20 Commits

Author SHA1 Message Date
e3d11c77b1 Optimize some stuff and fix some other stuff
Some checks failed
SteamWarCI Build failed
2025-10-23 18:02:52 +02:00
73c6f42113 Fix bobby in DynamicRegionSystem 2025-10-23 18:02:52 +02:00
84736931f2 Fix bobby in DynamicRegionSystem 2025-10-23 18:02:49 +02:00
2e59163dfd Add GameModeConfig.EMPTY 2025-10-23 18:02:39 +02:00
d4d657ee52 Add Display regions 2025-10-23 18:02:39 +02:00
5df46b5260 Use VariantSelector 2025-10-23 18:02:39 +02:00
cecdb28754 Add VariantSelector 2025-10-23 18:02:39 +02:00
16aa5097ca Update stuff 2025-10-23 18:02:39 +02:00
28771d9e0e Add VariantSelector 2025-10-23 18:02:39 +02:00
22337316a8 Fix RegionDataRepository.saveFlagStorage 2025-10-23 18:02:39 +02:00
4a7bb1c8a6 Improve some stuff 2025-10-23 18:02:39 +02:00
8a1cecbd74 Remove sout 2025-10-23 18:02:39 +02:00
79ac846c22 Fix Warp WorldSpawn 2025-10-23 18:02:39 +02:00
3467b383a0 Add MicroWarGear21Region
Add MiniWarGear21Region
Add WarGear21Region
Add WarShip21Region
2025-10-23 18:02:39 +02:00
9b113334f6 Fix PathAreaTile 2025-10-23 18:02:39 +02:00
018b152013 Add PathRegion 2025-10-23 18:02:39 +02:00
97ce87b775 Add SpawnPathRegion
Add SpawnRegion
2025-10-23 18:02:39 +02:00
bee52d5c1d Fix RegionDataRepository
Add DefaultFlagStorage
2025-10-23 18:02:39 +02:00
fd4d196939 Add RegionDataRepository 2025-10-23 18:02:39 +02:00
1b9d522a1b Add DynamicRegionSystem 2025-10-23 18:02:38 +02:00
56 changed files with 3228 additions and 68 deletions

View File

@ -39,6 +39,7 @@ import com.sk89q.worldedit.math.transform.AffineTransform;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.regions.selector.CuboidRegionSelector;
import com.sk89q.worldedit.session.ClipboardHolder;
import com.sk89q.worldedit.util.SideEffectSet;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockTypes;
@ -114,6 +115,9 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
@Override
public Clipboard loadSchematic(File file) {
if (file == null) {
return null;
}
Clipboard clipboard;
try (ClipboardReader reader = Objects.requireNonNull(ClipboardFormats.findByFile(file)).getReader(new FileInputStream(file))) {
clipboard = reader.read();
@ -167,14 +171,19 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
ClipboardHolder ch = new ClipboardHolder(clipboard);
BlockVector3 dimensions = clipboard.getDimensions();
BlockVector3 v = BlockVector3.at(pasteBuilder.getPastPoint().getX(), pasteBuilder.getPastPoint().getY(), pasteBuilder.getPastPoint().getZ());
BlockVector3 v;
BlockVector3 offset = clipboard.getRegion().getMinimumPoint().subtract(clipboard.getOrigin());
if (pasteBuilder.getPastPoint() != null) {
v = pasteBuilder.getPastPoint().toBlockVector3();
if (pasteBuilder.isRotate()) {
ch.setTransform(new AffineTransform().rotateY(180));
v = v.add(dimensions.getX() / 2, 0, dimensions.getZ() / 2).subtract(offset.multiply(-1, 1, -1)).subtract(0, 0, 1);
} else {
v = v.subtract(dimensions.getX() / 2, 0, dimensions.getZ() / 2).subtract(offset);
}
} else {
v = pasteBuilder.getMinPoint().toBlockVector3().subtract(offset);
}
pastePoint.set(v);
if (pasteBuilder.isReset()) {
@ -183,6 +192,7 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
e.setBlocks(new CuboidRegion(pasteBuilder.getMinPoint().toBlockVector3(), pasteBuilder.getMaxPoint().toBlockVector3().withY(pasteBuilder.getWaterLevel())), Objects.requireNonNull(BlockTypes.WATER).getDefaultState().toBaseBlock());
}
}
e.setSideEffectApplier(SideEffectSet.none());
Operations.completeBlindly(ch.createPaste(e).to(v).ignoreAirBlocks(pasteBuilder.isIgnoreAir()).build());
return e;
} catch (WorldEditException e) {

View File

@ -56,6 +56,7 @@ public class BauInfoBauGuiItem extends BauGuiItem {
Region region = Region.getRegion(player.getLocation());
List<String> stringList = new ArrayList<>();
for (Flag flag : Flag.getFlags()) {
if (flag == Flag.CHANGED) continue;
if (!region.getFlags().has(flag).isApplicable()) continue;
FlagOptional<?> value = region.getFlags().get(flag);
if (value.isPresent()) {

View File

@ -20,7 +20,6 @@
package de.steamwar.bausystem.features.region;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.ProtectMode;
@ -42,9 +41,7 @@ public class ProtectListener implements Listener, ScoreboardElement {
private void explode(List<Block> blockList, Location location) {
Region region = Region.getRegion(location);
if (region.getFlags().get(Flag.PROTECT).isWithDefault(ProtectMode.INACTIVE)) return;
Point p1 = region.getBuildArea().getMinPoint(true);
Point p2 = region.getTestblockArea().getMinPoint(true);
int floorLevel = Math.min(p1.getY(), p2.getY());
int floorLevel = region.getFloorLevel();
blockList.removeIf(block -> block.getY() < floorLevel);
}

View File

@ -30,6 +30,7 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.util.SelectCommand;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionHistory;
import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.shared.Pair;
@ -71,7 +72,10 @@ public class RegionCommand extends SWCommand {
@Register(value = "undo", description = "REGION_REGION_HELP_UNDO")
public void undoCommand(@Validator Player p) {
Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) return;
if (region.getHistory() == RegionHistory.EMPTY) {
BauSystem.MESSAGE.send("REGION_REGION_NO_REGION", p);
return;
}
if (region.getHistory().undo()) {
RegionUtils.message(region, "REGION_REGION_UNDID");
@ -83,7 +87,8 @@ public class RegionCommand extends SWCommand {
@Register(value = "redo", description = "REGION_REGION_HELP_REDO")
public void redoCommand(@Validator Player p) {
Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) {
if (region.getHistory() == RegionHistory.EMPTY) {
BauSystem.MESSAGE.send("REGION_REGION_NO_REGION", p);
return;
}

View File

@ -21,9 +21,11 @@ package de.steamwar.bausystem.features.region;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.TestblockMode;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.utils.PasteBuilder;
import de.steamwar.command.PreviousArguments;
@ -185,6 +187,17 @@ public class TestblockCommand extends SWCommand {
private Region regionCheck(Player player) {
Region region = Region.getRegion(player.getLocation());
if (region.getFlags().has(Flag.TESTBLOCK).isWritable() && region.getFlags().get(Flag.TESTBLOCK).isWithDefault(TestblockMode.NO_VALUE)) {
Point minPoint = region.getArea().getMinPoint(false);
Point maxPoint = region.getArea().getMaxPoint(false);
// TODO: Check if empty!
int half = minPoint.getZ() + (maxPoint.getZ() - minPoint.getZ()) / 2;
if (player.getLocation().getBlockZ() <= half) {
region.getFlags().set(Flag.TESTBLOCK, TestblockMode.SOUTH);
} else {
region.getFlags().set(Flag.TESTBLOCK, TestblockMode.NORTH);
}
}
if (region.getTestblockArea().isEmpty()) {
BauSystem.MESSAGE.send("REGION_TB_NO_REGION", player);
return null;

View File

@ -22,6 +22,7 @@ package de.steamwar.bausystem.features.warp;
import de.steamwar.bausystem.region.RegionSystem;
import de.steamwar.bausystem.worlddata.WorldData;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.*;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerTeleportEvent;
@ -35,14 +36,20 @@ public class Warp {
private static Map<String, Warp> warpMap = new HashMap<>();
public static void enable() {
Warp worldSpawn = new Warp("WorldSpawn");
worldSpawn.setLocation(RegionSystem.INSTANCE.getWorldSpawn());
Warp worldSpawn = new Warp("WorldSpawn") {
@Override
public Location getLocation() {
return RegionSystem.INSTANCE.getWorldSpawn();
}
};
worldSpawn.setMat(Material.NETHER_STAR);
warpMap.put("WorldSpawn", worldSpawn);
}
private String name;
@Setter
private Location location;
@Setter
private Material mat;
private Warp(String name) {
@ -91,21 +98,13 @@ public class Warp {
return warpMap.get(name);
}
public void setMat(Material mat) {
this.mat = mat;
}
public void setLocation(Location location) {
this.location = location;
}
public void delete() {
warpMap.remove(name);
WorldData.getWarpData().remove(name);
}
public void teleport(Player player) {
player.teleport(location, PlayerTeleportEvent.TeleportCause.PLUGIN);
player.playSound(location, Sound.ENTITY_ENDERMAN_TELEPORT, SoundCategory.PLAYERS, 1, 1);
player.teleport(getLocation(), PlayerTeleportEvent.TeleportCause.PLUGIN);
player.playSound(getLocation(), Sound.ENTITY_ENDERMAN_TELEPORT, SoundCategory.PLAYERS, 1, 1);
}
}

View File

@ -122,7 +122,7 @@ public class BauScoreboard implements Listener {
if (region.getType().isGlobal()) return "§eSteam§8War";
String colorCode = "§e";
if (region.getFlags().has(Flag.COLOR).isReadable()) {
colorCode = "§" + region.getFlags().get(Flag.COLOR).orElse(ColorMode.PINK).getColorCode();
colorCode = "§" + region.getFlags().get(Flag.COLOR).getWithDefault().getColorCode();
}
return colorCode + "■ §eSteam§8War " + colorCode + ""; // ■
}

View File

@ -37,7 +37,9 @@ public interface FlagStorage {
@NonNull
<T extends Enum<T> & Flag.Value<T>> FlagOptional<T> get(@NonNull Flag<T> flag);
void clear();
default void clear() {
getBackedMap().clear();
}
Map<Flag<?>, Flag.Value<?>> getBackedMap();
}

View File

@ -35,6 +35,8 @@ import java.util.stream.Collectors;
@Getter
public class GameModeConfig {
public static final GameModeConfig EMPTY = new GameModeConfig(null);
private final boolean loaded;
/**

View File

@ -63,6 +63,12 @@ public interface Region {
@NonNull
Area getTestblockArea();
default int getFloorLevel() {
Point p1 = getBuildArea().getMinPoint(true);
Point p2 = getTestblockArea().getMinPoint(true);
return Math.min(p1.getY(), p2.getY());
}
@NonNull
GameModeConfig getGameModeConfig();

View File

@ -41,7 +41,7 @@ public interface RegionBackups {
@RequiredArgsConstructor
@Getter
abstract class Backup {
abstract class Backup implements Comparable<Backup> {
@NonNull
private final BackupType type;
@ -55,6 +55,13 @@ public interface RegionBackups {
public abstract boolean load();
public abstract void delete();
public abstract long getCreationTime();
@Override
public int compareTo(Backup o) {
return Long.compare(getCreationTime(), o.getCreationTime());
}
}
@CheckReturnValue

View File

@ -75,6 +75,12 @@ public interface RegionSystem {
Stream<Region> getRegions();
private static RegionSystem init() {
try {
return (RegionSystem) Class.forName("de.steamwar.bausystem.region.DynamicRegionSystem").getConstructor().newInstance();
} catch (ClassNotFoundException | NoSuchMethodException | InstantiationException | IllegalAccessException |
InvocationTargetException e) {
// Ignore
}
try {
return (RegionSystem) Class.forName("de.steamwar.bausystem.region.FixedRegionSystem").getConstructor().newInstance();
} catch (ClassNotFoundException | NoSuchMethodException | InstantiationException | IllegalAccessException |

View File

@ -26,9 +26,31 @@ import lombok.RequiredArgsConstructor;
@Getter
public enum RegionType {
GLOBAL(true),
NORMAL(false),
GLOBAL(true, false, true, ConnectionType.Global),
/**
* This should not be used by the DynamicRegionSystem
*/
NORMAL(false, true, false, ConnectionType.Closed),
SPAWN(false, false, true, ConnectionType.Closed),
SPAWN_PATH(false, false, true, ConnectionType.Path),
SPAWN_EXTENSION(false, false, false, ConnectionType.Closed),
PATH(false, false, false, ConnectionType.Path),
DRY(false, true, false, ConnectionType.Closed),
DRY_SPECIAL(false, false, false, ConnectionType.Closed),
WET(false, true, false, ConnectionType.Water),
WET_SPECIAL(false, false, false, ConnectionType.Water),
;
private final boolean global;
private final boolean createBackup;
private final boolean cannotDelete;
private final ConnectionType connectionType;
public enum ConnectionType {
Closed,
Path,
Water,
Global
}
}

View File

@ -57,6 +57,19 @@ public class PasteBuilder {
this.clipboardProvider = clipboardProvider;
}
public PasteBuilder with(ClipboardProvider clipboardProvider) {
return new PasteBuilder(clipboardProvider)
.pastePoint(pastPoint)
.rotate(rotate)
.ignoreAir(ignoreAir)
.reset(reset)
.minPoint(minPoint)
.maxPoint(maxPoint)
.waterLevel(waterLevel)
.predicates(predicates)
.mappers(mappers);
}
public PasteBuilder pastePoint(Point point) {
this.pastPoint = point;
return this;
@ -92,6 +105,16 @@ public class PasteBuilder {
return this;
}
private PasteBuilder predicates(List<BiPredicate<BaseBlock, String>> predicates) {
this.predicates = predicates;
return this;
}
public PasteBuilder mappers(List<BiConsumer<Clipboard, BlockVector3>> mappers) {
this.mappers = mappers;
return this;
}
public PasteBuilder only(BiPredicate<BaseBlock, String> predicate) {
predicates.add(predicate);
return this;
@ -182,11 +205,11 @@ public class PasteBuilder {
}
public EditSession run() {
if (pastPoint == null) {
throw new IllegalStateException("pastePoint is null");
}
if (pastPoint != null || minPoint != null) {
return FlatteningWrapper.impl.paste(this);
}
throw new IllegalStateException("pastePoint is null");
}
public interface ClipboardProvider {
Clipboard getClipboard();

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@ -0,0 +1,46 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
plugins {
steamwar.java
}
tasks.compileJava {
options.isWarnings = false
}
java {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
dependencies {
compileOnly(project(":BauSystem:BauSystem_Main", "default"))
compileOnly(project(":SpigotCore", "default"))
compileOnly(libs.spigotapi)
compileOnly(libs.axiom)
compileOnly(libs.authlib)
compileOnly(libs.viaapi)
compileOnly(libs.nms20)
compileOnly(libs.fawe18)
implementation(libs.luaj)
}

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@ -0,0 +1,131 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region;
import de.steamwar.bausystem.features.region.RegionCommand;
import de.steamwar.bausystem.region.dynamic.DynamicRegion;
import de.steamwar.bausystem.region.dynamic.TileUtils;
import de.steamwar.bausystem.region.dynamic.normal.display.MicroWarGear21DisplayRegion;
import de.steamwar.bausystem.region.dynamic.normal.display.MiniWarGear21DisplayRegion;
import de.steamwar.bausystem.region.dynamic.normal.display.WarGear21DisplayRegion;
import de.steamwar.bausystem.region.dynamic.normal.display.WarShip21DisplayRegion;
import de.steamwar.bausystem.region.dynamic.normal.work.MicroWarGear21WorkRegion;
import de.steamwar.bausystem.region.dynamic.normal.work.MiniWarGear21WorkRegion;
import de.steamwar.bausystem.region.dynamic.normal.work.WarGear21WorkRegion;
import de.steamwar.bausystem.region.dynamic.normal.work.WarShip21WorkRegion;
import de.steamwar.bausystem.region.dynamic.path.PathRegion;
import de.steamwar.bausystem.region.dynamic.special.DrySpecialRegion;
import de.steamwar.bausystem.region.dynamic.special.WetSpecialRegion;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.bausystem.utils.PasteBuilder;
import de.steamwar.command.AbstractSWCommand;
import de.steamwar.command.SWCommand;
import lombok.RequiredArgsConstructor;
import org.bukkit.entity.Player;
import java.util.*;
import java.util.function.BiFunction;
import java.util.stream.Collectors;
@AbstractSWCommand.PartOf(RegionCommand.class)
public class DynamicRegionCommand extends SWCommand {
public DynamicRegionCommand() {
super("");
}
@Register({"dynamic", "place"})
public void placeRegion(Player player, Placement placement) {
Region region = DynamicRegionSystem.INSTANCE.get(player.getLocation());
if (!region.getType().isGlobal()) return;
Pair<Integer, Integer> tile = TileUtils.fromLocation(player.getLocation());
Pair<Integer, Integer> placePosition = placePosition(tile, placement);
if (placePosition == null) return;
Pair<Integer, Integer> min = TileUtils.toMinLocation(placePosition);
DynamicRegion dynamicRegion = placement.constructor.apply(min.getKey(), min.getValue());
dynamicRegion.getArea().reset(new PasteBuilder(new PasteBuilder.FileProvider(dynamicRegion.getArea().getResetFile())), false);
DynamicRegionSystem.INSTANCE.getNeighbours(dynamicRegion).collect(Collectors.toList())
.forEach(r -> r.update(dynamicRegion));
}
private Pair<Integer, Integer> placePosition(Pair<Integer, Integer> sourceTile, Placement placement) {
Map<Pair<Integer, Integer>, Region> regionCache = new HashMap<>();
Set<Pair<Integer, Integer>> seen = new HashSet<>();
LinkedHashSet<Pair<Integer, Integer>> currentTile = new LinkedHashSet<>();
currentTile.add(sourceTile);
while (!currentTile.isEmpty() && currentTile.size() < (placement.widthX * 2 / 19) * (placement.widthZ * 2 / 19)) {
Pair<Integer, Integer> tile = currentTile.removeFirst();
if (!seen.add(tile)) continue;
if (canPlace(tile, placement, regionCache)) {
return tile;
}
for (int dx = -1; dx <= 1; dx++) {
for (int dz = -1; dz <= 1; dz++) {
if (dx == 0 && dz == 0) continue;
Pair<Integer, Integer> nextTile = new Pair<>(tile.getKey() + dx, tile.getValue() + dz);
Region region = regionCache.computeIfAbsent(nextTile, tilePair -> Region.getRegion(TileUtils.toMinLocation(tilePair.getKey(), tilePair.getValue())));
if (region.getType().isGlobal()) currentTile.add(nextTile);
}
}
}
return null;
}
private boolean canPlace(Pair<Integer, Integer> tile, Placement placement, Map<Pair<Integer, Integer>, Region> regionCache) {
for (int x = tile.getKey(); x < tile.getKey() + placement.widthX / TileUtils.tileSize; x++) {
for (int z = tile.getValue(); z < tile.getValue() + placement.widthZ / TileUtils.tileSize; z++) {
Region region = regionCache.computeIfAbsent(new Pair<>(x, z), tilePair -> Region.getRegion(TileUtils.toMinLocation(tilePair.getKey(), tilePair.getValue())));
if (region.getType().isGlobal()) continue;
return false;
}
}
return true;
}
@RequiredArgsConstructor
public enum Placement {
Path(PathRegion::new, 19, 19),
WetSpecial(WetSpecialRegion::new, 19, 19),
DrySpecial(DrySpecialRegion::new, 19, 19),
WarGearWork21(WarGear21WorkRegion::new, WarGear21WorkRegion.widthX, WarGear21WorkRegion.widthZ),
WarGearDisplay21(WarGear21DisplayRegion::new, WarGear21DisplayRegion.widthX, WarGear21DisplayRegion.widthZ),
MiniWarGearWork21(MiniWarGear21WorkRegion::new, MiniWarGear21WorkRegion.widthX, MiniWarGear21WorkRegion.widthZ),
MiniWarGearDisplay21(MiniWarGear21DisplayRegion::new, MiniWarGear21DisplayRegion.widthX, MiniWarGear21DisplayRegion.widthZ),
WarShipWork21(WarShip21WorkRegion::new, WarShip21WorkRegion.widthX, WarShip21WorkRegion.widthZ),
WarShipDisplay21(WarShip21DisplayRegion::new, WarShip21DisplayRegion.widthX, WarShip21DisplayRegion.widthZ),
MicroWarGearWork21(MicroWarGear21WorkRegion::new, MicroWarGear21WorkRegion.widthX, MicroWarGear21WorkRegion.widthZ),
MicroWarGearDisplay21(MicroWarGear21DisplayRegion::new, MicroWarGear21DisplayRegion.widthX, MicroWarGear21DisplayRegion.widthZ),
;
private final BiFunction<Integer, Integer, DynamicRegion> constructor;
private final int widthX;
private final int widthZ;
}
@Register({"dynamic", "delete"})
public void deleteRegion(Player player) {
Region region = DynamicRegionSystem.INSTANCE.get(player.getLocation());
if (region.getType().isCannotDelete()) return;
((DynamicRegion) region).delete();
}
}

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@ -0,0 +1,203 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.Reflection;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.dynamic.DynamicRegion;
import de.steamwar.bausystem.region.dynamic.MovementListener;
import de.steamwar.bausystem.region.dynamic.RegionDataRepository;
import de.steamwar.bausystem.region.dynamic.global.GlobalRegion;
import de.steamwar.bausystem.region.dynamic.path.PathRegion;
import de.steamwar.bausystem.region.dynamic.spawn.SpawnPathRegion;
import de.steamwar.bausystem.region.dynamic.spawn.SpawnRegion;
import de.steamwar.bausystem.region.dynamic.spawn.SpawnResetter;
import de.steamwar.core.Core;
import de.steamwar.providers.BauServerInfo;
import lombok.NonNull;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.World;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.RecordComponent;
import java.util.*;
import java.util.stream.Collectors;
import java.util.stream.Stream;
public class DynamicRegionSystem implements RegionSystem {
public static DynamicRegionSystem INSTANCE;
private static final World WORLD = Bukkit.getWorlds().get(0);
private static Map<UUID, Region> regionMap = new HashMap<>();
private Class<?> loginPacket = Reflection.getClass("net.minecraft.network.protocol.game.ClientboundLoginPacket");
private Class<?> commonPlayerSpawnInfo = Reflection.getClass("net.minecraft.network.protocol.game.CommonPlayerSpawnInfo");
private Reflection.Constructor loginPacketConstructor = Reflection.getConstructor(loginPacket, int.class, boolean.class, Set.class, int.class, int.class, int.class, boolean.class, boolean.class, boolean.class, commonPlayerSpawnInfo, boolean.class);
private Class<?> holderClass = Reflection.getClass("net.minecraft.core.Holder");
private Class<?> resourceKeyClass = Reflection.getClass("net.minecraft.resources.ResourceKey");
private Class<?> gameTypeClass = Reflection.getClass("net.minecraft.world.level.GameType");
private Reflection.Constructor commonPlayerSpawnInfoConstructor = Reflection.getConstructor(commonPlayerSpawnInfo, holderClass, resourceKeyClass, long.class, gameTypeClass, gameTypeClass, boolean.class, boolean.class, Optional.class, int.class, int.class);
private Class<?> minecraftKeyClass = Reflection.getClass("net.minecraft.resources.MinecraftKey");
private Reflection.Constructor resourceKeyConstructor = Reflection.getConstructor(resourceKeyClass, minecraftKeyClass, minecraftKeyClass);
private Reflection.Constructor minecraftKeyConstructor = Reflection.getConstructor(minecraftKeyClass, String.class, String.class);
@Override
public void load() {
INSTANCE = this;
// TODO: Extract into own PR
String identifier = BauServerInfo.getOwnerUser().getUUID().toString().replace("-", "");
Object resourceKey = resourceKeyConstructor.invoke(minecraftKeyConstructor.invoke("minecraft", "dimension"), minecraftKeyConstructor.invoke("steamwar", "bau/" + Core.getVersion() + "/" + identifier));
TinyProtocol.instance.addFilter(loginPacket, (player, o) -> {
RecordComponent[] components = loginPacket.getRecordComponents();
Object[] parameters_loginPacket = new Object[components.length];
for (int i = 0; i < components.length; i++) {
try {
parameters_loginPacket[i] = components[i].getAccessor().invoke(o);
} catch (IllegalAccessException | InvocationTargetException e) {
throw new RuntimeException(e);
}
}
parameters_loginPacket[2] = Set.of(resourceKey);
components = commonPlayerSpawnInfo.getRecordComponents();
Object[] parameters_commonPlayerSpawnInfo = new Object[components.length];
for (int i = 0; i < components.length; i++) {
try {
parameters_commonPlayerSpawnInfo[i] = components[i].getAccessor().invoke(parameters_loginPacket[9]);
} catch (IllegalAccessException | InvocationTargetException e) {
throw new RuntimeException(e);
}
}
parameters_commonPlayerSpawnInfo[1] = resourceKey;
parameters_loginPacket[9] = commonPlayerSpawnInfoConstructor.invoke(parameters_commonPlayerSpawnInfo);
return loginPacketConstructor.invoke(parameters_loginPacket);
});
new DynamicRegionCommand();
RegionDataRepository.loadRegions();
Bukkit.getPluginManager().registerEvents(new MovementListener(), BauSystem.getInstance());
if (regionMap.isEmpty()) { // TODO: Implement this in default region!
new SpawnRegion(-9, -9);
new SpawnPathRegion(-9, -28);
new SpawnPathRegion(-9, 10);
new SpawnPathRegion(-28, -9);
new SpawnPathRegion(10, -9);
new PathRegion(-28, -28);
new PathRegion(-28, 10);
new PathRegion(10, -28);
new PathRegion(10, 10);
}
}
public void add(DynamicRegion region) {
regionMap.put(region.getID(), region);
}
public void delete(DynamicRegion region) {
regionMap.remove(region.getID());
}
@Override
public void save() {
}
@Override
public @NonNull Location getWorldSpawn() {
if (SpawnResetter.isBigSpawn()) {
return SpawnResetter.BIG_WORLD_SPAWN;
} else {
return SpawnResetter.SMALL_WORLD_SPAWN;
}
}
@Override
public @NonNull Region getGlobalRegion() {
return GlobalRegion.INSTANCE;
}
// TODO: Optimize later on!
private Region get(Location location, Collection<Region> regions) {
return regions.stream()
.filter(region -> region.getArea().inRegion(location, false))
.findFirst()
.orElse(GlobalRegion.INSTANCE);
}
@Override
public @NonNull Region get(@NonNull Location location) {
return get(location, regionMap.values());
}
@Override
public Optional<Region> getRegion(@NonNull UUID id) {
return Optional.ofNullable(regionMap.get(id));
}
@Override
public @NonNull Stream<Region> getRegions() {
return regionMap.values().stream();
}
private Stream<DynamicRegion> getNeighbours(Region region, boolean noCorners, Collection<Region> regions) {
Point minPoint = region.getArea().getMinPoint(false).subtract(18, 0, 18);
Point maxPoint = region.getArea().getMaxPoint(false).add(19, 0, 19);
Set<Region> neighbours = new HashSet<>();
for (int x = minPoint.getX() + (noCorners ? 18 : 0); x <= maxPoint.getX() - (noCorners ? 19 : 0); x += 19) {
int minZ = minPoint.getZ();
int maxZ = maxPoint.getZ();
neighbours.add(get(new Location(WORLD, x, 0, minZ), regions));
neighbours.add(get(new Location(WORLD, x, 0, maxZ), regions));
}
for (int z = minPoint.getZ() + 18; z <= maxPoint.getZ() - 19; z += 19) {
int minX = minPoint.getX();
int maxX = maxPoint.getX();
neighbours.add(get(new Location(WORLD, minX, 0, z), regions));
neighbours.add(get(new Location(WORLD, maxX, 0, z), regions));
}
neighbours.remove(GlobalRegion.INSTANCE);
return ((Set<DynamicRegion>) (Set) neighbours).stream();
}
public Stream<DynamicRegion> getNeighbours(Region region) {
return getNeighbours(region, false, regionMap.values());
}
public Stream<DynamicRegion> getConnectedRegions(DynamicRegion region) {
Set<Region> regions = regionMap.values()
.stream()
.filter(r -> r.getType() == region.getType())
.collect(Collectors.toSet());
Set<DynamicRegion> connectedRegions = new HashSet<>();
LinkedHashSet<DynamicRegion> current = new LinkedHashSet<>();
current.add(region);
while (!current.isEmpty()) {
DynamicRegion r = current.removeFirst();
if (!connectedRegions.add(r)) continue;
getNeighbours(r, true, regions).forEach(current::add);
}
return connectedRegions.stream();
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic;
import de.steamwar.bausystem.region.FlagOptional;
import de.steamwar.bausystem.region.FlagStorage;
import de.steamwar.bausystem.region.flags.Flag;
import lombok.NonNull;
import java.util.HashMap;
import java.util.Map;
import java.util.function.Consumer;
public abstract class DefaultFlagStorage implements FlagStorage {
protected Map<Flag<?>, Flag.Value<?>> flagMap = new HashMap<>();
private Consumer<FlagStorage> operation;
@Override
public <T extends Enum<T> & Flag.Value<T>> boolean set(@NonNull Flag<T> flag, @NonNull T value) {
if (has(flag).isWritable()) {
boolean result = flagMap.put(flag, value) != value;
if (operation != null) {
operation.accept(this);
}
return result;
} else {
return false;
}
}
@Override
public @NonNull <T extends Enum<T> & Flag.Value<T>> FlagOptional<T> get(@NonNull Flag<T> flag) {
return FlagOptional.of(flag, (T) flagMap.get(flag));
}
@Override
public Map<Flag<?>, Flag.Value<?>> getBackedMap() {
return flagMap;
}
public void setSaveOperation(Consumer<FlagStorage> operation) {
this.operation = operation;
}
public void save() {
operation.accept(this);
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.world.block.BlockTypes;
import de.steamwar.bausystem.region.DynamicRegionSystem;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionBackups;
import lombok.Getter;
import lombok.NonNull;
import org.bukkit.Bukkit;
import java.util.UUID;
import java.util.stream.Collectors;
public abstract class DynamicRegion implements Region {
@Getter
protected final UUID ID;
protected final int minX;
protected final int minZ;
@Getter
protected final RegionBackups backups;
protected DynamicRegion(int minX, int minZ) {
this.ID = UUID.randomUUID();
this.minX = minX;
this.minZ = minZ;
backups = RegionDataRepository.getBackups(this);
RegionDataRepository.saveRegion(this);
DynamicRegionSystem.INSTANCE.add(this);
}
protected DynamicRegion(RegionConstructorData regionConstructorData) {
this.ID = regionConstructorData.uuid;
this.minX = regionConstructorData.minX;
this.minZ = regionConstructorData.minZ;
backups = RegionDataRepository.getBackups(this);
RegionDataRepository.saveRegion(this);
DynamicRegionSystem.INSTANCE.add(this);
}
public RegionConstructorData getRegionConstructorData() {
return new RegionConstructorData.RegionConstructorDataBuilder()
.regionClass(this.getClass().getSimpleName())
.uuid(ID)
.minX(minX)
.minZ(minZ)
.build();
}
public abstract void update(DynamicRegion updateFrom);
public abstract void setFlags(DefaultFlagStorage flags);
@Override
public abstract @NonNull DefaultFlagStorage getFlags();
public void delete() {
if (getType().isCannotDelete()) return;
DynamicRegionSystem.INSTANCE.delete(this);
RegionDataRepository.deleteRegion(this);
Point minPoint = getArea().getMinPoint(false);
Point maxPoint = getArea().getMaxPoint(false);
EditSession editSession = WorldEdit.getInstance()
.newEditSessionBuilder()
.world(BukkitAdapter.adapt(Bukkit.getWorlds().get(0)))
.checkMemory(false)
.allowedRegionsEverywhere()
.limitUnlimited()
.changeSetNull()
.build();
editSession.setBlocks((com.sk89q.worldedit.regions.Region) new CuboidRegion(minPoint.toBlockVector3(), maxPoint.toBlockVector3()), BlockTypes.AIR.getDefaultState());
editSession.close();
DynamicRegionSystem.INSTANCE.getNeighbours(this).collect(Collectors.toList())
.forEach(region -> region.update(this));
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.shared.Pair;
import net.md_5.bungee.api.ChatMessageType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerMoveEvent;
public class MovementListener implements Listener {
@EventHandler
public void onPlayerMove(PlayerMoveEvent event) {
Pair<Integer, Integer> tile = TileUtils.fromLocation(event.getTo());
Region region = Region.getRegion(event.getTo());
if (tile != null) {
event.getPlayer().spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText(tile.getKey() + " : " + tile.getValue() + " " + region.getType()));
} else {
event.getPlayer().spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText("NONE " + region.getType()));
}
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic;
import de.steamwar.bausystem.region.FlagOptional;
import de.steamwar.bausystem.region.RegionFlagPolicy;
import de.steamwar.bausystem.region.flags.ColorMode;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.ProtectMode;
import de.steamwar.bausystem.region.flags.TNTMode;
import de.steamwar.core.Core;
import lombok.NonNull;
import lombok.ToString;
@ToString
public class NonNormalFlagStorage extends DefaultFlagStorage {
public NonNormalFlagStorage() {
flagMap.put(Flag.TNT, TNTMode.DENY);
}
@Override
public @NonNull <T extends Enum<T> & Flag.Value<T>> RegionFlagPolicy has(@NonNull Flag<T> flag) {
if (flag.oneOf(Flag.COLOR)) {
return RegionFlagPolicy.READ_ONLY;
}
if (flag.oneOf(Flag.ITEMS) && Core.getVersion() >= 20) {
return RegionFlagPolicy.WRITABLE;
}
if (flag.oneOf(Flag.TNT, Flag.FIRE, Flag.FREEZE)) {
return RegionFlagPolicy.WRITABLE;
}
return RegionFlagPolicy.NOT_APPLICABLE;
}
@Override
public @NonNull <T extends Enum<T> & Flag.Value<T>> FlagOptional<T> get(@NonNull Flag<T> flag) {
if (flag.oneOf(Flag.COLOR)) {
return FlagOptional.of((Flag) flag, ColorMode.YELLOW);
}
if (flag.oneOf(Flag.PROTECT)) {
return FlagOptional.of((Flag) flag, ProtectMode.INACTIVE);
}
return super.get(flag);
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic;
import com.google.gson.JsonObject;
import com.google.gson.stream.JsonWriter;
import lombok.AllArgsConstructor;
import lombok.Builder;
import lombok.Cleanup;
import lombok.SneakyThrows;
import java.io.File;
import java.io.FileWriter;
import java.util.UUID;
@Builder
@AllArgsConstructor
public class RegionConstructorData {
public final String regionClass;
public final UUID uuid;
public final int minX;
public final int minZ;
public RegionConstructorData(JsonObject jsonObject, UUID uuid) {
regionClass = jsonObject.get("regionClass").getAsString();
this.uuid = uuid;
minX = jsonObject.get("minX").getAsInt();
minZ = jsonObject.get("minZ").getAsInt();
}
@SneakyThrows
public void write(File file) {
@Cleanup
JsonWriter writer = new JsonWriter(new FileWriter(file));
writer.setIndent(" ");
writer.beginObject();
writer.name("regionClass").value(regionClass);
writer.name("minX").value(minX);
writer.name("minZ").value(minZ);
writer.endObject();
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic;
import com.google.gson.JsonObject;
import com.google.gson.JsonParser;
import com.google.gson.stream.JsonWriter;
import com.sk89q.worldedit.EditSession;
import de.steamwar.bausystem.region.FlagStorage;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionBackups;
import de.steamwar.bausystem.region.dynamic.normal.NormalFlagStorage;
import de.steamwar.bausystem.region.dynamic.normal.display.MicroWarGear21DisplayRegion;
import de.steamwar.bausystem.region.dynamic.normal.display.MiniWarGear21DisplayRegion;
import de.steamwar.bausystem.region.dynamic.normal.display.WarGear21DisplayRegion;
import de.steamwar.bausystem.region.dynamic.normal.display.WarShip21DisplayRegion;
import de.steamwar.bausystem.region.dynamic.normal.work.MicroWarGear21WorkRegion;
import de.steamwar.bausystem.region.dynamic.normal.work.MiniWarGear21WorkRegion;
import de.steamwar.bausystem.region.dynamic.normal.work.WarGear21WorkRegion;
import de.steamwar.bausystem.region.dynamic.normal.work.WarShip21WorkRegion;
import de.steamwar.bausystem.region.dynamic.path.PathRegion;
import de.steamwar.bausystem.region.dynamic.spawn.SpawnPathRegion;
import de.steamwar.bausystem.region.dynamic.spawn.SpawnRegion;
import de.steamwar.bausystem.region.dynamic.special.DrySpecialRegion;
import de.steamwar.bausystem.region.dynamic.special.WetSpecialRegion;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.utils.FlatteningWrapper;
import de.steamwar.bausystem.utils.PasteBuilder;
import lombok.Cleanup;
import lombok.NonNull;
import lombok.SneakyThrows;
import lombok.experimental.UtilityClass;
import org.bukkit.Bukkit;
import javax.annotation.Nullable;
import java.io.File;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
import java.nio.file.FileVisitResult;
import java.nio.file.Files;
import java.nio.file.Path;
import java.nio.file.SimpleFileVisitor;
import java.nio.file.attribute.BasicFileAttributes;
import java.time.LocalDateTime;
import java.time.format.DateTimeFormatter;
import java.util.*;
import java.util.function.Function;
@UtilityClass
public class RegionDataRepository {
public static final String META_FILE_NAME = "meta.json";
public static final String FLAGS_FILE_NAME = "flags.json";
public static final String REGION_SCHEM_FILE_NAME = "region.schem";
public static final String BACKUP_DIRECTORY = "backup";
private static File regionDataFolder = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "regions");
private static Map<String, Function<RegionConstructorData, DynamicRegion>> regionCreators = new HashMap<>();
static {
regionCreators.put(SpawnRegion.class.getSimpleName(), SpawnRegion::new);
regionCreators.put(SpawnPathRegion.class.getSimpleName(), SpawnPathRegion::new);
regionCreators.put(PathRegion.class.getSimpleName(), PathRegion::new);
regionCreators.put(DrySpecialRegion.class.getSimpleName(), DrySpecialRegion::new);
regionCreators.put(WetSpecialRegion.class.getSimpleName(), WetSpecialRegion::new);
regionCreators.put(WarGear21WorkRegion.class.getSimpleName(), WarGear21WorkRegion::new);
regionCreators.put(WarGear21DisplayRegion.class.getSimpleName(), WarGear21DisplayRegion::new);
regionCreators.put("WarGear21Region", WarGear21WorkRegion::new); // TODO: Legacy because of rename
regionCreators.put(MiniWarGear21WorkRegion.class.getSimpleName(), MiniWarGear21WorkRegion::new);
regionCreators.put(MiniWarGear21DisplayRegion.class.getSimpleName(), MiniWarGear21DisplayRegion::new);
regionCreators.put("MiniWarGear21Region", MiniWarGear21WorkRegion::new); // TODO: Legacy because of rename
regionCreators.put(WarShip21WorkRegion.class.getSimpleName(), WarShip21WorkRegion::new);
regionCreators.put(WarShip21DisplayRegion.class.getSimpleName(), WarShip21DisplayRegion::new);
regionCreators.put("WarShip21Region", WarShip21WorkRegion::new); // TODO: Legacy because of rename
regionCreators.put(MicroWarGear21WorkRegion.class.getSimpleName(), MicroWarGear21WorkRegion::new);
regionCreators.put(MicroWarGear21DisplayRegion.class.getSimpleName(), MicroWarGear21DisplayRegion::new);
regionCreators.put("MicroWarGear21Region", MicroWarGear21WorkRegion::new); // TODO: Legacy because of rename
}
static {
regionDataFolder.mkdirs();
}
private File getRegionDirectory(Region region) {
File file = new File(regionDataFolder, region.getID().toString());
file.mkdirs();
return file;
}
@SneakyThrows
public List<DynamicRegion> loadRegions() {
File[] files = regionDataFolder.listFiles();
List<DynamicRegion> regions = new ArrayList<>();
for (File file : files) {
File metaFile = new File(file, META_FILE_NAME);
if (!metaFile.exists()) continue;
JsonObject jsonObject = JsonParser.parseReader(new FileReader(metaFile)).getAsJsonObject();
RegionConstructorData regionConstructorData = new RegionConstructorData(jsonObject, UUID.fromString(file.getName()));
Function<RegionConstructorData, DynamicRegion> constructor = regionCreators.get(regionConstructorData.regionClass);
if (constructor == null) continue;
regions.add(constructor.apply(regionConstructorData));
}
return regions;
}
public void saveRegion(DynamicRegion region) {
File file = getRegionDirectory(region);
file = new File(file, META_FILE_NAME);
region.getRegionConstructorData()
.write(file);
}
public void deleteRegion(DynamicRegion region) {
deleteDir(getRegionDirectory(region));
}
public void loadFlagStorage(Region region, DefaultFlagStorage storage) {
File file = getRegionDirectory(region);
file = new File(file, FLAGS_FILE_NAME);
loadFlagStorage(file, storage);
if (!file.exists()) saveFlagStorage(region, storage);
storage.setSaveOperation(currentStorage -> {
saveFlagStorage(region, currentStorage);
});
}
@SneakyThrows
private void loadFlagStorage(File file, FlagStorage storage) {
if (file == null || !file.exists()) return;
JsonObject jsonObject = JsonParser.parseReader(new FileReader(file)).getAsJsonObject();
for (Flag flag : Flag.getFlags()) {
if (!jsonObject.has(flag.name())) continue;
Flag.Value<?> value;
try {
value = flag.valueOfValue(jsonObject.get(flag.name()).getAsString());
} catch (IllegalArgumentException e) {
continue;
}
storage.getBackedMap().put(flag, value);
}
}
private void saveFlagStorage(Region region, FlagStorage storage) {
File file = getRegionDirectory(region);
file = new File(file, FLAGS_FILE_NAME);
saveFlagStorage(file, storage);
}
@SneakyThrows
public void saveFlagStorage(File file, FlagStorage storage) {
file.getParentFile().mkdirs();
@Cleanup
JsonWriter jsonWriter = new JsonWriter(new FileWriter(file));
jsonWriter.setIndent(" ");
jsonWriter.beginObject();
for (Map.Entry<Flag<?>, Flag.Value<?>> entry : storage.getBackedMap().entrySet()) {
if (entry.getKey() == Flag.CHANGED) continue;
jsonWriter.name(entry.getKey().name());
jsonWriter.value(entry.getValue().name());
}
jsonWriter.endObject();
}
private static final DateTimeFormatter formatter = DateTimeFormatter.ofPattern("yyyy.MM.dd'_'HH:mm:ss");
public RegionBackups getBackups(DynamicRegion region) {
if (!region.getType().isCreateBackup()) {
return RegionBackups.EMPTY;
}
File directory = new File(getRegionDirectory(region), BACKUP_DIRECTORY);
directory.mkdirs();
return new RegionBackups() {
private List<Backup> backups = new ArrayList<>();
{
File[] files = directory.listFiles();
if (files != null) {
for (File file : files) {
backups.add(new BackupImpl(file, region));
}
}
backups.sort(null);
}
@Override
@SneakyThrows
public Optional<Backup> create(BackupType backupType) {
String name = LocalDateTime.now().format(formatter);
File backupDirectory = new File(directory, name);
backupDirectory.mkdirs();
Point minPoint = region.getArea().getMinPoint(false);
Point maxPoint = region.getArea().getMaxPoint(false);
boolean success = FlatteningWrapper.impl.backup(minPoint, maxPoint, new File(backupDirectory, REGION_SCHEM_FILE_NAME));
if (!success) {
deleteDir(backupDirectory);
return Optional.empty();
}
int count = 0;
for (int i = backups.size() - 1; i >= 0; i--) {
Backup backup = backups.get(i);
if (backup.getType() == backupType) {
if (count >= backupType.maxBackups - 1) {
backup.delete();
backups.remove(i);
continue;
}
count++;
}
}
new File(backupDirectory, backupType.name()).createNewFile();
saveFlagStorage(new File(backupDirectory, FLAGS_FILE_NAME), region.getFlags());
Backup backup = new BackupImpl(backupDirectory, region);
backups.add(backup);
return Optional.of(backup);
}
@Override
public @NonNull List<Backup> list() {
return backups;
}
@Nullable
@Override
public Backup get(String name) {
for (Backup backup : backups) {
if (backup.getName().equals(name)) {
return backup;
}
}
return null;
}
};
}
private static class BackupImpl extends RegionBackups.Backup {
private final File file;
private final DynamicRegion region;
public BackupImpl(File file, DynamicRegion region) {
super(getType(file), file.getName(), getFlags(file));
this.file = file;
this.region = region;
}
private static RegionBackups.BackupType getType(File file) {
for (RegionBackups.BackupType type : RegionBackups.BackupType.values()) {
if (new File(file, type.name()).exists()) return type;
}
throw new IllegalArgumentException("Unknown backup type");
}
private static FlagStorage getFlags(File file) {
NormalFlagStorage storage = new NormalFlagStorage();
loadFlagStorage(new File(file, FLAGS_FILE_NAME), storage);
return storage;
}
@Override
public boolean load() {
if (!file.exists()) return false;
EditSession editSession = new PasteBuilder(new PasteBuilder.FileProvider(new File(file, REGION_SCHEM_FILE_NAME)))
.pastePoint(region.getArea().getMinPoint(false))
.minPoint(region.getArea().getMinPoint(false))
.maxPoint(region.getArea().getMaxPoint(false))
.run();
region.getHistory().remember(editSession);
region.getFlags().setSaveOperation(null);
region.setFlags((DefaultFlagStorage) getFlags());
region.getFlags().setSaveOperation(storage -> saveFlagStorage(region, storage));
return true;
}
@Override
public void delete() {
deleteDir(file);
}
@Override
public long getCreationTime() {
return file.lastModified();
}
}
@SneakyThrows
private static void deleteDir(File file) {
Files.walkFileTree(file.toPath(), new SimpleFileVisitor<>() {
@Override
public FileVisitResult visitFile(Path file, BasicFileAttributes attrs) throws IOException {
Files.delete(file);
return FileVisitResult.CONTINUE;
}
@Override
public FileVisitResult postVisitDirectory(Path dir, IOException exc) throws IOException {
Files.delete(dir);
return FileVisitResult.CONTINUE;
}
});
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic;
import de.steamwar.bausystem.shared.Pair;
import lombok.experimental.UtilityClass;
import org.bukkit.Location;
@UtilityClass
public class TileUtils {
public static final int tileSize = 19;
public static final int minTile = -1023;
public static final int maxTile = 1023;
public Pair<Integer, Integer> fromLocation(Location location) {
int x = (int) Math.floor((location.getBlockX() + 9) / (double) tileSize);
int z = (int) Math.floor((location.getBlockZ() + 9) / (double) tileSize);
if (x < minTile || z < minTile) return null;
if (x > maxTile || z > maxTile) return null;
return new Pair<>(x, z);
}
public Pair<Integer, Integer> toMinLocation(Pair<Integer, Integer> tile) {
return new Pair<>(tile.getKey() * tileSize - 9, tile.getValue() * tileSize - 9);
}
public Location toMinLocation(int tileX, int tileZ) {
return new Location(null, tileX * tileSize - 9, 0, tileZ * tileSize - 9);
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic;
import lombok.NonNull;
import java.io.File;
import java.time.LocalDate;
import java.util.Objects;
import java.util.Optional;
import java.util.Random;
public interface VariantSelector {
Optional<File> selectVariant(int minX, int minZ);
default VariantSelector or(VariantSelector other) {
return (minX, minZ) -> selectVariant(minX, minZ).or(() -> other.selectVariant(minX, minZ));
}
static VariantSelector AtDate(int day, int month, File file) {
return (minX, minZ) -> {
LocalDate date = LocalDate.now();
if (date.getDayOfMonth() == day && date.getMonthValue() == month) {
return Optional.of(file);
} else {
return Optional.empty();
}
};
}
static VariantSelector File(@NonNull File file) {
return (minX, minZ) -> Optional.of(file);
}
static VariantSelector StableVariants(@NonNull File directory) {
File[] files = directory.listFiles();
Random rand = new Random();
return (minX, minZ) -> {
rand.setSeed(Objects.hash(minX, minZ));
return Optional.of(files[rand.nextInt(files.length)]);
};
}
static VariantSelector RandomVariants(@NonNull File directory) {
File[] files = directory.listFiles();
Random rand = new Random();
return (minX, minZ) -> {
return Optional.of(files[rand.nextInt(files.length)]);
};
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.global;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import de.steamwar.bausystem.region.*;
import de.steamwar.bausystem.region.dynamic.DefaultFlagStorage;
import de.steamwar.bausystem.region.dynamic.NonNormalFlagStorage;
import de.steamwar.bausystem.region.dynamic.RegionDataRepository;
import de.steamwar.bausystem.utils.PasteBuilder;
import lombok.NonNull;
import org.bukkit.Location;
import javax.annotation.Nullable;
import java.io.File;
import java.util.UUID;
import java.util.function.BiConsumer;
public class GlobalRegion implements Region {
public static final GlobalRegion INSTANCE = new GlobalRegion();
private static final Point MIN_POINT = new Point(Integer.MIN_VALUE, Integer.MIN_VALUE, Integer.MIN_VALUE);
private static final Point MAX_POINT = new Point(Integer.MAX_VALUE, Integer.MAX_VALUE, Integer.MAX_VALUE);
private static final UUID GLOBAL_REGION_ID = new UUID(0, 0);
private static final Region.Area GLOBAL_AREA = new Region.Area() {
@Override
public @NonNull Point getMinPoint(boolean extension) {
return MIN_POINT;
}
@Override
public @NonNull Point getMaxPoint(boolean extension) {
return MAX_POINT;
}
@Override
public @NonNull Point getCopyPoint() {
return Point.ZERO;
}
@Override
public boolean inRegion(Location location, boolean extension) {
return true;
}
@Nullable
@Override
public Clipboard copy(boolean extension) {
return null;
}
@Nullable
@Override
public File getResetFile() {
return null;
}
@Override
public void reset(PasteBuilder pasteBuilder, boolean extension) {
}
@Override
public void forEachChunk(BiConsumer<Integer, Integer> executor) {
}
@Override
public boolean isChunkOutside(int chunkX, int chunkZ) {
return false;
}
};
private static DefaultFlagStorage FLAG_STORAGE = new NonNormalFlagStorage();
static {
RegionDataRepository.loadFlagStorage(INSTANCE, FLAG_STORAGE);
}
private GlobalRegion() {
}
@Override
public RegionType getType() {
return RegionType.GLOBAL;
}
@Override
public @NonNull UUID getID() {
return GLOBAL_REGION_ID;
}
@Override
public @NonNull FlagStorage getFlags() {
return FLAG_STORAGE;
}
@Override
public @NonNull Region.Area getArea() {
return GLOBAL_AREA;
}
@Override
public @NonNull Region.Area getBuildArea() {
return Region.Area.EMPTY;
}
@Override
public @NonNull Region.Area getTestblockArea() {
return Region.Area.EMPTY;
}
@Override
public @NonNull GameModeConfig getGameModeConfig() {
return GameModeConfig.EMPTY;
}
@Override
public @NonNull RegionHistory getHistory() {
return RegionHistory.EMPTY;
}
@Override
public @NonNull RegionBackups getBackups() {
return RegionBackups.EMPTY;
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.normal;
import de.steamwar.bausystem.region.RegionHistory;
import de.steamwar.bausystem.region.dynamic.DefaultFlagStorage;
import de.steamwar.bausystem.region.dynamic.DynamicRegion;
import de.steamwar.bausystem.region.dynamic.RegionConstructorData;
import de.steamwar.bausystem.region.dynamic.RegionDataRepository;
import lombok.Getter;
import lombok.NonNull;
public abstract class DisplayRegion extends DynamicRegion {
@Getter
private DefaultFlagStorage flags = new NormalFlagStorage();
@Getter
protected NormalArea area = NormalArea.EMPTY;
@Getter
private final RegionHistory history = new RegionHistory.Impl(20);
protected DisplayRegion(int minX, int minZ) {
super(minX, minZ);
RegionDataRepository.loadFlagStorage(this, flags);
}
protected DisplayRegion(RegionConstructorData regionConstructorData) {
super(regionConstructorData);
RegionDataRepository.loadFlagStorage(this, flags);
}
@Override
public void update(DynamicRegion updateFrom) {
}
@Override
public void setFlags(DefaultFlagStorage flags) {
this.flags = flags;
}
@Override
public @NonNull Area getBuildArea() {
return Area.EMPTY;
}
@Override
public @NonNull Area getTestblockArea() {
return Area.EMPTY;
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.normal;
import com.sk89q.worldedit.EditSession;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.dynamic.VariantSelector;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.utils.PasteBuilder;
import lombok.NonNull;
import org.bukkit.Location;
import javax.annotation.Nullable;
import java.io.File;
import java.util.function.BiConsumer;
public class NormalArea implements Region.Area {
public static final NormalArea EMPTY = new NormalArea(0, 0, 0, 0, 0, 0, null, false, null) {
@Override
public void reset(PasteBuilder pasteBuilder, boolean extension) {
}
@Override
public boolean isEmpty() {
return true;
}
@Override
public boolean inRegion(Location location, boolean extension) {
return false;
}
@Override
public void forEachChunk(BiConsumer<Integer, Integer> executor) {
}
@Override
public boolean isChunkOutside(int chunkX, int chunkZ) {
return true;
}
};
private final int minX;
private final int minY;
private final int minZ;
private final int widthX;
private final int widthY;
private final int widthZ;
private VariantSelector variantSelector;
private final Point minPoint;
private final Point maxPoint;
private final Point copyPoint;
private final boolean rotate;
private final Region region;
public NormalArea(int minX, int minY, int minZ, int widthX, int widthY, int widthZ, VariantSelector variantSelector, boolean rotate, Region region) {
this.minX = minX;
this.minY = minY;
this.minZ = minZ;
this.widthX = widthX;
this.widthY = widthY;
this.widthZ = widthZ;
this.variantSelector = variantSelector;
this.rotate = rotate;
this.region = region;
minPoint = new Point(minX, minY, minZ);
maxPoint = new Point(minX + widthX - 1, minY + widthY - 1, minZ + widthZ - 1);
copyPoint = minPoint.add(widthX / 2, widthY, widthZ / 2);
}
@Override
public @NonNull Point getMinPoint(boolean extension) {
return minPoint;
}
@Override
public @NonNull Point getMaxPoint(boolean extension) {
return maxPoint;
}
@Override
public @NonNull Point getCopyPoint() {
return copyPoint;
}
public NormalArea setResetFile(VariantSelector variantSelector) {
this.variantSelector = variantSelector;
return this;
}
@Nullable
@Override
public File getResetFile() {
return variantSelector.selectVariant(minX, minZ).orElseThrow();
}
@Override
public void reset(PasteBuilder pasteBuilder, boolean extension) {
EditSession editSession = pasteBuilder.minPoint(minPoint)
.maxPoint(maxPoint)
.rotate(rotate)
.color(region.getFlags().get(Flag.COLOR).getWithDefault())
.run();
region.getHistory().remember(editSession);
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.normal;
import de.steamwar.bausystem.region.RegionFlagPolicy;
import de.steamwar.bausystem.region.dynamic.DefaultFlagStorage;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.core.Core;
import lombok.NonNull;
import lombok.ToString;
@ToString
public class NormalFlagStorage extends DefaultFlagStorage {
@Override
public @NonNull <T extends Enum<T> & Flag.Value<T>> RegionFlagPolicy has(@NonNull Flag<T> flag) {
if (flag.oneOf(Flag.COLOR, Flag.TNT, Flag.FIRE, Flag.FREEZE, Flag.PROTECT, Flag.NO_GRAVITY, Flag.TESTBLOCK, Flag.CHANGED)) {
return RegionFlagPolicy.WRITABLE;
}
if (flag.oneOf(Flag.ITEMS) && Core.getVersion() >= 20) {
return RegionFlagPolicy.WRITABLE;
}
return RegionFlagPolicy.NOT_APPLICABLE;
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.normal;
import de.steamwar.bausystem.region.FlagOptional;
import de.steamwar.bausystem.region.RegionHistory;
import de.steamwar.bausystem.region.dynamic.*;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.TestblockMode;
import lombok.Getter;
import lombok.NonNull;
public abstract class WorkRegion extends DynamicRegion {
@Getter
private DefaultFlagStorage flags = new NormalFlagStorage();
@Getter
protected NormalArea area = NormalArea.EMPTY;
protected NormalArea northArea = NormalArea.EMPTY;
protected NormalArea southArea = NormalArea.EMPTY;
protected VariantSelector frame;
protected VariantSelector testblock;
@Getter
private final RegionHistory history = new RegionHistory.Impl(20);
protected WorkRegion(int minX, int minZ) {
super(minX, minZ);
RegionDataRepository.loadFlagStorage(this, flags);
}
protected WorkRegion(RegionConstructorData regionConstructorData) {
super(regionConstructorData);
RegionDataRepository.loadFlagStorage(this, flags);
}
@Override
public void update(DynamicRegion updateFrom) {
}
@Override
public void setFlags(DefaultFlagStorage flags) {
this.flags = flags;
}
@Override
public @NonNull Area getBuildArea() {
FlagOptional<TestblockMode> testblock = flags.get(Flag.TESTBLOCK);
if (testblock.isWithDefault(TestblockMode.NO_VALUE)) {
return Area.EMPTY;
}
if (testblock.isWithDefault(TestblockMode.SOUTH)) {
return northArea.setResetFile(this.frame);
} else {
return southArea.setResetFile(this.frame);
}
}
@Override
public @NonNull Area getTestblockArea() {
FlagOptional<TestblockMode> testblock = flags.get(Flag.TESTBLOCK);
if (testblock.isWithDefault(TestblockMode.NO_VALUE)) {
return Area.EMPTY;
}
if (testblock.isWithDefault(TestblockMode.SOUTH)) {
return southArea.setResetFile(this.testblock);
} else {
return northArea.setResetFile(this.testblock);
}
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.normal.display;
import de.steamwar.bausystem.region.GameModeConfig;
import de.steamwar.bausystem.region.RegionType;
import de.steamwar.bausystem.region.dynamic.RegionConstructorData;
import de.steamwar.bausystem.region.dynamic.VariantSelector;
import de.steamwar.bausystem.region.dynamic.normal.DisplayRegion;
import de.steamwar.bausystem.region.dynamic.normal.NormalArea;
import lombok.Getter;
import lombok.NonNull;
import org.bukkit.Bukkit;
import java.io.File;
public class MicroWarGear21DisplayRegion extends DisplayRegion {
public static final int widthX = 57;
public static final int widthZ = 57;
private static final File MODE_DIR = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "sections/regions/microwargear21/");
private static final File REGION_FILE = new File(MODE_DIR, "Display.schem");
@Getter
private final GameModeConfig gameModeConfig = new GameModeConfig(null); // TODO: Implement
public MicroWarGear21DisplayRegion(int minX, int minZ) {
super(minX, minZ);
area = new NormalArea(minX, 0, minZ, widthX, 255, widthZ, VariantSelector.File(REGION_FILE), false, this);
}
public MicroWarGear21DisplayRegion(RegionConstructorData regionConstructorData) {
super(regionConstructorData);
area = new NormalArea(minX, 0, minZ, widthX, 255, widthZ, VariantSelector.File(REGION_FILE), false, this);
}
@Override
public @NonNull RegionType getType() {
return RegionType.DRY;
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.normal.display;
import de.steamwar.bausystem.region.GameModeConfig;
import de.steamwar.bausystem.region.RegionType;
import de.steamwar.bausystem.region.dynamic.RegionConstructorData;
import de.steamwar.bausystem.region.dynamic.VariantSelector;
import de.steamwar.bausystem.region.dynamic.normal.DisplayRegion;
import de.steamwar.bausystem.region.dynamic.normal.NormalArea;
import lombok.Getter;
import lombok.NonNull;
import org.bukkit.Bukkit;
import java.io.File;
public class MiniWarGear21DisplayRegion extends DisplayRegion {
public static final int widthX = 57;
public static final int widthZ = 38;
private static final File MODE_DIR = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "sections/regions/miniwargear21/");
private static final File REGION_FILE = new File(MODE_DIR, "Display.schem");
@Getter
private final GameModeConfig gameModeConfig = new GameModeConfig(null); // TODO: Implement
public MiniWarGear21DisplayRegion(int minX, int minZ) {
super(minX, minZ);
area = new NormalArea(minX, 0, minZ, widthX, 255, widthZ, VariantSelector.File(REGION_FILE), false, this);
}
public MiniWarGear21DisplayRegion(RegionConstructorData regionConstructorData) {
super(regionConstructorData);
area = new NormalArea(minX, 0, minZ, widthX, 255, widthZ, VariantSelector.File(REGION_FILE), false, this);
}
@Override
public @NonNull RegionType getType() {
return RegionType.DRY;
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.normal.display;
import de.steamwar.bausystem.region.GameModeConfig;
import de.steamwar.bausystem.region.RegionType;
import de.steamwar.bausystem.region.dynamic.RegionConstructorData;
import de.steamwar.bausystem.region.dynamic.VariantSelector;
import de.steamwar.bausystem.region.dynamic.normal.DisplayRegion;
import de.steamwar.bausystem.region.dynamic.normal.NormalArea;
import lombok.Getter;
import lombok.NonNull;
import org.bukkit.Bukkit;
import java.io.File;
public class WarGear21DisplayRegion extends DisplayRegion {
public static final int widthX = 133;
public static final int widthZ = 95;
private static final File MODE_DIR = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "sections/regions/wargear21/");
private static final File REGION_FILE = new File(MODE_DIR, "Display.schem");
@Getter
private final GameModeConfig gameModeConfig = new GameModeConfig(null); // TODO: Implement
public WarGear21DisplayRegion(int minX, int minZ) {
super(minX, minZ);
area = new NormalArea(minX, 0, minZ, widthX, 255, widthZ, VariantSelector.File(REGION_FILE), false, this);
}
public WarGear21DisplayRegion(RegionConstructorData regionConstructorData) {
super(regionConstructorData);
area = new NormalArea(minX, 0, minZ, widthX, 255, widthZ, VariantSelector.File(REGION_FILE), false, this);
}
@Override
public @NonNull RegionType getType() {
return RegionType.DRY;
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.normal.display;
import de.steamwar.bausystem.region.GameModeConfig;
import de.steamwar.bausystem.region.RegionType;
import de.steamwar.bausystem.region.dynamic.RegionConstructorData;
import de.steamwar.bausystem.region.dynamic.VariantSelector;
import de.steamwar.bausystem.region.dynamic.normal.DisplayRegion;
import de.steamwar.bausystem.region.dynamic.normal.NormalArea;
import lombok.Getter;
import lombok.NonNull;
import org.bukkit.Bukkit;
import java.io.File;
public class WarShip21DisplayRegion extends DisplayRegion {
public static final int widthX = 266;
public static final int widthZ = 95;
private static final File MODE_DIR = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "sections/regions/warship21/");
private static final File REGION_FILE = new File(MODE_DIR, "Display.schem");
@Getter
private final GameModeConfig gameModeConfig = new GameModeConfig(null); // TODO: Implement
public WarShip21DisplayRegion(int minX, int minZ) {
super(minX, minZ);
area = new NormalArea(minX, 0, minZ, widthX, 255, widthZ, VariantSelector.File(REGION_FILE), false, this);
}
public WarShip21DisplayRegion(RegionConstructorData regionConstructorData) {
super(regionConstructorData);
area = new NormalArea(minX, 0, minZ, widthX, 255, widthZ, VariantSelector.File(REGION_FILE), false, this);
}
@Override
public @NonNull RegionType getType() {
return RegionType.DRY;
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.normal.work;
import de.steamwar.bausystem.region.GameModeConfig;
import de.steamwar.bausystem.region.RegionType;
import de.steamwar.bausystem.region.dynamic.RegionConstructorData;
import de.steamwar.bausystem.region.dynamic.VariantSelector;
import de.steamwar.bausystem.region.dynamic.normal.NormalArea;
import de.steamwar.bausystem.region.dynamic.normal.WorkRegion;
import lombok.Getter;
import lombok.NonNull;
import org.bukkit.Bukkit;
import java.io.File;
public class MicroWarGear21WorkRegion extends WorkRegion {
public static final int widthX = 57;
public static final int widthZ = 114;
private static final File MODE_DIR = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "sections/regions/microwargear21/");
private static final File REGION_FILE = new File(MODE_DIR, "Work.schem");
private static final File FRAME_FILE = new File(MODE_DIR, "Frame.schem");
private static final File TESTBLOCK_FILE = new File(MODE_DIR, "Testblock.schem");
@Getter
private final GameModeConfig gameModeConfig = new GameModeConfig(null); // TODO: Implement
public MicroWarGear21WorkRegion(int minX, int minZ) {
super(minX, minZ);
area = new NormalArea(minX, 0, minZ, widthX, 255, widthZ, VariantSelector.File(REGION_FILE), false, this);
northArea = new NormalArea(minX + 25, 32, minZ + 25, 7, 7, 7, null, false, this);
southArea = new NormalArea(minX + 25, 32, minZ + 82, 7, 7, 7, null, true, this);
frame = VariantSelector.File(FRAME_FILE);
testblock = VariantSelector.File(TESTBLOCK_FILE);
}
public MicroWarGear21WorkRegion(RegionConstructorData regionConstructorData) {
super(regionConstructorData);
area = new NormalArea(minX, 0, minZ, widthX, 255, widthZ, VariantSelector.File(REGION_FILE), false, this);
northArea = new NormalArea(minX + 25, 32, minZ + 25, 7, 7, 7, null, false, this);
southArea = new NormalArea(minX + 25, 32, minZ + 82, 7, 7, 7, null, true, this);
frame = VariantSelector.File(FRAME_FILE);
testblock = VariantSelector.File(TESTBLOCK_FILE);
}
@Override
public @NonNull RegionType getType() {
return RegionType.DRY;
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.normal.work;
import de.steamwar.bausystem.region.GameModeConfig;
import de.steamwar.bausystem.region.RegionType;
import de.steamwar.bausystem.region.dynamic.RegionConstructorData;
import de.steamwar.bausystem.region.dynamic.VariantSelector;
import de.steamwar.bausystem.region.dynamic.normal.NormalArea;
import de.steamwar.bausystem.region.dynamic.normal.WorkRegion;
import lombok.Getter;
import lombok.NonNull;
import org.bukkit.Bukkit;
import java.io.File;
public class MiniWarGear21WorkRegion extends WorkRegion {
public static final int widthX = 95;
public static final int widthZ = 152;
private static final File MODE_DIR = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "sections/regions/miniwargear21/");
private static final File REGION_FILE = new File(MODE_DIR, "Work.schem");
private static final File FRAME_FILE = new File(MODE_DIR, "Frame.schem");
private static final File TESTBLOCK_FILE = new File(MODE_DIR, "Testblock.schem");
@Getter
private final GameModeConfig gameModeConfig = new GameModeConfig(null); // TODO: Implement
public MiniWarGear21WorkRegion(int minX, int minZ) {
super(minX, minZ);
area = new NormalArea(minX, 0, minZ, widthX, 255, widthZ, VariantSelector.File(REGION_FILE), false, this);
northArea = new NormalArea(minX + 29, 32, minZ + 29, 37, 26, 22, null, false, this);
southArea = new NormalArea(minX + 29, 32, minZ + 101, 37, 26, 22, null, true, this);
frame = VariantSelector.File(FRAME_FILE);
testblock = VariantSelector.File(TESTBLOCK_FILE);
}
public MiniWarGear21WorkRegion(RegionConstructorData regionConstructorData) {
super(regionConstructorData);
area = new NormalArea(minX, 0, minZ, widthX, 255, widthZ, VariantSelector.File(REGION_FILE), false, this);
northArea = new NormalArea(minX + 29, 32, minZ + 29, 37, 26, 22, null, false, this);
southArea = new NormalArea(minX + 29, 32, minZ + 101, 37, 26, 22, null, true, this);
frame = VariantSelector.File(FRAME_FILE);
testblock = VariantSelector.File(TESTBLOCK_FILE);
}
@Override
public @NonNull RegionType getType() {
return RegionType.DRY;
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.normal.work;
import de.steamwar.bausystem.region.GameModeConfig;
import de.steamwar.bausystem.region.RegionType;
import de.steamwar.bausystem.region.dynamic.RegionConstructorData;
import de.steamwar.bausystem.region.dynamic.VariantSelector;
import de.steamwar.bausystem.region.dynamic.normal.NormalArea;
import de.steamwar.bausystem.region.dynamic.normal.WorkRegion;
import lombok.Getter;
import lombok.NonNull;
import org.bukkit.Bukkit;
import java.io.File;
public class WarGear21WorkRegion extends WorkRegion {
public static final int widthX = 133;
public static final int widthZ = 228;
private static final File MODE_DIR = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "sections/regions/wargear21/");
private static final File REGION_FILE = new File(MODE_DIR, "Work.schem");
private static final File FRAME_FILE = new File(MODE_DIR, "Frame.schem");
private static final File TESTBLOCK_FILE = new File(MODE_DIR, "Testblock.schem");
@Getter
private final GameModeConfig gameModeConfig = new GameModeConfig(null); // TODO: Implement
public WarGear21WorkRegion(int minX, int minZ) {
super(minX, minZ);
area = new NormalArea(minX, 0, minZ, widthX, 255, widthZ, VariantSelector.File(REGION_FILE), false, this);
northArea = new NormalArea(minX + 33, 32, minZ + 42, 67, 41, 47, null, false, this);
southArea = new NormalArea(minX + 33, 32, minZ + 139, 67, 41, 47, null, true, this);
frame = VariantSelector.File(FRAME_FILE);
testblock = VariantSelector.File(TESTBLOCK_FILE);
}
public WarGear21WorkRegion(RegionConstructorData regionConstructorData) {
super(regionConstructorData);
area = new NormalArea(minX, 0, minZ, widthX, 255, widthZ, VariantSelector.File(REGION_FILE), false, this);
northArea = new NormalArea(minX + 33, 32, minZ + 42, 67, 41, 47, null, false, this);
southArea = new NormalArea(minX + 33, 32, minZ + 139, 67, 41, 47, null, true, this);
frame = VariantSelector.File(FRAME_FILE);
testblock = VariantSelector.File(TESTBLOCK_FILE);
}
@Override
public @NonNull RegionType getType() {
return RegionType.DRY;
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.normal.work;
import de.steamwar.bausystem.region.GameModeConfig;
import de.steamwar.bausystem.region.RegionType;
import de.steamwar.bausystem.region.dynamic.RegionConstructorData;
import de.steamwar.bausystem.region.dynamic.VariantSelector;
import de.steamwar.bausystem.region.dynamic.normal.NormalArea;
import de.steamwar.bausystem.region.dynamic.normal.WorkRegion;
import lombok.Getter;
import lombok.NonNull;
import org.bukkit.Bukkit;
import java.io.File;
public class WarShip21WorkRegion extends WorkRegion {
public static final int widthX = 285;
public static final int widthZ = 228;
private static final File MODE_DIR = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "sections/regions/warship21/");
private static final File REGION_FILE = new File(MODE_DIR, "Work.schem");
private static final File FRAME_FILE = new File(MODE_DIR, "Frame.schem");
private static final File TESTBLOCK_FILE = new File(MODE_DIR, "Testblock.schem");
@Getter
private final GameModeConfig gameModeConfig = new GameModeConfig(null); // TODO: Implement
public WarShip21WorkRegion(int minX, int minZ) {
super(minX, minZ);
area = new NormalArea(minX, 0, minZ, widthX, 255, widthZ, VariantSelector.File(REGION_FILE), false, this);
northArea = new NormalArea(minX + 28, 19, minZ + 25, 230, 58, 43, null, false, this);
southArea = new NormalArea(minX + 28, 19, minZ + 160, 230, 58, 43, null, true, this);
frame = VariantSelector.File(FRAME_FILE);
testblock = VariantSelector.File(TESTBLOCK_FILE);
}
public WarShip21WorkRegion(RegionConstructorData regionConstructorData) {
super(regionConstructorData);
area = new NormalArea(minX, 0, minZ, widthX, 255, widthZ, VariantSelector.File(REGION_FILE), false, this);
northArea = new NormalArea(minX + 28, 19, minZ + 25, 230, 58, 43, null, false, this);
southArea = new NormalArea(minX + 28, 19, minZ + 160, 230, 58, 43, null, true, this);
frame = VariantSelector.File(FRAME_FILE);
testblock = VariantSelector.File(TESTBLOCK_FILE);
}
@Override
public @NonNull RegionType getType() {
return RegionType.WET;
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.path;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.transform.AffineTransform;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionSystem;
import de.steamwar.bausystem.region.RegionType;
import de.steamwar.bausystem.utils.FlatteningWrapper;
import de.steamwar.bausystem.utils.PasteBuilder;
import lombok.NonNull;
import lombok.RequiredArgsConstructor;
import org.bukkit.Bukkit;
import org.bukkit.World;
import javax.annotation.Nullable;
import java.io.File;
import java.util.function.Function;
public class PathAreaTile implements Region.Area { // TODO: Change to VariantSelector
private static final File PATH_DIR = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "sections/path");
private static final File PATH_CENTER = new File(PATH_DIR, "PathCenter.schem");
@RequiredArgsConstructor
private enum Path {
North(0, -18, 5, 0, 0),
South(0, 19, 5, 0, 180),
West(-18, 0, 5, 0, 90),
East(19, 0, 5, 0, 270),
;
private final int checkX;
private final int checkZ;
private final int pasteX;
private final int pasteZ;
private final int rotate;
private static final Function<RegionType.ConnectionType, File> function = connectionType -> {
return new File(PATH_DIR, "PathEdge" + connectionType.name() + ".schem");
};
}
@RequiredArgsConstructor
private enum PathCorner {
NorthEast(Path.North, Path.East, 14, 0, 0),
EastSouth(Path.East, Path.South, 14, 0, 270),
SouthWest(Path.South, Path.West, 14, 0, 180),
WestNorth(Path.West, Path.North, 14, 0, 90),
;
private final Path check1;
private final Path check2;
private final int pasteX;
private final int pasteZ;
private final int rotate;
private static final TriFunction<RegionType.ConnectionType, RegionType.ConnectionType, RegionType.ConnectionType, File> function = (connectionType1, connectionType2, connectionTypeCorner) -> {
return new File(PATH_DIR, "PathCorner" + connectionType1.name() + connectionType2.name() + connectionTypeCorner.name() + ".schem");
};
private interface TriFunction<T, U, V, W> {
W apply(T t, U u, V v);
}
}
private final int minX;
private final int minZ;
private final Point minPoint;
private final Point maxPoint;
private final Point copyPoint;
private final Region region;
public PathAreaTile(int minX, int minZ, Region region) {
this.minX = minX;
this.minZ = minZ;
minPoint = new Point(minX, 0, minZ);
maxPoint = new Point(minX + 18, 255, minZ + 18);
copyPoint = new Point(minX + 9, 0, minZ + 9);
this.region = region;
}
@Override
public @NonNull Point getMinPoint(boolean extension) {
return minPoint;
}
@Override
public @NonNull Point getMaxPoint(boolean extension) {
return maxPoint;
}
@Override
public @NonNull Point getCopyPoint() {
return copyPoint;
}
@Nullable
@Override
public File getResetFile() {
return null; // I know what I do!
}
@Override
public void reset(PasteBuilder pasteBuilder, boolean extension) {
Point minPoint = getMinPoint(false);
paste(PATH_CENTER, minPoint.add(5, 0, 5), 0);
for (Path path : Path.values()) {
RegionType.ConnectionType connectionType = RegionSystem.INSTANCE.get(minPoint.add(path.checkX, 0, path.checkZ).toLocation((World) null)).getType().getConnectionType();
File schem = path.function.apply(connectionType);
if (schem.exists()) {
paste(schem, minPoint.add(path.pasteX, 0, path.pasteZ), path.rotate);
}
}
for (PathCorner corner : PathCorner.values()) {
RegionType.ConnectionType connectionType1 = RegionSystem.INSTANCE.get(minPoint.add(corner.check1.checkX, 0, corner.check1.checkZ).toLocation((World) null)).getType().getConnectionType();
RegionType.ConnectionType connectionType2 = RegionSystem.INSTANCE.get(minPoint.add(corner.check2.checkX, 0, corner.check2.checkZ).toLocation((World) null)).getType().getConnectionType();
RegionType.ConnectionType connectionTypeCorner = RegionSystem.INSTANCE.get(minPoint.add(corner.check1.checkX + corner.check2.checkX, 0, corner.check1.checkZ + corner.check2.checkZ).toLocation((World) null)).getType().getConnectionType();
File schem = corner.function.apply(connectionType1, connectionType2, connectionTypeCorner);
if (schem.exists()) {
System.out.println(connectionType1 + " " + connectionType2 + " " + connectionTypeCorner + " " + schem);
paste(schem, minPoint.add(corner.pasteX, 0, corner.pasteZ), corner.rotate);
} else {
System.out.println(connectionType1 + " " + connectionType2 + " " + connectionTypeCorner + " " + PATH_DIR.getAbsolutePath() + "/PathCornerUnknown.schem");
paste(new File(PATH_DIR, "PathCornerUnknown.schem"), minPoint.add(corner.pasteX, 0, corner.pasteZ), corner.rotate);
}
}
}
private void paste(File file, Point minPoint, int rotate) {
Clipboard clipboard = FlatteningWrapper.impl.loadSchematic(file);
BlockVector3 offset = clipboard.getRegion().getMinimumPoint().subtract(clipboard.getOrigin());
BlockVector3 to = minPoint.toBlockVector3().subtract(offset);
clipboard.paste(BukkitAdapter.adapt(Bukkit.getWorlds().get(0)), to, false, true, new AffineTransform().rotateY(rotate));
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.path;
import de.steamwar.bausystem.region.GameModeConfig;
import de.steamwar.bausystem.region.RegionHistory;
import de.steamwar.bausystem.region.RegionType;
import de.steamwar.bausystem.region.dynamic.*;
import de.steamwar.bausystem.region.dynamic.spawn.SpawnAreaTile;
import lombok.NonNull;
import org.bukkit.Bukkit;
import java.io.File;
public class PathRegion extends DynamicRegion {
private static final File SECTIONS_DIR = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "sections");
private static final File RESET_FILE = new File(SECTIONS_DIR, "path/Path.schem"); // Temp
private DefaultFlagStorage flagStorage = new NonNormalFlagStorage();
private final Area area;
public PathRegion(int minX, int minZ) {
super(minX, minZ);
RegionDataRepository.loadFlagStorage(this, flagStorage);
if (minX >= -28 && minX <= 10 && minZ >= -28 && minZ <= 10) {
area = new SpawnAreaTile(minX, minZ, VariantSelector.File(RESET_FILE), this);
} else {
area = new PathAreaTile(minX, minZ, this);
}
}
public PathRegion(RegionConstructorData regionConstructorData) {
super(regionConstructorData);
RegionDataRepository.loadFlagStorage(this, flagStorage);
if (minX >= -28 && minX <= 10 && minZ >= -28 && minZ <= 10) {
area = new SpawnAreaTile(minX, minZ, VariantSelector.File(RESET_FILE), this);
} else {
area = new PathAreaTile(minX, minZ, this);
}
}
@Override
public void update(DynamicRegion updateFrom) {
if (area instanceof PathAreaTile) {
area.reset(null, false);
}
}
@Override
public void setFlags(DefaultFlagStorage flags) {
}
@Override
public @NonNull RegionType getType() {
if (area instanceof SpawnAreaTile) {
return RegionType.SPAWN_EXTENSION;
} else {
return RegionType.PATH;
}
}
@Override
public @NonNull DefaultFlagStorage getFlags() {
return flagStorage;
}
@Override
public @NonNull Area getArea() {
return area;
}
@Override
public @NonNull Area getBuildArea() {
return Area.EMPTY;
}
@Override
public @NonNull Area getTestblockArea() {
return Area.EMPTY;
}
@Override
public @NonNull GameModeConfig getGameModeConfig() {
return GameModeConfig.EMPTY;
}
@Override
public @NonNull RegionHistory getHistory() {
return RegionHistory.EMPTY;
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.spawn;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.dynamic.VariantSelector;
import de.steamwar.bausystem.utils.PasteBuilder;
import lombok.NonNull;
import javax.annotation.Nullable;
import java.io.File;
public class SpawnAreaTile implements Region.Area {
private final int minX;
private final int minZ;
private final VariantSelector variantSelector;
private final Point minPoint;
private final Point maxPoint;
private final Point copyPoint;
private final Region region;
public SpawnAreaTile(int minX, int minZ, VariantSelector variantSelector, Region region) {
this.minX = minX;
this.minZ = minZ;
this.variantSelector = variantSelector;
minPoint = new Point(minX, 0, minZ);
maxPoint = new Point(minX + 18, 255, minZ + 18);
copyPoint = new Point(minX + 9, 0, minZ + 9);
this.region = region;
}
@Override
public @NonNull Point getMinPoint(boolean extension) {
return minPoint;
}
@Override
public @NonNull Point getMaxPoint(boolean extension) {
return maxPoint;
}
@Override
public @NonNull Point getCopyPoint() {
return copyPoint;
}
@Nullable
@Override
public File getResetFile() {
return variantSelector.selectVariant(minX, minZ).orElseThrow();
}
@Override
public void reset(PasteBuilder pasteBuilder, boolean extension) {
SpawnResetter.reset(region);
}
}

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@ -0,0 +1,110 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.spawn;
import de.steamwar.bausystem.region.GameModeConfig;
import de.steamwar.bausystem.region.RegionHistory;
import de.steamwar.bausystem.region.RegionType;
import de.steamwar.bausystem.region.dynamic.*;
import lombok.NonNull;
import org.bukkit.Bukkit;
import java.io.File;
public class SpawnPathRegion extends DynamicRegion {
private static final File SECTIONS_DIR = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "sections");
private static final File RESET_FILE_NORTH = new File(SECTIONS_DIR, "spawn/SpawnNorth.schem");
private static final File RESET_FILE_SOUTH = new File(SECTIONS_DIR, "spawn/SpawnSouth.schem");
private static final File RESET_FILE_WEST = new File(SECTIONS_DIR, "spawn/SpawnWest.schem");
private static final File RESET_FILE_EAST = new File(SECTIONS_DIR, "spawn/SpawnEast.schem");
private DefaultFlagStorage flagStorage = new NonNormalFlagStorage();
private final Area area;
public SpawnPathRegion(int minX, int minZ) {
super(minX, minZ);
RegionDataRepository.loadFlagStorage(this, flagStorage);
area = new SpawnAreaTile(minX, minZ, getResetFile(minX, minZ), this);
}
public SpawnPathRegion(RegionConstructorData regionConstructorData) {
super(regionConstructorData);
RegionDataRepository.loadFlagStorage(this, flagStorage);
area = new SpawnAreaTile(minX, minZ, getResetFile(minX, minZ), this);
}
private static VariantSelector getResetFile(int minX, int minZ) {
if (minX == -28) {
return VariantSelector.File(RESET_FILE_WEST);
} else if (minX == 10) {
return VariantSelector.File(RESET_FILE_EAST);
} else if (minZ == -28) {
return VariantSelector.File(RESET_FILE_NORTH);
} else if (minZ == 10) {
return VariantSelector.File(RESET_FILE_SOUTH);
}
throw new IllegalArgumentException("Invalid minX: " + minX + ", minZ: " + minZ);
}
@Override
public void update(DynamicRegion updateFrom) {
// TODO: Implement
}
@Override
public void setFlags(DefaultFlagStorage flags) {
}
@Override
public @NonNull RegionType getType() {
return RegionType.SPAWN_PATH;
}
@Override
public @NonNull DefaultFlagStorage getFlags() {
return flagStorage;
}
@Override
public @NonNull Area getArea() {
return area;
}
@Override
public @NonNull Area getBuildArea() {
return Area.EMPTY;
}
@Override
public @NonNull Area getTestblockArea() {
return Area.EMPTY;
}
@Override
public @NonNull GameModeConfig getGameModeConfig() {
return GameModeConfig.EMPTY;
}
@Override
public @NonNull RegionHistory getHistory() {
return RegionHistory.EMPTY;
}
}

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@ -0,0 +1,94 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.spawn;
import de.steamwar.bausystem.region.GameModeConfig;
import de.steamwar.bausystem.region.RegionHistory;
import de.steamwar.bausystem.region.RegionType;
import de.steamwar.bausystem.region.dynamic.*;
import lombok.NonNull;
import org.bukkit.Bukkit;
import java.io.File;
public class SpawnRegion extends DynamicRegion {
private static final File SECTIONS_DIR = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "sections");
private static final File RESET_FILE = new File(SECTIONS_DIR, "spawn/SpawnMiddle.schem");
private DefaultFlagStorage flagStorage = new NonNormalFlagStorage();
private final Area area;
public SpawnRegion(int minX, int minZ) {
super(minX, minZ);
RegionDataRepository.loadFlagStorage(this, flagStorage);
area = new SpawnAreaTile(minX, minZ, VariantSelector.File(RESET_FILE), this);
}
public SpawnRegion(RegionConstructorData regionConstructorData) {
super(regionConstructorData);
RegionDataRepository.loadFlagStorage(this, flagStorage);
area = new SpawnAreaTile(minX, minZ, VariantSelector.File(RESET_FILE), this);
}
@Override
public void update(DynamicRegion updateFrom) {
SpawnResetter.reset(null);
}
@Override
public void setFlags(DefaultFlagStorage flags) {
}
@Override
public @NonNull RegionType getType() {
return RegionType.SPAWN;
}
@Override
public @NonNull DefaultFlagStorage getFlags() {
return flagStorage;
}
@Override
public @NonNull Area getArea() {
return area;
}
@Override
public @NonNull Area getBuildArea() {
return Area.EMPTY;
}
@Override
public @NonNull Area getTestblockArea() {
return Area.EMPTY;
}
@Override
public @NonNull GameModeConfig getGameModeConfig() {
return GameModeConfig.EMPTY;
}
@Override
public @NonNull RegionHistory getHistory() {
return RegionHistory.EMPTY;
}
}

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@ -0,0 +1,99 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.spawn;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import com.sk89q.worldedit.math.BlockVector3;
import de.steamwar.bausystem.region.*;
import de.steamwar.bausystem.utils.FlatteningWrapper;
import lombok.experimental.UtilityClass;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import java.io.File;
import java.util.List;
import java.util.stream.Collectors;
@UtilityClass
public class SpawnResetter {
private static final File SECTIONS_DIR = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "sections");
private static final File RESET_FILE = new File(SECTIONS_DIR, "spawn/SpawnBig.schem");
public static final Location BIG_WORLD_SPAWN = new Location(Bukkit.getWorlds().get(0), 0.5, 26, 0.5);
public static final Location SMALL_WORLD_SPAWN = new Location(Bukkit.getWorlds().get(0), 0.5, 32, 0.5);
private static final Location LOCATION = new Location(null, 0, 0, 0);
public boolean isBigSpawn() {
Region spawnRegion = DynamicRegionSystem.INSTANCE.get(LOCATION);
List<Region> neighbours = DynamicRegionSystem.INSTANCE.getNeighbours(spawnRegion)
.filter(r -> r.getType() == RegionType.PATH || r.getType() == RegionType.SPAWN_EXTENSION || r.getType() == RegionType.SPAWN_PATH)
.collect(Collectors.toList());
return neighbours.size() == 8;
}
public void reset(Region region) {
Region spawnRegion = DynamicRegionSystem.INSTANCE.get(LOCATION);
List<Region> neighbours = DynamicRegionSystem.INSTANCE.getNeighbours(spawnRegion)
.filter(r -> r.getType() == RegionType.PATH || r.getType() == RegionType.SPAWN_EXTENSION || r.getType() == RegionType.SPAWN_PATH)
.collect(Collectors.toList());
if (neighbours.size() == 8) {
Bukkit.getWorlds().get(0).setSpawnLocation(BIG_WORLD_SPAWN);
Region.Area area = spawnRegion.getArea();
Point minPoint = area.getMinPoint(false).subtract(19, 0, 19);
Clipboard clipboard = FlatteningWrapper.impl.loadSchematic(RESET_FILE);
BlockVector3 offset = clipboard.getRegion().getMinimumPoint().subtract(clipboard.getOrigin());
BlockVector3 to = minPoint.toBlockVector3().subtract(offset);
clipboard.paste(BukkitAdapter.adapt(Bukkit.getWorlds().get(0)), to);
if (spawnRegion != region) {
RegionUtils.message(spawnRegion, "REGION_RESET_RESETED");
}
neighbours.forEach(r -> {
if (r != region) {
RegionUtils.message(r, "REGION_RESET_RESETED");
}
});
return;
} else {
Bukkit.getWorlds().get(0).setSpawnLocation(SMALL_WORLD_SPAWN);
}
internalReset(spawnRegion, spawnRegion != region);
DynamicRegionSystem.INSTANCE.getNeighbours(spawnRegion)
.forEach(r -> internalReset(r, r != region));
}
private void internalReset(Region region, boolean message) {
Region.Area area = region.getArea();
Point minPoint = area.getMinPoint(false);
Clipboard clipboard = FlatteningWrapper.impl.loadSchematic(area.getResetFile());
BlockVector3 offset = clipboard.getRegion().getMinimumPoint().subtract(clipboard.getOrigin());
BlockVector3 to = minPoint.toBlockVector3().subtract(offset);
clipboard.paste(BukkitAdapter.adapt(Bukkit.getWorlds().get(0)), to);
if (message) {
RegionUtils.message(region, "REGION_RESET_RESETED");
}
}
}

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@ -0,0 +1,54 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.special;
import de.steamwar.bausystem.region.RegionType;
import de.steamwar.bausystem.region.dynamic.RegionConstructorData;
import de.steamwar.bausystem.region.dynamic.VariantSelector;
import lombok.NonNull;
import org.bukkit.Bukkit;
import java.io.File;
public class DrySpecialRegion extends SpecialRegion {
private static final File SECTIONS_DIR = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "sections");
private static final File RESET_FILE = new File(SECTIONS_DIR, "special/DryRegion.schem");
public DrySpecialRegion(int minX, int minZ) {
super(minX, minZ);
area = new SpecialAreaTile(minX, minZ, VariantSelector.File(RESET_FILE));
}
public DrySpecialRegion(RegionConstructorData regionConstructorData) {
super(regionConstructorData);
area = new SpecialAreaTile(minX, minZ, VariantSelector.File(RESET_FILE));
}
@Override
public @NonNull RegionType getType() {
return RegionType.DRY_SPECIAL;
}
@Override
public int getFloorLevel() {
return 32;
}
}

View File

@ -0,0 +1,78 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.special;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.dynamic.VariantSelector;
import de.steamwar.bausystem.utils.PasteBuilder;
import lombok.NonNull;
import javax.annotation.Nullable;
import java.io.File;
public class SpecialAreaTile implements Region.Area {
private final int minX;
private final int minZ;
private final VariantSelector variantSelector;
private final Point minPoint;
private final Point maxPoint;
private final Point copyPoint;
public SpecialAreaTile(int minX, int minZ, VariantSelector variantSelector) {
this.minX = minX;
this.minZ = minZ;
this.variantSelector = variantSelector;
minPoint = new Point(minX, 0, minZ);
maxPoint = new Point(minX + 18, 255, minZ + 18);
copyPoint = new Point(minX + 9, 0, minZ + 9);
}
@Override
public @NonNull Point getMinPoint(boolean extension) {
return minPoint;
}
@Override
public @NonNull Point getMaxPoint(boolean extension) {
return maxPoint;
}
@Override
public @NonNull Point getCopyPoint() {
return copyPoint;
}
@Nullable
@Override
public File getResetFile() {
return variantSelector.selectVariant(minX, minZ).orElseThrow();
}
@Override
public void reset(PasteBuilder pasteBuilder, boolean extension) {
pasteBuilder.minPoint(minPoint)
.maxPoint(maxPoint)
.run();
}
}

View File

@ -0,0 +1,47 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.special;
import de.steamwar.bausystem.region.DynamicRegionSystem;
import de.steamwar.bausystem.region.dynamic.DynamicRegion;
import de.steamwar.bausystem.region.dynamic.normal.NormalFlagStorage;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.TNTMode;
import lombok.NonNull;
public class SpecialFlagStorage extends NormalFlagStorage {
private DynamicRegion region;
public SpecialFlagStorage(DynamicRegion region) {
this.region = region;
flagMap.put(Flag.TNT, TNTMode.DENY);
}
@Override
public <T extends Enum<T> & Flag.Value<T>> boolean set(@NonNull Flag<T> flag, @NonNull T value) {
boolean result = super.set(flag, value);
DynamicRegionSystem.INSTANCE.getConnectedRegions(region).forEach(other -> {
other.getFlags().getBackedMap().put(flag, value);
other.getFlags().save();
});
return result;
}
}

View File

@ -0,0 +1,77 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.special;
import de.steamwar.bausystem.region.GameModeConfig;
import de.steamwar.bausystem.region.RegionHistory;
import de.steamwar.bausystem.region.dynamic.DefaultFlagStorage;
import de.steamwar.bausystem.region.dynamic.DynamicRegion;
import de.steamwar.bausystem.region.dynamic.RegionConstructorData;
import de.steamwar.bausystem.region.dynamic.RegionDataRepository;
import lombok.Getter;
import lombok.NonNull;
public abstract class SpecialRegion extends DynamicRegion {
@Getter
private DefaultFlagStorage flags = new SpecialFlagStorage(this);
@Getter
protected SpecialAreaTile area;
protected SpecialRegion(int minX, int minZ) {
super(minX, minZ);
RegionDataRepository.loadFlagStorage(this, flags);
}
protected SpecialRegion(RegionConstructorData regionConstructorData) {
super(regionConstructorData);
RegionDataRepository.loadFlagStorage(this, flags);
}
@Override
public void update(DynamicRegion updateFrom) {
}
@Override
public void setFlags(DefaultFlagStorage flags) {
this.flags = flags;
}
@Override
public @NonNull Area getBuildArea() {
return Area.EMPTY;
}
@Override
public @NonNull Area getTestblockArea() {
return Area.EMPTY;
}
@Override
public @NonNull GameModeConfig getGameModeConfig() {
return GameModeConfig.EMPTY;
}
@Override
public @NonNull RegionHistory getHistory() {
return RegionHistory.EMPTY;
}
}

View File

@ -0,0 +1,49 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.dynamic.special;
import de.steamwar.bausystem.region.RegionType;
import de.steamwar.bausystem.region.dynamic.RegionConstructorData;
import de.steamwar.bausystem.region.dynamic.VariantSelector;
import lombok.NonNull;
import org.bukkit.Bukkit;
import java.io.File;
public class WetSpecialRegion extends SpecialRegion {
private static final File SECTIONS_DIR = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "sections");
private static final File RESET_FILE = new File(SECTIONS_DIR, "special/WetRegion.schem");
public WetSpecialRegion(int minX, int minZ) {
super(minX, minZ);
area = new SpecialAreaTile(minX, minZ, VariantSelector.File(RESET_FILE));
}
public WetSpecialRegion(RegionConstructorData regionConstructorData) {
super(regionConstructorData);
area = new SpecialAreaTile(minX, minZ, VariantSelector.File(RESET_FILE));
}
@Override
public @NonNull RegionType getType() {
return RegionType.WET_SPECIAL;
}
}

View File

@ -26,11 +26,13 @@ import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.worlddata.WorldData;
import de.steamwar.core.Core;
import lombok.NonNull;
import lombok.ToString;
import yapion.hierarchy.types.YAPIONObject;
import java.util.HashMap;
import java.util.Map;
@ToString
public class FixedFlagStorage implements FlagStorage {
private Map<Flag<?>, Flag.Value<?>> flagMap = new HashMap<>();
@ -82,20 +84,8 @@ public class FixedFlagStorage implements FlagStorage {
return FlagOptional.of(flag, (T) flagMap.get(flag));
}
@Override
public void clear() {
flagMap.clear();
}
@Override
public Map<Flag<?>, Flag.Value<?>> getBackedMap() {
return flagMap;
}
@Override
public String toString() {
return "FixedFlagStorage{" +
"flagMap=" + flagMap +
'}';
}
}

View File

@ -89,11 +89,6 @@ public class FixedGlobalFlagStorage implements FlagStorage {
return FlagOptional.of(flag, (T) flagMap.get(flag));
}
@Override
public void clear() {
flagMap.clear();
}
@Override
public Map<Flag<?>, Flag.Value<?>> getBackedMap() {
return flagMap;

View File

@ -90,8 +90,6 @@ public final class FixedGlobalRegion implements Region {
}
};
private static final GameModeConfig GLOBAL_CONFIG = new GameModeConfig(null);
private FixedGlobalRegion() {
}
@ -127,7 +125,7 @@ public final class FixedGlobalRegion implements Region {
@Override
public @NonNull GameModeConfig getGameModeConfig() {
return GLOBAL_CONFIG;
return GameModeConfig.EMPTY;
}
@Override

View File

@ -137,6 +137,11 @@ public class FixedRegion implements Region {
public void delete() {
file.delete();
}
@Override
public long getCreationTime() {
return file.lastModified();
}
}
public FixedRegion(String name, FixedFlagStorage flagStorage, Prototype prototype, YAPIONObject regionConfig, YAPIONObject regionData) {

View File

@ -28,6 +28,7 @@ tasks.build {
dependencies {
implementation(project(":BauSystem:BauSystem_RegionFixed"))
implementation(project(":BauSystem:BauSystem_RegionDynamic"))
implementation(project(":BauSystem:BauSystem_Main"))
implementation(project(":BauSystem:BauSystem_15"))
implementation(project(":BauSystem:BauSystem_18"))

View File

@ -157,23 +157,7 @@ public final class Reflection {
} else if(MAJOR_VERSION < 21 || MINOR_VERSION < 4) {
return Class.forName(spigotClassnames.getOrDefault(name, name));
} else {
Class<?> clazz = null;
try {
clazz = Class.forName(name);
} catch (ClassNotFoundException e) {}
if (clazz != null && clazz.getName().equals(name)) {
return clazz;
}
try {
return Core.class.getClassLoader().getParent().loadClass(name);
} catch (ClassNotFoundException e) {
if (clazz == null) {
throw e;
}
return clazz;
}
return Class.forName(name);
}
} catch (ClassNotFoundException e) {
throw new IllegalArgumentException("Cannot find " + name, e);

View File

@ -178,6 +178,7 @@ include(
"BauSystem:BauSystem_20",
"BauSystem:BauSystem_21",
"BauSystem:BauSystem_Main",
"BauSystem:BauSystem_RegionDynamic",
"BauSystem:BauSystem_RegionFixed"
)