Refactor of connection handling so we can share more logic.
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@@ -1,6 +1,8 @@
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package io.minimum.minecraft.velocity.proxy;
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import io.minimum.minecraft.velocity.protocol.StateRegistry;
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import io.minimum.minecraft.velocity.protocol.netty.*;
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import io.minimum.minecraft.velocity.proxy.client.HandshakeSessionHandler;
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import io.netty.bootstrap.Bootstrap;
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import io.netty.bootstrap.ServerBootstrap;
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import io.netty.channel.*;
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@@ -32,9 +34,12 @@ public class VelocityServer {
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.childHandler(new ChannelInitializer<Channel>() {
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@Override
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protected void initChannel(Channel ch) throws Exception {
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ch.attr(InboundMinecraftConnection.CONNECTION).set(new InboundMinecraftConnection(ch));
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MinecraftPipelineUtils.strapPipelineForServer(ch);
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ch.pipeline().addLast("handler", new MinecraftClientSessionHandler());
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MinecraftConnection connection = new MinecraftConnection(ch);
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connection.setState(StateRegistry.HANDSHAKE);
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connection.setSessionHandler(new HandshakeSessionHandler(connection));
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ch.pipeline().addLast("handler", connection);
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}
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})
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.bind(26671)
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@@ -51,7 +56,7 @@ public class VelocityServer {
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});
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}
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Bootstrap initializeGenericBootstrap() {
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public Bootstrap initializeGenericBootstrap() {
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return new Bootstrap()
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.channel(NioSocketChannel.class)
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.group(childGroup);
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