Compare commits
6 Commits
exposed
...
BauSystem/
| Author | SHA1 | Date | |
|---|---|---|---|
| 7971350ad9 | |||
| 71409c9023 | |||
| 1e37fbe558 | |||
| 1fe8c79f51 | |||
| 0edf4d73bd | |||
| c6dfbb5f6f |
@ -23,6 +23,7 @@ import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.features.simulator.data.Simulator;
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import de.steamwar.bausystem.features.simulator.data.Simulator;
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import de.steamwar.bausystem.features.simulator.execute.SimulatorExecutor;
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import de.steamwar.bausystem.features.simulator.execute.SimulatorExecutor;
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import de.steamwar.bausystem.features.simulator.preview.SimulatorPreviewCalculator;
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import de.steamwar.command.PreviousArguments;
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import de.steamwar.command.PreviousArguments;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.TypeMapper;
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import de.steamwar.command.TypeMapper;
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@ -30,6 +31,7 @@ import de.steamwar.command.TypeValidator;
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import de.steamwar.linkage.Linked;
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import de.steamwar.linkage.Linked;
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import de.steamwar.linkage.LinkedInstance;
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import de.steamwar.linkage.LinkedInstance;
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import de.steamwar.linkage.MinVersion;
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import de.steamwar.linkage.MinVersion;
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import org.bukkit.Bukkit;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@ -90,6 +92,20 @@ public class SimulatorCommand extends SWCommand {
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}
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}
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}
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}
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@Register(value = "test")
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public void test(Player player) {
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for (int i = 0; i < 1; i++) {
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SimulatorPreviewCalculator data = new SimulatorPreviewCalculator(null);
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data.spawnTNT(0, 166, 0);
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data.calculate(simulatorPreviewResult -> {
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simulatorPreviewResult.show(player);
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Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
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simulatorPreviewResult.hide(player);
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}, 100);
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});
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}
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}
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@ClassMapper(value = Simulator.class, local = true)
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@ClassMapper(value = Simulator.class, local = true)
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public TypeMapper<Simulator> allSimulators() {
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public TypeMapper<Simulator> allSimulators() {
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return new TypeMapper<>() {
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return new TypeMapper<>() {
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@ -0,0 +1,23 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.simulator.preview;
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public class SimulatorPreview {
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}
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@ -0,0 +1,76 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.simulator.preview;
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import lombok.AllArgsConstructor;
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import lombok.ToString;
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import org.bukkit.util.BoundingBox;
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import org.bukkit.util.VoxelShape;
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import java.util.List;
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import java.util.stream.Collectors;
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@AllArgsConstructor
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@ToString
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public class SimulatorPreviewAABB {
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public double minX;
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public double minY;
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public double minZ;
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public double maxX;
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public double maxY;
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public double maxZ;
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public SimulatorPreviewAABB copy() {
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return new SimulatorPreviewAABB(minX, minY, minZ, maxX, maxY, maxZ);
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}
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public void expandTowards(double vx, double vy, double vz) {
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if (vx < 0) {
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minX += vx;
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} else {
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maxX += vx;
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}
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if (vy < 0) {
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minY += vy;
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} else {
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maxY += vy;
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}
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if (vz < 0) {
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minZ += vz;
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} else {
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maxZ += vz;
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}
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}
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public void add(double vx, double vy, double vz) {
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minX += vx;
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minY += vy;
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minZ += vz;
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}
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public boolean intersects(double x, double y, double z, BoundingBox boundingBox) {
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return minX - (x + boundingBox.getMaxX()) < -1.0E-7 &&
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maxX - (x + boundingBox.getMinX()) > 1.0E-7 &&
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minY - (y + boundingBox.getMaxY()) < -1.0E-7 &&
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maxY - (y + boundingBox.getMinY()) > 1.0E-7 &&
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minZ - (z + boundingBox.getMaxZ()) < -1.0E-7 &&
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maxZ - (z + boundingBox.getMinZ()) > 1.0E-7;
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}
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}
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@ -0,0 +1,114 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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||||||
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*
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||||||
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* This program is free software: you can redistribute it and/or modify
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||||||
|
* it under the terms of the GNU Affero General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
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||||||
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*
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||||||
|
* This program is distributed in the hope that it will be useful,
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||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
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||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.simulator.preview;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.simulator.data.Simulator;
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import de.steamwar.bausystem.features.tracer.TNTPoint;
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import de.steamwar.bausystem.features.tracer.Trace;
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import lombok.RequiredArgsConstructor;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.util.Consumer;
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import org.bukkit.util.Vector;
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import org.bukkit.util.VoxelShape;
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import java.util.*;
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@RequiredArgsConstructor
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public class SimulatorPreviewCalculator {
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private static final World WORLD = Bukkit.getWorlds().get(0);
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public final Simulator simulator;
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public final List<SimulatorPreviewTNT> tnts = new ArrayList<>();
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private int ticks = 0;
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private final Set<SimulatorPreviewPos> air = new HashSet<>();
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private final Map<SimulatorPreviewPos, BlockData> datas = new HashMap<>();
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private final Map<SimulatorPreviewPos, VoxelShape> shapes = new HashMap<>();
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public BlockData getBlockData(int x, int y, int z) {
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SimulatorPreviewPos pos = new SimulatorPreviewPos(x, y, z);
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if (air.contains(pos)) return null;
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return datas.computeIfAbsent(pos, __ -> {
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BlockData blockData = WORLD.getBlockData(x, y, z);
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if (blockData.getMaterial().isAir()) {
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air.add(pos);
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return null;
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}
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return blockData;
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});
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}
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public VoxelShape getBlockShape(int x, int y, int z) {
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SimulatorPreviewPos pos = new SimulatorPreviewPos(x, y, z);
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if (air.contains(pos)) return null;
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return shapes.computeIfAbsent(pos, __ -> {
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Block block = WORLD.getBlockAt(x, y, z);
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if (block.getType().isAir()) {
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air.add(pos);
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return null;
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}
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return block.getCollisionShape();
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});
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}
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public void setAir(int x, int y, int z) {
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SimulatorPreviewPos pos = new SimulatorPreviewPos(x, y, z);
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air.add(pos);
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datas.remove(pos);
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shapes.remove(pos);
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}
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public void spawnTNT(double x, double y, double z) {
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tnts.add(new SimulatorPreviewTNT(this, x, y, z));
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}
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public void calculate(Consumer<SimulatorPreviewResult> result) {
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List<TNTPoint> tntPoints = new ArrayList<>();
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Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), bukkitTask -> {
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long time = System.currentTimeMillis();
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while (!tnts.isEmpty()) {
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if (System.currentTimeMillis() - time > 40) {
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return;
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}
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tick(tntPoints);
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}
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bukkitTask.cancel();
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System.out.println(tntPoints);
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result.accept(new SimulatorPreviewResult(new Trace(null, tntPoints), air));
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}, 1, 1);
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}
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private void tick(List<TNTPoint> tntPoints) {
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System.out.println("TICK");
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tnts.removeIf(simulatorPreviewTNT -> {
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tntPoints.add(new TNTPoint(0, false, false, true, false, false, ticks, simulatorPreviewTNT.fuse, new Location(WORLD, simulatorPreviewTNT.x + 0.49, simulatorPreviewTNT.y, simulatorPreviewTNT.z + 0.49), new Vector(simulatorPreviewTNT.vx, simulatorPreviewTNT.vy, simulatorPreviewTNT.vz), tntPoints));
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simulatorPreviewTNT.tick();
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if (!simulatorPreviewTNT.removed) return false;
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tntPoints.add(new TNTPoint(0, true, false, true, false, false, ticks, simulatorPreviewTNT.fuse, new Location(WORLD, simulatorPreviewTNT.x + 0.49, simulatorPreviewTNT.y, simulatorPreviewTNT.z + 0.49), new Vector(simulatorPreviewTNT.vx, simulatorPreviewTNT.vy, simulatorPreviewTNT.vz), tntPoints));
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return true;
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});
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ticks++;
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}
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}
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@ -0,0 +1,31 @@
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|
/*
|
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|
* This file is a part of the SteamWar software.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 SteamWar.de-Serverteam
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package de.steamwar.bausystem.features.simulator.preview;
|
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|
|
||||||
|
import lombok.EqualsAndHashCode;
|
||||||
|
import lombok.RequiredArgsConstructor;
|
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|
|
||||||
|
@RequiredArgsConstructor
|
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|
@EqualsAndHashCode
|
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|
final class SimulatorPreviewPos {
|
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|
public final int x;
|
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public final int y;
|
||||||
|
public final int z;
|
||||||
|
}
|
||||||
@ -0,0 +1,61 @@
|
|||||||
|
/*
|
||||||
|
* This file is a part of the SteamWar software.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 SteamWar.de-Serverteam
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package de.steamwar.bausystem.features.simulator.preview;
|
||||||
|
|
||||||
|
import de.steamwar.bausystem.features.tracer.Trace;
|
||||||
|
import de.steamwar.bausystem.features.tracer.rendering.BundleFilter;
|
||||||
|
import de.steamwar.bausystem.features.tracer.rendering.PlayerTraceShowData;
|
||||||
|
import lombok.Getter;
|
||||||
|
import org.bukkit.Bukkit;
|
||||||
|
import org.bukkit.Location;
|
||||||
|
import org.bukkit.Material;
|
||||||
|
import org.bukkit.World;
|
||||||
|
import org.bukkit.block.data.BlockData;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
|
@Getter
|
||||||
|
public class SimulatorPreviewResult {
|
||||||
|
private static final World WORLD = Bukkit.getWorlds().get(0);
|
||||||
|
private static final BlockData AIR = Material.AIR.createBlockData();
|
||||||
|
|
||||||
|
private final Trace trace;
|
||||||
|
private final Set<SimulatorPreviewPos> air;
|
||||||
|
|
||||||
|
public SimulatorPreviewResult(Trace trace, Set<SimulatorPreviewPos> air) {
|
||||||
|
this.trace = trace;
|
||||||
|
this.air = air;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void show(Player player) {
|
||||||
|
trace.render(player, new PlayerTraceShowData(BundleFilter.DEFAULT));
|
||||||
|
air.forEach(simulatorPreviewPos -> {
|
||||||
|
player.sendBlockChange(new Location(WORLD, simulatorPreviewPos.x, simulatorPreviewPos.y, simulatorPreviewPos.z, 0, 0), AIR);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void hide(Player player) {
|
||||||
|
trace.hide(player);
|
||||||
|
air.forEach(simulatorPreviewPos -> {
|
||||||
|
player.sendBlockChange(new Location(WORLD, simulatorPreviewPos.x, simulatorPreviewPos.y, simulatorPreviewPos.z, 0, 0), WORLD.getBlockData(simulatorPreviewPos.x, simulatorPreviewPos.y, simulatorPreviewPos.z));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,228 @@
|
|||||||
|
/*
|
||||||
|
* This file is a part of the SteamWar software.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 SteamWar.de-Serverteam
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package de.steamwar.bausystem.features.simulator.preview;
|
||||||
|
|
||||||
|
import org.bukkit.Axis;
|
||||||
|
import org.bukkit.util.BoundingBox;
|
||||||
|
import org.bukkit.util.Vector;
|
||||||
|
import org.bukkit.util.VoxelShape;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
public class SimulatorPreviewTNT {
|
||||||
|
|
||||||
|
private static final double size = 0.98;
|
||||||
|
private static final Random random = new Random();
|
||||||
|
|
||||||
|
private final SimulatorPreviewCalculator data;
|
||||||
|
private boolean gravity = true;
|
||||||
|
int fuse = 80;
|
||||||
|
double x;
|
||||||
|
double y;
|
||||||
|
double z;
|
||||||
|
double vx;
|
||||||
|
double vy;
|
||||||
|
double vz;
|
||||||
|
|
||||||
|
private SimulatorPreviewVec collide = new SimulatorPreviewVec();
|
||||||
|
private boolean onGround;
|
||||||
|
boolean removed = false;
|
||||||
|
|
||||||
|
public SimulatorPreviewTNT(SimulatorPreviewCalculator data, double x, double y, double z) {
|
||||||
|
this.data = data;
|
||||||
|
|
||||||
|
this.x = x;
|
||||||
|
this.y = y;
|
||||||
|
this.z = z;
|
||||||
|
|
||||||
|
double d = random.nextDouble() * Math.PI * 2;
|
||||||
|
this.vx = -Math.sin(d) * 0.02;
|
||||||
|
this.vy = 0.2;
|
||||||
|
this.vz = -Math.cos(d) * 0.02;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void tick() {
|
||||||
|
System.out.println(x + " " + y + " " + z);
|
||||||
|
// TODO: Issue in movement still!
|
||||||
|
// System.out.println(x + " " + y + " " + z);
|
||||||
|
// Gravity
|
||||||
|
if (gravity) {
|
||||||
|
vy -= 0.04;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Movement
|
||||||
|
move();
|
||||||
|
|
||||||
|
// TODO: EffectsFromOtherBlocks
|
||||||
|
|
||||||
|
// Velocity * 0.98
|
||||||
|
vx *= 0.98;
|
||||||
|
vy *= 0.98;
|
||||||
|
vz *= 0.98;
|
||||||
|
|
||||||
|
// OnGround Velocity * 0.7 -0.5 0.7
|
||||||
|
if (onGround) {
|
||||||
|
vx *= 0.7;
|
||||||
|
vy *= -0.5;
|
||||||
|
vz *= 0.7;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Decrease Fuse
|
||||||
|
fuse--;
|
||||||
|
if (fuse <= 0) {
|
||||||
|
// Explode on zero Fuse
|
||||||
|
explode();
|
||||||
|
} else {
|
||||||
|
// TODO: or do water Movement!
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void move() {
|
||||||
|
collide();
|
||||||
|
double collisionLengthSquared = collide.lengthSquared();
|
||||||
|
if (collisionLengthSquared > 1.0E-7 || new Vector(vx, vy, vz).lengthSquared() - collisionLengthSquared < 1.0E-7) {
|
||||||
|
x += collide.x;
|
||||||
|
y += collide.y;
|
||||||
|
z += collide.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
boolean xCollision = !equal(vx, collide.x);
|
||||||
|
boolean zCollision = !equal(vz, collide.z);
|
||||||
|
boolean horizontalCollision = xCollision || zCollision;
|
||||||
|
if (Math.abs(vy) > 0.0F) {
|
||||||
|
boolean verticalCollision = vy != collide.y;
|
||||||
|
onGround = verticalCollision && vy < (double) 0.0F;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (horizontalCollision) {
|
||||||
|
if (xCollision) vx = 0;
|
||||||
|
if (zCollision) vz = 0;
|
||||||
|
}
|
||||||
|
vx = collide.x;
|
||||||
|
vy = collide.y;
|
||||||
|
vz = collide.z;
|
||||||
|
// TODO: Get Block -> updateEntityMovementAfterFallOn!
|
||||||
|
// TODO: Get BlockSpeedFactor multiply
|
||||||
|
}
|
||||||
|
|
||||||
|
public static boolean equal(double first, double second) {
|
||||||
|
return Math.abs(second - first) < (double) 1.0E-5F;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void collide() {
|
||||||
|
boolean xZero = vx == 0;
|
||||||
|
boolean zZero = vz == 0;
|
||||||
|
if (xZero && vy == 0 && zZero) {
|
||||||
|
collide.x = 0;
|
||||||
|
collide.y = 0;
|
||||||
|
collide.z = 0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SimulatorPreviewAABB box = new SimulatorPreviewAABB(x, y, z, x + size, y + size, z + size);
|
||||||
|
|
||||||
|
double vx = this.vx;
|
||||||
|
double vy = this.vy;
|
||||||
|
double vz = this.vz;
|
||||||
|
|
||||||
|
if (vy != 0) {
|
||||||
|
vy = iterateBlocks(box.copy(), Axis.Y, vy);
|
||||||
|
if (vy != 0) box.add(0, vy, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
boolean xSmaller = Math.abs(vx) < Math.abs(vz);
|
||||||
|
if (xSmaller && vz != 0) {
|
||||||
|
vz = iterateBlocks(box.copy(), Axis.Z, vz);
|
||||||
|
if (vz != 0) box.add(0, 0, vz);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (vx != 0) {
|
||||||
|
vx = iterateBlocks(box.copy(), Axis.X, vx);
|
||||||
|
if (vx != 0) box.add(vx, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!xSmaller && vz != 0) {
|
||||||
|
vz = iterateBlocks(box.copy(), Axis.Z, vz);
|
||||||
|
if (vz != 0) box.add(0, 0, vz);
|
||||||
|
}
|
||||||
|
|
||||||
|
collide.x = vx;
|
||||||
|
collide.y = vy;
|
||||||
|
collide.z = vz;
|
||||||
|
}
|
||||||
|
|
||||||
|
private double iterateBlocks(SimulatorPreviewAABB box, Axis axis, double v) {
|
||||||
|
switch (axis) {
|
||||||
|
case X -> box.expandTowards(v, 0, 0);
|
||||||
|
case Y -> box.expandTowards(0, v, 0);
|
||||||
|
case Z -> box.expandTowards(0, 0, v);
|
||||||
|
}
|
||||||
|
boolean negative = v < 0;
|
||||||
|
for (int x = floor(box.minX - 1.0E-7) - 1; x < floor(box.maxX + 1.0E-7) + 1; x++) {
|
||||||
|
for (int y = floor(box.minY - 1.0E-7) - 1; y < floor(box.maxY + 1.0E-7) + 1; y++) {
|
||||||
|
for (int z = floor(box.minZ - 1.0E-7) - 1; z < floor(box.maxZ + 1.0E-7) + 1; z++) {
|
||||||
|
VoxelShape shape = data.getBlockShape(x, y, z);
|
||||||
|
if (shape == null) continue;
|
||||||
|
for (BoundingBox other : shape.getBoundingBoxes()) {
|
||||||
|
switch (axis) {
|
||||||
|
case X -> {
|
||||||
|
if (box.intersects(x, y, z, other)) {
|
||||||
|
if (negative) {
|
||||||
|
v = Math.max(v, x + other.getMaxX() - this.x);
|
||||||
|
} else {
|
||||||
|
v = Math.min(v, x + other.getMinX() - this.x - size);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
case Y -> {
|
||||||
|
if (box.intersects(x, y, z, other)) {
|
||||||
|
if (negative) {
|
||||||
|
v = Math.max(v, y + other.getMaxY() - this.y);
|
||||||
|
} else {
|
||||||
|
v = Math.min(v, y + other.getMinY() - this.y - size);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
case Z -> {
|
||||||
|
if (box.intersects(x, y, z, other)) {
|
||||||
|
if (negative) {
|
||||||
|
v = Math.max(v, z + other.getMaxZ() - this.z);
|
||||||
|
} else {
|
||||||
|
v = Math.min(v, z + other.getMinZ() - this.z - size);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return v;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int floor(double value) {
|
||||||
|
int i = (int) value;
|
||||||
|
return value < (double) i ? i - 1 : i;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void explode() {
|
||||||
|
removed = true;
|
||||||
|
// TODO: Implement
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,30 @@
|
|||||||
|
/*
|
||||||
|
* This file is a part of the SteamWar software.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2020 SteamWar.de-Serverteam
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package de.steamwar.bausystem.features.simulator.preview;
|
||||||
|
|
||||||
|
public class SimulatorPreviewVec {
|
||||||
|
public double x;
|
||||||
|
public double y;
|
||||||
|
public double z;
|
||||||
|
|
||||||
|
public double lengthSquared() {
|
||||||
|
return x * x + y * y + z * z;
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -25,23 +25,18 @@ import de.steamwar.bausystem.region.utils.RegionType;
|
|||||||
import lombok.AccessLevel;
|
import lombok.AccessLevel;
|
||||||
import lombok.AllArgsConstructor;
|
import lombok.AllArgsConstructor;
|
||||||
import lombok.Getter;
|
import lombok.Getter;
|
||||||
import org.bukkit.Bukkit;
|
|
||||||
import org.bukkit.Location;
|
import org.bukkit.Location;
|
||||||
import org.bukkit.block.Block;
|
import org.bukkit.block.Block;
|
||||||
import org.bukkit.entity.TNTPrimed;
|
import org.bukkit.entity.TNTPrimed;
|
||||||
import org.bukkit.util.Vector;
|
import org.bukkit.util.Vector;
|
||||||
|
|
||||||
import java.io.Externalizable;
|
|
||||||
import java.io.IOException;
|
|
||||||
import java.io.ObjectInput;
|
|
||||||
import java.io.ObjectOutput;
|
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.Optional;
|
import java.util.Optional;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Recording of a tnt at a specific tick
|
* Recording of a tnt at a specific tick
|
||||||
*/
|
*/
|
||||||
@AllArgsConstructor(access = AccessLevel.PACKAGE)
|
@AllArgsConstructor
|
||||||
@Getter
|
@Getter
|
||||||
public class TNTPoint{
|
public class TNTPoint{
|
||||||
/**
|
/**
|
||||||
|
|||||||
Reference in New Issue
Block a user