fix: forward player loaded packet to backend server (#1862)

Return false after handling ServerboundPlayerLoadedPacket so Velocity's normal forwarding path sends the packet to the backend server.
This commit is contained in:
Phillipp W.
2026-08-03 12:22:58 +01:00
committed by GitHub
parent 2676520c6a
commit 06ade4775e
@@ -254,7 +254,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
serverConnection.setClientLoaded(true); serverConnection.setClientLoaded(true);
server.getEventManager().fireAndForget(new PlayerClientLoadedWorldEvent(player)); server.getEventManager().fireAndForget(new PlayerClientLoadedWorldEvent(player));
} }
return true; return false;
} }
@Override @Override