Enhance caching mechanism by adding future promise to cached function and updating maps retrieval logic to use it
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@@ -17,20 +17,30 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import {readonly, writable} from "svelte/store";
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import { readonly, writable } from "svelte/store";
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import type {Readable, Subscriber, Unsubscriber} from "svelte/store";
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import type { Readable, Subscriber, Unsubscriber } from "svelte/store";
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export interface Cached<T> extends Readable<T> {
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reload: () => void;
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future: Promise<T>;
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}
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export function cached<T>(normal: T, init: () => Promise<T>): Cached<T> {
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const store = writable<T>(normal);
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const future = new Promise<T>((resolve) => {
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let f = true;
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store.subscribe((value) => {
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if (f) {
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f = false;
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resolve(value);
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}
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});
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});
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let first = true;
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const reload = () => {
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init().then(data => {
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init().then((data) => {
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store.set(data);
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});
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};
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@@ -45,6 +55,7 @@ export function cached<T>(normal: T, init: () => Promise<T>): Cached<T> {
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return store.subscribe(run, invalidate);
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},
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reload,
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future,
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};
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}
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@@ -58,7 +69,7 @@ export function cachedFamily<T, K>(normal: K, init: (arg0: T) => Promise<K>): (a
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let first = true;
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const reload = () => {
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init(arg).then(data => {
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init(arg).then((data) => {
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store.set(data);
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});
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};
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@@ -55,7 +55,7 @@ export const gamemodes = cached<string[]>([], async () => {
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});
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export const maps = cachedFamily<string, string[]>([], async (gamemode) => {
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if (get(gamemodes).every((value) => value !== gamemode)) return [];
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if ((await gamemodes.future).every((value) => value !== gamemode)) return [];
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const res = await fetchWithToken(get(tokenStore), `/data/admin/gamemodes/${gamemode}/maps`);
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if (!res.ok) {
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