Refactor player handling: replace player arrays with IDs, implement PlayerSelector component
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@@ -17,16 +17,132 @@
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- along with this program. If not, see <https://www.gnu.org/licenses/>.
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-->
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<script>
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import Table from "@components/moderator/pages/players/Table.svelte";
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<script lang="ts">
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import { createSvelteTable, FlexRender } from "@components/ui/data-table";
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import { columns } from "./columns";
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import { getCoreRowModel, getPaginationRowModel, type PaginationState } from "@tanstack/table-core";
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import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@components/ui/table";
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import { dataRepo } from "@repo/data";
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import type { Player } from "@type/data";
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import { Button } from "@components/ui/button";
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import { Select, SelectContent, SelectItem, SelectTrigger } from "@components/ui/select";
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import { Input } from "@components/ui/input";
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import {dataRepo} from "@repo/data";
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let debounceTimer: NodeJS.Timeout;
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const debounce = <T,>(value: T, func: (value: T) => void) => {
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clearTimeout(debounceTimer);
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debounceTimer = setTimeout(() => {
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func(value);
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}, 300);
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};
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let playersFuture = $state($dataRepo.getPlayers())
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let search = $state("");
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let pagination = $state<PaginationState>({
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pageIndex: 0,
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pageSize: 25,
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});
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let data = $state<Player[]>([]);
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let rows = $state(0);
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$effect(() => {
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$dataRepo.queryPlayers(search || undefined, undefined, undefined, pagination.pageSize, pagination.pageIndex, true, true).then((res) => {
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data = res.entries;
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rows = res.rows;
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});
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});
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const table = createSvelteTable({
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get data() {
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return data;
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},
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columns,
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state: {
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get pagination() {
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return pagination;
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},
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},
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onPaginationChange: (updater) => {
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if (typeof updater === "function") {
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pagination = updater(pagination);
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} else {
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pagination = updater;
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}
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},
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getCoreRowModel: getCoreRowModel(),
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getPaginationRowModel: getPaginationRowModel(),
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manualPagination: true,
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get rowCount() {
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return rows;
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},
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});
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</script>
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{#await playersFuture}
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<p>Loading...</p>
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{:then players}
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<Table data={players} />
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{/await}
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<div class="p-4">
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<div class="rounded border mb-4 p-2 flex lg:flex-row flex-col">
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<Input
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class="w-48 mr-2"
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placeholder="Search players..."
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value={search}
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onchange={(e) =>
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debounce(e.currentTarget.value, (v) => {
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search = v;
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})}
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oninput={(e) =>
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debounce(e.currentTarget.value, (v) => {
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search = v;
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})}
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/>
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</div>
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<div class="rounded border">
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<Table>
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<TableHeader>
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{#each table.getHeaderGroups() as headerGroup (headerGroup.id)}
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<TableRow>
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{#each headerGroup.headers as header (header.id)}
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<TableHead colspan={header.colSpan}>
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{#if !header.isPlaceholder}
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<FlexRender content={header.column.columnDef.header} context={header.getContext()} />
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{/if}
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</TableHead>
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{/each}
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</TableRow>
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{/each}
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</TableHeader>
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<TableBody>
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{#each table.getRowModel().rows as row (row.id)}
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<TableRow>
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{#each row.getVisibleCells() as cell (cell.id)}
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<TableCell class="p-2 align-top">
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<FlexRender content={cell.column.columnDef.cell} context={cell.getContext()} />
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</TableCell>
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{/each}
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</TableRow>
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{:else}
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<TableRow>
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<TableCell colspan={columns.length} class="h-24 text-center">No players found.</TableCell>
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</TableRow>
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{/each}
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</TableBody>
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</Table>
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</div>
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<div class="flex items-center justify-end space-x-2 py-4">
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<div>
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<Select type="single" value={pagination.pageSize.toString()} onValueChange={(e) => (pagination = { pageSize: +e, pageIndex: 0 })}>
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<SelectTrigger>{pagination.pageSize}</SelectTrigger>
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<SelectContent>
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<SelectItem value="5">5</SelectItem>
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<SelectItem value="10">10</SelectItem>
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<SelectItem value="25">25</SelectItem>
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<SelectItem value="50">50</SelectItem>
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<SelectItem value="100">100</SelectItem>
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<SelectItem value="200">200</SelectItem>
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</SelectContent>
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</Select>
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</div>
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<Button variant="outline" size="sm" onclick={() => table.previousPage()} disabled={!table.getCanPreviousPage()}>Previous</Button>
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<Button variant="outline" size="sm" onclick={() => table.nextPage()} disabled={!table.getCanNextPage()}>Next</Button>
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</div>
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</div>
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