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SteamWar/LobbySystem/src/de/steamwar/lobby/portal/FightserverPortal.java
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Java

/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.portal;
import de.steamwar.lobby.Fightserver;
import de.steamwar.lobby.LobbySystem;
import de.steamwar.lobby.display.Hologram;
import de.steamwar.lobby.display.NPC;
import de.steamwar.network.packets.common.FightInfoPacket;
import de.steamwar.sql.SteamwarUser;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import java.util.*;
import java.util.logging.Level;
import java.util.stream.Collectors;
public class FightserverPortal implements PortalHandler, Comparable<FightserverPortal> {
private static final Map<String, List<FightserverPortal>> portals = new HashMap<>();
public static FightserverPortal findFree(String gamemode) {
List<FightserverPortal> list = portals.getOrDefault(gamemode, Collections.emptyList());
for(FightserverPortal portal : list) {
if(portal.server == null)
return portal;
}
return null;
}
private final Portal portal;
private final String gamemode;
private final int order;
private final String target;
private final List<Location> bluePlayers;
private final List<Location> redPlayers;
private Fightserver server = null;
private PortalHandler handler = new DummyPortal();
private final Hologram hologram;
private final List<NPC> blueNPCs = new ArrayList<>();
private final List<NPC> redNPCs = new ArrayList<>();
public FightserverPortal(Map<String, Object> section, Portal portal) {
this(
portal,
(String) section.get("group"),
(int) section.get("order"),
(String) section.get("target"),
(List<Location>) section.getOrDefault("bluePlayers", new ArrayList<>()),
(List<Location>) section.getOrDefault("redPlayers", new ArrayList<>())
);
}
public FightserverPortal(Portal portal, String gamemode, int order, String target, List<Location> bluePlayers, List<Location> redPlayers) {
this.portal = portal;
this.gamemode = gamemode;
this.order = order;
this.target = target;
this.bluePlayers = bluePlayers;
this.redPlayers = redPlayers;
hologram = new Hologram(null, portal.denormalize(new Vector(0.5, 0.5, 0.5)).toLocation(portal.getPos1().getWorld()), "", false);
setServer(null);
List<FightserverPortal> list = portals.computeIfAbsent(gamemode, mode -> new ArrayList<>());
list.add(this);
list.sort(null);
}
public void setServer(Fightserver server) {
this.server = server;
if (server == null) {
setHandler(new TeleportPortal(portal, target));
} else {
setHandler(new CommandPortal("arena " + server.getServerName()));
}
updateText();
updateBluePlayers();
updateRedPlayers();
}
public void updateText() {
if(server == null) {
hologram.updateText("§7Neuen Kampf starten");
return;
}
FightInfoPacket info = server.current();
if (fightStateCountdown(info.getFightState()))
hologram.updateText(String.format("§7%s §e%s §7%d§8:§7%02d", server.getServerName(), fightStateMapper(info.getFightState()), info.getCountdown() / 60, info.getCountdown() % 60));
else
hologram.updateText(String.format("§7%s §e%s", server.getServerName(), fightStateMapper(info.getFightState())));
}
public void updateBluePlayers() {
updateNPCs(bluePlayers, blueNPCs, server != null ? server.current().getBluePlayers() : Collections.emptyList());
}
public void updateRedPlayers() {
updateNPCs(redPlayers, redNPCs, server != null ? server.current().getRedPlayers() : Collections.emptyList());
}
private void updateNPCs(List<Location> locations, List<NPC> npcs, List<Integer> players) {
List<SteamwarUser> remainingPlayers = players.stream().map(SteamwarUser::get).collect(Collectors.toList());
List<Location> remainingLocations = new ArrayList<>(locations);
npcs.removeIf(npc -> {
SteamwarUser user = SteamwarUser.get(npc.getUuid());
if(remainingPlayers.contains(user)) {
remainingPlayers.remove(user);
remainingLocations.remove(npc.getLocation());
return false;
} else {
npc.delete();
return true;
}
});
for(SteamwarUser user : remainingPlayers) {
if(remainingLocations.isEmpty())
break;
npcs.add(new NPC(remainingLocations.remove(0), user.getUUID(), user.getUserName()));
}
}
public void addBlue(Location location) {
bluePlayers.add(location);
LobbySystem.config().save();
}
public void addRed(Location location) {
redPlayers.add(location);
LobbySystem.config().save();
}
public void removeBlue(int i) {
bluePlayers.remove(i);
LobbySystem.config().save();
}
public void removeRed(int i) {
redPlayers.remove(i);
LobbySystem.config().save();
}
private void setHandler(PortalHandler handler) {
handler.delete();
this.handler = handler;
}
@Override
public void handle(Player player, Location from, Location to) {
handler.handle(player, from, to);
}
@Override
public void serialize(Map<String, Object> map) {
map.put("group", gamemode);
map.put("order", order);
map.put("target", target);
map.put("bluePlayers", bluePlayers);
map.put("redPlayers", redPlayers);
}
@Override
public PortalType type() {
return PortalType.FIGHTSERVER;
}
@Override
public void delete() {
portals.get(gamemode).remove(this);
hologram.delete();
blueNPCs.forEach(NPC::delete);
redNPCs.forEach(NPC::delete);
handler.delete();
}
@Override
public int compareTo(FightserverPortal other) {
return order - other.order;
}
private boolean fightStateCountdown(String state) {
switch (state) {
case "waiting":
case "PRE_LEADER_SETUP":
case "end":
case "SPECTATE":
return false;
default:
return true;
}
}
private String fightStateMapper(String state) {
switch (state) {
case "waiting":
case "PRE_LEADER_SETUP":
return "Warten auf Spieler";
case "PRE_SCHEM_SETUP":
return "Schemauswahl";
case "POST_SCHEM_SETUP":
case "generating_tower":
return "Vorbereitung";
case "PRE_RUNNING":
return "Kampfbeginn in";
case "fighting":
case "RUNNING":
case "running":
return "Kampf läuft";
case "end":
case "SPECTATE":
return "Zuschauerphase";
default:
LobbySystem.getInstance().getLogger().log(Level.SEVERE, "Unknown FightState " + state + " encountered");
return "Programmierfehler";
}
}
@Override
public String toString() {
return "Fightserver";
}
}