ZOMBIE_HEAD && block.getType() == Material.ZOMBIE_WALL_HEAD) return true;
if (itemStack.getType() == Material.CREEPER_HEAD && block.getType() == Material.CREEPER_WALL_HEAD) return true;
if (itemStack.getType() == Material.DRAGON_HEAD && block.getType() == Material.DRAGON_WALL_HEAD) return true;
if (itemStack.getType() == Material.SKELETON_SKULL && block.getType() == Material.SKELETON_WALL_SKULL) {
return true;
}
if (itemStack.getType() == Material.WITHER_SKELETON_SKULL && block.getType() == Material.WITHER_SKELETON_WALL_SKULL) {
return true;
}
if (itemStack.getType() == Material.SKELETON_SKULL && block.getType() == Material.SKELETON_WALL_SKULL) return true;
if (itemStack.getType() == Material.WITHER_SKELETON_SKULL && block.getType() == Material.WITHER_SKELETON_WALL_SKULL) return true;
if (itemStack.getType() == Material.TORCH && block.getType() == Material.WALL_TORCH) return true;
if (itemStack.getType() == Material.SOUL_TORCH && block.getType() == Material.SOUL_WALL_TORCH) return true;
if (itemStack.getType() == Material.REDSTONE_TORCH && block.getType() == Material.REDSTONE_WALL_TORCH) {
return true;
}
if (itemStack.getType() == Material.REDSTONE_TORCH && block.getType() == Material.REDSTONE_WALL_TORCH) return true;
if (itemStack.getType() == Material.WHEAT_SEEDS && block.getType() == Material.WHEAT) return true;
if (itemStack.getType().name().contains("_BANNER") && block.getType().name().contains("_WALL_BANNER")) {
return true;
}
if (itemStack.getType().name().contains("_BANNER") && block.getType().name().contains("_WALL_BANNER")) return true;
return false;
}
}
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.attributescopy;
@@ -41,7 +41,7 @@ public class AttributesPlaceListener implements Listener {
@EventHandler
public void onBlockPlace(BlockPlaceEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
ItemStack itemStack = event.getItemInHand();
ItemMeta itemMeta = itemStack.getItemMeta();
if (itemMeta == null) return;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.autostart;
@@ -1,26 +1,26 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.autostart;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.entity.Player;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.autostart;
@@ -24,6 +24,8 @@ import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.tpslimit.TPSUtils;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked;
@@ -31,8 +33,9 @@ import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.block.data.type.Chest;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.Player;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityExplodeEvent;
@@ -40,9 +43,9 @@ import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
import java.util.HashMap;
import java.util.Map;
import java.io.File;
import java.text.SimpleDateFormat;
import java.util.*;
@Linked
public class AutostartListener implements Listener {
@@ -65,7 +68,7 @@ public class AutostartListener implements Listener {
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!ItemUtils.isItem(event.getItem(), "autostart")) {
return;
}
@@ -89,7 +92,7 @@ public class AutostartListener implements Listener {
if (!(event.getPlayer() instanceof Player)) {
return;
}
if (!Permission.BUILD.hasPermission((Player) event.getPlayer())) return;
if(!Permission.BUILD.hasPermission((Player) event.getPlayer())) return;
if (!ItemUtils.isItem(event.getPlayer().getInventory().getItemInMainHand(), "autostart")) {
return;
}
@@ -103,11 +106,11 @@ public class AutostartListener implements Listener {
public void activate(Player player) {
Region region = Region.getRegion(player.getLocation());
if (region.getType().isGlobal()) {
if (region.isGlobal()) {
BauSystem.MESSAGE.send("AUTOSTART_MESSAGE_NO_REGION", player);
return;
}
if (region.getTestblockArea().isEmpty()) {
if (!region.hasType(RegionType.TESTBLOCK)) {
BauSystem.MESSAGE.send("AUTOSTART_MESSAGE_NO_REGION", player);
return;
}
@@ -121,7 +124,6 @@ public class AutostartListener implements Listener {
@EventHandler
public void onEntityExplode(EntityExplodeEvent event) {
if (!(event.getEntity() instanceof TNTPrimed)) return;
if (regionStartTime.isEmpty()) {
return;
}
@@ -129,12 +131,20 @@ public class AutostartListener implements Listener {
event.blockList().forEach(block -> {
Region region = Region.getRegion(block.getLocation());
if (!regionStartTime.containsKey(region)) return;
if (!region.getTestblockArea().inRegion(block.getLocation(), true)) return;
if (!region.hasType(RegionType.TESTBLOCK)) return;
if (!region.inRegion(block.getLocation(), RegionType.TESTBLOCK, RegionExtensionType.EXTENSION)) return;
long tickDiff = TPSUtils.currentRealTick.get() - regionStartTime.remove(region);
long preFightDurationInSeconds = region.getGameModeConfig().Times.PreFightDuration;
long preFightDurationInSeconds = getPreFightDurationInSeconds(region);
RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT1", tickDiff);
RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT2", preFightDurationInSeconds, ((preFightDurationInSeconds * 20) - tickDiff));
RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT3");
});
}
private int getPreFightDurationInSeconds(Region region) {
File file = region.gameModeConfig();
if (file == null) return 30;
FileConfiguration config = YamlConfiguration.loadConfiguration(file);
return config.getInt("Times.PreFightDuration", 30);
}
}
@@ -1,41 +1,49 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.backup;
import com.sk89q.worldedit.EditSession;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.region.Color;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionBackups;
import de.steamwar.bausystem.region.flags.ChangedMode;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.command.PreviousArguments;
import de.steamwar.bausystem.region.flags.flagvalues.ColorMode;
import de.steamwar.bausystem.region.tags.Tag;
import de.steamwar.bausystem.utils.PasteBuilder;
import de.steamwar.command.SWCommand;
import de.steamwar.command.SWCommandUtils;
import de.steamwar.command.TypeMapper;
import de.steamwar.command.TypeValidator;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import de.steamwar.linkage.Linked;
import net.md_5.bungee.api.chat.ClickEvent;
import org.bukkit.Material;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import java.util.*;
import java.io.File;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.stream.Collectors;
@Linked
@@ -46,7 +54,7 @@ public class BackupCommand extends SWCommand {
}
static boolean checkGlobalRegion(Region region, Player p) {
if (region.getType().isGlobal()) {
if (region.isGlobal()) {
BauSystem.MESSAGE.send("BACKUP_REGION_NO_REGION", p);
return true;
}
@@ -59,12 +67,11 @@ public class BackupCommand extends SWCommand {
if (checkGlobalRegion(region, p)) {
return;
}
if (region.getRegionData().get(Flag.CHANGED).isWithDefault(ChangedMode.NO_CHANGE)) {
if (!region.get(Tag.CHANGED)) {
BauSystem.MESSAGE.send("BACKUP_CREATE_NO_CHANGE", p);
return;
}
Optional<RegionBackups.Backup> backup = region.getBackups().create(RegionBackups.BackupType.MANUAL);
if (backup.isPresent()) {
if (region.backup()) {
BauSystem.MESSAGE.send("BACKUP_CREATE_SUCCESS", p);
} else {
BauSystem.MESSAGE.send("BACKUP_CREATE_FAILURE", p);
@@ -72,12 +79,25 @@ public class BackupCommand extends SWCommand {
}
@Register(value = "load", description = "BACKUP_HELP_LOAD")
public void backupLoad(@Validator("owner") Player p, @Mapper("backup") @ErrorMessage("BACKUP_LOAD_FAILURE") RegionBackups.Backup backup) {
if (backup.load()) {
BauSystem.MESSAGE.send("BACKUP_LOAD", p);
} else {
BauSystem.MESSAGE.send("BACKUP_LOAD_FAILURE", p);
public void backupLoad(@Validator("owner") Player p, @Mapper("backupName") String backupName) {
Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) {
return;
}
File backupFile = region.getBackupFile(backupName.replace('_', ' '));
if (backupFile == null) {
BauSystem.MESSAGE.send("BACKUP_LOAD_FAILURE", p);
return;
}
EditSession editSession = new PasteBuilder(new PasteBuilder.FileProvider(backupFile))
.pastePoint(region.getMinPoint().add(region.getPrototype().getSizeX() / 2, 0, region.getPrototype().getSizeZ() / 2))
.minPoint(region.getMinPoint())
.maxPoint(region.getMaxPoint())
.waterLevel(region.getWaterLevel())
.run();
region.remember(editSession);
BauSystem.MESSAGE.send("BACKUP_LOAD", p);
}
@Register(value = "list", description = "BACKUP_HELP_LIST")
@@ -86,10 +106,10 @@ public class BackupCommand extends SWCommand {
if (checkGlobalRegion(region, p)) {
return;
}
List<RegionBackups.Backup> backups = listBackup(p);
List<String> backups = listBackup(p);
BauSystem.MESSAGE.send("BACKUP_LIST_HEAD", p, backups.size());
backups.forEach(backup -> {
BauSystem.MESSAGE.send("BACKUP_LIST_ENTRY", p, "/backup load " + backup.getName(), new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/backup load " + backup.getName()), backup.getName());
backups.forEach(s -> {
BauSystem.MESSAGE.send("BACKUP_LIST_ENTRY", p, "/backup load " + s, new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/backup load " + s), s);
});
}
@@ -99,45 +119,34 @@ public class BackupCommand extends SWCommand {
if (checkGlobalRegion(region, p)) {
return;
}
List<RegionBackups.Backup> backups = listBackup(p);
List<SWListInv.SWListEntry<RegionBackups.Backup>> swListEntries = new ArrayList<>();
List<String> backups = listBackup(p);
List<SWListInv.SWListEntry<String>> swListEntries = new ArrayList<>();
List<String> lore = Arrays.asList(BauSystem.MESSAGE.parse("BACKUP_LORE", p));
for (int i = 0; i < backups.size(); i++) {
RegionBackups.Backup backup = backups.get(i);
SWItem swItem = new SWItem(Material.BRICK, BauSystem.MESSAGE.parse("BACKUP_ITEM_NAME", p, backup.getName()), lore, false, clickType -> {
});
String s = backups.get(i);
SWItem swItem = new SWItem(Material.BRICK, BauSystem.MESSAGE.parse("BACKUP_ITEM_NAME", p, s), lore, false, clickType -> {});
swItem.getItemStack().setAmount(i + 1);
swListEntries.add(new SWListInv.SWListEntry<>(swItem, backup));
swListEntries.add(new SWListInv.SWListEntry<>(swItem, s));
}
SWListInv<RegionBackups.Backup> swListInv = new SWListInv<>(p, BauSystem.MESSAGE.parse("BACKUP_INV_NAME", p), swListEntries, (clickType, s) -> {
SWListInv<String> swListInv = new SWListInv<>(p, BauSystem.MESSAGE.parse("BACKUP_INV_NAME", p), swListEntries, (clickType, s) -> {
p.getOpenInventory().close();
backupLoad(p, s);
p.performCommand("backup load " + s);
});
swListInv.open();
}
@Mapper(value = "backup", local = true)
public TypeMapper<RegionBackups.Backup> backupMapper() {
return new TypeMapper<>() {
@Override
public RegionBackups.Backup map(CommandSender commandSender, String[] previousArguments, String s) {
return Region.getRegion(((Player) commandSender).getLocation()).getBackups().get(s);
}
@Override
public Collection<String> tabCompletes(CommandSender sender, PreviousArguments previousArguments, String s) {
return listBackup((Player) sender).stream().map(RegionBackups.Backup::getName).collect(Collectors.toList());
}
};
@Mapper(value = "backupName", local = true)
public TypeMapper<String> backupMapper() {
return SWCommandUtils.createMapper(s -> s, (commandSender, s) -> listBackup((Player) commandSender));
}
private List<RegionBackups.Backup> listBackup(Player p) {
private List<String> listBackup(Player p) {
Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) {
return Collections.emptyList();
}
try {
return region.getBackups().list();
return region.listBackup().stream().map(s -> s.substring(0, s.length() - 6).replace(' ', '_')).collect(Collectors.toList());
} catch (NullPointerException e) {
return Collections.emptyList();
}
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.bau;
@@ -22,10 +22,10 @@ package de.steamwar.bausystem.features.bau;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.region.FlagOptional;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.core.Core;
import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked;
import de.steamwar.sql.SteamwarUser;
@@ -56,10 +56,15 @@ public class BauInfoBauGuiItem extends BauGuiItem {
Region region = Region.getRegion(player.getLocation());
List<String> stringList = new ArrayList<>();
for (Flag flag : Flag.getFlags()) {
if (!region.getRegionData().has(flag).isApplicable()) continue;
FlagOptional<?> value = region.getRegionData().get(flag);
if (value.isPresent()) {
stringList.add(BauSystem.MESSAGE.parse("BAU_INFO_ITEM_LORE_" + flag.name(), player, BauSystem.MESSAGE.parse(value.getWithDefault().getChatValue(), player)));
if (flag == Flag.PROTECT && region.getFloorLevel() == 0) {
continue;
}
if (flag == Flag.ITEMS && Core.getVersion() < 19) {
continue;
}
Flag.Value<?> value = region.get(flag);
if (value != null) {
stringList.add(BauSystem.MESSAGE.parse("BAU_INFO_ITEM_LORE_" + flag.name(), player, BauSystem.MESSAGE.parse(value.getChatValue(), player)));
}
}
itemStack.setLore(stringList);
@@ -0,0 +1,73 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.bau;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper;
import de.steamwar.linkage.Linked;
import de.steamwar.techhider.TechHider;
import org.bukkit.Bukkit;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import java.util.Collection;
import java.util.stream.Collectors;
@Linked
public class ForceSpectatorCommand extends SWCommand {
public ForceSpectatorCommand() {
super("forcespectator");
}
@Register
public void forceSpectator(@Validator("supervisor") Player player, @Mapper("builder") Player other) {
Permission.forceOnlySpectator(other);
}
@Mapper("builder")
public TypeMapper<Player> spectatorMapper() {
return new TypeMapper<>() {
@Override
public Player map(CommandSender commandSender, String[] previousArguments, String s) {
Player player = Bukkit.getPlayer(s);
if (player == null) {
return null;
}
if (Permission.BUILD.hasPermission(player) && !Permission.SUPERVISOR.hasPermission(player)) {
return player;
}
return null;
}
@Override
public Collection<String> tabCompletes(CommandSender sender, PreviousArguments previousArguments, String s) {
return Bukkit.getOnlinePlayers().stream()
.filter(Permission.BUILD::hasPermission)
.filter(player -> !Permission.SUPERVISOR.hasPermission(player))
.map(Player::getName)
.collect(Collectors.toList());
}
};
}
}
@@ -1,28 +1,8 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.bau;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.region.FlagOptional;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.command.SWCommand;
@@ -47,13 +27,15 @@ public class InfoCommand extends SWCommand {
@Register(description = "BAU_INFO_COMMAND_HELP")
public void genericCommand(Player p) {
BauSystem.MESSAGE.send("BAU_INFO_COMMAND_OWNER", p, SteamwarUser.byId(bauServer.getOwnerID()).getUserName());
BauSystem.MESSAGE.send("BAU_INFO_COMMAND_OWNER", p, SteamwarUser.get(bauServer.getOwnerID()).getUserName());
Region region = Region.getRegion(p.getLocation());
for (Flag flag : Flag.getFlags()) {
if (!region.getRegionData().has(flag).isApplicable()) continue;
FlagOptional<?> value = region.getRegionData().get(flag);
if (value.isPresent()) {
BauSystem.MESSAGE.send("BAU_INFO_COMMAND_FLAG", p, BauSystem.MESSAGE.parse(flag.getChatValue(), p), BauSystem.MESSAGE.parse(value.getWithDefault().getChatValue(), p));
if (flag == Flag.PROTECT && region.getFloorLevel() == 0) {
continue;
}
Flag.Value<?> value = region.get(flag);
if (value != null) {
BauSystem.MESSAGE.send("BAU_INFO_COMMAND_FLAG", p, BauSystem.MESSAGE.parse(flag.getChatValue(), p), BauSystem.MESSAGE.parse(value.getChatValue(), p));
}
}
@@ -97,7 +79,7 @@ public class InfoCommand extends SWCommand {
st.append("§8, ");
}
st.append("§7");
st.append(SteamwarUser.byId(bauweltMembers.get(i).getMemberID()).getUserName());
st.append(SteamwarUser.get(bauweltMembers.get(i).getMemberID()).getUserName());
}
return st.toString();
}
@@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@@ -23,6 +23,7 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.cannon.depth.Depth;
import de.steamwar.bausystem.features.cannon.depth.DepthManager;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.linkage.Linked;
import org.bukkit.Bukkit;
import org.bukkit.entity.TNTPrimed;
@@ -84,8 +85,8 @@ public class CannonDetector implements Listener {
grouped.forEach((cannonKey, tntPrimeds) -> {
if (tntPrimeds.size() <= 5) return;
Region region = Region.getRegion(tntPrimeds.get(0).getLocation());
if (region.getType().isGlobal()) return;
if (region.getTestblockArea().isEmpty()) return;
if (region.isGlobal()) return;
if (!region.hasType(RegionType.TESTBLOCK)) return;
Depth depth = new Depth(region);
DepthManager.init(tntPrimeds, depth);
});
@@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@@ -22,6 +22,7 @@ package de.steamwar.bausystem.features.cannon;
import lombok.AllArgsConstructor;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.util.Vector;
import java.util.Set;
@@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@@ -23,6 +23,8 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import net.md_5.bungee.api.chat.BaseComponent;
import net.md_5.bungee.api.chat.HoverEvent;
import net.md_5.bungee.api.chat.TextComponent;
@@ -48,7 +50,7 @@ public class Depth {
public void update(List<Block> blocks) {
List<Block> blocksList = blocks.stream()
.filter(block -> region.getTestblockArea().inRegion(block.getLocation(), true))
.filter(block -> region.inRegion(block.getLocation(), RegionType.TESTBLOCK, RegionExtensionType.EXTENSION))
.collect(Collectors.toList());
tntCount++;
for (Block block : blocksList) {
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.cannon.depth;
@@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@@ -1,30 +1,29 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.countingwand;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.core.SWPlayer;
import de.steamwar.inventory.SWItem;
import lombok.Data;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
@@ -32,55 +31,77 @@ import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import java.util.Arrays;
import java.util.HashMap;
import java.util.Map;
@UtilityClass
public class Countingwand {
@Data
public class CountingWandComponent implements SWPlayer.Component {
private Point pos1;
private Point pos2;
public static ItemStack getWandItem(Player player) {
ItemStack itemStack = new SWItem(Material.STICK, BauSystem.MESSAGE.parse("COUNTINGWAND_ITEM_NAME", player), Arrays.asList(BauSystem.MESSAGE.parse("COUNTINGWAND_ITEM_LORE1", player), BauSystem.MESSAGE.parse("COUNTINGWAND_ITEM_LORE2", player)), false, null).getItemStack();
ItemUtils.setItem(itemStack, "countingwand");
ItemMeta itemMeta = itemStack.getItemMeta();
itemMeta.setCustomModelData(1);
itemStack.setItemMeta(itemMeta);
return itemStack;
}
public boolean setPosition(boolean pos1, Point point) {
if (this.pos1 == null || this.pos2 == null) {
this.pos1 = point;
this.pos2 = point;
return true;
}
Point current = pos1 ? this.pos1 : this.pos2;
if (current.equals(point)) return false;
if (pos1) {
this.pos1 = point;
} else {
this.pos2 = point;
}
return true;
}
}
private final Map<String, Pair<Point, Point>> selections = new HashMap<>();
public static ItemStack getWandItem(Player player) {
ItemStack itemStack = new SWItem(Material.STICK, BauSystem.MESSAGE.parse("COUNTINGWAND_ITEM_NAME", player), Arrays.asList(BauSystem.MESSAGE.parse("COUNTINGWAND_ITEM_LORE1", player), BauSystem.MESSAGE.parse("COUNTINGWAND_ITEM_LORE2", player)), false, null).getItemStack();
ItemUtils.setItem(itemStack, "countingwand");
ItemMeta itemMeta = itemStack.getItemMeta();
itemMeta.setCustomModelData(1);
itemStack.setItemMeta(itemMeta);
return itemStack;
}
public boolean isCountingwand(ItemStack itemStack) {
return ItemUtils.isItem(itemStack, "countingwand");
}
public boolean isCountingwand(ItemStack itemStack) {
return ItemUtils.isItem(itemStack, "countingwand");
}
public void checkSelection(final Point point, final boolean pos1, final Player p) {
Pair<Point, Point> selection = selections.get(p.getUniqueId().toString());
final boolean newPos;
if (selection != null) {
if (pos1) {
newPos = !point.equals(selection.setKey(point));
} else {
newPos = !point.equals(selection.setValue(point));
}
} else {
if (pos1) {
selection = new Pair<>(point, null);
} else {
selection = new Pair<>(null, point);
}
selections.put(p.getUniqueId().toString(), selection);
newPos = true;
}
public void checkSelection(final Point point, final boolean pos1, final Player p) {
SWPlayer player = SWPlayer.of(p);
CountingWandComponent countingWandComponent = player.getComponentOrDefault(CountingWandComponent.class, CountingWandComponent::new);
if (countingWandComponent.setPosition(pos1, point)) {
Point point1 = countingWandComponent.pos1;
Point point2 = countingWandComponent.pos2;
int amount = (Math.abs(point1.getX() - point2.getX()) + 1) * (Math.abs(point1.getY() - point2.getY()) + 1) * (Math.abs(point1.getZ() - point2.getZ()) + 1);
String dimension = player.using(BauSystem.MESSAGE).parse("COUNTINGWAND_MESSAGE_VOLUME", amount);
String volume = player.parse("COUNTINGWAND_MESSAGE_DIMENSION", Math.abs(point1.getX() - point2.getX()) + 1, Math.abs(point1.getY() - point2.getY()) + 1, Math.abs(point1.getZ() - point2.getZ()) + 1);
player.sendMessage(pos1 ? "COUNTINGWAND_MESSAGE_RCLICK" : "COUNTINGWAND_MESSAGE_LCLICK", point.getX(), point.getY(), point.getZ(), dimension, volume);
}
}
if (newPos) {
String dimension = getDimensions(p, selection.getKey(), selection.getValue());
String volume = getVolume(p, selection.getKey(), selection.getValue());
if (pos1) {
BauSystem.MESSAGE.send("COUNTINGWAND_MESSAGE_RCLICK", p, point.getX(), point.getY(), point.getZ(), dimension, volume);
} else {
BauSystem.MESSAGE.send("COUNTINGWAND_MESSAGE_LCLICK", p, point.getX(), point.getY(), point.getZ(), dimension, volume);
}
}
}
public void removePlayer(Player p) {
selections.remove(p.getUniqueId().toString());
}
public String getVolume(Player player, final Point point1, final Point point2) {
if (point1 == null || point2 == null) {
return BauSystem.MESSAGE.parse("COUNTINGWAND_MESSAGE_VOLUME", player, 0);
}
return BauSystem.MESSAGE.parse("COUNTINGWAND_MESSAGE_VOLUME", player, getAmount(point1, point2));
}
public String getDimensions(Player player, final Point point1, final Point point2) {
if (point1 == null || point2 == null) {
return BauSystem.MESSAGE.parse("COUNTINGWAND_MESSAGE_DIMENSION", player, 0, 0, 0);
}
return BauSystem.MESSAGE.parse("COUNTINGWAND_MESSAGE_DIMENSION", player, Math.abs(point1.getX() - point2.getX()) + 1, Math.abs(point1.getY() - point2.getY()) + 1, Math.abs(point1.getZ() - point2.getZ()) + 1);
}
public int getAmount(final Point point1, final Point point2) {
return (Math.abs(point1.getX() - point2.getX()) + 1) * (Math.abs(point1.getY() - point2.getY()) + 1) * (Math.abs(point1.getZ() - point2.getZ()) + 1);
}
}
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.countingwand;
@@ -28,12 +28,12 @@ import org.bukkit.entity.Player;
@Linked
public class CountingwandCommand extends SWCommand {
public CountingwandCommand() {
super("countingwand", "/countingwand", "cwand", "/cwand", "zollstock", "/zollstock");
}
public CountingwandCommand() {
super("countingwand", "/countingwand", "cwand", "/cwand", "zollstock", "/zollstock");
}
@Register(description = "COUNTINGWAND_COMMAND_HELP")
public void genericCommand(final Player p) {
SWUtils.giveItemToPlayer(p, Countingwand.getWandItem(p));
}
@Register(description = "COUNTINGWAND_COMMAND_HELP")
public void genericCommand(final Player p) {
SWUtils.giveItemToPlayer(p, Countingwand.getWandItem(p));
}
}
@@ -1,26 +1,26 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.countingwand;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
@@ -30,24 +30,24 @@ import org.bukkit.inventory.ItemStack;
@Linked
public class CountingwandGuiItem extends BauGuiItem {
public CountingwandGuiItem() {
super(22);
}
public CountingwandGuiItem() {
super(22);
}
@Override
public ItemStack getItem(Player player) {
return Countingwand.getWandItem(player);
}
@Override
public ItemStack getItem(Player player) {
return Countingwand.getWandItem(player);
}
@Override
public boolean click(ClickType click, Player p) {
p.closeInventory();
p.performCommand("countingwand");
return false;
}
@Override
public boolean click(ClickType click, Player p) {
p.closeInventory();
p.performCommand("countingwand");
return false;
}
@Override
public Permission permission() {
return Permission.MEMBER;
}
@Override
public Permission permission() {
return Permission.MEMBER;
}
}
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.countingwand;
@@ -27,6 +27,7 @@ import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.util.RayTraceResult;
import java.util.Objects;
@@ -35,35 +36,40 @@ import java.util.Objects;
@Linked
public class CountingwandListener implements Listener {
@EventHandler
public void onBlockBreak(final BlockBreakEvent event) {
if (!Countingwand.isCountingwand(event.getPlayer().getInventory().getItemInMainHand())) {
return;
}
@EventHandler
public void onBlockBreak(final BlockBreakEvent event) {
if (!Countingwand.isCountingwand(event.getPlayer().getInventory().getItemInMainHand())) {
return;
}
event.setCancelled(true);
Countingwand.checkSelection(Point.fromLocation(event.getBlock().getLocation()), true, event.getPlayer());
}
event.setCancelled(true);
Countingwand.checkSelection(Point.fromLocation(event.getBlock().getLocation()), true, event.getPlayer());
}
@EventHandler
public void onPlayerInteract(final PlayerInteractEvent event) {
if (!Countingwand.isCountingwand(event.getItem())) {
return;
}
@EventHandler
public void onPlayerInteract(final PlayerInteractEvent event) {
if (!Countingwand.isCountingwand(event.getItem())) {
return;
}
if (event.getAction() == Action.RIGHT_CLICK_AIR || event.getAction() == Action.LEFT_CLICK_AIR) {
RayTraceResult rayTraceResult = event.getPlayer().rayTraceBlocks(200, FluidCollisionMode.NEVER);
if (rayTraceResult == null) {
return;
}
Countingwand.checkSelection(Point.fromLocation(Objects.requireNonNull(rayTraceResult.getHitBlock()).getLocation()), event.getAction() == Action.LEFT_CLICK_AIR, event.getPlayer());
return;
}
if (event.getAction() != Action.RIGHT_CLICK_BLOCK) {
return;
}
if (event.getAction() == Action.RIGHT_CLICK_AIR || event.getAction() == Action.LEFT_CLICK_AIR) {
RayTraceResult rayTraceResult = event.getPlayer().rayTraceBlocks(200, FluidCollisionMode.NEVER);
if (rayTraceResult == null) {
return;
}
Countingwand.checkSelection(Point.fromLocation(Objects.requireNonNull(rayTraceResult.getHitBlock()).getLocation()), event.getAction() == Action.LEFT_CLICK_AIR, event.getPlayer());
return;
}
if (event.getAction() != Action.RIGHT_CLICK_BLOCK) {
return;
}
event.setCancelled(true);
Countingwand.checkSelection(Point.fromLocation(Objects.requireNonNull(event.getClickedBlock()).getLocation()), false, event.getPlayer());
}
event.setCancelled(true);
Countingwand.checkSelection(Point.fromLocation(Objects.requireNonNull(event.getClickedBlock()).getLocation()), false, event.getPlayer());
}
@EventHandler
public void onLeave(PlayerQuitEvent event) {
Countingwand.removePlayer(event.getPlayer());
}
}
@@ -1,27 +1,29 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.design.endstone;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Region;
import de.steamwar.entity.*;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RFallingBlockEntity;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.Bukkit;
import org.bukkit.Location;
@@ -29,8 +31,10 @@ import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.entity.Player;
import java.util.*;
import java.util.stream.Collectors;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
public class DesignEndStone {
@@ -40,32 +44,27 @@ public class DesignEndStone {
private REntityServer entityServer = new REntityServer();
private List<REntity> entities = new ArrayList<>();
private Set<Location> locations = new HashSet<>();
private Set<Material> limited;
private boolean calculateFromBottom;
private boolean wsOrAs;
private double maxBlastResistance;
public DesignEndStone(Region region) {
this.minX = region.getBuildArea().getMinPoint(false).getX();
this.minY = region.getBuildArea().getMinPoint(false).getY();
this.minZ = region.getBuildArea().getMinPoint(false).getZ();
this.maxX = region.getBuildArea().getMaxPoint(false).getX();
this.maxY = region.getBuildArea().getMaxPoint(false).getY();
this.maxZ = region.getBuildArea().getMaxPoint(false).getZ();
this.minX = region.getMinPointBuild().getX();
this.minY = region.getMinPointBuild().getY();
this.minZ = region.getMinPointBuild().getZ();
this.maxX = region.getMaxPointBuild().getX();
this.maxY = region.getMaxPointBuild().getY();
this.maxZ = region.getMaxPointBuild().getZ();
wsOrAs = region.getName().startsWith("ws") || region.getName().startsWith("as");
maxBlastResistance = wsOrAs ? 6.1 : 9.0;
limited = Arrays.stream(Material.values())
.filter(Material::isBlock)
.filter(material -> !material.isLegacy())
.filter(material -> material.getBlastResistance() > region.getGameModeConfig().Schematic.MaxDesignBlastResistance)
.collect(Collectors.toSet());
calculateFromBottom = region.getGameModeConfig().Arena.NoFloor;
}
private void interact(Player player, RInteraction entity, REntityAction action) {
if (action != REntityAction.ATTACK) return;
Location location = new Location(WORLD, entity.getX(), entity.getY(), entity.getZ());
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
location.getBlock().breakNaturally();
calc();
}, 1);
entityServer.setCallback((player, rEntity, entityAction) -> {
if (entityAction != REntityServer.EntityAction.ATTACK) return;
Location location = new Location(WORLD, rEntity.getX(), rEntity.getY(), rEntity.getZ());
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
location.getBlock().breakNaturally();
calc();
}, 1);
});
}
public void calc() {
@@ -77,7 +76,7 @@ public class DesignEndStone {
calc(minX, minY, maxZ, maxX, maxY, maxZ, 0, 0, -1, maxZ - minZ);
calc(minX, minY, minZ, minX, maxY, maxZ, 1, 0, 0, maxX - minX);
calc(maxX, minY, minZ, maxX, maxY, maxZ, -1, 0, 0, maxX - minX);
if (calculateFromBottom) {
if (wsOrAs) {
calc(minX, minY, minZ, maxX, minY, maxZ, 0, 1, 0, maxY - minY + 1);
} else {
int airBlocks = 0;
@@ -107,16 +106,13 @@ public class DesignEndStone {
int cz = z + step * dirZ;
Material material = WORLD.getBlockAt(cx, cy, cz).getType();
if (material != Material.WATER && material != Material.LAVA && limited.contains(material)) {
Location location = new Location(WORLD, cx, cy, cz);
if (material != Material.WATER && material != Material.LAVA && material.getBlastResistance() >= maxBlastResistance) {
Location location = new Location(WORLD, cx + 0.5, cy, cz + 0.5);
if (!locations.add(location)) break;
RBlockDisplay entity = new RBlockDisplay(entityServer, location);
entity.setBlock(Material.RED_STAINED_GLASS.createBlockData());
RFallingBlockEntity entity = new RFallingBlockEntity(entityServer, location, Material.RED_STAINED_GLASS);
entity.setNoGravity(true);
entity.setGlowing(true);
entities.add(entity);
RInteraction interaction = new RInteraction(entityServer, location);
interaction.setCallback(this::interact);
entities.add(interaction);
break;
} else if (!material.isAir() && material != Material.WATER && material != Material.LAVA) {
break;
@@ -1,26 +1,27 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.design.endstone;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
@@ -48,11 +49,7 @@ public class DesignEndStoneCommand extends SWCommand implements Listener {
@Register(description = "DESIGN_ENDSTONE_COMMAND_HELP")
public void genericCommand(@Validator Player player) {
Region region = Region.getRegion(player.getLocation());
if (region.getBuildArea().isEmpty()) {
BauSystem.MESSAGE.send("DESIGN_ENDSTONE_REGION_ERROR", player);
return;
}
if (!region.getGameModeConfig().loaded) {
if (!region.hasType(RegionType.BUILD)) {
BauSystem.MESSAGE.send("DESIGN_ENDSTONE_REGION_ERROR", player);
return;
}
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.detonator;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.detonator;
@@ -25,12 +25,8 @@ import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.features.autostart.AutostartListener;
import de.steamwar.bausystem.features.detonator.storage.DetonatorStorage;
import de.steamwar.bausystem.features.detonator.storage.ItemStorage;
import de.steamwar.core.SWPlayer;
import de.steamwar.entity.RBlockDisplay;
import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RInteraction;
import lombok.Getter;
import lombok.Setter;
import de.steamwar.entity.RFallingBlockEntity;
import lombok.experimental.UtilityClass;
import org.bukkit.Bukkit;
import org.bukkit.Location;
@@ -49,48 +45,36 @@ import java.util.*;
@UtilityClass
public class Detonator {
public class DetonatorComponent implements SWPlayer.Component {
private final REntityServer entities = new REntityServer();
@Getter
@Setter
private boolean hasUpdated = false;
@Override
public void onMount(SWPlayer player) {
entities.addPlayer(player.getPlayer());
}
@Override
public void onUnmount(SWPlayer player) {
entities.close();
}
}
private static final Map<Player, REntityServer> ENTITIES_MAP = new HashMap<>();
private static final Vector HALF = new Vector(0.5, 0, 0.5);
public static boolean isDetonator(ItemStack itemStack) {
return ItemStorage.isDetonator(itemStack);
}
public static void showDetonator(Player p, List<Location> locs) {
DetonatorComponent detonatorComponent = SWPlayer.of(p).getComponentOrDefault(DetonatorComponent.class, DetonatorComponent::new);
locs.forEach(location -> {
RBlockDisplay blockDisplay = new RBlockDisplay(detonatorComponent.entities, location);
blockDisplay.setBlock(Material.RED_STAINED_GLASS.createBlockData());
if (ENTITIES_MAP.containsKey(p)) return;
REntityServer entities = new REntityServer();
entities.setCallback((player, rEntity, entityAction) -> {
Vector vector = new Vector(rEntity.getX(), rEntity.getY(), rEntity.getZ());
DetonatorListener.addLocationToDetonator(vector.toLocation(player.getWorld()).getBlock().getLocation(), player);
DetonatorListener.HAS_UPDATED.add(player);
});
entities.addPlayer(p);
ENTITIES_MAP.put(p, entities);
RInteraction interaction = new RInteraction(detonatorComponent.entities, location);
interaction.setCallback((player, entity, action) -> {
Vector vector = new Vector(entity.getX(), entity.getY(), entity.getZ());
DetonatorListener.addLocationToDetonator(vector.toLocation(player.getWorld()).getBlock().getLocation(), player);
});
locs.forEach(location -> {
RFallingBlockEntity entity = new RFallingBlockEntity(entities, location.clone().add(HALF), Material.RED_STAINED_GLASS);
entity.setNoGravity(true);
});
}
public static void hideDetonator(Player p) {
SWPlayer.of(p).removeComponent(DetonatorComponent.class);
ENTITIES_MAP.remove(p).close();
}
public static boolean hasActiveDetonatorShow(Player p) {
return SWPlayer.of(p).hasComponent(DetonatorComponent.class);
return ENTITIES_MAP.containsKey(p);
}
public static void activateDetonator(DetonatorStorage detonator) {
@@ -1,26 +1,26 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.detonator;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.detonator;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.detonator;
@@ -24,7 +24,6 @@ import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.detonator.storage.DetonatorStorage;
import de.steamwar.bausystem.features.detonator.storage.ItemStorage;
import de.steamwar.core.SWPlayer;
import de.steamwar.linkage.Linked;
import org.bukkit.Location;
import org.bukkit.entity.Player;
@@ -37,11 +36,15 @@ import org.bukkit.event.player.PlayerItemHeldEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerSwapHandItemsEvent;
import java.util.HashSet;
import java.util.Set;
@Linked
public class DetonatorListener implements Listener {
static final Set<Player> HAS_UPDATED = new HashSet<>();
static void addLocationToDetonator(Location location, Player p) {
SWPlayer.of(p).getComponent(Detonator.DetonatorComponent.class).ifPresent(detonatorComponent -> detonatorComponent.setHasUpdated(true));
Detoblock detoblock = Detonator.getBlock(location.getBlock());
if (detoblock == Detoblock.INVALID) {
SWUtils.sendToActionbar(p, BauSystem.MESSAGE.parse("DETONATOR_INVALID_BLOCK", p));
@@ -63,59 +66,64 @@ public class DetonatorListener implements Listener {
@EventHandler
public void onBlockBreak(BlockBreakEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
Player p = event.getPlayer();
if (Detonator.isDetonator(p.getInventory().getItemInMainHand())) {
event.setCancelled(true);
addLocationToDetonator(event.getBlock().getLocation(), p);
HAS_UPDATED.add(event.getPlayer());
}
}
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!Detonator.isDetonator(event.getItem())) return;
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!Detonator.isDetonator(event.getItem())) {
return;
}
if (event.getAction() == Action.RIGHT_CLICK_AIR || event.getAction() == Action.RIGHT_CLICK_BLOCK) {
event.setCancelled(true);
DetonatorStorage detonator = new ItemStorage(event.getPlayer());
Detonator.activateDetonator(detonator);
SWPlayer.of(event.getPlayer()).getComponent(Detonator.DetonatorComponent.class).ifPresent(detonatorComponent -> detonatorComponent.setHasUpdated(true));
HAS_UPDATED.add(event.getPlayer());
}
}
@EventHandler(ignoreCancelled = true)
public void onPlayerMove(PlayerMoveEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer()) || !Detonator.isDetonator(event.getPlayer().getInventory().getItemInMainHand())) {
if (!Permission.BUILD.hasPermission(event.getPlayer()) ||!Detonator.isDetonator(event.getPlayer().getInventory().getItemInMainHand())) {
if (Detonator.hasActiveDetonatorShow(event.getPlayer())) {
Detonator.hideDetonator(event.getPlayer());
}
return;
} else {
if (!Detonator.hasActiveDetonatorShow(event.getPlayer())) {
Detonator.showDetonator(event.getPlayer(), new ItemStorage(event.getPlayer()).getLocations());
}
}
if (!Detonator.hasActiveDetonatorShow(event.getPlayer())) {
Detonator.showDetonator(event.getPlayer(), new ItemStorage(event.getPlayer()).getLocations());
return;
if (HAS_UPDATED.contains(event.getPlayer())) {
HAS_UPDATED.remove(event.getPlayer());
if (Detonator.hasActiveDetonatorShow(event.getPlayer())) {
Detonator.hideDetonator(event.getPlayer());
Detonator.showDetonator(event.getPlayer(), new ItemStorage(event.getPlayer()).getLocations());
}
}
Detonator.DetonatorComponent component = SWPlayer.of(event.getPlayer())
.getComponentAndFilter(Detonator.DetonatorComponent.class, Detonator.DetonatorComponent::isHasUpdated)
.orElse(null);
if (component == null) return;
component.setHasUpdated(false);
Detonator.hideDetonator(event.getPlayer());
Detonator.showDetonator(event.getPlayer(), new ItemStorage(event.getPlayer()).getLocations());
}
@EventHandler
public void onPlayerItemHeld(PlayerItemHeldEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!Detonator.isDetonator(event.getPlayer().getInventory().getItemInMainHand())) return;
SWPlayer.of(event.getPlayer()).getComponent(Detonator.DetonatorComponent.class).ifPresent(detonatorComponent -> detonatorComponent.setHasUpdated(true));
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (Detonator.isDetonator(event.getPlayer().getInventory().getItemInMainHand())) {
HAS_UPDATED.add(event.getPlayer());
}
}
@EventHandler
public void onPlayerSwapHandItems(PlayerSwapHandItemsEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!(Detonator.isDetonator(event.getMainHandItem()) || Detonator.isDetonator(event.getOffHandItem()))) return;
SWPlayer.of(event.getPlayer()).getComponent(Detonator.DetonatorComponent.class).ifPresent(detonatorComponent -> detonatorComponent.setHasUpdated(true));
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (Detonator.isDetonator(event.getMainHandItem()) || Detonator.isDetonator(event.getOffHandItem())) {
HAS_UPDATED.add(event.getPlayer());
}
}
}
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.detonator.storage;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.detonator.storage;
@@ -1,63 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.dev;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.Player;
import java.io.File;
import java.io.IOException;
@Linked
public class CreateKitCommand extends SWCommand {
public CreateKitCommand() {
super("createkit");
if (!BauSystem.DEV_SERVER) unregister();
}
@Register
public void onCommand(Player player, String name) {
YamlConfiguration yaml = new YamlConfiguration();
yaml.set("Items", player.getInventory().getContents());
yaml.set("Armor", player.getInventory().getArmorContents());
yaml.set("Effects", player.getActivePotionEffects());
yaml.set("LeaderAllowed", true);
yaml.set("MemberAllowed", true);
yaml.set("EnterStage", 0);
yaml.set("TNT", true);
YamlConfiguration kits = new YamlConfiguration();
kits.set("Kits." + name, yaml);
try {
kits.save(new File("new.kits.yaml"));
player.sendMessage("Kit created!");
} catch (IOException e) {
throw new RuntimeException(e);
}
}
}
@@ -1,135 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.experimental.redstone_engine;
import de.steamwar.bausystem.features.experimental.ExperimentalCommand;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.command.AbstractSWCommand;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import io.papermc.paper.configuration.WorldConfiguration;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import net.kyori.adventure.title.TitlePart;
import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import java.util.Collection;
import java.util.List;
@AbstractSWCommand.PartOf(ExperimentalCommand.class)
@Linked
public class RedstoneEngine extends SWCommand implements Listener, ScoreboardElement {
public RedstoneEngine() {
super("");
}
private WorldConfiguration.Misc getConfig() {
return ((CraftWorld) Bukkit.getWorlds().get(0)).getHandle().paperConfig().misc;
}
@Register("redstone")
@Register("redstoneengine")
public void setRedstoneEngine(Player player, @StaticValue("alternate_current") String __, WorldConfiguration.Misc.AlternateCurrentUpdateOrder updateOrder) {
WorldConfiguration.Misc misc = getConfig();
misc.redstoneImplementation = WorldConfiguration.Misc.RedstoneImplementation.ALTERNATE_CURRENT;
misc.alternateCurrentUpdateOrder = updateOrder;
broadcastTitle(Bukkit.getOnlinePlayers());
}
@Register("redstone")
@Register("redstoneengine")
public void setRedstoneEngine(Player player, WorldConfiguration.Misc.RedstoneImplementation implementation) {
getConfig().redstoneImplementation = implementation;
broadcastTitle(Bukkit.getOnlinePlayers());
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
WorldConfiguration.Misc misc = getConfig();
if (misc.redstoneImplementation != WorldConfiguration.Misc.RedstoneImplementation.EIGENCRAFT) {
broadcastTitle(List.of(event.getPlayer()));
}
}
private void broadcastTitle(Collection<? extends Player> players) {
WorldConfiguration.Misc misc = getConfig();
Component title = switch (misc.redstoneImplementation) {
case VANILLA -> Component.text("").color(NamedTextColor.RED).append(Component.text(" Redstone: Vanilla ").color(NamedTextColor.WHITE)).append(Component.text("").color(NamedTextColor.RED));
case EIGENCRAFT -> Component.text("Redstone: Eigencraft");
case ALTERNATE_CURRENT -> Component.text("").color(NamedTextColor.RED).append(Component.text(" Redstone: AC ").color(NamedTextColor.WHITE)).append(Component.text("").color(NamedTextColor.RED));
};
Component subtitle;
if (misc.redstoneImplementation != WorldConfiguration.Misc.RedstoneImplementation.ALTERNATE_CURRENT) {
subtitle = Component.text().build();
} else {
subtitle = switch (misc.alternateCurrentUpdateOrder) {
case VERTICAL_FIRST_INWARD -> Component.text("Y first inwards"); // Y before XZ
case VERTICAL_FIRST_OUTWARD -> Component.text("Y first outwards"); // XZ before Y
case HORIZONTAL_FIRST_INWARD -> Component.text("XZ first inwards"); // Y before XZ
case HORIZONTAL_FIRST_OUTWARD -> Component.text("XZ first outwards"); // XZ before Y
};
}
players.forEach(player -> {
player.sendTitlePart(TitlePart.TITLE, title);
player.sendTitlePart(TitlePart.SUBTITLE, subtitle);
});
}
@Override
public ScoreboardGroup getGroup() {
return ScoreboardGroup.FOOTER;
}
@Override
public int order() {
return Integer.MAX_VALUE;
}
@Override
public String get(Region region, Player p) {
WorldConfiguration.Misc misc = getConfig();
switch (misc.redstoneImplementation) {
case ALTERNATE_CURRENT:
switch (misc.alternateCurrentUpdateOrder) {
case VERTICAL_FIRST_INWARD:
return "§eRedstone§8: §cAC §8(§7Y in§8)";
case VERTICAL_FIRST_OUTWARD:
return "§eRedstone§8: §cAC §8(§7Y out§8)";
case HORIZONTAL_FIRST_INWARD:
return "§eRedstone§8: §cAC §8(§7XZ in§8)";
case HORIZONTAL_FIRST_OUTWARD:
return "§eRedstone§8: §cAC §8(§7XZ out§8)";
}
return "§eRedstone§8: §cAC";
case EIGENCRAFT:
return null;
case VANILLA:
default:
return "§eRedstone§8: §cVanilla";
}
}
}
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.gui;
@@ -23,7 +23,7 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.gui.editor.BauGuiMapping;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.inventory.SWInventory;
import lombok.Getter;
import lombok.experimental.UtilityClass;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.gui;
@@ -1,27 +1,27 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.gui;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked;
import net.md_5.bungee.api.ChatColor;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.gui;
@@ -1,28 +1,28 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.gui.editor;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.gui.BauGUI;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.data.CMDs;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.core.TrickyTrialsWrapper;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import de.steamwar.linkage.Linked;
@@ -73,8 +73,8 @@ public class BauGuiEditor implements Listener {
inv.setItem(mapping.getSize() + 5, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH", p), Arrays.asList(BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH_LORE", p)), false, clickType -> {
}).getItemStack());
inv.setItem(mapping.getSize() + 6, new SWItem(Material.TURTLE_SCUTE, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_MORE", p)).getItemStack());
inv.setItem(mapping.getSize() + 8, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_CLOSE", p)).setCustomModelData(CMDs.BACK).getItemStack());
inv.setItem(mapping.getSize() + 6, new SWItem(TrickyTrialsWrapper.impl.getTurtleScute(), BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_MORE", p)).getItemStack());
inv.setItem(mapping.getSize() + 8, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_CLOSE", p)).getItemStack());
p.openInventory(inv);
p.getOpenInventory().setCursor(cursor == null ? new SWItem().getItemStack() : cursor);
@@ -1,27 +1,27 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.gui.editor;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.gui.editor;
@@ -22,7 +22,7 @@ package de.steamwar.bausystem.features.gui.editor;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.features.gui.BauGUI;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.Bukkit;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.hotbar;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.hotbar;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.hotbar;
@@ -31,7 +31,7 @@ public class HotbarListener implements Listener {
@EventHandler(priority = EventPriority.LOWEST)
public void onPlayerJoin(PlayerJoinEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (allNull(event.getPlayer().getInventory().getContents()) && allNull(event.getPlayer().getInventory().getArmorContents())) {
DefaultHotbar.setHotbar(event.getPlayer());
}
@@ -1,28 +1,9 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.inventoryfiller;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
@@ -50,8 +31,7 @@ public class InventoryFillBauGuiItem extends BauGuiItem {
@Override
public ItemStack getItem(Player player) {
String loreKey = Config.getInstance().get(player).getPlainValueOrDefault("inventoryfill", false) ? "OTHER_ITEMS_INVENTORY_FILL_LORE_ACTIVE" : "OTHER_ITEMS_INVENTORY_FILL_LORE_INACTIVE";
return new SWItem(Material.HOPPER, BauSystem.MESSAGE.parse("OTHER_ITEMS_INVENTORY_FILL_NAME", player), Collections.singletonList(BauSystem.MESSAGE.parse(loreKey, player)), false, clickType -> {
}).getItemStack();
return new SWItem(Material.HOPPER, BauSystem.MESSAGE.parse("OTHER_ITEMS_INVENTORY_FILL_NAME", player), Collections.singletonList(BauSystem.MESSAGE.parse(loreKey, player)), false, clickType -> {}).getItemStack();
}
@Override
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.inventoryfiller;
@@ -39,7 +39,7 @@ public class InventoryFiller implements Listener {
@EventHandler
public void onPlayerDropItem(PlayerDropItemEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!Config.getInstance().get(event.getPlayer()).getPlainValueOrDefault("inventoryfill", false)) return;
if (!event.getPlayer().isSneaking()) return;
Block block = event.getPlayer().getTargetBlockExact(5);
@@ -61,7 +61,7 @@ public class InventoryFiller implements Listener {
*/
@EventHandler
public void onPlayerItemHeld(PlayerItemHeldEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!Config.getInstance().get(event.getPlayer()).getPlainValueOrDefault("inventoryfill", false)) return;
if (!event.getPlayer().isSneaking()) return;
ItemStack itemStack = event.getPlayer().getInventory().getItemInMainHand();
@@ -1,67 +1,15 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.inventoryfiller;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.command.SWCommand;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.Barrel;
import org.bukkit.block.BlockState;
import org.bukkit.block.Chest;
import org.bukkit.block.ShulkerBox;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.BlockStateMeta;
import java.util.HashMap;
import java.util.Map;
@Linked
public class InventoryFillerCommand extends SWCommand {
private static final Map<Integer, Integer> POWER_TO_FILLLEVEL = new HashMap<>();
static {
POWER_TO_FILLLEVEL.put(0, 0);
POWER_TO_FILLLEVEL.put(1, 1);
POWER_TO_FILLLEVEL.put(2, 1 * 64 + 60);
POWER_TO_FILLLEVEL.put(3, 3 * 64 + 55);
POWER_TO_FILLLEVEL.put(4, 5 * 64 + 51);
POWER_TO_FILLLEVEL.put(5, 7 * 64 + 46);
POWER_TO_FILLLEVEL.put(6, 9 * 64 + 42);
POWER_TO_FILLLEVEL.put(7, 11 * 64 + 37);
POWER_TO_FILLLEVEL.put(8, 13 * 64 + 32);
POWER_TO_FILLLEVEL.put(9, 15 * 64 + 28);
POWER_TO_FILLLEVEL.put(10, 17 * 64 + 23);
POWER_TO_FILLLEVEL.put(11, 19 * 64 + 19);
POWER_TO_FILLLEVEL.put(12, 21 * 64 + 14);
POWER_TO_FILLLEVEL.put(13, 23 * 64 + 10);
POWER_TO_FILLLEVEL.put(14, 25 * 64 + 5);
POWER_TO_FILLLEVEL.put(15, 27 * 64 + 0);
}
public InventoryFillerCommand() {
super("inventoryfill");
}
@@ -73,116 +21,8 @@ public class InventoryFillerCommand extends SWCommand {
if (!inventoryFill) {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("INVENTORY_FILL_ENABLE", player));
BauSystem.MESSAGE.send("INVENTORY_FILL_INFO", player);
} else {
}else {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("INVENTORY_FILL_DISABLE", player));
}
}
@Register("gui")
public void gui(Player player) {
SWInventory inventory = new SWInventory(player, 18, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_NAME", player));
inventory.setItem(0, new SWItem(Material.REDSTONE, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 0)).setAmount(1));
inventory.setItem(1, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 1)).setAmount(1));
inventory.setItem(2, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 2)).setAmount(2));
inventory.setItem(3, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 3)).setAmount(3));
inventory.setItem(4, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 4)).setAmount(4));
inventory.setItem(5, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 5)).setAmount(5));
inventory.setItem(6, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 6)).setAmount(6));
inventory.setItem(7, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 7)).setAmount(7));
inventory.setItem(8, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 8)).setAmount(8));
inventory.setItem(9, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 9)).setAmount(9));
inventory.setItem(10, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 10)).setAmount(10));
inventory.setItem(11, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 11)).setAmount(11));
inventory.setItem(12, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 12)).setAmount(12));
inventory.setItem(13, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 13)).setAmount(13));
inventory.setItem(14, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 14)).setAmount(14));
inventory.setItem(15, new SWItem(Material.REDSTONE_TORCH, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_POWER", player, 15)).setAmount(15));
inventory.setItem(17, new SWItem(Material.TNT, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_TNT", player)));
for (int i = 0; i < 16; i++) {
inventory.setEventCallback(i, inventoryClickEvent -> {
selectInventoryType(player, inventoryClickEvent.getCurrentItem().getItemMeta().getDisplayName(), Material.DANDELION, POWER_TO_FILLLEVEL.get(inventoryClickEvent.getCurrentItem().getAmount()));
});
}
inventory.setEventCallback(17, inventoryClickEvent -> {
selectInventoryType(player, inventoryClickEvent.getCurrentItem().getItemMeta().getDisplayName(), Material.TNT, POWER_TO_FILLLEVEL.get(15));
});
inventory.open();
}
private final Material[] SHULKER_BOX_MATERIALS = new Material[]{
Material.SHULKER_BOX,
Material.WHITE_SHULKER_BOX,
Material.LIGHT_GRAY_SHULKER_BOX,
Material.GRAY_SHULKER_BOX,
Material.BLACK_SHULKER_BOX,
Material.BROWN_SHULKER_BOX,
Material.RED_SHULKER_BOX,
Material.ORANGE_SHULKER_BOX,
Material.YELLOW_SHULKER_BOX,
Material.LIME_SHULKER_BOX,
Material.GREEN_SHULKER_BOX,
Material.CYAN_SHULKER_BOX,
Material.LIGHT_BLUE_SHULKER_BOX,
Material.BLUE_SHULKER_BOX,
Material.PURPLE_SHULKER_BOX,
Material.MAGENTA_SHULKER_BOX,
Material.PINK_SHULKER_BOX
};
private void selectInventoryType(Player player, String name, Material material, int count) {
ItemStack[] itemStacks = new ItemStack[27];
int index = 0;
int amount = count;
while (amount > 0) {
ItemStack stack;
if (amount > 64) {
stack = new ItemStack(material, 64);
amount -= 64;
} else {
stack = new ItemStack(material, amount);
amount = 0;
}
itemStacks[index++] = stack;
}
SWInventory inventory = new SWInventory(player, 27, BauSystem.MESSAGE.parse("INVENTORY_FILL_GUI_NAME", player));
int i = 0;
for (Material type : SHULKER_BOX_MATERIALS) {
inventory.setItemEvent(i++, generateFilledInventory(name, type, itemStacks), inventoryClickEvent -> {
SWUtils.giveItemToPlayer(player, inventoryClickEvent.getCurrentItem());
});
}
inventory.setItemEvent(27 - 6, generateFilledInventory(name, Material.CHEST, itemStacks), inventoryClickEvent -> {
SWUtils.giveItemToPlayer(player, inventoryClickEvent.getCurrentItem());
});
inventory.setItemEvent(27 - 4, generateFilledInventory(name, Material.BARREL, itemStacks), inventoryClickEvent -> {
SWUtils.giveItemToPlayer(player, inventoryClickEvent.getCurrentItem());
});
inventory.open();
}
private ItemStack generateFilledInventory(String name, Material material, ItemStack[] itemStacks) {
ItemStack itemStack = new ItemStack(material);
BlockStateMeta meta = (BlockStateMeta) itemStack.getItemMeta();
BlockState state = meta.getBlockState();
if (state instanceof ShulkerBox box) {
box.getInventory().setContents(itemStacks);
box.update();
meta.setBlockState(box);
} else if (state instanceof Chest chest) {
chest.getInventory().setContents(itemStacks);
chest.update();
meta.setBlockState(chest);
} else if (state instanceof Barrel barrel) {
barrel.getInventory().setContents(itemStacks);
barrel.update();
meta.setBlockState(barrel);
}
meta.setDisplayName(name);
itemStack.setItemMeta(meta);
return itemStack;
}
}
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.killchecker;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.killchecker;
@@ -38,6 +38,7 @@ import org.bukkit.event.player.PlayerQuitEvent;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
@Linked
public class KillcheckerCommand extends SWCommand implements Listener {
@@ -56,10 +57,6 @@ public class KillcheckerCommand extends SWCommand implements Listener {
@Register(value = "enable", description = "KILLCHECKER_HELP_ENABLE")
public void genericCommand(@Validator Player player, @OptionalValue("-outline") @StaticValue(value = {"-area", "-outline"}, allowISE = true) boolean onlyOutline) {
Region region = Region.getRegion(player.getLocation());
if (region.getBuildArea().isEmpty()) {
BauSystem.MESSAGE.send("KILLCHECKER_NO_BUILD", player);
return;
}
KillcheckerVisualizer killcheckerVisualizer = visualizers.computeIfAbsent(region, region1 -> new KillcheckerVisualizer(region1, bossBarService));
killcheckerVisualizer.recalc();
killcheckerVisualizer.show(player, onlyOutline);
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.killchecker;
@@ -22,11 +22,13 @@ package de.steamwar.bausystem.features.killchecker;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
import de.steamwar.bausystem.utils.bossbar.BossBarService;
import de.steamwar.entity.RBlockDisplay;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RFallingBlockEntity;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.World;
@@ -73,8 +75,8 @@ public class KillcheckerVisualizer {
public KillcheckerVisualizer(Region region, BossBarService bossBarService) {
this.region = region;
this.minPoint = region.getBuildArea().getMinPoint(false);
this.maxPoint = region.getBuildArea().getMaxPoint(false);
this.minPoint = region.getMinPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
this.maxPoint = region.getMaxPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
yArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getZ() - minPoint.getZ());
zArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getY() - minPoint.getY());
@@ -104,9 +106,7 @@ public class KillcheckerVisualizer {
Block block = WORLD.getBlockAt(x, y, z);
if (block.getType().isAir()) continue;
String name = block.getType().name();
if (!name.endsWith("_WOOL") && !name.endsWith("_STAINED_GLASS") && !name.endsWith("_CONCRETE") && !name.endsWith("_TERRACOTTA")) {
continue;
}
if (!name.endsWith("_WOOL") && !name.endsWith("_STAINED_GLASS") && !name.endsWith("_CONCRETE") && !name.endsWith("_TERRACOTTA")) continue;
if (name.equals("_GLAZED_TERRACOTTA")) continue;
Cuboid cuboid = create(block.getType(), x, y, z);
cuboids.add(cuboid);
@@ -285,13 +285,11 @@ public class KillcheckerVisualizer {
}
kill.forEach((point, count) -> {
if (rEntities.containsKey(point)) {
if (killCount.get(point) == count && outlinePoints.contains(point) == outlinePointsCacheLast.contains(point)) {
return;
}
if (killCount.get(point) == count && outlinePoints.contains(point) == outlinePointsCacheLast.contains(point)) return;
rEntities.get(point).die();
}
RBlockDisplay entity = new RBlockDisplay(outlinePoints.contains(point) ? outline : inner, point.toLocation(WORLD, 0.5, 0, 0.5));
entity.setBlock(MATERIALS[Math.min(count - 1, MATERIALS.length) - 1].createBlockData());
RFallingBlockEntity entity = new RFallingBlockEntity(outlinePoints.contains(point) ? outline : inner, point.toLocation(WORLD, 0.5, 0, 0.5), MATERIALS[Math.min(count - 1, MATERIALS.length) - 1]);
entity.setNoGravity(true);
rEntities.put(point, entity);
if (outlinePoints.contains(point)) outlinePointsCache.add(point);
killCount.put(point, count);
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader;
@@ -26,7 +26,6 @@ import de.steamwar.bausystem.features.loader.elements.LoaderInteractionElement;
import de.steamwar.bausystem.features.loader.elements.impl.LoaderTNT;
import de.steamwar.bausystem.features.loader.elements.impl.LoaderWait;
import de.steamwar.bausystem.shared.EnumDisplay;
import de.steamwar.core.SWPlayer;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
@@ -41,17 +40,21 @@ import org.bukkit.event.inventory.ClickType;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.concurrent.atomic.AtomicBoolean;
public class Loader implements Listener, SWPlayer.Component {
public class Loader implements Listener {
private static final Map<Player, Loader> LOADER_MAP = new HashMap<>();
public static Loader getLoader(Player player) {
return SWPlayer.of(player).getComponent(Loader.class).orElse(null);
return LOADER_MAP.get(player);
}
public static void newLoader(Player player) {
SWPlayer.of(player).setComponent(new Loader(player));
LOADER_MAP.put(player, new Loader(player));
}
private final Player p;
@@ -70,8 +73,8 @@ public class Loader implements Listener, SWPlayer.Component {
Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
BauSystem.runTaskTimer(BauSystem.getInstance(), () -> {
if (stage != Stage.RUNNING && stage != Stage.SINGLE) return;
if (!Permission.BUILD.hasPermission(p)) return;
if (stage != Stage.RUNNING) return;
if(!Permission.BUILD.hasPermission(p)) return;
if (waitTime > 0) {
waitTime--;
return;
@@ -142,20 +145,17 @@ public class Loader implements Listener, SWPlayer.Component {
recorder = null;
}
elements.clear();
SWPlayer.of(p).removeComponent(Loader.class);
LOADER_MAP.remove(p);
}
public boolean setTicksBetweenShots(int delay) {
if (elements.isEmpty()) return false;
if (elements.size() == 0) return false;
LoaderElement loaderElement = elements.get(elements.size() - 1);
if (loaderElement instanceof LoaderWait) {
((LoaderWait) loaderElement).setDelay(delay);
} else {
LoaderWait loaderWait = new LoaderWait(delay);
elements.add(loaderWait);
pause();
return true;
}
return true;
return false;
}
public void setTicksBetweenBlocks(int delay) {
@@ -213,8 +213,7 @@ public class Loader implements Listener, SWPlayer.Component {
};
updateRunnable.run();
SWListInv<LoaderElement> swListInv = new SWListInv<>(p, BauSystem.MESSAGE.parse("LOADER_GUI_TITLE", p), false, list, (clickType, loaderElement) -> {
});
SWListInv<LoaderElement> swListInv = new SWListInv<>(p, BauSystem.MESSAGE.parse("LOADER_GUI_TITLE", p), false, list, (clickType, loaderElement) -> {});
swListInv.setCallback((clickType, entry) -> entry.click(p, () -> {
updateRunnable.run();
swListInv.open();
@@ -364,9 +363,7 @@ public class Loader implements Listener, SWPlayer.Component {
public static int LENGTH = SettingsSorting.values().length;
public abstract Material getMaterial();
public abstract String getName();
public abstract boolean shouldShow(LoaderElement previous, LoaderElement current, LoaderElement next);
}
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader;
@@ -44,6 +44,7 @@ import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.function.BiConsumer;
import java.util.function.Consumer;
public class LoaderRecorder implements Listener {
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader;
@@ -41,7 +41,7 @@ public class LoaderScoreboardElement implements ScoreboardElement {
@Override
public String get(Region region, Player p) {
if (!Permission.BUILD.hasPermission(p)) return null;
if(!Permission.BUILD.hasPermission(p)) return null;
Loader loader = Loader.getLoader(p);
if (loader == null) return null;
if (loader.getStage() == Loader.Stage.RUNNING) {
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader.elements;
@@ -26,8 +26,6 @@ import java.util.function.Consumer;
public interface LoaderElement {
SWItem menu(Player player);
void execute(Consumer<Long> delay);
void click(Player player, Runnable backAction);
}
@@ -1,26 +1,25 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader.elements;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
@@ -95,8 +94,7 @@ public abstract class LoaderInteractionElement<T extends Enum<T> & LoaderSetting
};
updateRunnable.run();
SWListInv<Integer> listInv = new SWListInv<>(player, "Interaction Settings", false, entries, (clickType, entry) -> {
});
SWListInv<Integer> listInv = new SWListInv<>(player, "Interaction Settings", false, entries, (clickType, entry) -> {});
listInv.setCallback((clickType, entry) -> {
openIndividualSettingsMenu(player, entry, () -> {
updateRunnable.run();
@@ -115,7 +113,7 @@ public abstract class LoaderInteractionElement<T extends Enum<T> & LoaderSetting
});
listInv.setItem(48, new SWItem(Material.ARROW, "§7Back", clickType -> {
backAction.run();
}).setCustomModelData(CMDs.BACK));
}));
listInv.setItem(50, new SWItem(Material.GHAST_SPAWN_EGG, "§7Insert another Setting", clickType -> {
elements.add(defaultSetting);
extraPower.add(0);
@@ -151,11 +149,8 @@ public abstract class LoaderInteractionElement<T extends Enum<T> & LoaderSetting
}
SWInventory swInventory = new SWInventory(player, guiSize, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_TITLE", player));
for (int i = guiSize - 9; i < guiSize; i++) {
swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7", clickType -> {
}));
}
swInventory.setItem(guiSize - 9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_BACK", player)).setCustomModelData(CMDs.BACK).getItemStack(), clickType -> back.run());
for (int i = guiSize - 9; i < guiSize; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7", clickType -> {}));
swInventory.setItem(guiSize - 9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_BACK", player)).getItemStack(), clickType -> back.run());
swInventory.setItem(guiSize - 5, new SWItem(Material.WOODEN_AXE, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_COPY", player)).getItemStack(), clickType -> {
SWAnvilInv swAnvilInv = new SWAnvilInv(player, BauSystem.MESSAGE.parse("LOADER_GUI_COPY_TITLE", player), "1");
swAnvilInv.setCallback(s -> {
@@ -201,8 +196,7 @@ public abstract class LoaderInteractionElement<T extends Enum<T> & LoaderSetting
for (int power = 0; power < 16; power++) {
int finalPowerPosition = power;
if (power >= 9) finalPowerPosition++;
SWItem powerItem = new SWItem(Material.REDSTONE, BauSystem.MESSAGE.parse("LOADER_SETTING_POWER", player, power), Arrays.asList(), false, clickType -> {
});
SWItem powerItem = new SWItem(Material.REDSTONE, BauSystem.MESSAGE.parse("LOADER_SETTING_POWER", player, power), Arrays.asList(), false, clickType -> {});
powerItem.getItemStack().setAmount(Math.max(power, 1));
if (extraPower.get(index) == power) powerItem.setEnchanted(true);
@@ -215,8 +209,7 @@ public abstract class LoaderInteractionElement<T extends Enum<T> & LoaderSetting
}
if (currentElement.hasTicks(this)) {
swInventory.setItem(ticksStart + 3, new SWItem(Material.RED_DYE, BauSystem.MESSAGE.parse("LOADER_SETTING_TICKS_REMOVE_ONE", player), Arrays.asList(BauSystem.MESSAGE.parse("LOADER_SETTING_TICKS_REMOVE_ONE_SHIFT", player)), false, clickType -> {
}).getItemStack(), clickType -> {
swInventory.setItem(ticksStart + 3, new SWItem(SWItem.getDye(1), BauSystem.MESSAGE.parse("LOADER_SETTING_TICKS_REMOVE_ONE", player), Arrays.asList(BauSystem.MESSAGE.parse("LOADER_SETTING_TICKS_REMOVE_ONE_SHIFT", player)), false, clickType -> {}).getItemStack(), clickType -> {
long ticks = extraTicks.get(index);
ticks -= clickType.isShiftClick() ? 5 : 1;
if (ticks < 1) ticks = 1;
@@ -224,8 +217,7 @@ public abstract class LoaderInteractionElement<T extends Enum<T> & LoaderSetting
openIndividualSettingsMenu(player, index, back, delete);
});
SWItem ticksItem = new SWItem(Material.CLOCK, BauSystem.MESSAGE.parse("LOADER_SETTING_TICKS", player, extraTicks.get(index)), Arrays.asList(BauSystem.MESSAGE.parse("LOADER_GUI_CLICK_TO_EDIT", player)), false, clickType -> {
});
SWItem ticksItem = new SWItem(Material.CLOCK, BauSystem.MESSAGE.parse("LOADER_SETTING_TICKS", player, extraTicks.get(index)), Arrays.asList(BauSystem.MESSAGE.parse("LOADER_GUI_CLICK_TO_EDIT", player)), false, clickType -> {});
ticksItem.getItemStack().setAmount((int) Math.min(extraTicks.get(index), 64));
swInventory.setItem(ticksStart + 4, ticksItem.getItemStack(), clickType -> {
SWAnvilInv swAnvilInv = new SWAnvilInv(player, BauSystem.MESSAGE.parse("LOADER_SETTING_TICKS_NAME", player), extraTicks.get(index) + "");
@@ -241,8 +233,7 @@ public abstract class LoaderInteractionElement<T extends Enum<T> & LoaderSetting
swAnvilInv.open();
});
swInventory.setItem(ticksStart + 5, new SWItem(Material.LIME_DYE, BauSystem.MESSAGE.parse("LOADER_SETTING_TICKS_ADD_ONE", player), Arrays.asList(BauSystem.MESSAGE.parse("LOADER_SETTING_TICKS_ADD_ONE_SHIFT", player)), false, clickType -> {
}).getItemStack(), clickType -> {
swInventory.setItem(ticksStart + 5, new SWItem(SWItem.getDye(10), BauSystem.MESSAGE.parse("LOADER_SETTING_TICKS_ADD_ONE", player), Arrays.asList(BauSystem.MESSAGE.parse("LOADER_SETTING_TICKS_ADD_ONE_SHIFT", player)), false, clickType -> {}).getItemStack(), clickType -> {
long ticks = extraTicks.get(index);
ticks += clickType.isShiftClick() ? 5 : 1;
extraTicks.set(index, ticks);
@@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@@ -28,13 +28,10 @@ import java.util.function.Consumer;
public interface LoaderSettingsEnum<T, P extends LoaderInteractionElement<E>, E extends Enum<E> & LoaderSettingsEnum<T, P, E>> {
int getPos();
SWItem menu(Player player, P parent, int power, long ticks);
default boolean hasPower(P parent) {
return false;
}
default boolean hasTicks(P parent) {
return false;
}
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader.elements.impl;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader.elements.impl;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader.elements.impl;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader.elements.impl;
@@ -1,20 +1,20 @@
/*
* This file is a part of the SteamWar software.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader.elements.impl;

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