Commit Graph

1303 Commits

Author SHA1 Message Date
Andrew Steinborn 91e9769c5a Cap /server list to 50 servers.
Any more, and the server list is arguably useless. Thanks to BXBW for finding this particular issue!
2020-05-17 00:24:00 -04:00
Andrew Steinborn feb7c2f893 Reject invalid tab complete command requests. 2020-05-08 18:22:21 -04:00
Andrew Steinborn b42045c050 Reject invalid tab complete command requests. 2020-05-08 18:17:02 -04:00
Andrew Steinborn 10680f16d3 Reject invalid tab complete command requests. 2020-05-08 18:16:40 -04:00
Andrew Steinborn 2418cc271a Merge pull request #307 from mikroskeem/feature/prevent-proxy-connections
Add prevent-proxy-connections option
2020-05-08 14:57:20 -04:00
Mark Vainomaa 21f03d5d50 Add prevent-proxy-connections option to make sending client IP to Mojang toggleable 2020-05-08 21:16:12 +03:00
Andrew Steinborn 4d62d61485 We're well into 2020, just saying. 2020-05-08 14:04:07 -04:00
Andrew Steinborn f7e70cff20 We're well into 2020, just saying. 2020-05-08 14:03:57 -04:00
Andrew Steinborn 3bc8323ed5 We're well into 2020, just saying. 2020-05-08 14:03:35 -04:00
Andrew Steinborn 42ad7594ae Merge pull request #300 from Leymooo/command-event
fix command forwarding to server
2020-04-29 15:26:29 -04:00
Leymooo aa55af8eb7 fix command forwarding 2020-04-29 22:13:16 +03:00
Andrew Steinborn e759668f53 Merge pull request #299 from Leymooo/command-event
Add event for commands
2020-04-29 12:51:47 -04:00
Andrew Steinborn 37a1a49fda Allow disabling BungeeCord plugin message channel. 2020-04-28 14:10:54 -04:00
Leymooo 26bf94f08f fix typos, update javadocs 2020-04-27 13:09:04 +03:00
Leymooo c0b8e9d646 add async methods, also add separate methods which will call event and which will not call event 2020-04-27 01:05:57 +03:00
Leymooo fb64333813 pass eventLoop to thenApplyAsync 2020-04-27 00:11:49 +03:00
Leymooo 1fb382e0f6 fix logic 2020-04-27 00:09:25 +03:00
Leymooo 6555e0e337 Add CommandExecuteEvent 2020-04-27 00:04:12 +03:00
Andrew Steinborn 1441dec367 Implement brigadier:long argument type, fixes #295 2020-04-23 16:21:44 -04:00
Andrew Steinborn 957c0dd307 Implement brigadier:long argument type, fixes #295 2020-04-23 16:21:22 -04:00
Andrew Steinborn 88641662d8 Implement brigadier:long argument type, fixes #295 2020-04-23 16:19:49 -04:00
Andrew Steinborn bb129a3d0b Fix rare race condition with transitioning
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-22 10:31:13 -04:00
Andrew Steinborn 81a0cbe3b9 Fix rare race condition with transitioning
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-22 10:31:05 -04:00
Andrew Steinborn 2b84d35798 Fix bug in ConnectOther message
Credits to @Jay113355 for spotting this
2020-04-21 06:23:04 -04:00
Andrew Steinborn d0cbcf65e9 Fix some tab-complete regressions 2020-04-19 09:07:17 -04:00
Andrew Steinborn 413578f979 Fix rare race condition with transitioning
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-19 03:39:15 -04:00
creeper123123321 9f6d7c2e82 fix name 2020-04-13 11:57:12 -03:00
creeper123123321 e93a510b0f (Implementation) Allow injecting into backend connection 2020-04-13 10:35:26 -03:00
Andrew Steinborn aae151e3d9 No need to register multiple times 2020-04-12 17:21:00 -04:00
Andrew Steinborn 4ddc55a5b7 No need to register multiple times 2020-04-12 17:20:54 -04:00
Andrew Steinborn 4494033fbe No need to register multiple times 2020-04-12 17:20:38 -04:00
Andrew Steinborn 558c158592 Close one last "proxy crasher" loophole 2020-04-12 17:19:00 -04:00
Andrew Steinborn 49ab2764c4 Close one last "proxy crasher" loophole 2020-04-12 17:18:53 -04:00
Andrew Steinborn f49d36b719 Close one last "proxy crasher" loophole 2020-04-12 17:05:36 -04:00
Andrew Steinborn b04b43954f Merge branch 'dev/1.1.0' into decode-multiple 2020-04-11 22:05:43 -04:00
Andrew Steinborn 2e38e0e1cb Properly fix the previous patch 2020-04-11 21:52:01 -04:00
Andrew Steinborn 8df4467392 Upon connection exception, discard all incoming packets instead 2020-04-11 21:24:39 -04:00
Andrew Steinborn 6ed61848e9 Upon connection exception, discard all incoming packets instead 2020-04-11 21:19:54 -04:00
Hugo Manrique 2c2eca3548 Only finish non-repeating tasks 2020-04-11 21:09:15 -04:00
Hugo Manrique 55818ce5eb Remove tasks from lookup map upon completion 2020-04-11 21:09:02 -04:00
Crypnotic d4e51e2d07 Add cleanServerName to VelocityConfiguration to remove quotes and other unforeseen characters from server names before registration 2020-04-11 21:08:47 -04:00
Andrew Steinborn c0ef3edcc4 Merge pull request #274 from Crypnotic/bugfix/invalid-server-key
Clean server name keys before attempting to register
2020-04-08 16:45:02 -04:00
Andrew Steinborn 98b03376e5 Merge pull request #281 from Gabik21/tablist-improvement
Don't send ping update twice (1.7)
2020-04-07 13:35:18 -04:00
Gabik21 2217e8a5c9 Fix 1.7 tablist behaving weird with colored names
The 1.7 tablist packet only contains three types of information:

 - Name of the tablist entry (limited to 16 characters including colors)
 - Ping of the entry
 - If this entry needs to be added or removed (client accepts duplicates
 as 'ping update')

The previous logic was trying to preserve parity with
GameProfile#getName returning a stripped down name to have a 'real'
username.
That is fundamentally broken, because entries with duplicate content,
but different colors are very common, especially with custom tablists.

For packets coming from a native 1.7 server we just won't define the
displayname anymore, as there is no such thing as a 'displayname',
because tablist entries are not bound to any player.

Using the Velocity Tablist API to modify existing entries will work, though
the backend server will completely loose control over the entry. Custom
entries added over the Velocity Tablist API will work, but are cut off
by the 16 character limitation.

This commit only fixes the bug, where entries are incorrectly handled
with their stripped name, a lot of the things explained above were
already implemented correctly.
2020-04-07 12:17:02 +02:00
Gabik21 5089da07fc Don't send ping update twice
VelocityTabListEntry#setLatency calls the update method, which
constructs a new packet and sends it to the client.
The backend packet we are processing also reaches the client, therefore
we are sending the same packet twice.
VelocityTabListEntry#setLatencyInternal is the correct method here.
2020-04-02 17:46:24 +02:00
Hugo Manrique d722422947 Only finish non-repeating tasks 2020-03-13 18:52:15 +01:00
Hugo Manrique 6ec6beedbd Remove tasks from lookup map upon completion 2020-03-13 18:17:06 +01:00
Andrew Steinborn ae7f0143de Do not trim the args for string-based command APIs 2020-02-28 16:54:46 -05:00
Andrew Steinborn 29bedf0943 Do not trim the args for string-based command APIs 2020-02-28 16:54:25 -05:00
Andrew Steinborn 65acb13dca Checkstyle 2020-02-21 18:51:41 -05:00