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translationKey: microwg
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# MicroWarGear Ruleset

MicroWargears are constructed in version 1.20.

## Dimensions

Max. 7 blocks deep
Max. 7 blocks wide
Max. 7 block high

A MicroWarGear may extend at most 7 blocks into every direction.
Shield related technology may be activated from any place within the MicroWarGear.

## Materials

Blocks used in MicroWarGear construction must not exceed a blast resistance of 9.
Inventory blocks must not contain items other than flowers, honey bottles and horse armor.
Chests, shulker boxes and barrels may contain TNT.
Dispensers may only individually contain either one stack of fire charges or one stack of basic arrows.
No more than 8 dispensers may be installed.

The following materials may not be used for construction: all saplings, minecraft:ice, nether portals, lava, waterlogged leaves and roots, TNT (pre-installed), any non-block entities.
Water may only be used within cannons and only to prevent damaging your gear.

## Cannons

Every MicroWarGear must have at least one functioning cannon.
A cannon is a continuous redstone contraption which is able to damage the opponent using primed TNT.
A TNT-cannon is the only place within a MicroWarGear where water may be placed and only if it does not leave the cannon or form water-shields.
Furthermore a cannon may not intentionally damage itself.
A cannon may at most shoot 8 projectiles at once.
Additionally, a single main-cannon can be installed, which may shoot up to 12 projectiles.

## Command Bridge

A MicroWarGear must contain a command bridge, either in the form of a clearly distinguishable room, open air command bridge or crawlspace command bridge.
The command bridge must be separated from the rest of the MicroWarGear by doors, fence gates, trapdoors or pistons.

A command bridge must adhere to the following conditions:
- At least 25 m² (1 block = 1 meter)
- A window through which the opponent is visible directly (not required for open air command bridges)
- Controls for at least 2 headlights that are visible from the opponent's position
- These controls must save their state until manually activated again
- The command bridge must be the only place where dispensers may be activated, which aim at the opponent

## Design

MicroWarGears must have a visual design.
The outermost layer of a MicroWarGear must have a blast resistance of at most 6.
It is expected that there is a continuous design structure across the entire front of the MicroWarGear.
At least 2 different kinds of blocks must be used in a design (not counting redstone components).
A "continuous design structure" means, that no substantial surface areas have too little or no depth to them.
Depth variation may also be achieved using walls or stairs.

## Bug-Using

The duplication of any blocks or entities is forbidden.
Excessive use of blocks that are replaced by the tech hider is also forbidden.

## Definitions

### Projectile

A projectile is any primed TNT entity, which leaves the extension limits of a MicroWarGear (7 blocks) towards the opponent.

### Propellant

A propellant is any primed TNT entity, which by exploding accellerates projectiles towards the opponent.
The propellant of any one cannon must only affect projectiles of that same cannon.

## Hidden Blocks (Replaced with Endstone)

- WATER
- NOTE_BLOCK
- POWERED_RAIL
- DETECTOR_RAIL
- PISTON
- PISTON_HEAD
- STICKY_PISTON
- TNT
- CHEST
- TRAPPED_CHEST
- REDSTONE_WIRE
- STONE_PRESSURE_PLATE
- IRON_DOOR
- OAK_PRESSURE_PLATE
- SPRUCE_PRESSURE_PLATE
- BIRCH_PRESSURE_PLATE
- JUNGLE_PRESSURE_PLATE
- ACACIA_PRESSURE_PLATE
- DARK_OAK_PRESSURE_PLATE
- REDSTONE_TORCH
- REDSTONE_WALL_TORCH
- REPEATER
- BREWING_STAND
- TRIPWIRE_HOOK
- TRIPWIRE
- HEAVY_WEIGHTED_PRESSURE_PLATE
- LIGHT_WEIGHTED_PRESSURE_PLATE
- COMPARATOR
- REDSTONE_BLOCK
- HOPPER
- ACTIVATOR_RAIL
- DROPPER
- SLIME_BLOCK
- OBSERVER
- HONEY_BLOCK
- LEVER
- SCULK_SENSOR
- POLISHED_BLACKSTONE_PRESSURE_PLATE
- MANGROVE_PRESSURE_PLATE
- CRIMSON_PRESSURE_PLATE
- WARPED_PRESSURE_PLATE

## The Contents of the Following Blocks Are Also Hidden

- SIGN
- DISPENSER
- CHEST
- TRAPPED_CHEST
- FURNACE
- BREWING_STAND
- HOPPER
- DROPPER
- SHULKER_BOX
- JUKEBOX
- COMPARATOR

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Whether or not a MicroWarGear is rules compliant is up to the examiners.
