diff --git a/src/content/rules/en/microwargear.md b/src/content/rules/en/microwargear.md new file mode 100644 index 0000000..a3cd287 --- /dev/null +++ b/src/content/rules/en/microwargear.md @@ -0,0 +1,135 @@ +--- +translationKey: microwg +--- + +# MicroWarGear Ruleset + +MicroWargears are constructed in version 1.20. + +## Dimensions + +Max. 7 blocks deep +Max. 7 blocks wide +Max. 7 block high + +A MicroWarGear may extend at most 7 blocks into every direction. +Shield related technology may be activated from any place within the MicroWarGear. + +## Materials + +Blocks used in MicroWarGear construction must not exceed a blast resistance of 9. +Inventory blocks must not contain items other than flowers, honey bottles and horse armor. +Chests, shulker boxes and barrels may contain TNT. +Dispensers may only individually contain either one stack of fire charges or one stack of basic arrows. +No more than 8 dispensers may be installed. + +The following materials may not be used for construction: all saplings, minecraft:ice, nether portals, lava, waterlogged leaves and roots, TNT (pre-installed), any non-block entities. +Water may only be used within cannons and only to prevent damaging your gear. + +## Cannons + +Every MicroWarGear must have at least one functioning cannon. +A cannon is a continuous redstone contraption which is able to damage the opponent using primed TNT. +A TNT-cannon is the only place within a MicroWarGear where water may be placed and only if it does not leave the cannon or form water-shields. +Furthermore a cannon may not intentionally damage itself. +A cannon may at most shoot 8 projectiles at once. +Additionally, a single main-cannon can be installed, which may shoot up to 12 projectiles. + +## Command Bridge + +A MicroWarGear must contain a command bridge, either in the form of a clearly distinguishable room, open air command bridge or crawlspace command bridge. +The command bridge must be separated from the rest of the MicroWarGear by doors, fence gates, trapdoors or pistons. + +A command bridge must adhere to the following conditions: +- At least 25 m² (1 block = 1 meter) +- A window through which the opponent is visible directly (not required for open air command bridges) +- Controls for at least 2 headlights that are visible from the opponent's position +- These controls must save their state until manually activated again +- The command bridge must be the only place where dispensers may be activated, which aim at the opponent + +## Design + +MicroWarGears must have a visual design. +The outermost layer of a MicroWarGear must have a blast resistance of at most 6. +It is expected that there is a continuous design structure across the entire front of the MicroWarGear. +At least 2 different kinds of blocks must be used in a design (not counting redstone components). +A "continuous design structure" means, that no substantial surface areas have too little or no depth to them. +Depth variation may also be achieved using walls or stairs. + +## Bug-Using + +The duplication of any blocks or entities is forbidden. +Excessive use of blocks that are replaced by the tech hider is also forbidden. + +## Definitions + +### Projectile + +A projectile is any primed TNT entity, which leaves the extension limits of a MicroWarGear (7 blocks) towards the opponent. + +### Propellant + +A propellant is any primed TNT entity, which by exploding accellerates projectiles towards the opponent. +The propellant of any one cannon must only affect projectiles of that same cannon. + +## Hidden Blocks (Replaced with Endstone) + +- WATER +- NOTE_BLOCK +- POWERED_RAIL +- DETECTOR_RAIL +- PISTON +- PISTON_HEAD +- STICKY_PISTON +- TNT +- CHEST +- TRAPPED_CHEST +- REDSTONE_WIRE +- STONE_PRESSURE_PLATE +- IRON_DOOR +- OAK_PRESSURE_PLATE +- SPRUCE_PRESSURE_PLATE +- BIRCH_PRESSURE_PLATE +- JUNGLE_PRESSURE_PLATE +- ACACIA_PRESSURE_PLATE +- DARK_OAK_PRESSURE_PLATE +- REDSTONE_TORCH +- REDSTONE_WALL_TORCH +- REPEATER +- BREWING_STAND +- TRIPWIRE_HOOK +- TRIPWIRE +- HEAVY_WEIGHTED_PRESSURE_PLATE +- LIGHT_WEIGHTED_PRESSURE_PLATE +- COMPARATOR +- REDSTONE_BLOCK +- HOPPER +- ACTIVATOR_RAIL +- DROPPER +- SLIME_BLOCK +- OBSERVER +- HONEY_BLOCK +- LEVER +- SCULK_SENSOR +- POLISHED_BLACKSTONE_PRESSURE_PLATE +- MANGROVE_PRESSURE_PLATE +- CRIMSON_PRESSURE_PLATE +- WARPED_PRESSURE_PLATE + +## The Contents of the Following Blocks Are Also Hidden + +- SIGN +- DISPENSER +- CHEST +- TRAPPED_CHEST +- FURNACE +- BREWING_STAND +- HOPPER +- DROPPER +- SHULKER_BOX +- JUKEBOX +- COMPARATOR + +
+ +Whether or not a MicroWarGear is rules compliant is up to the examiners. diff --git a/src/content/rules/en/miniwargear.md b/src/content/rules/en/miniwargear.md new file mode 100644 index 0000000..63379fe --- /dev/null +++ b/src/content/rules/en/miniwargear.md @@ -0,0 +1,158 @@ +--- +translationKey: mwg +mode: MiniWarGear +--- + +# MiniWarGear-Ruleset + +MiniWarGears are constructed in version 1.20. + +## Dimensions + +- Max. 20 blocks deep (+ 1 block for design on each side) (22) +- Max. 35 blocks wide (+ 1 block for design on each side) (37) +- Max. 26 blocks high + +A MiniWarGear may extend at most 7 blocks into every direction. +All shield related technology may only be activated from within the command bridge. + +## Materials + +Blocks used for the construction of a MiniWarGear must not exceed a blast resistance of 9. +A maximum of 120 TNT may be pre-installed. +Inventory blocks must not contain items other than flowers, honey bottles or horse armor. +Dispensers may only individually contain either one stack of fire charges or one stack of basic arrows. +No more than 16 dispensers may be installed. + +The following materials may not be used for construction: all saplings, minecraft:ice, nether portals, lava, waterlogged leaves and roots, TNT (pre-installed), any non-block entities. +Water may only be used within cannons and only to prevent damaging your gear. + +## Cannons + +A cannon is a continuous redstone contraption which is able to damage the opponent using primed TNT. +A TNT-cannon is the only place within a MiniWarGear where water may be placed and only if it does not leave the cannon or form water-shields. +Furthermore a cannon may not intentionally damage itself. +A cannon may at most shoot 8 projectiles at once. +Additionally, a single main-cannon can be installed, which may shoot up to 12 projectiles. +The main-cannon must be a manual cannon. + +A MiniWarGear may be equipped with up to 9 cannons. +It is forbidden to try to pass off multiple cannons as a single one. +It is also forbidden to try to pass off a single cannon as multiple. +Whether or not this is the case is up to the examiners and fight-judges. + +Manual cannons are TNT-cannons, which require manual loading. +They may not be pre-loaded at the time of construction. +Furthermore manual cannons may fire up to three individual times after being loaded once. +All projectils of a manual cannon which is able to fire multiple times like this must be launched from the exact same launch-point. +That launch-point is defined by the first shot of a salve the cannon performs. + +Automatic cannons are TNT-cannons which can fire at least 5 individual times, without being manually loaded. +They must be pre-loaded at the time of construction. +To qualify for being allowed to be pre-loaded the cannon must fire at least 5 times. +All projectils of an automatic cannon must be launched from the exact same launch-point. +The first 5 shots of an automatic cannon must have the exact same number of projectiles. +After the 6th shot the amount of projectiles may decrease, and must not increase. +Between individual shots of an automatic cannon must be at least 4 seconds of delay (40 redstone ticks, 80 game ticks). +A MiniWarGear may be equipped with up to two automatic cannons. + +## Brücke + +A MiniWarGear must feature a command bridge in the form of a clearly distinguishable room. +The command bridge must be separated from the rest of the MiniWarGear by doors, fence gates, trapdoors or pistons. + +A command bridge must adhere to the following conditions: + +- At least 25 m² (1 block = 1 meter) +- A periodic, acoustic (note block / bell) and optical damage sensor +- A window through which the opponent is visible directly +- Controls for at least 4 headlights that are visible from the opposing position +- Controls for automatic cannons (if any are installed) +- Controls for shield technology (if there is any) +- The command bridge is the only place where dispensers which aim at the opponent may be controlled + +## Design + +MiniWarGears must (besides at least one cannon) feature a visual design. +The outermost layer of a MiniWarGear must only have a blast resistance of at most 6. +It is expected that there is a continuous design structure across the entire front of a MiniWarGear. +At least 2 different kinds of blocks must be used in a design (not counting redstone components). +A "continuous design structure" means, that no substantial surface areas have little to no depth. +Depth variation may also in part be achieved using walls or stairs, but this should not be overused. +Whether or not this is the case is up to the examiner. + +## Bug-Using + +The creation of TNT in a MiniWarGear is forbidden. + +Excessive use of blocks which are hidden by the tech-hider is also forbidden. + +## Definitions + +### Projectile + +A Projectile is any primed TNT entity, which is accelerated by propellant. +Furthermore a projectile is any primed TNT entity, which leaves the extension limits of a MiniWarGear (7 blocks) towards the opponent. + +### Propellant + +A propellant is any primed TNT entity, which by exploding accellerates projectiles towards the opposing half of the arena. +The propellant of any one cannon must only affect projectiles of that same cannon. + +## Hidden Blocks (Replaced with Endstone) + +- WATER +- NOTE_BLOCK +- POWERED_RAIL +- DETECTOR_RAIL +- PISTON +- PISTON_HEAD +- STICKY_PISTON +- TNT +- CHEST +- TRAPPED_CHEST +- REDSTONE_WIRE +- STONE_PRESSURE_PLATE +- IRON_DOOR +- OAK_PRESSURE_PLATE +- SPRUCE_PRESSURE_PLATE +- BIRCH_PRESSURE_PLATE +- JUNGLE_PRESSURE_PLATE +- ACACIA_PRESSURE_PLATE +- DARK_OAK_PRESSURE_PLATE +- REDSTONE_TORCH +- REDSTONE_WALL_TORCH +- REPEATER +- BREWING_STAND +- TRIPWIRE_HOOK +- TRIPWIRE +- HEAVY_WEIGHTED_PRESSURE_PLATE +- LIGHT_WEIGHTED_PRESSURE_PLATE +- COMPARATOR +- REDSTONE_BLOCK +- HOPPER +- ACTIVATOR_RAIL +- DROPPER +- SLIME_BLOCK +- OBSERVER +- HONEY_BLOCK +- LEVER +- SCULK_SENSOR +- POLISHED_BLACKSTONE_PRESSURE_PLATE +- MANGROVE_PRESSURE_PLATE +- CRIMSON_PRESSURE_PLATE +- WARPED_PRESSURE_PLATE + +## The Contents of the Following Blocks Are Also Hidden: + +- SIGN +- DISPENSER +- CHEST +- TRAPPED_CHEST +- FURNACE +- BREWING_STAND +- HOPPER +- DROPPER +- SHULKER_BOX +- JUKEBOX +- COMPARATOR