fix: forward player loaded packet to backend server (#1862)
Return false after handling ServerboundPlayerLoadedPacket so Velocity's normal forwarding path sends the packet to the backend server.
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@@ -254,7 +254,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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serverConnection.setClientLoaded(true);
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serverConnection.setClientLoaded(true);
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server.getEventManager().fireAndForget(new PlayerClientLoadedWorldEvent(player));
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server.getEventManager().fireAndForget(new PlayerClientLoadedWorldEvent(player));
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}
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}
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return true;
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return false;
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}
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}
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@Override
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@Override
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